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Magimaster

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Posts posted by Magimaster

  1. Hey all, trying to get some ideas for a Banished Pantheon theme look for a character.  She will be a Storm/Storm Corrupter, so wanted to go with a more magic/caster look, trying to incorporate the Bioluminescence that the high end Banished Pantheon caster have, but cant quite find the right combo.  Anyone have any ideas they can share?
     

    Thanks!

  2. On 9/5/2019 at 3:54 PM, molten_dragon said:

    Since I found Homecoming I've been trying out as many new characters and powersets that I never got around to trying on live as I can.  I never did much more than toy around with VEATs and am interested in trying one out.  Can someone more experienced share what the playstyles are like for the various options?  Just trying to get a feel for what I might enjoy most.

    The VEATS theme is that they bring signifigant boost to the rest of the team, mainly via the fact that they have their own set of Leadership toggles that they can stack with the Leadership pool; which allows them to provide a powerful boost to the whole team's defense and offense while still being able to dish out the damage.

     

    As far as breaking down each spec:

     

    Arachnos Soldiers:

     

    Soldiers start out as Wolf Spiders, who use a standard Arachnos Rifle with a mix of gun and grenade attacks.  At level 24, you can then pick to specialize as either a Crab Spider or Bane Spider:

     

    Crab Spiders utilize the Crab Backpack and a focus towards AoE attacks.  They couple that with solid defenses, a heal/hp buff, and pet summons.  A well built Crab Solider is a tanky mid/close range AoE beast, who can use the pet summons to help supplement their average single target damage.

     

    Bane Spiders use the Arachnos Mace with a focus towards strong single target melee.  They have a stealth toggle which allows them to gain a potential crit from stealth like a stalker and also bring solid defense/resistance debuff attacks.  A well built Bane Spider is a powerful Stalker-like melee who can bring solid buffs to keep his fellow melee alive but also debuff priority targets easily.

     

    Arachnos Widows:

     

    Widows start out with a mix of melee/ranged claw attacks.  At level 24, you can then pick to specialize as either a Fortunata or Night Widow:

     

    Fortunata's are able to pickup a whole set of ranged psychic attacks, all of which have some form of CC built into each attack.  They also gain a stealth toggle; both a single target and AoE Confuse; and a strong Team ACC buff which also gives the Widow even more +DEF and a huge chunck of PSI resist.  A well Built Fortunata is a strong hybrid PSI Blaster/Controller, who also provides strong team buffs and very strong self defenses as well.

     

    Night Widows pickup even more claw attacks, along with a small amount of PSI ranged attacks.  They too also gain a stealth toggle, but theirs allows for them to crit out of stealth like a stalker. A well built Night Widow is a strong Stalker-like claw melee class, with strong self and team defenses.

  3. Hey all,

     

    I have a Beam/Bio Sentinel that I am currently working on fully IOing out, but I have been tossing around thoughts on a Water/ Sentinel and threw together a Water/Rad build.  I just want to see what folks may think about it.

     

    Water/ looks good due to the strong mix of single target with AoE, plus the inherent -def/-res in the attacks.  Rad looks to be a strong resist set so I can supplement it with Barrier for the defenses boost.

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 50 Magic Sentinel

    Primary Power Set: Water Blast

    Secondary Power Set: Radiation Armor

    Power Pool: Flight

    Power Pool: Concealment

    Power Pool: Leadership

    Ancillary Pool: Electricity Mastery

     

    Hero Profile:

    Level 1: Aqua Bolt -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(19), SprOppStr-Acc/Dmg/Rchg(19), SprOppStr-Acc/Dmg/EndRdx(21), SprOppStr-Acc/Dmg/EndRdx/Rchg(48), SprOppStr-Rchg/+Opportunity(48)

    Level 1: Alpha Barrier -- Ags-Psi/Status(A), Ags-ResDam(7), Ags-ResDam/EndRdx(7), Ags-ResDam/Rchg(9), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx/Rchg(11)

    Level 2: Hydro Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(21), SprSntWar-Acc/Dmg/Rchg(23), SprSntWar-Acc/Dmg/EndRdx(23), SprSntWar-Acc/Dmg/EndRdx/Rchg(25), SprSntWar-Rchg/+Absorb(25)

    Level 4: Gamma Boost -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Rchg(5)

    Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(15)

