Jump to content

VertigoIguana

Members
  • Posts

    61
  • Joined

  • Last visited

Everything posted by VertigoIguana

  1. Yep, you're right....the large defense portion is not suppressing in combat. Infiltration also appears to not suppress it's defense bonus. The patch note indicate that it is only supposed to be there out of combat) so I would assume that is a bug as well.
  2. Hey all, I'm working on an Energy/Ice Stalker build, but I'm not super familiar with either set, so I'm sure there's room for improvement...any advice you Stalker Experts could offer would be much appreciated! Money isn't an object, and I'm looking at at end-game build with the goal of finding a well-rounded soloer build that still exemplars well for TFs....this is what I've put together so far with softcapped S/L/E/N, Capped HP with hoarfrost, decent fire/cold resist, and some proc'd out attacks. There's still a gap for Psi, but I'm hoping that between Chilling, Shadow Meld, and Icy Bastion that'll be enough to keep me going. Thanks! Villain Plan by Mids' Reborn : Hero Designer 3.0.0.0 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Energy Melee Secondary Power Set: Ice Armor Power Pool: Leaping Power Pool: Flight Power Pool: Speed Power Pool: Teleportation Ancillary Pool: Soul Mastery Villain Profile: Level 1: Energy Punch -- SprStlGl-Dmg/Rchg:50(A), SprStlGl-Acc/Dmg/Rchg:50(3), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(3), HO:Nucle(5) Level 1: Hide -- LucoftheG-Def/Rchg+:30(A), ShlWal-ResDam/Re TP:30(5), Ksm-ToHit+:30(7), Rct-ResDam%:30(7) Level 2: Bone Smasher -- SprAssMar-Rchg/Rchg Build Up:50(A), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(13), SprAssMar-Dmg/EndRdx/Rchg:50(13), SprAssMar-Acc/Dmg/Rchg:50(15), SprAssMar-Dmg/Rchg:50(15), SprAssMar-Acc/Dmg:50(17) Level 4: Frozen Armor -- RedFrt-EndRdx:30(A), RedFrt-Def:30(21), RedFrt-Def/EndRdx:30(21), RedFrt-Def/Rchg:30(23), RedFrt-EndRdx/Rchg:30(23), RedFrt-Def/EndRdx/Rchg:30(25) Level 6: Assassin's Strike -- SprStlGl-Dmg/EndRdx/Rchg:50(A), SprStlGl-Acc/Dmg:50(25), SprStlGl-Rchg/Hide%:50(27), GldStr-%Dam:30(27), TchofDth-Dam%:30(29), Dmg-I:50(29) Level 8: Build Up -- GssSynFr--Build%:30(A) Level 10: Wet Ice -- EndRdx-I:30(A) Level 12: Hoarfrost -- Prv-Absorb%:30(A), Prv-Heal/Rchg/EndRdx:30(31), Prv-Heal/Rchg:30(31), Prv-EndRdx/Rchg:30(31), Prv-Heal/EndRdx:30(33), Prv-Heal:30(33) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+:30(A) Level 16: Chilling Embrace -- EndRdx-I:30(A) Level 18: Power Crash -- Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(33), Arm-Acc/Rchg:50(34), Arm-Dmg/Rchg:50(34), Arm-Acc/Dmg/Rchg:50(34) Level 20: Hover -- LucoftheG-Def/Rchg+:30(A) Level 22: Fly -- WntGif-ResSlow:30(A) Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36) Level 26: Total Focus -- Hct-Dam%:50(A), Hct-Dmg/EndRdx:50(36), Hct-Dmg/Rchg:50(36), Hct-Acc/Rchg:50(37), Hct-Acc/Dmg/Rchg:50(37), TchofDth-Dam%:30(37) Level 28: Glacial Armor -- RedFrt-Def/EndRdx:30(A), RedFrt-EndRdx/Rchg:30(39), RedFrt-Def/Rchg:30(39), RedFrt-Def/EndRdx/Rchg:30(39), RedFrt-Def:30(40), RedFrt-EndRdx:30(40) Level 30: Combat Teleport -- RctRtc-Pcptn:20(A) Level 32: Energy Transfer -- GldStr-%Dam:30(A), TchofDth-Dam%:30(40), Mk'Bit-Dam%:30(42), HO:Nucle(42), OvrFrc-Dam/KB:30(42), Dmg-I:50(43) Level 35: Energy Absorption -- LucoftheG-Def/Rchg+:30(A) Level 38: Icy Bastion -- Pnc-Heal/Rchg:30(A), NmnCnv-Heal/Rchg:30(43), UnbGrd-Rchg/ResDam:30(43), TtnCtn-ResDam/Rchg:30(45) Level 41: Moonbeam -- SprWntBit-Dmg/EndRdx/Acc/Rchg:50(A), SprWntBit-Acc/Dmg:50(45), SprWntBit-Dmg/Rchg:50(45), SprWntBit-Acc/Dmg/EndRdx:50(46), SprWntBit-Acc/Dmg/Rchg:50(46) Level 44: Shadow Meld -- ShlWal-Def/Rchg:30(A), LucoftheG-Def/Rchg+:30(46) Level 47: Soul Storm -- SprEnt-Acc/Hold/End/Rchg:50(A), SprEnt-Acc/Hold:50(47), SprEnt-Hold/Rchg:50(47), SprEnt-End/Rchg:50(48), SprEnt-Acc/Hold/End:50(48), Lck-%Hold:30(48) Level 49: Permafrost -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:30(49) Level 1: Assassination Level 1: Brawl -- SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(A), SprBlsCol-Acc/Dmg:50(9), SprBlsCol-Dmg/EndRdx:50(9), SprBlsCol-Acc/Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/Rchg:50(11) Level 1: Sprint -- EndRdx-I:50(A) Level 2: Rest -- Heal-I:50(A) Level 2: Swift -- Run-I:50(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:30(A), Mrc-Rcvry+:30(17), Pnc-Heal/+End:30(19) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:30(A), PrfShf-EndMod:30(19) Level 1: Energy Focus Level 1: Quick Form Level 50: Invader Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Marshal Level 50: Musculature Core Paragon Level 50: Pyronic Radial Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Assault Total Radial Graft ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1490;711;1422;HEX;| |78DA4D93DB6E5241148667C3C6CAA9270A94026DA12D5028DBB61E12B5C6185B515| |B921A8C1A6F08A923922210C0A4F570E11B68AD366ABC345A353E83A707F0F800DE| |79AA9A78A13131B8BAD7DF6E7642BE356B66FEF5CFAC21BD30E9789ABABA5F28CE8| |3C55CAD96CDD473C57959B5A473F9C29C59D0D742BF1EA4B3695994529B2AC96A7E| |9107BE8DA9497956966A523B3227B307AAE7CB55E1982D978BDA8CCC550AA5BC5D1| |F1C2A16F2E7EA363DCE54A43CD3A987C749A952AED673F542B9E49BAA14E6B40DD9| |4CF942319BCED5EAB2BAD84D5692F45BB60A7C0DB378432EC754617A0BBE67AA133| |4AD9A85E6212A58EBA6204873D3669D5BFE09E62F1EDFB462A96858942BAAAEE3B8| |0C5E62B65E041799ED0BCC54540833D7B198DBB84E572B68637AECA083D9ED64DEA| |2BA16ECB5BC63FFDDAF993D1FC0187B0C64D9732028F4FC8A955B447B45CBAA499F| |1BA3335B594F5843BCFE30F9B3A3867D8DB57ABF815FC12FCCFECFE027A6870A38A| |1E7C41D8E538D36E4DA50E33679E9602F6AC73E93EEAF7F8219DA0BEE06F730ADA4| |ED828E0BDA76CAB97126B79F3D8429E7E5758A37C1671F00EF525D1FFAE64BB0EE4| |01C8C320787C118887BDC41E7F0E35EFCE85304FD89A05F11F4298A7E46D1DF0879| |0AC267F01EE9BA547187BCF4C14B1F7A1645ADE179106F73F823CFC7D1CB9DE4252| |C2CBA5E1877B18B724378EB43BD589FE1B9F86F1E8F2478BCDEAE18EE3FF684DFE5| |C8437095997C043E66FE710891E03D4A22C57A49D45E7F061ACEA2BDE2F5DA33F03| |973DB0BF025F897DFE076F23D8A7E8D7A596F749CF5FDEAE6FFB7113062552CB3C6| |D66BE075A66D09BCC19C31F60811E2BB9B5537FFBB4219E4DC9A8D72785B4A92733| |F8C9C4939C1BEDA8F323B43ECEF7BF3BE18EFFB69E4146585CFD8B9C4BC1F37CE63| |7CD34DD953B47B0CF1B1A6F86453AC7FA79B12D32E8A95A6C9812E2391F21AF183B| |011FF07ED0FDDF3| |-------------------------------------------------------------------|
