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  1. I am second guessing myself on several skill picks, so I could use some suggestions for improvement. Because Blackstar, Midnight Grasp, Dark Consumption, and Soul Drain are all being in melee range, I have taken Smite and Shadow Maul. Should I get rid of one of those and take Moonbeam instead? Also, should I add or change the slotting on Life Drain to do more damage? Thanks for advice, and if anything else comes to mind, please mention it. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Melanie Midnight: Level 50 Magic Blaster Primary Power Set: Dark Blast Secondary Power Set: Darkness Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Soul Mastery Hero Profile: Level 1: Gloom -- Dcm-Dmg/EndRdx(A), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(11), Dcm-Build%(43) Level 1: Penumbral Grasp -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(37) Level 2: Umbral Torrent -- Dtn-Dmg/EndRdx(A), Dtn-Acc/Dmg/EndRdx(3), Dtn-Dmg/EndRdx/Rng(7), Dtn-Acc/Dmg(15), Empty(40) Level 4: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(34) Level 6: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(15) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Combat Jumping -- LucoftheG-Rchg+(A) Level 12: Tenebrous Tentacles -- SphIns-Acc/ToHitDeb(A), SphIns-Acc/Rchg(13), SphIns-ToHitDeb/EndRdx/Rchg(13), SphIns-Acc/EndRdx/Rchg(19), SphIns-%ToHit(37) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Soul Drain -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17), Mlt-Acc/EndRdx(17) Level 18: Shadow Maul -- Mlt-Dmg/EndRdx(A), Mlt-Acc/EndRdx(19), Mlt-Acc/Dmg/EndRdx(21), Obl-Acc/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(48) Level 20: Touch of the Beyond -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(21), GlmoftheA-Acc/EndRdx(23), GlmoftheA-Acc/Fear/Rchg(23), GlmoftheA-Dam%(43) Level 22: Boxing -- Empty(A) Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(31), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(46) Level 26: Life Drain -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(27), TchoftheN-Acc/EndRdx/Rchg(27) Level 28: Dark Consumption -- EffAdp-Acc/Rchg(A), EffAdp-EndMod/Acc(29), EffAdp-EndMod/Acc/Rchg(29) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Dark Pit -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(36), AbsAmz-EndRdx/Stun(36), AbsAmz-ToHitDeb%(37) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40) Level 41: Dark Embrace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(42), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(42) Level 44: Soul Tentacles -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46) Level 47: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(50) Level 49: Stealth -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(50) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1486;703;1406;HEX;| |78DA6594DB4E13511486F74CA7424B2B2DB414E4D80A02450A55EF4D14352855A48| |9B7CD482765A44C87768A70E90B289E121550F05E12CFB7EA33683411A32FE0E101| |4CEAEAFE17483293B6DFCCBF8E7BEDD9CD2C4F04B6CFDD382994E0E9A25EA9E44ED| |1AF6394BD19BD60CE0ABA4219A3A85BA6D19731F3965998731A48EC60B7DC8C6E15| |8C7C6A422FCF237460D792ADDA76A9EC48936550E60C65B1AB45DD314B5678D29A3| |3CA86E5A4766FFCD3A5523195B50D231F90B753866E9B5621281FCED60BD353583E| |4D5A4B66C5BC6A164D67A5EB8C6DCEA632B2E68269E573D952B598C3F34A3BB53A4| |05F3322F8AA69E201615013EA43B0F111E85F0393EBE0E2FF188FD820A435A16D82| |07B6C0FEA7E035F25538BFB20D4D7DCEBE2FC083CFC0C11A5DA24C111ECEEE99262| |428FB65D03F03C6B3E03CF97AE1AB78D754215A29DB3A98A0DD6850606B18418546| |661BD97CB0095F5491DA02E56A82A635357AA416F031FD604B13D81F0063942788F| |A22B8A34AAD4A799AE59A6B6A33F714E29E4215D477C827CC53092F426B615BC401| |47FF22DF580D5CA298568E69FD8A9E233B60DB37E67730F90354A8BF28F71795D3F| |59012C32ABDB11E45EE677B2F330EF624C0E431AC72B41ED0AD891275D0816C6A47| |14B6436DCC18789D7C3A79F59DB7D079D72AF326A8510FDDE841EDE6E9F7449821D| |0A63CBDA8E5ED5DD7A4D6B7C17CCC7C02C637995BE032C5267852890BA879788A99| |615E04FB2F812B119C877ABD8155E439729B798779171CBCC7BC0FBEA3A50F613D9| |E219EE930CF7498673ACC337D4FBE23DCDBC84BECF4D157CCD7CC37FC06BC053F50| |4C8A4F44EAA32AF762EC13F33398FE020669B6E3BCE3E33CDB2E6DEFBCD2A7FE16C| |4EB0A3AAE255DD67197927629C75DCA099732E552A6B5BD7F03A148C517DA3BEDB5| |9F7EB22AFBADBFFF2B8A7205AB499FC7247FB9BCFFECF7EEC3ECD2CC7FCF8AFDD2| |-------------------------------------------------------------------|
