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Zep

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About Zep

  • Birthday 01/01/1004
  1. Yes, unless you have the kb->kd io slotted in bonfire at which point it doesnt matter. Typically when I would use that combo I would be spamming fire cages (mass immob) not ring of fire.
  2. My Controllers are Fire/Storm, fire/kin and a low level Grav/Storm, My dominators are many but the main is elec/elec. I usually take the single target immob on my controllers. It is the best single target damage at low/mid level. Even at high level if I need to burn a specific target I stack hold/immob as fast as they recharge. Also at end game/TF's a lot of big bad boys/girls have less immob resistance then hold. Nailing an AV's feet to the floor can be helpful. Stacking Ring of Fire and the Crey Cold Gun right at the start of the fight helps build immob up fast. On my main Dominator I dont know I will take Electric Fence - I have other better powers for doing damage. When I do want to immob Chain Fences gets the job done. As others have said the single target immob is as much a damage power as a control power.
  3. Fire/Storm Corrupter - Freezing Raid + Rain of Fire + Snow Storm and everything just stands there and dies.
  4. Let us be clear, you dont know what I know, what I have done (eg look at code) and it would be best if you didnt speculate. If you want to disagree with me, great, I fully support open discussion, provided everyone can be polite and refrain from what comes off as attacking.
  5. The War Walls - they bug the [Redacted] out it me in their current form. I am not saying remove or change the zone boundaries. I am saying change them. 1) Reduce the base of the in Paragon walls to a much smaller, lower, structure - perhaps even upgrade them with Praetorian Sonic Tech. 2) Make them invisible unless up close like the Rogue Isles (and other places), or at least reduce how visible they are a lot. 3) Improve the assets/geometry behind the war walls. There is already some stuff back there - improve it to look better, but being behind the force field not visible unless close like the war wall it's self to not impact game performance.
  6. I would enjoy seeing a Psychokinetic Blasts set. Telekinetic Thrust: Ranged, Minor Damage, 25% chance to KD - Smashing/energy A bolt of pure telekinetic energy strikes the target Telekinetic Crush: Ranged Moderate, DOT, 50% chance to mag 2 immob - Smashing/energy Similar to the Gravity power Crush Pyrokinetic blast: Ranged Targeted AOE, Moderate damage, DOT - Smashing/Fire Similar to fire ball from fire in effect - animated as a large disk of fire appearing centered on the target Cryokinetic Storm: Ranged Location AOE, minor DOT, Slow, chance to KD - Smashing/Cold Large Hail Stones raining down on the area over time. Psionic Blast: Cone, moderate damage, 50% chance to KD - Smashing/Psyonic Cone of mixed Psychic and Telekinetic energy originating from caster Clairvoyance: Toggle, +to hit, +perception, +damage (Targeting Drone type effect) The character's eyes begin to glow with white fire Telekinetic Blades: Ranged, High Damage - Lethal/energy Multiple blades of pure telekinetic force shoot out at the target Cryokinetic Shard: Sniper, extreme - Lethal/Cold Freeze a large icicle out of thin air and propel it with extreme force at the target. Snipe version should have a bigger icicle then the fast cast. PolyKinetic Storm: PBAE, extreme DOT - Smashing/Lethal/Fire/Cold/Energy Bringing to mind all of their abilities the caster creates a swirling tornado of fire, ice, and pure telekinetic energy centered on themselves. Animations should be similar to grav control for the telekinetic powers. Pyro/Cryo similar to the fire/ice sets. Polykinetic storm would need a new animation. I'd enjoy seeing a telekinetic holds, and telekinetic melee set too.
  7. Does it have any impact on animation size -- which like character size could be both fixed and dynamic? I am guessing not but still I wonder.
  8. From my personal experience the only t9 that needs work is Photon Seekers. They are usable and have their uses but mostly as a mini nuke or a cast it and run into combat nuke.
  9. As my PB slowly makes his way to 50 I've been looking at sets and counting merits. Boy I need a lot more merits/money. 🙂 I saw a thread about Essence Transfer, how the heal proc only works for the slotted power. I can deal with that. What does the special in Kheldian's Grace do? Do you need to slot it in Nova or Dwarf or will any power work to mule it? Any other sets or specific IOs I should be looking at?
  10. Electric/Electric Zot, zap, boom followed by lightning rod - muhahahaha all the way
  11. It would be nice to have an option at Icon while working on a costume to output it as a 3d file. No doubt there are issues, the need to code it for example and NC getting on board. More and more games are adding the ability to 3d print so maybe there is an api they can get the code for? We can hope.
  12. I have the Power Transfer Chance to Heal in White Dwarf on my PB which is a 'mini' stamina power. While in White Dwarf form it does intermittently proc for a plus heal. I expect the same would happen in Stamina. If this is valuable or best for your build I do not know. 🙂
  13. I prefer to believe I was under cover double crossing Soroco. I dont have Mace on any of my characters.
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