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VertigoIguana

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Everything posted by VertigoIguana

  1. On the live servers it does, but not on beta with these changes. I believe each patch actually gets two chances to proc as well due to the duration. 6 slotted with damage procs, it just *melts* Minions and LTs on live, and definitely needed to be fixed. But, I do agree with Sovera....IG is really most of what Rad Melee had going for it, so it could use some animation trims to help it out.
  2. Stealth IOs still stack with SS, and you can drop one in any of the Sprint powers (Prestige or regular)
  3. I don't know that there's much need for specific feedback on it. It's pretty busted when used with procs on the live servers. This brings it in line with other toggles, in that procs will only check every 10 seconds, as opposed to every time a new patch drops (5 secs).
  4. Sounds like a blast. If you ever want to run it through, give me shout and I'll bring my Ill/TA. RE: */Time, have you considered /Cold or maybe even /Rad? Cold gives you your extra def, plus some End recovery and a bunch of -res/-regen. Rad lacks the Def, but it's the OG for a reason.
  5. Charm or Taser (free origin powers from P2) both work to ignite OSA. Procs in Acid Arrow do great for ignition as well actually. If you're interested, this is how I build mine and it's been quite solid. I don't worry as much about personal defense, since I find having just enough that my defense + flash arrow is effectively soft capped from pre-50 is plenty. That along with perma PA and slow immunity makes it solid enough to handle pretty much anything unless I get overwhelmed by ambushes. Procs in Blind and Ice Arrow are solid damage at lower levels as well. ---- This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Perspective: Level 49 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Trick Arrow Power Pool: Fighting Power Pool: Speed Power Pool: Flight Power Pool: Leaping Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Blind -- SprEnt-Acc/Hold(A), SprEnt-Acc/Hold/End(3), SprEnt-Hold/Rchg(3), NrnSht-Dam%(5), GhsWdwEmb-Dam%(5), GldNet-Dam%(7) Level 1: Entangling Arrow -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob(7), GrvAnc-Immob/Rchg(9), GrvAnc-Acc/Immob/Rchg(9), GrvAnc-Acc/Rchg(11) Level 2: Flash Arrow -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(15), DarWtcDsp-ToHitDeb/Rchg(15), DarWtcDsp-ToHitDeb(17) Level 4: Deceive -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf(17), CrcPrs-Conf/Rchg(19), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(21) Level 6: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 10: Ice Arrow -- HO:Endo(A), NrnSht-Dam%(23), UnbCns-Dam%(23), SprWiloft-Rchg/Dmg%(25), ImpSwf-Dam%(25), IceMisTrmt-+ColdDmg(27) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29) Level 16: Weave -- LucoftheG-Def/Rchg+(A), HO:Cyto(29) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-Acc/Dmg(31), ExpRnf-Acc/Dmg/Rchg(31), SlbAll-Dmg/Rchg(33), SlbAll-Build%(33) Level 20: Acid Arrow -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(33), PstBls-Dam%(34), Bmbdmt-+FireDmg(34), TchofLadG-%Dam(34), AchHee-ResDeb%(36) Level 22: Fly -- WntGif-ResSlow(A) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(36) Level 26: Spectral Terror -- WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(36), WiloftheC-EndRdx/Rchg(37), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(48) Level 28: Disruption Arrow -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod/Rech(37), SynSck-Dam/Rech/Acc(39) Level 30: Hover -- LucoftheG-Def/Rchg+(A) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(40), OvrFrc-Dam/KB(40), ExpStr-Dam%(40) Level 35: Oil Slick Arrow -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Dmg/Rchg(42), Rgn-Dmg(43) Level 38: Power Blast -- Apc-Dam%(A), Apc-Dmg/EndRdx(43), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(45), Apc-Dmg(45) Level 41: Energy Torrent -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), PstBls-Dam%(46), Bmbdmt-+FireDmg(46), ExpStr-Dam%(46), JvlVll-Dam%(47) Level 44: Power Boost -- RechRdx-I(A) Level 47: EMP Arrow -- UnbCns-EndRdx/Hold(A), UnbCns-Acc/Rchg(47), UnbCns-Acc/Hold/Rchg(47), UnbCns-Hold/Rchg(48), UnbCns-Hold(48) Level 49: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Containment Level 1: Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 22: Afterburner Level 50: Intuition Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1494;710;1420;HEX;| |78DA55944B4F135114C7EF74A6D63E7859688182405B0A0A0C0F85AD0FA08881A40| |A4BA58C758A130B6DA645C04FA146C356E32BC6AD01E24AE2D2E07770AD08E2DAD4| |C3FCCF0D4393E96FCE39F7BC6766767D2294CFA7AF0AA57EBC6094CBD9F1E24AC52| |E160AA6ED9D3596AC9CA05F3063DAE59299AB588F4C1FC9899343F2BC3E5D28AC96| |ADE28A54C45C67AEAFE6F3FABC6DE51E66AFD976714DD4648AE492B6961E54AC95A| 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  6. That's really only due to the lack of good -regen options in Time. Outside of that, it is a very very strong buff set (Farsight, especially when paired with powerboost is amazing...plus chronoshift giving permeable +rech), and a strong debuffer as well.
  7. Mids has Scourge turned on by default I believe, so everything is showing as a crit.
  8. It's not bugged. It's a location AoE power, so you need to manually aim it. When you click the power icon in your tray, you'll see glowing circles appear around your mouse cursor when you point at the ground (same as if your summoning a pet). Left-click your mouse when the circles are white to fire the glue arrow.
  9. If it helps at all, there still doesn't look like any reason to delete the character (unless you really want to). I can 100% confirm that having an "active" story arc won't prevent you from leaving Praetoria, and it will disappear (as will Calvin as a contact) when you do got through the rift. You can also always go back and do any story arcs you missed via Ouro, regardless of alignment if you choose to-or just want to replay them for XP. Also to clarify on what someone above said-you can access any pillar of ice and flame in an SG base (I think every server has at least one open to all transport hub with one in there), and you can run any Going Rogue flashback arcs as a praetorian that way.
  10. Without a doubt...my Rad/Bio Scrapper is a beast for AoE, and no slouch for ST. I've farmed with it (Not setting records, but still fast), and used it to do some crazy stuff solo (including MoLGTF, 4x8MoITF, MoLRSF, Tin Mage, Apex. Drops Pylons in about 1:20). Proc'd out irradiated ground just melts spawns as soon you get it slotted out, even down to Posi TF levels.
  11. Alpha's function as an global enhancement (Basically, like you slotted an extra X% recharge in all your powers that are tagged to accept recharge/damage/etc). Domination can't accept any enhancements, so it is not effected.
  12. If stealth is supressing Reaction Time (as a way to let you not aggro mobs with the Debuff aura while hidden) that could be doing it.
  13. If I may make a non-blaster suggestion....you simply can't solo "all redside", without trying a VEAT at least once (Plus, otherwise you miss out on their unique arcs). 🙂 If you want to try something a little different than your used to, I would highly suggest a Crab Spider. Solid ranged/AoE damage, still survivable at low levels, and always appreciated on a team with all their passive buffs. Not the flashiest, especially at low levels when all you have is a rifle, but Crab is still a fun and pretty unique playstyle.