  3. I quite like the changes to teleport, but I would like to suggest a couple small changes to make it more of a viable alternative to Flight/Leaping. 1) Add a minor Defense buff to combat teleport - (Matching the bonus from Combat Jumping/Hover). I know, I know, - power creep....but hear me out. Right now, it's a "fun" power to be sure, but I don't see it as a competitive alternative for defense builds. To have tamp down "softcap everything!" maybe we could have Hover, Combat Jumping, and Combat Teleport changed so that instead of granting a defense buff on their own, they apply a separate buff power to the caster (name suggestions: "On the Move", "Float Like a Butterfly") with a 20 second duration that doesn't stack with itself. That way, having any one of the toggles would constantly refresh the duration to keep it up, and jumping around in a fight would have more purpose. But you'd get the same defense benefit with either one or all three Combat Movement powers in your build, so there's less reason to feel like you *have* to get leaper, or flight. 2)Fold Space - Awesome power, I love it! Only change I would suggest (and this also applies to Gravity Control/Wormhole - which has the same Mag) is to bump up the mag slightly so that it can also move +4 bosses. Thanks for coming to my Ted talk.
  4. Here's an Ice/Bio build I had put together a while ago, just incase it gives you any ideas. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Ice Melee Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Ice Sword -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/EndRdx/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(3), SprAssMar-Dmg/Rchg(5), SprAssMar-Acc/Dmg/Rchg(5), SprAssMar-Acc/Dmg(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Frost -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(11), PstBls-Acc/Dmg(13), PstBls-Dam%(13), HO:Centri(15) Level 4: Hardened Carapace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17), UnbGrd-Max HP%(19), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(21) Level 6: Assassin's Ice Sword -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(23), OvrFrc-Dam/KB(25), Hct-Dam%(25), Hct-Dmg/EndRdx(27) Level 8: Boundless Energy -- PrfShf-End%(A) Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(29) Level 12: Build Up -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(29), RctRtc-Pcptn(31) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/EndRdx/Rchg(31), KntCmb-Dmg/Rchg(33) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33) Level 20: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(34), Prv-Heal/Rchg(34), Prv-EndRdx/Rchg(34), Prv-Heal/EndRdx(36), Prv-Heal(36) Level 22: Tough -- RctArm-ResDam(A), RctArm-EndRdx(36), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(37) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37) Level 26: Freezing Touch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(39), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(40), UnbCns-Dam%(40) Level 28: DNA Siphon -- SprStlGl-Dmg/Rchg(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(40), SprStlGl-Acc/Dmg/Rchg(42) Level 30: Adaptation Level 32: Frozen Aura -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(43), Arm-Dmg(43), FuroftheG-ResDeb%(43) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 38: Moonbeam -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg(46), SprWntBit-Rchg/SlowProc(46) Level 41: Soul Storm -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Hold/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-End/Rchg(50), SprEnt-Acc/Hold(50) Level 