  2. I know they changed the rules on how a snipe can be instantaneous, but I am not sure how to make that work in my build. Suppose I take out Thunder Strike, and replace it with Zapp. What else must happen for Zapp to be instant cast? Thanks. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Tess Elektra: Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Electricity Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Concealment Ancillary Pool: Electrical Mastery Hero Profile: Level 1: Lightning Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(27), Dcm-Acc/Dmg/Rchg(27), Dcm-Build%(31) Level 1: Electric Fence -- Empty(A) Level 2: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(3), Rgn-Acc/Rchg(5), Rgn-Dmg/EndRdx(15), Rgn-Knock%(23) Level 4: Charged Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(23) Level 6: Short Circuit -- Erd-Dmg(A), Erd-Dmg/Rchg(7), Erd-Acc/Dmg/EndRdx/Rchg(9), PrfShf-EndMod(21), PrfShf-EndMod/Rchg(21), PrfShf-EndMod/Acc/Rchg(37) Level 8: Combat Jumping -- LucoftheG-Rchg+(A) Level 10: Havoc Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(48) Level 12: Lightning Field -- Mlt-Acc/EndRdx(A), EnrMnp-Stun%(13), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(42), Mlt-Acc/Dmg/EndRdx(50), OvrFrc-Dam/KB(50) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(17), AdjTrg-ToHit/EndRdx/Rchg(17), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(46), AdjTrg-Rchg(46) Level 18: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 20: Force of Thunder -- EndMod-I(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(31), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(50) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(37) Level 28: Thunder Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(40) Level 30: Stealth -- LucoftheG-Rchg+(A) Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Power Sink -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/EndRdx(36), PrfShf-EndMod(36) Level 38: Shocking Grasp -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), BslGaz-Acc/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42) Level 41: Shocking Bolt -- Empty(A) Level 44: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(45), RctArm-ResDam/EndRdx/Rchg(45), RctArm-ResDam(45) Level 47: Surge of Power -- RechRdx-I(A) Level 49: Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(36), PrfShf-EndMod/Acc(40) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;680;1360;HEX;| |78DA65944B53134114857B92899090F09047402024212440300F445C5AA5A2A545A| |A102CB7A93119C3C854924A064B96AE5DF928798500BEDDF86B5CB870E3522DD45F| |60BCE97B02943395E49B3E7D6FF7E9DBDDC93CBAE6FD74E3F165A1F8AE9A5AB59AB| |D42BF965E7165B4829113F478EFE8D56A70C1D4D7AC8AD646C21842B2CB5AB1A0E7| |13D495B32A464E333979B2D5BFB25E2E972AD67180616D64335AD128AF9B9A65948| |AC2BB542A9989455D2B1BC5824F36AE1B85558B5A1ED95A29EB7ABE47BEDE2C3E34| |AAC63DC3A451FC0B6523777ADE8C9C706390DC4DD037295A4FC3253609315538B69| |8EDDBCC733BE02E335063E64F72E9438F48D1BBC28AAACC3A8448D368734CF522B3| |739E397089A953B41339CE254298626F33CF2C333B57980386903969820BAE5DDF6| |99C518AFDC96C3F62F63DE3F1FB9E33232F302F6D4C9BC2AEDBFA15A915A8E58607| |373C78E0C1030F497848C2C37D42073C745459F33EA1397A897F79AEA906336DC1F| |737A7A49F3CF85039DF578E99A55617C6EBAAB3D6BD0F1E30CF1F82AFC0D7CC55CA| |EA416ECF1BD6CEBE05DF31A7DF831FC08FCCE6727AE1A537C83E15F2D70FAD5FEEA| |C93143F57CDE50F2872FF07C7C010331066269B81B403E9595E6D98728738D73114| |E7190260047C4018C60A866BAAD446F6C03A33B4CF8C1C3063874C1F8D3F0AB7A3D| |8D1F9E6EDC378633BEC23B80BD6C03D66A80EEE33D79A1B2DCF71C311C6E9197F0A| |E25499B83FCDF1277062A23831519C98284ECCD4673E91535F985B34CD24FC4ECAE| |A6E9312E70A39E3A8EE0CAA3B83EACEA0BA3FBC4224909D40F5BAA8022968295460| |44FDFF7686D4D6F56C34A66DBD299B92B629176CCA9C4D59B4294BEAF1BF8250A4E| |2EE3EBEF38D230FF52AA77B7F9F288A72975713BBC5ABFF658BFE73A23814ECCEF8| |2633F692F90F569DF88D| |-------------------------------------------------------------------|
