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Zep

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About Zep

  • Birthday 01/01/1004

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  1. Edited a little. Hopefully flows better: ⚡ Electron Volts – Character Biography In the news today: "Electron Volts has robbed another bank and remains at large. Rogue Isles police warn he is armed and extremely dangerous." Tossing the newspaper aside with a lopsided grin, a small Asian man—late teens, unimposing stature—pauses to consider where to spend his newly acquired wealth. He tries not to dwell on the dark dreams that haunted him the night before. The dreams always return. He’s tried everything: legal treatments, illicit ones, meditation, even black magic. Nothing stops the nightmares. They always begin and end the same way. A masked figure in a plain white lab coat watches with clinical detachment as Ramsmei convulses and screams in agony. A powerful hum fills the room as capacitors and transformers build and release unimaginable voltages into his already broken body. The only words spoken: “More electron volts.” Dials turn. The pain intensifies. Ramsmei Loun was born a joyful child in a large, loving family in Cambodia—a land of lush vegetation and time-honored Buddhist traditions. His parents were moderately prosperous, surrounded by siblings, aunts, uncles, and cousins by the score. It wasn’t until decades later that Ramsmei learned the name Khmer Rouge—and why his parents sold everything they owned. They gathered the extended family, paid bribes, and found a captain with a cargo ship willing—at a steep price—to take them to America in hopes of seeking political asylum. The captain was a petty smuggler, the kind of man who’d sell his own mother for a crack pipe. The Loun family never knew he had already sold them into slavery the moment they boarded his ship. In the Rogue Isles, things flourish that the rest of the world finds abhorrent. Under Arachnos and Lord Recluse, slavery is almost mild compared to what’s allowed. Drugged in their sleep, the Loun family awoke in a secret lab—funded by Arachnos and run by a mind so twisted that “mad scientist” feels like flattery. The lucky ones died quickly during the first rounds of experimental injections. All but Ramsmei were condemned to a slow, painful existence as one of the infected—those mutated and discarded into shanty towns to suffer or die. No one knows what the chemicals and viral payloads were meant to accomplish. Perhaps the sadist in charge was simply testing toxicity or pain thresholds. Whatever the goal, something in Ramsmei’s genome changed. He evolved. He could generate, control, and discharge electricity. At first, it was just a spark—like petting a cat on a dry winter day. But it was enough to get noticed. He was confined to an insulated cell at night, finally fed enough to keep him alive. By day, he descended into a red haze of pain, strapped to a table, wired to generators meant to power a factory. The refrain was always the same: “More electron volts.” But the generators had limits. Day after day, Ramsmei’s body was wracked with pain. Slowly, he learned to channel the energy, to hold it, to feel it. After months of torture, he could smell voltage and see amperage—a new synesthetic sense awakened. Electricity became his lifeblood. One day, he reversed the current. He forced megawatts of energy into the machines meant to punish him. The lab erupted in chaos. Ramsmei took his revenge and escaped. On the back page of the discarded newspaper, another story runs quietly: “Rogue Isles police seek witnesses in a bizarre accident. Mr. John Smith, retired cargo ship captain and resident of Cap Au Diablo, was found dead on the docks last night—cause of death: massive electrical burns.”
  2. Starting about 15 min ago. two or more seconds time for powers to activate, rubber banding, etc. Can access web sites (including posting here) and the like just fine on my other monitors and performance monitor doesn't show any excessive data. So it seems to be specifically the connection to OVH. In the West Coast Reno area if a geo tag helps.
  3. I wonder if it is the damage the set does?