44: Assault -- EndRdx-I(A) Level 47: Shadow Meld -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(50) Level 49: Ice Patch -- RechRdx-I(A) Level 1: Assassination Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle Level 38: Experimental Injection Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1548;723;1446;HEX;| |78DA65944B4F135114C7EF745A4A4B0BE559DED0162CB458A9B2303E4254D42054C| |1266ADC344D19CBC44A6B0B0A3E167E03C51837BA175F1B8D1A573EF73E3F801BE5| |29266A82AB7A66CE9F76923699FCCE3D73EEB9FF73E6DC4666871C8F0F5F1B1492F| |3402A9ECBC5A2D3F1D459256B89C4936A4216F4B3D2E3863B1651528A121A4E286C| |7936FD43CA19652AA784F6ABE9D8B16C323EA52662FBB2E7D259E1184BA753A1512| |59E51A7924E7D71484D4E4ED3AA6AF3D58492CD4DAA19BBBE8E661465A2E960464D| |8436B347D333A958249E9B56B2738D2427444FC62FF0CB5BC455B310619B305D012| |F33CD73E02566D92CF3BB8FB649FA5E21EAC968B389F37EB8289FF454E83EFB33F0| |39D3F1047CC1AC1CD0FA238B1F944FE67C16D9CDF95CDB659D35FFC00D66DD1FF02| |FF365AF1016ECB57C90757D0D9FC1AFCCC66F1CDB1834E9EBE6007391CEB5A20EEB| |6D931EB3443E1BFB4C36D4D65CC76C753173546B05D76AAA58E07DAD7788B536D17| |E97D940DFDD89DC4EE491C857C5FBE4AA31EE41FB381865761E6756536C35745463| |7F27747442C74FD25A8B9ED7AE718D9E5570055C66FA96C045A66CE54FA769A9F77| |23E9F8FD9D50E7A98668A7573ACE486962E68B940BD688286A65B3C1F5BAE8337C0| |79A6FF2638CCFD5F27FD2DC2AED7D8F251FB5666E1FFC2ECFDC45CA698363E3B7F9| |1CEEAC0591D7B3947EF1E701733B01BDC090E72BD5EAAC18B1ABC41EE711FA8B5A4| |1B79BB1FB2C6BE07E07DE6D605F01EF888A9B5B507F3D7F39E7DDBDE81AFC1B7CCF| |01BF015B38634053123410F6BD970F0FDD4748646587BF8377386EAEFE777A21FDA| |5BCC857B9C6F2DDAB2C07C9561BECA3157E598B3403156DB9AA78C259E708967478| |967A0C4335AE2193317FE1B84A47B6C2EBAF150BD46032049C6B7EB458F241DE139| |AB3C81992F89FE658CC62D76CD33577D851B975F31D86B06FBB45D57AADBA70CF64| |9833D6EB08F060AD3921F0914BBFF1F41CC053E| |-------------------------------------------------------------------|
  5. BR/Devices/Mace Blaster (on Brainstorm) Best run: 1:07 Others: 1:15, 1:20, 1:21, 1:30, 1:50, 2:06 T4 Musculature (Core) T4 Degenerative (Core) T4 Assault Hybrid (Not used - Passive boost only) No Lore T4 Barrier (Core) (Used once at the start for the faster times) Getting the fastest times was very dependant on the pets (Spiderlings and Gun Drones) not falling over immediately, so this probably doesn't transfer that well to normal play but it was a fun experiment. the 1:50/2:00 times were where the pets got blasted right away either from the dropship or the pylon. I started the fight with 3 gun drones out (two can be out most of the time, and used burnout for a third), popped barrier, and hover blasted from there. (Disintegrate>Snipe>Lancer>Single Shot...Aim when available). Keeping the Spiderlings out of the line of fire wasn't difficult, but the gun drones like to fly right in and taunt the pylon so barrier was the only thing keeping them in the fight longer than 15 seconds. Overall, pretty happy with it. I don't normally play blasters so I just wanted to see how much I could get out of the combo. Blaster - Beam Rifle - Devices.mxd