  3. Thank you for clarifying soft cap and hard cap, and I appreciate all the feedback.
  4. The hurdle slot was a "where do I put my one left-over slot?" which I should have announced in my post. I love fighting Romans in ITF, but their Def Debuff hurts, a lot. I guess I need a reminder of what soft cap and hard cap means, as I have forgotten a lot. Thanks for your suggestions.
  5. I have 57.7% Melee Def, and essentially 45% Ranged and AoE. S/L resistance is at 75%. I know that a brute can go up to 90%, but hopefully he will be fighting a lot 🙂 Is this a good build, or did I miss something obvious, or are there tweaks to make it better? I think I am fine, but I am interested in what people think. Thanks. Villain Plan by Mids' Villain Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Aliya's Echo: Level 50 Magic Brute Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Villain Profile: Level 1: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7) Level 1: Deflection -- LucoftheG-Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9), Ags-ResDam(9), Ags-ResDam/EndRdx(11), StdPrt-ResDam/Def+(11) Level 2: Havoc Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(13), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15), SprBrtFur-Rech/Fury(17) Level 4: True Grit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(21) Level 6: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg(50) Level 8: Thunder Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(29) Level 10: Active Defense -- RechRdx-I(A) Level 12: Combat Jumping -- LucoftheG-Rchg+(A) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Chain Induction -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(31), SprUnrFur-Acc/Dmg/Rchg(31), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Rchg/+Regen/+End(33) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 22: Boxing -- Empty(A) Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(34), Ags-ResDam/Rchg(34), Ags-ResDam/EndRdx/Rchg(34), Ags-Psi/Status(46), GldArm-3defTpProc(46) Level 26: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36), ShlWal-Def/Rchg(48) Level 28: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45) Level 30: Grant Cover -- LucoftheG-Rchg+(A) Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39) Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42) Level 38: One with the Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42), Prv-Heal(43), Prv-Heal/EndRdx(43) Level 41: Superior Conditioning -- EndMod-I(A) Level 44: Physical Perfection -- EndMod-I(A) Level 47: Taunt -- PrfZng-Dam%(A) Level 49: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Heal(A), Prv-Heal/EndRdx(48), Mrc-Rcvry+(50) Level 2: Hurdle -- Empty(A), Empty(50) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46), PrfShf-EndMod/Rchg(48) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1448;650;1300;HEX;| |78DA65934B53134114857B9289183221893C0242242018081212C1B5A512289154A| |1A85B2A159A64740AA82456C9D2BFA00B373E40C1C7C61FE25B7F852E54F60AF1CE| |9C035895A9245FFADC3E7D6FDF9E2EDC9BB6DECEDEBFA08CD065A758AB2D5DAADEA| |DEB40A158B64B7EA59475D1B1378AA95A325FAAACB588D0E74D582A6847EB4CDED1| |A57AD52E151D080C4EEB15BD5AD399C58AAD9DE583A1B216D6D69CCCBC2EAEDBABE| |5566FB0B8AEF572D8FB3B63972B7509843072DC614F7EDD2E65F2ABBA5ADE582A14| |6B755DDD4085DD52CAB07CF7D4C1D308A81541CE54BE3259014D9BBC0D1EBB03BEB| |38406BD9D06621DE0F1283905B666C9B83061AA7DD74AAFB1E9F762D616F91C6C7B| |416E83D11DF083E4F5D3EBBF8675A3D7C1138BE40DB0E326790B7C2FDE00BC66803| |577B1E62ED6DCDD0EE662A05B670B7BD4F2D8C49C27E0C9A7E433B06F93DC023F4A| |BE20BC2A3886BE75C96221D4A042AC212E5A98F3C2BDD8E727F146BC26355464005| |E77DF31EE3D6621C7A930D94646C064948C818392A31D5EA39DB5244943629DCCDF| |D99047F945893353DC3DC594A906B2648E9C04C7CF6317E3E750B929DE1E76B9670| |6DAE92BE41C79159C9805DD37A9975DEEDDF679DAD00E987E099E7D45BE26DF805F| |A453097634C18EBAA7DCCFF5FAFF70BDBFE41E78669F6C900AB57C95F506E91DA43| |7456F8ADE14BDA3F48ED2FBCDC2CD12AF7F7804FD191D02D3DF3127FD030CC6941A| |61DD23499C8425DA18B5316A3E1967783A991AF27D963C59CECB72CF7DE6E16D968| |F7B8AE92625DBA4E49A94C92665AA4999310F6F7F63BE29BA6032288AE129C1A872| |3BE4CDFFD97A78FB19FD7DA4F80C7669825DCACDA17BBF8EE61870E5BCDFDDFFBD0| |FD09DF147E0C443F01FBDCBEB3C| |-------------------------------------------------------------------|
  6. Apparition, I tried loading your build into Mids and Pines. Pines did not do anything, Mids gave me a few errors. Not sure what the issue is. Perhaps you could do an export short forum and data link to see if that helps. Thanks very much.