    Level 8: Water Burst -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dmg/Rng(27), PstBls-Dmg/Rchg(29), PstBls-Dmg/EndRdx(29), PstBls-Acc/Dmg(31)

    Level 10: Dehydrate -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(40), Dvs-Dmg/Rchg(40), Dvs-Acc/Dmg/Rchg(42), Dvs-Acc/Dmg/EndRdx/Rchg(42), Dvs-Hold%(42)

    Level 12: Tidal Forces -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(17), GssSynFr--Rchg/EndRdx(17)

    Level 14: Fallout Shelter -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), ImpArm-ResPsi(37)

    Level 16: Proton Therapy -- Prv-Heal(A), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39)

    Level 18: Whirlpool -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/Rng(31), PstBls-Dmg/Rchg(34), PstBls-Dmg/EndRdx(36), PstBls-Acc/Dmg(37)

    Level 20: Water Jet -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(43), Dcm-Acc/EndRdx/Rchg(43), Dcm-Dmg/Rchg(43), Dcm-Dmg/EndRdx(45), Dcm-Acc/Dmg(45)

    Level 22: Particle Acceleration -- Flight-I(A)

    Level 24: Hover -- LucoftheG-Rchg+(A)

    Level 26: Steam Spray -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(46), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(48)

    Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/Rchg(39), Prv-EndRdx/Rchg(40)

    Level 30: Fly -- Frb-Fly(A)

    Level 32: Geyser -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dmg/Rng(33), PstBls-Dmg/Rchg(33), PstBls-Dmg/EndRdx(34), PstBls-Acc/Dmg(34)

    Level 35: Chain Fences -- DblAct-Acc/Rchg(A), DblAct-Acc/EndRdx(36), DblAct-Acc/Immob/Rchg(36)

    Level 38: Ground Zero -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Acc/Dmg/EndRdx(50), Mlt-Acc/Dmg(50), Mlt-Acc/EndRdx(50)

    Level 41: Meltdown -- PrfShf-EndMod/Rchg(A)

    Level 44: Stealth -- LucoftheG-Rchg+(A)

    Level 47: Invisibility -- LucoftheG-Rchg+(A)

    Level 49: Assault -- EndRdx-I(A)

    Level 1: Brawl -- Empty(A)

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 4: Ninja Run

    Level 2: Swift -- Flight-I(A)

    Level 2: Health -- Mrc-Rcvry+(A)

    Level 2: Hurdle -- Jump-I(A)

    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3)

    Level 50: Assault Radial Embodiment

    Level 50: Barrier Core Epiphany

    Level 50: Reactive Radial Flawless Interface

    Level 50: Pyronic Core Final Judgement

    Level 50: Musculature Radial Paragon

    ------------

     

    http://www.cohplanner.com/mids/download.php?uc=1508&c=690&a=1380&f=HEX&dc=78DA6594CB4F135114C6EFB453B194525E9567DF45CAABB4806BA382464313820B97CD484798A44E496734B2746B8C0B4DC4D7C24411D998F8F68FF0B9C3E79A8080263E13937A98F3D9D6CCA493DFF4BBE7DCEF9C7BEF4CE6CC58DDBD4367F70AA9FE405E318CEC515537355DCDBB32CA8C362DB6AF1ABA3BFFE9D929459F5173C9638AA916B3FB29C70C97C7C6D413AA6EA8C92925A729A656D0B3FB8A270B45E1992C14F2C983796D66D66CB49E0FEBA735433BAEE53573DE672913AA92538BC6AC3657C7D19AA9AB86D1313EA74D27CB0EE379753A9B2153B538DF4675F5D2DD9510B84A2EB1220B919645D35BF01DB3E53D73E803F891B9B69D2B21778F64693B46C11473671A1C66D68E300309A452AEF41C3E2F98BB5E82AF986DAFC137CCFB54B8937D1DCE0587A5C917C14BCC759ADF85DA5CDF9CECFD9D59F703FCC9ACFF05FE660613BC6FDBB935CF84A5753C059F30BB1E838F98C187CC10E5BA91EBBEC55ACF6D7091D97B075C02EF32C394EBE15C876799FB68580497989F29C68BDEBDADF41090457C98EB8EF7D2FF1E597CA5181FE6F1ADF2D8EE35709D19A19846D4D9881E83E831881E23E831861EE3E8314AB9CDC86DBE212CCFBEEBE035F02A73E00AB8C07C407BE7E7FA853FC6F3B969B15BA1B5FAF97CC4C8A31D1EEDF01D401D83A86B10750EA2EE21F4B141B99DE8BF73F5FFBE7BB00E1EF20C708C08FC61CF38E585E019C25C61CC1D865718DE11D412416D9FA8AF283CA3E7785F62E7C10BCC4D9ABF9B639CDDA7382F6D8273A0C1DCA2D804EA4BE04C7BA9E67E68FD58271F69496849684DA4A5B09EA908CEA95C7ECFE94797E8B329299B92B629233665D4A64CD89449B9FCB60BC952DC0DF40EB352DAA8A551D42BE14C6C556B47F85C6F566B098EFB52D11C12BE050E7C0B1C9799CBB431698E29DDA4839B86EF4A73458FB6549E27AAF4BF46E90295

