Hi all,
I've been working on an Ice/Bio build, and was hoping to get some feedback, I was aiming for softcapped S/L/E/N/F/C, with a decent attack chain on a hastenless build. I feel like I'm a little short on recharge from where i want to be but I'm not sure where to squeeze in any more. I went soul for the snipe and shadowmeld (to help if I get tagged with a def debuff, or for jumping into a psi heavy mob.
I'm new to both sets, so the slotting is new to me. Any tips would be great!
Thanks,
KH
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Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
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Level 50 Magic Stalker Primary Power Set: Ice Melee Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Teleportation Ancillary Pool: Soul Mastery
Villain Profile: Level 1: Ice Sword -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprAssMar-Rchg/Rchg Build Up(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), Rct-ResDam%(9) Level 2: Hardened Carapace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(13), UnbGrd-Max HP%(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17) Level 4: Boundless Energy -- PrfShf-End%(A) Level 6: Frost -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19), SprFrzBls-Acc/Dmg/Rchg(21), SprFrzBls-Acc/Dmg/EndRdx(21), SprFrzBls-Dmg/EndRdx(23), PstBls-Dmg/Rng(23) Level 8: Assassin's Ice Sword -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/EndRdx/Rchg(25), SprStlGl-Rchg/Hide%(25), OvrFrc-Dam/KB(27), TchofDth-Dmg/EndRdx(27), TchofDth-Dam%(29) Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31) Level 12: Build Up -- GssSynFr--Build%(A), RctRtc-Pcptn(31), RctRtc-ToHit/Rchg(31) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33) Level 18: Ice Patch -- RechRdx-I(A) Level 20: Ablative Carapace -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/EndRdx(36) Level 22: Tough -- RctArm-ResDam(A), RctArm-EndRdx(36), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(37), RctArm-EndRdx/Rchg(37) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 26: Freezing Touch -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Dmg(40), UnbCns-Dam%(42) Level 28: DNA Siphon -- SprStlGl-Dmg/Rchg(A), SprStlGl-Acc/Dmg/Rchg(42), SprStlGl-Acc/Dmg/EndRdx/Rchg(42) Level 30: Adaptation Level 32: Frozen Aura -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg(45), FuroftheG-ResDeb%(45) Level 35: Moonbeam -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg(48) Level 38: Genetic Corruption -- CaloftheS-Heal%(A) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 44: Soul Storm -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-End/Rchg(50), SprEnt-Hold/Rchg(50), SprEnt-Acc/Hold(50) Level 47: Assault -- EndRdx-I(A) Level 49: Teleport -- BlsoftheZ-Travel(A) Level 1: Assassination Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 35: Quick Form Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle ------------ ------------ Set Bonus Totals:
35.69% Defense(Smashing)
35.69% Defense(Lethal)
19.13% Defense(Fire)
19.13% Defense(Cold)
19.13% Defense(Energy)
19.13% Defense(Negative)
6% Defense(Psionic)
26.94% Defense(Melee)
15.38% Defense(Ranged)
17.25% Defense(AoE)
45% Enhancement(Accuracy)
2.5% Enhancement(Max EnduranceDiscount)
6% Enhancement(Heal)
47.5% Enhancement(RechargeTime)
7.5% SpeedFlying
176.2 HP (14.63%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
MezResist(Confused) 70%
MezResist(Held) 70%
MezResist(Immobilized) 70%
MezResist(Sleep) 70%
MezResist(Stunned) 70%
MezResist(Terrorized) 70%
MezResist(Teleport) 100% (20% chance)
20% PerceptionRadius
20% (0.33 End/sec) Recovery
32% (1.61 HP/sec) Regeneration
75% ResEffect(SpeedFlying)
75% ResEffect(RechargeTime)
75% ResEffect(SpeedRunning)
13.25% Resistance(Smashing)
41% Resistance(Fire)
41% Resistance(Cold)
11.75% Resistance(Energy)
11.75% Resistance(Negative)
8% Resistance(Toxic)
8% Resistance(Psionic)
13.25% Resistance(Lethal)
7.5% SpeedRunning