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csr

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  1. This is the latest update I've seen: Bare Metal Cloud Status - [BHS7][Dedicated Servers] - Rack B716B05 (status-ovhcloud.com)
  2. Based upon some testing with a L33 Storm/Storm Corr and L38 Storm/Tac Blaster I'd say the set hasn't been buffed much at all between Live and RC3. Any improvements seem to be small enough that they are mostly - or wholly - offset by Storm Cell now aggro'ing the target spawn when cast.
  3. In a short play-session I couldn't get Tri-Cannon to follow me up or down any elevators in Malta Labs or Office Buildings. It did follow me in the sewers.
  4. Has anyone tried the pet in sewers? It may be the same pathing issue Phantasm and Singularity have. Those two fliers won't follow you through the arched doorways in sewer maps unless you remain in line-of-sight until they are through.
  5. That looks a lot like a random sample from a group of 17 items to me. You would expect a Normal Distribution of the counts if each had the same probability, and that's pretty much what you've got. You would expect 5.44 outside one standard deviation (and 0.85 outside two). Only Sally falls outside the 95% confidence level if a 1 in 17 probability is the null hypothesis. The top two and bottom two each fall outside the 10% confidence interval (1.7 would be expected in each case).
  6. Does it inherit buffs such as Fulcrum Shift on the pet? Iirc Trip Mine inherits buffs on the MM, but Detonator doesn't on Live (I haven't had Detonator in a build in quite some time).
  7. I don't understand why you think Mind Link would need to be moved later? The only AoE mez in the Fortunata Teamwork set it could be swapped with is Aura of Confusion. So not a good choice, IMO. I suggested earlier swapping Scramble Thoughts and Total Domination in the Fortunata Training set. That would put TD at level 18 and Scramble Thoughts at 26 so you could choose TD when you respec. It would delay your ability to get Scramble Thoughts from 24 to 26. Neither of these powers is actually available to pick while leveling, so it's only a 2 level difference, so not a huge deal in that regard. It would however make build diversity better because Scramble Thoughts and Dominate are similar in what they can do. There's nothing similar to TD that you can fit in the early part of the build right now. Psionic Tornado is the best AoE CC available as an early build choice.
  8. I could, but I have Fate Sealed at 18 in the L24 respec. I never take CT: Off. There are plenty of options in Fort builds for 1 to 18. The problem is that level 20-30 stretch where you have one more good power than choices due to Mind Link and Confuse both unlocking at level 24. As for Confuse... Aura of Confusion is good enough with a Malaise set in it, so I'm making Confuse into a ghetto mass control power with the Purple set. I still think it would be appropriate for Fortunatas to have at least one AoE CC power available for the level 24 respec, rather than having the 3 it gets unlocked for consecutive power choices at 26, 28 and 30.
  9. I'd agree if I was teaming, but solo and testing Fate Sealed's value, I decided to push it back.
  10. I'm soloing on test, and the AoE damage isn't great so fights take a bit longer than I'd like, so I went with Confuse over Mind Link at 24. For teaming I think pushing Confuse back is probably better. Of course, going with a clawed Fortunata and treating Fate Sealed as a filler power for the late 40s would probably be better yet. But that's not what I'm testing. So far running the Striga arcs (Francios' atm) the toon plays like a gimpy Ice Blaster or Dominator. The Blaster would do significantly better damage with about the same durability and a bit less control (the only AoE control available at level 25 is 'Nado's KU). The Dominator would have far better control and comparable damage. Both would likely have travel powers, which I couldn't fit in. Though I do haz mez prot. And a little team buff power in TT: Man at 6.7% Def. So, a little disappointing compared to the alternatives, but definitely playable.
  11. You still aren't going to be Immobilizing anything tough (like a +3 Boss) unless you forego a chunk of damage for Immobilize, but the buffs to TK Blast and Psi 'Nado should help by giving soft-control powers in the power choice order where there is slack (before level 20). And it makes it easier to stomach passing up the claw attacks and taking TK Blast and Subdue at 1/2. That level 20-30 range of power choices is still packed on a control-centric build. Looking over the build I've been trying to optimize I have to decide which of Total Domination, Mind Link or Confuse gets delayed to 32. Probably Total Domination, though the build I have on test skipped Mind Link for Confuse at the 24 respec. It would be nice for control-centric builds if Scramble Thoughts and Total Domination were swapped in the power order.
  12. I don't think it's the same issue as Whirling Axe. I believe it's just that Fire Cages has a 30' radius rather than 20'.
  13. If I want Fate Sealed, it either needs to fit in the early build or I have to take a power I don't want simply because there aren't any good mez powers for Fortunatas before level 12. Subdue is as good as it gets. And even that isn't available at level 1, so you have one attack choice in a non-mez power. You get Dominate at 12, Scramble Thoughts at 18 and then nothing more until 26. With Fortunatas there are a dearth of controls early, and then there is a logjam of good powers of various types from 20 onward. Due to that power choice order you have to load up the early levels of the build with non-attacks/pool powers or take attacks you probably don't really want. [Edit: Or go clawed like so many Fortunatas do now.] In the end my build plan ends up using the L24 respec to have a playable build until the 30s when I then respec into a build that might have a use for Fate Sealed (which I currently have as the L38 choice in my build). The troubling thing is even when trying to make a build that can benefit as much from Fate Sealed as possible, it's still an iffy choice. You can stack Dominate one deeper and get about 5s extra Hold on Total Domination. The rest of Fate Sealed's buffs are pretty trivial because everything dies before Psychic Wail or Aura of Confusion wear off anyway. Confuse can already be easily stacked. You don't need to stack Scramble Thoughts. And stacking Subdue to Immobilize AVs or the like is hard because it fails 20% of the time and can't stack very deeply anyway (out of the box it's not even a perma-Immob). I take one of the PPP Immobs just so there is one more thing it helps.
  14. That's a good idea, but I'm still not convinced Fate Sealed is worth taking even in such an optimized case. It does seem to have value at 33+ when you have slotted AoE mez powers. With high recharge at 50+ I have about an 80 second cycle where I can use 2 Psy Wails, 1 Total Dom and 1 Aura of Confusion so that I can use one AoE mez per spawn. But the buff isn't that useful for AoC as it has plenty of duration already. And not great for Psy Wail since everything that would be mezzed is dead before the normal mez would have expired. Its value appears to be mostly stacking Dominate (which I slot for Damage first) and extending the duration of the very mediocre Total Domination.
  15. Regarding Fate Sealed: I've been trying to figure out a build where this power is really worthwhile, but one of the issues I run into is that Dominate is not available until level 12, so I end up with one more ST non-mez attack than I want or need, or I have to take Fate Sealed early on when I have nothing much for it to buff. You have only 1 mez power (Subdue) available before level 12. Your mez powers come at 2 (Subdue), 12 (Dominate), 18 (Scramble Thoughts), 24 (Confuse), 26 (Total Domination), 28 (Aura of Confusion) and 30 (Psychic Wail). So taking Fated Sealed early in the build isn't very helpful. It would be nice if you had a mez power you could take at level 1 in a Fortunata build. It would also be helpful to have an AoE mez available at the level 24 respec. The simplest reorder I could think of was to move Dominate to level 1, Total Domination to level 12 and Fate Sealed to level 26. Remembering, of course, that you can't actually get Dominate or Total Domination before level 24 anyway, so that it's mostly a build order change, not a leveling power choice change. The only difference there is making Total Domination available at 24 instead of 26 and swapping Fate Sealed the other direction. It would affect Exemp play a bit when you go down below level 21. Fate Sealed just continues to underwhelm.
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