  14. Congrats all! 🙂 If your looking for a build, this should be a decent starting point for you (maybe try it out on test and see how it feels). 95% Slow Resist, 32.5% Def to S/L/E/(almost) N/Ranged should be plenty with the debuffs being pumped out ans everyone flopping around from Umbral Torrent. Finish it off with plenty of rech, and a couple proc'd out holds to shore up the ST damage . You could swap gloom for dark blast, and one of the holds for Life Drain if you feel like you want it. I was never a fan, but I don't play dark on blasters that often. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dark Blast Secondary Power Set: Atomic Manipulation Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Gloom -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx(3), GldJvl-Dam%(5), CldSns-%Dam(5), Apc-Dam%(7) Level 1: Electron Shackles -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg(43) Level 2: Umbral Torrent -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(13), Ann-ResDeb%(15), OvrFrc-Dam/KB(15), FrcFdb-Rechg%(17) Level 4: Positron Cell -- HO:Nucle(A), GldJvl-Dam%(17), CldSns-%Dam(23), NrnSht-Dam%(25), GhsWdwEmb-Dam%(29), GldNet-Dam%(29) Level 6: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit(45) Level 8: Moonbeam -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(9), StnoftheM-Dmg/EndRdx/Rchg(9), StnoftheM-Dmg/EndRdx(11), StnoftheM-Dmg/ActRdx/Rchg(11), GldJvl-Dam%(13) Level 10: Ionize -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(46) Level 12: Tenebrous Tentacles -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(37), Artl-Acc/Dam/Rech(37), Artl-Dam/Rech(39), Artl-Dam/End(39), Artl-Acc/Dam(39) Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(46), WntGif-ResSlow(46) Level 16: Beta Decay -- AchHee-ResDeb%(A) Level 18: Abyssal Gaze -- HO:Nucle(A), GldJvl-Dam%(19), NrnSht-Dam%(19), GhsWdwEmb-Dam%(21), UnbCns-Dam%(21), GldNet-Dam%(23) Level 20: Metabolic Acceleration -- PrfShf-End%(A), PwrTrns-+Heal(31) Level 22: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), HO:Cyto(27), Ksm-ToHit+(50) Level 28: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Acc/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg(37) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Blackstar -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), HO:Cyto(40) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 41: Mace Beam Volley -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48) Level 44: Web Cocoon -- SprEnt-Acc/Hold(A), SprEnt-Rchg/AbsorbProc(50), SprEnt-Acc/Hold/End/Rchg(50) Level 47: Super Jump -- BlsoftheZ-ResKB(A) Level 49: Burnout -- RechRdx-I(A) Level 1: Brawl -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Acc/Dmg/EndRdx(48) Level 1: Defiance Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(31) Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1376;678;1356;HEX;| |78DA5D93B96F134114C667BCEB38879DD3B163729FCE69622404E4101224202096A| |2E40F8856C9CA2C71EC95E348A1A4A0E72890200942E26CA800410712D420A04234| |54D07054341CE665BF2F4EC44ABBBF9D376FDEF7ED9BD9D4FA54F0E1C90B47950E1| |DCF58ABAB0BC7E459B0F3FE94957616D5F615903BC6F0C29C954DDB4B89292BBF8C| |D4BE9D99F935D7CDE50B89396BC9B10A4E2EBB90B2B28EBB96F106AA723697CB24E| |65DDB5E0A79AF279CF4D982934D07BDD18C6DB932087B83E975D7CE3B2B76B6E0AD| |8D4DBBCE62624727652DDAF2D87E3FDF24D63AE476C2F2D0DB668B7EB529489ACA7| |78BDC02CD6103FCE253AAD55465499F373E34A078C95ABFE9C5E2263860903E5283| |830A3C27BA9ABAFA1162658FC1E013B0FA3374AB3F81B517A17B44740DAE352604A| |6A16AE931428F4D96F6D8B2A2BD78CB34E69745D74FCFFE07A837789FBC070EDF25| |EF90B7C18CAC0D5037F01EBD297F4DBE032BDF906FC1207D8D89E70AE8EA8A0DA9D| |760AA914D7045EA56D15355B9DFCBEF099065609F9F344903EC963316C25A5FE823| |7C8E7C209BA13D2EDA35F0AD6A5E40332B9A75FC963AF6B09E5EEBD9BB307B173E8| |57A11F67042EA3560AD6EB886B9B69FD8332D7E1AF99D8D9710DB7F1934642ECAB9| |68141A4D0778B6642E869A46AC11BAFBC2E441F84BFE51DE9A49D16F46AED93C09F| |DEE09729C1C037B0E835D52BF959E5B87B0376DA42BBD6867FFDB6FC24FC716B949| |DE003B37C8EBE0AF5AA5BA50D7D745DF71FA8ED37744B47BD9FF5EE6FC9675FDEC4| |5FF33F6E929F857E686B8A743CF114BBE225F8251A999408E4A70DF7D11A546191B| |E5B7B598A57F54ABABD4B902769AA57FBF38B3FB2E0715F5664D8624A68B72A9AF9| |5A5BF56E911287CDF8D69DDC9EE9C9640DC54DFF6E6F723FFC7DEFCFF4ECF99C1D2| |1714FF01EC10C19C| |-------------------------------------------------------------------|
  15. Too late to enter, but sharing anyway for fun. Ice/Ninjitsu! Name: NicetoMeetTsoo The Backstory: The ancestor spirt stood and waited while the sorcerers glanced at each other worryingly. Something was terribly wrong with this Genin. When separated from it's master, most Ninjas will leap back into the shadows and return but this one....he just stayed passively near the warehouses single exit not saying a word. They stared back cautiously. Surely, it had to be a trap. Finally, the lead sorcerer spoke up. "Uh, Do you.....want to come with us?" he said slowly. His eyes shifted slowly towards the sorcerer. "I will follow you, my master". He said in a deep voice. The rest is history. Eventually, he was accepted into the fold, and even learned to manipulate to arcane tattoo ink that gave the Tsoo their power. Until one day, as the group was moving on to a new home base, he disappeared. As they passed the threshold out into the street, from behind they heard him whisper "Into the shadows..." as he vanished in a wisp of smoke. They didn't follow. He had served well, and his life was now his own. The Build: Softcaped to S/l with a Range is 30 (when +5'd). Incarnates are dealers choice, but I like to go with Intuition Radial, Assault Radial Hybrid, Degenerative Core, and swap between Clarion/Ageless depending on what I'm up to. At 50, 4x8 is totally doable (tested on Rikti, Carnies, and Malta). the -tohit in blizzard keeps things from getting too messy while it does it's thing. Aid Self is a nice crutch, but droppable. Focus on the bosses first, hit them with a couple holds to lock them down, than spring attack in and slice away! AoE is very light before blizzard, but (solo) it's up for every group, especially if you swap one of the damage procs in Golden Dragonfly with a FF+rech! AVs though, is where this shines. Pylons go down in 1:25 (no hybrid, lore, or insps), and when you really want to open up the taps, pop some reds to damage cap turn on hybrid, and that things dropping in 45-50 seconds. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! NicetoMeetTsoo: Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Ninja Training Power Pool: Speed Power Pool: Medicine Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Ice Bolt -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Dmg/Rchg(15), SprWntBit-Acc/Dmg(27) Level 1: Immobilizing Dart -- HO:Endo(A) Level 2: Sting of the Wasp -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9), HO:Nucle(11), Hct-Dam%(11) Level 4: Choking Powder -- HO:Nucle(A), HO:Nucle(17), UnbCns-Dam%(17), NrnSht-Dam%(19), GhsWdwEmb-Dam%(19), GldNet-Dam%(21) Level 6: Super Speed -- WntGif-ResSlow(A), BlsoftheZ-ResKB(15) Level 8: Freeze Ray -- HO:Nucle(A), HO:Nucle(21), GldJvl-Acc/Dmg(23), NrnSht-Dam%(23), GhsWdwEmb-Dam%(25), GldNet-Dam%(25) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A) Level 12: Aid Other -- Prv-Absorb%(A) Level 14: Aid Self -- Heal-I(A), Heal-I(34) Level 16: The Lotus Drops -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Rchg(31), Obl-Dmg(50) Level 18: Bitter Ice Blast -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(31), Apc-Dam%(33), Apc-Acc/Rchg(33), CldSns-%Dam(33) Level 20: Kuji-In Toh -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37) Level 22: Aim -- GssSynFr--Build%(A) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Bitter Freeze Ray -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg(37) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(34) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 32: Blizzard -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), SprDfnBrr-Acc/Dmg/EndRdx(39), SprDfnBrr-Acc/Dmg/Rchg(39), SprDfnBrr-Dmg/Rchg(40), SprDfnBrr-Acc/Dmg(40) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), DefBuff-I(40), HO:Cyto(42) Level 38: Golden Dragonfly -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(42), TchofLadG-%Dam(42), Arm-Dam%(43), AchHee-ResDeb%(43), FuroftheG-ResDeb%(43) Level 41: Blinding Powder -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(45), CrcPrs-Acc/Rchg(45), CrcPrs-Acc/Conf/Rchg(45), CrcPrs-Conf/Rchg(46), CrcPrs-Conf(46) Level 44: Mace Beam Volley -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46) Level 47: Jump Kick -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(48), SprBlsCol-Dmg/EndRdx(50) Level 49: Spring Attack -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(50) Level 1: Defiance Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(13) Level 50: Freedom Phalanx Reserve Level 50: Task Force Commander Level 50: Portal Jockey Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1414;680;1360;HEX;| |78DA4D93DB4E13511486F76EA720A5E520B4944381729062ED404DF44A43A21283A| |158814BB18EED04C760DBB435D14B1FC1534C1451EF44A3D77AE903F8063E8037A8| |89C7088A8BF9FF964ED27E7BFE75DC6BF64EDF3C137873F6F68CD2C1D36B56A5923| |D25FF55BBEC4B5BAB4E4EC9D3B6E0E4EC6A316DDBD5E54AB1D82C52844ED945ABB0| |6AE7CDB99C8DB8C19A61E946A9542C57CD05A770CDCA2E972DA7E01456953F532CA| |E994B25DBCE07DD65DACE3B39A76007DCB779DB2A895B7BED256F972B579D52EF6C| |C9C999B5D4694BAAA5DDF5AD8834332ABF39557B760DF5DA502A6528CF2BF225D8B| |609F6BD00BFC5EB314A1D17185EF55D34AD5DCDA733821143355D000F2C924BA0FF| |0462FC098F9BEF87C47A19EBA5ADA3C639F81CB4C4212ABCAEDDF7EE59AFCB5199A| |A0FBD685F3FB4B68F88498BDA0C9BAF99F9BAC9F0247CC3CC1B61DE08F3FE949E5A| |D0936A09C1169564ADD45AB7E037245A90F58363CAD562E42FC9D1CEFAED0AFE7DB| |BE86DE01FF9171CDC0153DBE07989EAE44C3AA7E993244D7038454E919F3CEE5E7E| |4BDD2EC4EAAEA3A83BD6837DCE8B1AE2B70B6D222E2C7BE8E1BE7AB8D7BD4FD8CBD| |E7B9F22476C83337F42AE938F59E311D829F9FA59BF9FF962C730F711B145698B26| |30A73172EFB80CB1E6900F67ED90417A490F38A149056E77C8D1425ECF086B4E0C2| |2EF246B6FCB5CC639D3F175C44D6E901F308BC327C9F7C22EE10CF6F44762E3EC2D| |6EC1E7C865324B5E02932BE44570477A4BF08C24DEA15EF22D18927998BC7FE63D6| |85377C9FBE403307507D461A5A6996FFA396DCFC09840618FBB0346FD9E7A15EFA4| |C13B69F04E36F14ECEEFC7C9C147DF198392689A677ACB5FBFE74A27A17D6ED4E2D| |0BEEC6B5A9F93C584A10231CCF2ABBF9E57EB87A81518465C466C29F66F35AC571A| |D6571AD6FF01F936C3BF| |-------------------------------------------------------------------|
  16. I'd say now is the perfect time to try out some new MM combos. The reduced end cost, and quick resummons means keeping the pets healed up/alive is a lot less of a concern. Bots/Rad sounds fun. I'm considering a Bots/TA myself.