  6. Hi all, I'm fairly new to the MM world, and trying to come up with a good end-game and exemplar ready Demon/Dark/Soul build. It's been awhile since I've played an MM or Dark Miasma, so any tips or advice would be more than welcome! I tried to get good enough defence to where the tohit debuffs can carry me and the pets through......It also ended up hasten-less, just because I wasn't sure about fitting in enough recharge to make it worth while without compromising anything else. Thanks in advance, KH Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Dark Miasma Power Pool: Flight Power Pool: Force of Will Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Soul Mastery Villain Profile: Level 1: Summon Demonlings -- SprMarofS-Acc/Dmg(A), MarofSpr-Acc/EndRdx(3), OvrFrc-Dam/KB(3), ImpSwf-Dam%(5), HO:Nucle(5), EdcoftheM-PetDef(7) Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(7), TchoftheN-Heal/HP/Regen/Rchg(9), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Acc/EndRdx/Rchg(11) Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(11) Level 4: Corruption -- HO:Nucle(A), GldJvl-Dam%(15), Apc-Dam%(15) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Crack Whip -- HO:Nucle(A), PstBls-Dam%(17), JvlVll-Dam%(17), ExpStr-Dam%(19), Bmbdmt-+FireDmg(19), FrcFdb-Rechg%(21) Level 10: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(21), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-ToHitDeb/EndRdx(23) Level 12: Summon Demons -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg(25), ExpStr-Dam%(25), HO:Nucle(27), HO:Nucle(27), CaltoArm-+Def(Pets)(29) Level 14: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), Rct-ResDam%(31) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), HO:Ribo(31), HO:Ribo(33), DefBuff-I(33) Level 18: Hell on Earth -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg(33), SprCmmoft-Dmg/EndRdx/Rchg(34), SprCmmoft-Acc/Dmg/Rchg(34), HO:Nucle(34), SvrRgh-PetResDam(36) Level 20: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/EndRdx/Rchg(36), CldSns-Acc/ToHitDeb(36), CldSns-ToHitDeb/EndRdx/Rchg(37), SphIns-Acc/Rchg(37) Level 22: Fly -- BlsoftheZ-ResKB(A) Level 24: Howling Twilight -- RechRdx-I(A), RechRdx-I(37) Level 26: Summon Demon Prince -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg/EndRdx(39), ImpSwf-Dam%(39), HO:Nucle(39), SlbAll-Build%(40), ExpRnf-+Res(Pets)(40) Level 28: Weaken Resolve -- Acc-I(A), AchHee-ResDeb%(40), TchofLadG-%Dam(42), CldSns-%Dam(42), ShlBrk-%Dam(42), RechRdx-I(50) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(43) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Dark Embrace -- HO:Ribo(A), StdPrt-ResDam/Def+(43), GldArm-3defTpProc(43), HO:Ribo(45) Level 38: Dark Servant -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(45), CldSns-ToHitDeb(45), CldSns-ToHitDeb/EndRdx/Rchg(46), HO:Endo(46), TchoftheN-Acc/Heal(46) Level 41: Soul Tentacles -- HO:Endo(A), Ann-ResDeb%(48), PstBls-Dam%(48), JvlVll-Dam%(48), Bmbdmt-+FireDmg(50), TraoftheH-Dam%(50) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 47: Assault -- EndRdx-I(A) Level 49: Tactics -- HO:Cyto(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(13) Level 1: Cold Demonling Level 1: Fiery Demonling Level 1: Hellfire Demonling Level 12: Ember Demon Level 12: Hellfire Gargoyle Level 26: Demon Prince ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1540;743;1486;HEX;| |78DA65944B4F135114C7EF3C0A0E2D50684B7994F7A3A585C228A0260613414D942| |618E5A18969265060624B490B892C5DF8055C69F0B572E952892BD9F858F80DD828| |0470E12351D7F5CCFC0FCC249DB4FDDD7BEE39E7FECFB9779ABA3FE97B7DF5C1452| |1F927B246B1984E19C5F54C2167AE2E7A52C6B2B9A0087A2AE9DBE9ACA46F6EE472| |F9D5E464867E7962AE2EB7B83C2E6D2C2D25278DC2BD74CA348A394378A7F3F96CF| |24AD65C5E59AFC7385F58C8A4F34BE939339BADB54D531963315328AE986BBEE3F9| |1A258E5C5E331792EEFDF31B5956BAD948DA12F47DE217FC943C6256154257857C8| |3F955B1A9BE928468255E2037551115DF895155CCA827B1AA08C0B722049E0A321B| |C0AA30686D212146922C01BA26AA988F498B823559B1F6AA5444CD8062AFD5E8B2C| |D2DF2F1C047783A11F7D48F5E5B3554729C7F1B6BFE2EC4D76F527C80287BEC79F0| |21F2CD911E0DB18AF606B6E05BB0619BF90E7C46FB7825ECE3BD8D1E35DE62DAF95| |5D1CC3D3A66E49B6CF74E2381D58895AB43929D2F721DDADAFE8056CA5AF8A8B5EC| |D316648EA3AE8E63B6A1BEE7A4A98E6BAFFB8C1E777C023B3F323F305953F73F61C| |FEFD07E013EBFC09EA55313DD87CC7DB0E780A941A397EA0871FF43BBE8CB3CE509| |F39986F92C7B982F485F13EB6B9A47AFFA66987CAFFA58577442B6EDD1BF6031264| |40BC7B634235F7407E7D8FF057BF71F415F7F8562534FA0B63AD2D98A5E4AADDCCB| |F8287AF79234B5730DED7C87DE537817FC952EEE713C2CD939E3A751FBC03874DE2| |5F9BDACABF708E73BB0CFDC03070F98638819E4F7628710E3D8D818F6193A44FE21| |BEB3437C6775BEABFA16F437504D09681409AEA99E6C49B625B99600D986D936CC3| |5479C77953EF488789965B8CCA29759CE945946CA2C539685F7171ACE29E57895A6| |9DFF0021D9119AF3E6977E54D12A474BDDA8E8976393A45954EEBB468C6AE2A7DB3| |F06FFDF6EFF0ED87C8FA06424EE2819758DC75CE3B334F6F2F89C6B7C3E7E729B4B| |FF01EB8FEABB| |-------------------------------------------------------------------|
  7. If I were doing it, I'd love to see something like this: 1: Stone Fist 1: Stone Mallet 4: Heavy Mallet 6: Assassins Strike (Mallet weapon, using sword set thrust animation OR alternate slow motion up-close Hurl (Super Strength) animation..what kind of stalker doesn't want to sneak behind someone and bash them with a big rock?) 8: Build Up 12: Placate (If we must) 18: Fissure (from controller stone APP) 26: Hurl Boulder 32: Seismic Smash
  8. Thanks all! I redid the slotting based on your advice. Frost should have decent range (14ft), and I squeezed in Hasten and more recharge. I kept in Shadow Meld and Soul Storm as semi-mules...I agree that I don't think I'll use them very often, but they do look cool and can hold some nice IOs. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Ice Melee Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Ice Sword -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/EndRdx/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(3), SprAssMar-Dmg/Rchg(5), SprAssMar-Acc/Dmg/Rchg(5), SprAssMar-Acc/Dmg(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Frost -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(11), PstBls-Acc/Dmg(13), PstBls-Dam%(13), HO:Centri(15) Level 4: Hardened Carapace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17), UnbGrd-Max HP%(19), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(21) Level 6: Assassin's Ice Sword -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(23), OvrFrc-Dam/KB(25), Hct-Dam%(25), Hct-Dmg/EndRdx(27) Level 8: Boundless Energy -- PrfShf-End%(A) Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(29) Level 12: Build Up -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(29), RctRtc-Pcptn(31) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/EndRdx/Rchg(31), KntCmb-Dmg/Rchg(33) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33) Level 