  4. Bumping this since I decided to go with an Earth/Earth Dom.

     

    Just hit 35 so I've unlocked Epic power pools and am working on unlocking the Patron power pools as well.

     

    I am debating Fire Mastery versus Soul Mastery.  Fire looks to give lots of AoE damage versus Soul which will get me +end and +dmg cooldowns.

     

    Any recommendations on one versus the other? Does Rain of Fire do alot of damage or is it better to focus on Fire Ball and Melt Armor?

  5. So, I was playing around with Dominators and ended up stumbling onto a Controller build that I like even better.  I'm leveling him now and he is up to 35, mostly grouping.  I enjoy the combo quite a bit and was hoping to see how my eventual slotting will work out.  I planned this out as best I could, given that there is very little info out there about this specific combo. 

     

    The only hole I see is that I am vulnerable to CC, mainly Holds, but i couldn't find any way to really fix it, so I went with Acrobatics to hopefully at least blunt the pain if it happens.  Is there anything I have overlooked or maybe slotted too heavily versus better slotting somewhere else?

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 50 Science Controller

    Primary Power Set: Earth Control

    Secondary Power Set: Darkness Affinity

    Power Pool: Leaping

    Power Pool: Speed

    Ancillary Pool: Soul Mastery

     

    Hero Profile:

    Level 1: Stone Prison -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(36)

    Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Rchg(43), TchoftheN-Heal(43), TchoftheN-Acc/EndRdx/Heal/HP/Regen(50)

    Level 2: Fossilize -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(48)

    Level 4: Tar Patch -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(36), PcnoftheT-Acc/EndRdx(36), PcnoftheT-Rng/Slow(37), PcnoftheT-EndRdx/Rchg/Slow(37), PcnoftheT--Rchg%(37)

    Level 6: Stone Cages -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(46), TraoftheH-Acc/EndRdx(48), TraoftheH-Immob/Acc(48), TraoftheH-Acc/Immob/Rchg(50), TraoftheH-Dam%(50)

    Level 8: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-Rchg/EndRdx(40), DarWtcDsp-ToHitdeb/Rchg/EndRdx(42)

    Level 10: Quicksand -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(11), PcnoftheT-Acc/EndRdx(11), PcnoftheT-Rng/Slow(13), PcnoftheT-EndRdx/Rchg/Slow(13), PcnoftheT--Rchg%(15)

    Level 12: Howling Twilight -- RzzDzz-Acc/Stun/Rchg(A), RopADop-Acc/Stun/Rchg(42), Stp-Acc/Stun/Rchg(42)

    Level 14: Stalagmites -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(15), Stp-Acc/EndRdx(17), Stp-Stun/Rng(17), Stp-Acc/Stun/Rchg(23), RechRdx-I(25)

    Level 16: Shadow Fall -- LucoftheG-Rchg+(A)

    Level 18: Earthquake -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-Rchg/EndRdx(19), DarWtcDsp-ToHitDeb(21), TchofLadG-DefDeb/Rchg/EndRdx(21), TchofLadG-%Dam(23)

    Level 20: Fade -- LucoftheG-Rchg+(A)

    Level 22: Combat Jumping -- Krm-ResKB(A)

    Level 24: Super Jump -- UnbLea-Jump(A)

    Level 26: Volcanic Gasses -- NrnSht-Acc/Hold/Rchg(A), EssofCrr-Acc/Hold/Rchg(27), GhsWdwEmb-Acc/Hold/Rchg(27), Prl-Acc/Hold/Rchg(29), NrnSht-Dam%(29), GhsWdwEmb-Dam%(31)