  4. Lots of interesting and good points. I do wish to clarify though. When I suggest adding a Ferry to KW it is *not* because I believe it is required or needed. I have many (like most everyone playing the game) Red and Blue (and gold) toons and am well aware of the many, easy, ways to travel to/from KW. I suggest and say a Ferry is needed entirely for esthetical reasons. Paragon is a Big New York/London/Tokyo/Paris/Shanghai/Dubai type city. Thus there are (or should be) suburbs, as well as other parts of the vast city itself to which both our intrepid Heroes (and the occasional dastardly villain) must travel, for sure, all the same we must not forget the many citizens and civilians that would need to move about the city on a daily basis. Add to this the river, bay, delta, estuary, etc, upon which this borough (ward? district?) sits and well, how could such a touristic area (Statesman's statue and all) not have a ferry? So, all in all, I call for a good sized, 'Historic' dock with multiple Ferries leading to various locations. Honestly I dont even care if they work to move characters, though it would be nice if they did. In keeping with the KW theme, Blue side could have the fancy, restored, shiny, historic Ferry Building (Like the one in San Francisco, though not filled with shops [as nice as they are]) and red side can have a beat up but well maintained and functional Ferry system rigged for open sea transport to get to/from the Rogue Isles.
  5. How would villains go to PI or Talos? Just curious. Or do you mean more in general like connecting to the Rogue Isles ferry system too? That could work.
  6. With Kallisti Warf going mainstream it just feels (to me) there should be a water (Ferry) pathway to PI and perhaps Talos. Yes, there is the Tram and the Sub, but with all the water, like going from SF to Marin, Vallejo, etc.
  7. Looks very workable, definitely damage focused over control. Nothing wrong with that. Looks expensive too. IMO Sparkling Chain can be loaded with Disorient and Hold Procs and is a fast recasting, but.... I know Immobs are not the most popular control. If sticking with 1 socket for Sparkling chain use a HO. Acc/Mez is nice or Acc/Dam. Embrace of Fire boosts fire damage by (I think) 85% for 30 seconds. I see a lot of procs for damage still all your base powers get enhanced with Pyro/Fire. Maybe another recharge there?
  8. We havent made it to KW yet. Thanks for letting me know - I wasnt aware. Last night was Manticore - so mostly Crey.
  9. I am in a group on Indom that meets 9-11pm pacific daily. Every 2-3 weeks we pick a new theme and go with it. Our latest is any of the new or significantly altered power sets from the last update. I am playing a (now 38) Pyro/Fire Dominator and we also have a controller Pyro/Dark (I think for the secondary). We also have 2+ tanks and 2+ brutes. Not everyone makes it every night. If we have more than 8 we league and do the same TF or Event. Ok so that is the Context and situation. Here is the possible bug. Both of us playing Pyro independently came to the same feeling that we are pulling much more agro than expected. In particular last night the group I was on had 2 tanks, 2 brutes, a scrapper, a Sentinel and me the DOM. I would pull agro off them in may fights. Even with me seeing them taunt. Not pulling whole groups but 1-3+ small groups. I also get in this team last night I was the only one without a resist or defense based primary or secondary. I really like the set, the mix of status effects and powers, I am just wondering if Glittering Column is doing something weird with it's taunt or perhaps some other power is playing tricks on the agro system. Thank you for your time, -Zep
  10. How can I make the font(s) used by Show FPS and Net Graph bigger? Is there an .ini file to edit somewhere? Or an existing mod? They are both unreadable on my 4k monitor. And, just to clearly communicate, I already know that the game was build before such higher screen resolutions were developed. Thank you, -Z
  11. Minor thing really on how the visuals for powers like Dazzle work. It would, for me, be awesome if there were an alternate animation set with the projectile using a linier/straight-line trajectory rather then a parabolic one. Or to put it another way 🙂 like a hardball pitch vs a softball pitch. Tossing spells (magic origin) like little bags of brightly colored powder just doesnt seem right. Of course for science or tech maybe even natural perhaps this would be more in line? Thank you for your time and attention. -Z
  12. Back after a bit of a break and rearing to be purple and Kheldian. I have a 50 Warshade with a tri-form build. Mostly IO's. Does OK but definitely not something with with to write home about. I am wanting to make a second build for him. First, I dont have tons of INF. I'd be starting with plain IO's and moving to sets over time. I am hoping to make a primarily Human form WS, scrapper with a bit of controller style, with the Dwarf Form also fully loaded and ready to go for challenging situations and being Mez'd. I am hoping to not need to do multiple respecs, so by deciding right off and up front which powers should get 4, 5, and 6 piece sets. That way they can migrate from basic IO's to sets as I pick up and afford the pieces. Anyone know or have a build adaptable to that? Thank you, -Z
  13. Zep

    Long Term Bugs

    Checking that right now. Yes, that is it. Thank you! Now, is that a bug or WAI?
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