20: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(34), Prv-Heal/Rchg(34), Prv-EndRdx/Rchg(34), Prv-Heal/EndRdx(36), Prv-Heal(36) Level 22: Tough -- RctArm-ResDam(A), RctArm-EndRdx(36), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(37) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37) Level 26: Freezing Touch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(39), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(40), UnbCns-Dam%(40) Level 28: DNA Siphon -- SprStlGl-Acc/Dmg/EndRdx/Rchg(A), SprStlGl-Dmg/Rchg(40), SprStlGl-Acc/Dmg/Rchg(42) Level 30: Ice Patch -- RechRdx-I(A) Level 32: Frozen Aura -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(43), Arm-Dmg(43), FuroftheG-ResDeb%(43) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 38: Moonbeam -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg(46), SprWntBit-Rchg/SlowProc(46) Level 41: Soul Storm -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Hold/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-End/Rchg(50), SprEnt-Acc/Hold(50) Level 44: Assault -- EndRdx-I(A) Level 47: Shadow Meld -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(50) Level 49: Adaptation Level 1: Assassination Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1524;711;1422;HEX;| |78DA65944B4F13611486BFE9B4949616CAB5DCA12D58A058A9B2305E4254D4A0348| |24DD4B8699A3296C64A6B0B0A5E16FE03C51837BA176F1B8D1A575EF75E7F801BE5| |2A266A82ABFA75DE1798A4934C9E33A7E79C79CF99F3353C3DE8787CF8DA80509C0| |752B15C2E1A998CA5CE6A594B389648C655212FABBCDD7447C35A4AD38243710D96| |67DD3FA89DD126725A707F321D3D964DC42692F1E8BEECB974563846D2E95470588| |B65921309A7FE702899189F944F76FD2992D1B4B18AF5A8312D9B1B4F661A0E6692| |F1E07AF5487A2A150DC772935A76A65ECAE99577C62F78E52DE2AA5988904D98AE9| |09741F30C79092C9906BFFB649AA2E70A512B8D169B38EFA74BD6539E0ADD677F46| |3E071D4FC81760797F613EAAF821EBA9A86751DDA8E7DAAEEAACFA47AE81357FC8B| |FE0CB6E212CCCB57C50757D759FC9AF60FD37C4D6074CFA73630F382FDF6B651FD6| |DB263D6641FA6CF0996CECADB1066C768139D96B197A3595CD21AFF98E64B54DB4D| |E05EBE47777B2B6937514E9AB409E5A318219B48E9211B0FD385829632BA9A392F9| |EDD4D14E1D3FA5D66ACEBC7A053D7A96C9257211F42D90F3A06AC5A72B68A9F5A29| |ECF0776B4921ED02C63DD8855DCD4D2412D17E42C1AA8A1E116F663CB75F206390B| |FA6F924398FFAAD4DF24EC7A8F4D5FF0ADFC1FC1EE4FE094ACDF82FAA22580D95C9| |4BE36BEB36D2F6A75EF2177813DBBC99DE400FAF6CA5EBCECC5CB7ABD6461349DAC| |DBF9105A7B1F90F7C1AD73E43DF21158186F17F7B0EB3D7CDBDE91AFC9B760E80DF| |90AAC929A02DC9580075AD61C4204A145091E85F6D06F7051CEAD0FF1F926F3C639| |CE376FDAAAE07E9570BF4AB957A5DCB39ECDD8426A3E2FFA8A3CA122CF8E224F7F9| |167B8C83362DEF86F108AEEB1B9E489A7EA15B9008A62FC7575D3A32847B067E527| |B8F345D1BF8CD13CC5AE5970D9B771E2F24B067BC5609FB61732619F32D8270DF6A| |8C1FE0FE613002E| |-------------------------------------------------------------------|