    Level 28: Soul Absorption -- CldSns-Acc/Rchg(A), SphIns-Acc/Rchg(43), CldSns-Acc/ToHitDeb(45)

    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)

    Level 32: Animate Stone -- BldMnd-Acc/Dmg(A), BldMnd-Acc(33), SvrRgh-Acc/Dmg(33), SvrRgh-Acc/Dmg/EndRdx(33), SvrRgh-PetResDam(34), ExpRnf-+Res(Pets)(34)

    Level 35: Acrobatics -- EndRdx-I(A)

    Level 38: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Acc/EndRdx/Rchg/Hold(40), BslGaz-Slow%(40)

    Level 41: Dark Consumption -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)

    Level 44: Dark Embrace -- Ags-Psi/Status(A), ImpSki-Status(46), StdPrt-ResDam/Def+(46)

    Level 47: Soul Drain -- RechRdx-I(A)

    Level 49: Summon Seer -- RechRdx-I(A)

    Level 1: Brawl -- Empty(A)

    Level 1: Containment

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 4: Ninja Run

    Level 2: Swift -- Empty(A)

    Level 2: Health -- Mrc-Rcvry+(A)

    Level 2: Hurdle -- Empty(A)

    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), EffAdp-EndMod(3)

    ------------

  6. Hey all,

     

    Got a SJ/WP Brute build that I'd like to throw up here and see what you all think.  Just wanted to be sure I had the basics covered, the IO's sets are yellows and oranges.  Just let me know what you all think.

     

    Villain Plan by Mids' Villain Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 50 Magic Brute

    Primary Power Set: Street Justice

    Secondary Power Set: Willpower

    Power Pool: Leaping

    Power Pool: Speed

    Ancillary Pool: Energy Mastery

     

    Villain Profile:

    Level 1: Initial Strike

    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (15) Mako's Bite - Damage/Endurance: Level 50
    • (17) Mako's Bite - Damage/Recharge: Level 50
    • (17) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (25) Mako's Bite - Chance of Damage(Lethal): Level 50

    Level 1: High Pain Tolerance

    • (A) Titanium Coating - Resistance/Endurance: Level 50
    • (37) Titanium Coating - Resistance/Recharge: Level 50
    • (37) Titanium Coating - Endurance/Recharge: Level 50
    • (48) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (48) Titanium Coating - Resistance: Level 50
    • (50) Titanium Coating - Endurance: Level 50

    Level 2: Heavy Blow

    • (A) Touch of Death - Chance of Damage(Negative): Level 40
    • (5) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (7) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (7) Touch of Death - Damage/Recharge: Level 40
    • (9) Touch of Death - Damage/Endurance: Level 40
    • (9) Touch of Death - Accuracy/Damage: Level 40

    Level 4: Mind Over Body

    • (A) Aegis - Resistance: Level 50
    • (39) Aegis - Resistance/Endurance: Level 50
    • (39) Aegis - Resistance/Recharge: Level 50

    Level 6: Fast Healing

    • (A) Regenerative Tissue - Heal/Endurance: Level 30
    • (39) Regenerative Tissue - Endurance/Recharge: Level 30
    • (40) Regenerative Tissue - Heal/Recharge: Level 30
    • (40) Regenerative Tissue - Heal/Endurance/Recharge: Level 30
    • (40) Regenerative Tissue - +Regeneration: Level 30

    Level 8: Sweeping Cross

    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (34) Scirocco's Dervish - Damage/Endurance: Level 50
    • (36) Scirocco's Dervish - Damage/Recharge: Level 50
    • (36) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (37) Scirocco's Dervish - Chance of Damage(Lethal): Level 50

    Level 10: Rib Cracker

    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (11) Crushing Impact - Damage/Endurance: Level 50
    • (11) Crushing Impact - Damage/Recharge: Level 50
    • (13) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (15) Crushing Impact - Damage/Endurance/Recharge: Level 50

    Level 12: Indomitable Will

    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Kismet - Accuracy +6%: Level 30
    • (42) Luck of the Gambler - Defense/Endurance: Level 50

    Level 14: Combat Jumping

    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (43) Luck of the Gambler - Defense: Level 50
    • (43) Luck of the Gambler - Defense/Endurance: Level 50