  17. It's in Devastating blow. This is the build I'm using currently....Some quick napkin math puts the proc chances down to 50% (purple) / 40% (standard) with the slotting I have (instead of 90/90). It just isn't making enough of a difference in actual gameplay with all of the other variables in play. If you have 0 recharge slotted, the purple should still be a 90% chance, and the normal procs would only drop down to about 70%...so you may not notice it much either.
  18. Having played around a little now, here are some early impressions: Epic Snipe changes: I tested on a Rad/Bio scrapper that uses moonbeam in the main attack chain, with 5pc Apocalypse (all except the pure dam) and a Gladiator's Javelin proc. Attack chain is: (DB >Moonbeam > RS > CS ). Honestly, I'm hard pressed to tell anything changed. The procs do seem to fire off less if I'm really looking at the log, but overall single target DPS is in a dead heat with the live server. Pylon times on both Brainstorm and Excelsior were all within the same 1:15 to 1:30 margin. I could definitely see a change like this having a much larger impact on proc'd out epic holds--where a bigger percentage of the damage is coming from procs though. MM cast time/pet recharge: Love it. Makes keeping up with a fast moving/stealth team a lot easier if you can dismiss/resummons more often. It also helps give a bit more staying power in a fight since pets can be summoned so quickly. A welcome buff. Rune of Protection: For context, I tested with my EM/Regen stalker. On live, I alternate RoP and IH seamlessly to keep health up. The build has essentially 0 defense outside MoG, so it relies on resist+regen exclusively (works well for 4x8 anything). RoP caps out S/L/F/C/P/T at 75%, with E/N sitting around 60. BUILD (Mids) The change introduces a 30 second gap in defense every 2.5 minutes, which is annoying--but manageable for a high end IO build. I was still able to do everything I could before, I just had to be more cautious about jumping in when both RoP and IH were on cooldown. Overall, I think RoP was overperforming and the change makes sense. Up to 50% uptime on the only power that can self-grant mezz protect for squishies AND gives sizable boost to all Res types is a little much. The fact that it keeps my Regen alive equally as well as IH (and with the same duration/timer) is a bit ridiculous for a pool power. It's still vastly better than the Epic pool equivalents (Force of Nature and Surge Power which both have a 2 min duration/16 min recharge, PSI hole, No mezz protection, AND a crash). Hopefully, this will open up some room to give those powers (and the armor T9's) a look over, without having to worry too much about everyone chaining perma-T9's.
  19. (Very minor FYI): It appears Peregrine Island "Monster" class NPCs do not appear to be included in the 100% drop rate class after testing. Also another typo (word choice): In the Firebase Zulu "contact" text (First page, before going to individual badge): The first line references "Personnel Logs" that the character is tracking down...In this context, "Personal" Logs would make more sense (a la hunting down Dr. Scientists personal log for March 11th...) Also Firebase Zulu: Badge mission for "X-Ray Spectator". The final bolded part doesn't really flow naturally: "You have curiosity to see what makes the X-Raiders so elite." would read easier as: "You are curious to see what makes the X-Raiders so elite."
  20. I'm really liking the flavour these missions add...I think it's great addition to the game so I definitely want to give a big thanks to @Nayreia for putting in all the work! Bug/Typo: While going in to check a few less-travelled Zones, and I noticed for the Hollows pre-mission text (contact text before going to the specific badge there may be a missing word in one of the sentences: Current: "Shortly after the Hollowing they stopped being printed, so the information within has a lot of archival value as well highlighting local history and points of interest." Instead of: "Shortly after the Hollowing they stopped being printed, so the information within has a lot of archival value as well as highlighting local history and points of interest."
  21. In the mission text for the "Track down the Alba Varden at sea" tip (whitecap), the final line has an extra punctuation mark at the end: "While not the Treasure you were looking for, this is a nice find all the same!."
  22. Tested with Thugs and Beasts. While flying across a zone with group fly ON, often, at least one of the pets will become stuck/clipped into the ground and go crazy (rubberbanding, clipping through geometry, and not able to attack or obey commands). Pet must then be dismissed and resummoned. It seems to trigger most often when they fall too far behind the MM, and resummon themselves closer.
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