  9. Hi all, I've been working on an Ice/Bio build, and was hoping to get some feedback, I was aiming for softcapped S/L/E/N/F/C, with a decent attack chain on a hastenless build. I feel like I'm a little short on recharge from where i want to be but I'm not sure where to squeeze in any more. I went soul for the snipe and shadowmeld (to help if I get tagged with a def debuff, or for jumping into a psi heavy mob. I'm new to both sets, so the slotting is new to me. Any tips would be great! Thanks, KH ----------- Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Ice Melee Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Teleportation Ancillary Pool: Soul Mastery Villain Profile: Level 1: Ice Sword -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprAssMar-Rchg/Rchg Build Up(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), Rct-ResDam%(9) Level 2: Hardened Carapace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(13), UnbGrd-Max HP%(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17) Level 4: Boundless Energy -- PrfShf-End%(A) Level 6: Frost -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19), SprFrzBls-Acc/Dmg/Rchg(21), SprFrzBls-Acc/Dmg/EndRdx(21), SprFrzBls-Dmg/EndRdx(23), PstBls-Dmg/Rng(23) Level 8: Assassin's Ice Sword -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/EndRdx/Rchg(25), SprStlGl-Rchg/Hide%(25), OvrFrc-Dam/KB(27), TchofDth-Dmg/EndRdx(27), TchofDth-Dam%(29) Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31) Level 12: Build Up -- GssSynFr--Build%(A), RctRtc-Pcptn(31), RctRtc-ToHit/Rchg(31) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33) Level 18: Ice Patch -- RechRdx-I(A) Level 20: Ablative Carapace -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/EndRdx(36) Level 22: Tough -- RctArm-ResDam(A), RctArm-EndRdx(36), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(37), RctArm-EndRdx/Rchg(37) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 26: Freezing Touch -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Dmg(40), UnbCns-Dam%(42) Level 28: DNA Siphon -- SprStlGl-Dmg/Rchg(A), SprStlGl-Acc/Dmg/Rchg(42), SprStlGl-Acc/Dmg/EndRdx/Rchg(42) Level 30: Adaptation Level 32: Frozen Aura -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg(45), FuroftheG-ResDeb%(45) Level 35: Moonbeam -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg(48) Level 38: Genetic Corruption -- CaloftheS-Heal%(A) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 44: Soul Storm -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-End/Rchg(50), SprEnt-Hold/Rchg(50), SprEnt-Acc/Hold(50) Level 47: Assault -- EndRdx-I(A) Level 49: Teleport -- BlsoftheZ-Travel(A) Level 1: Assassination Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 35: Quick Form Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle ------------ ------------ Set Bonus Totals: 35.69% Defense(Smashing) 35.69% Defense(Lethal) 19.13% Defense(Fire) 19.13% Defense(Cold) 19.13% Defense(Energy) 19.13% Defense(Negative) 6% Defense(Psionic) 26.94% Defense(Melee) 15.38% Defense(Ranged) 17.25% Defense(AoE) 45% Enhancement(Accuracy) 2.5% Enhancement(Max EnduranceDiscount) 6% Enhancement(Heal) 47.5% Enhancement(RechargeTime) 7.5% SpeedFlying 176.2 HP (14.63%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 70% MezResist(Held) 70% MezResist(Immobilized) 70% MezResist(Sleep) 70% MezResist(Stunned) 70% MezResist(Terrorized) 70% MezResist(Teleport) 100% (20% chance) 20% PerceptionRadius 20% (0.33 End/sec) Recovery 32% (1.61 HP/sec) Regeneration 75% ResEffect(SpeedFlying) 75% ResEffect(RechargeTime) 75% ResEffect(SpeedRunning) 13.25% Resistance(Smashing) 41% Resistance(Fire) 41% Resistance(Cold) 11.75% Resistance(Energy) 11.75% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 13.25% Resistance(Lethal) 7.5% SpeedRunning
×
×
  • Create New...