    Level 16: Rise to the Challenge

    • (A) Panacea - +Hit Points/Endurance: Level 50

    Level 18: Spinning Strike

    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (19) Positron's Blast - Damage/Endurance: Level 50
    • (19) Positron's Blast - Damage/Recharge: Level 50
    • (21) Positron's Blast - Damage/Range: Level 50
    • (23) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (23) Positron's Blast - Chance of Damage(Energy): Level 50

    Level 20: Quick Recovery

    • (A) Performance Shifter - Chance for +End: Level 50
    • (21) Performance Shifter - EndMod: Level 50

    Level 22: Super Jump

    • (A) Unbounded Leap - Jumping: Level 50

    Level 24: Spring Attack

    • (A) Obliteration - Damage: Level 50
    • (45) Obliteration - Accuracy/Recharge: Level 50
    • (46) Obliteration - Damage/Recharge: Level 50
    • (46) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (48) Obliteration - Chance for Smashing Damage: Level 50

    Level 26: Shin Breaker

    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (27) Mako's Bite - Damage/Endurance: Level 50
    • (27) Mako's Bite - Damage/Recharge: Level 50
    • (29) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (31) Mako's Bite - Chance of Damage(Lethal): Level 50

    Level 28: Heightened Senses

    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (45) Luck of the Gambler - Defense: Level 50
    • (45) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50

    Level 30: Hasten

    • (A) Recharge Reduction IO: Level 50
    • (31) Recharge Reduction IO: Level 50
    • (31) Recharge Reduction IO: Level 50

    Level 32: Crushing Uppercut

    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (33) Crushing Impact - Damage/Endurance: Level 50
    • (33) Crushing Impact - Damage/Recharge: Level 50
    • (33) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (34) Crushing Impact - Accuracy/Damage/Endurance: Level 35
    • (34) Crushing Impact - Damage/Endurance/Recharge: Level 50

    Level 35: Resurgence

    • (A) Recharge Reduction IO: Level 50

    Level 38: Strength of Will

    • (A) Aegis - Psionic/Status Resistance: Level 50
    • (42) Impervious Skin - Status Resistance: Level 30
    • (43) Impervious Skin - Resistance/Recharge: Level 30

    Level 41: Superior Conditioning

    • (A) Performance Shifter - Chance for +End: Level 50

    Level 44: Physical Perfection

    • (A) Performance Shifter - Chance for +End: Level 50

    Level 47: Taunt

    • (A) Recharge Reduction IO: Level 50

    Level 49: Combat Readiness

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50

    Level 1: Brawl

    • (A) Recharge Reduction IO: Level 50

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Fury

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Run Speed IO: Level 50

    Level 2: Health

    • (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50
    • (5) Miracle - +Recovery: Level 40

    Level 2: Hurdle

    • (A) Jumping IO: Level 50

    Level 2: Stamina

    • (A) Performance Shifter - Chance for +End: Level 50
    • (3) Performance Shifter - EndMod: Level 50
    • (3) Efficacy Adaptor - EndMod: Level 50

    Level 1: Combo Level 1

    Level 1: Combo Level 2

    Level 1: Combo Level 3

    ------------

     

     

     

     

  7. I may be wrong, but I seem to rememer something about ability anomations being tied to the specific attak. So, the best solution might be to create a copy of one of the crab grenade attacks, tweak the projectile to be the web grenade, and just add the power to the crab skill tree. Maybe h Anza ve it unlock at the same levrl as one of the other attacks.

     

    This way those who want y to keep the gun animation can, and those who want crab only attacks can as well.

  8. Hey all,

     

    I have a concept character that could either work for an Elec/Elec or an Earth/Earth Dom, but info about both combo's is pretty scarce.  So I'm hoping someone can help with some general info.

     

    For Elec/Elec the issue I could see is that its 'soft control' of endurance draining may be lackluster in teams where the mobs end up dead before you can fully drain em and leave them neutered or AV's who have huge endurance pools that you may never be able to drain at all.  Is this true in game or does the drain at higher levels with multiple abilies go quick?

     

    For Earth/Earth, it seems strong with the -def debuff on its atttacks, but the immobilizes look like they may interfere with the 'soft control' effects of knockup/knockdown with a lot of Earths controls.  Does the set still work if you end up skipping the immobilizes and stick to the other abilities or is it still worth using them?

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