  7. Thanks for the suggestions, I will work on rearranging things to get tough and weave in the build....stealth and invis were just LOTG mules. For some reason I thought Bio Armor was strong enough that you did not need tough and weave, and with Pine's not giving correct values I was like, eh, let's see what happens. Now I know more 🙂 Thanks again all.
  8. Excellent suggestions from all of you, thank you. My dilemma is what powers to give up in order to fit in boxing, tough, and weave? I don't know what is vital in Bio Armor versus what can be left out. Thanks.
  9. I have downloaded the latest (v2.22 Pine's) I assume, where the patch notes said that Bio Armor numbers were fixed. I looked at my build and I need some major assistance with recipe slotting. I thought I had a reasonable build, but my S/L def (11%) is terrible, S/L res is ok (69%) for a scrapper. Suggestions on altering recipes or slotting are much needed, or perhaps I don't understand some of the skills and what I have is fine, for instance, 506% regeneration. Thank you. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Claire Elan: Level 50 Science Scrapper Primary Power Set: Psionic Melee Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Body Mastery Hero Profile: Level 1: Psi Blade -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(46) Level 1: Hardened Carapace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam(48) Level 2: Telekinetic Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(45) Level 4: Inexhaustible -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(5), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Regen/Rcvry+(34), NmnCnv-Heal/Rchg(48), EndMod-I(48) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Concentration -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(9), AdjTrg-ToHit/EndRdx(21), AdjTrg-ToHit(42), AdjTrg-EndRdx/Rchg(46), AdjTrg-Rchg(46) Level 10: Psi Blade Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(50) Level 12: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(50) Level 14: Super Jump -- EndRdx-I(A) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(45) Level 18: Boggle -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(19), MlsIll-Acc/EndRdx(19), MlsIll-Conf/Rng(43), MlsIll-Acc/Conf/Rchg(43) Level 20: Evolving Armor -- Ags-ResDam/EndRdx(A), StdPrt-ResDam/Def+(21), GldArm-3defTpProc(31) Level 22: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23) Level 24: Adaptation Level 26: Greater Psi Blade -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(27), CrsImp-Dmg/Rchg(27), CrsImp-Acc/Dmg/Rchg(31), CrsImp-Acc/Dmg/EndRdx(34), CrsImp-Dmg/EndRdx/Rchg(42) Level 28: DNA Siphon -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(29), TchoftheN-Acc/Heal(29), TchoftheN-Acc/EndRdx/Heal/HP/Regen(31), TchoftheN-Acc/EndRdx/Rchg(37), TchoftheN-%Dam(40) Level 30: Assault -- EndRdx-I(A) Level 32: Mass Levitate -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34) Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(37), EndRdx-I(37) Level 38: Parasitic Aura -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(39), TchoftheN-Acc/Heal(39), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-Acc/EndRdx/Rchg(40), TchoftheN-%Dam(40) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- EndMod-I(A) Level 47: Stealth -- LucoftheG-Rchg+(A) Level 49: Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50) Level 24: Defensive Adaptation Level 24: Efficient Adaptation Level 24: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1496;698;1396;HEX;| |78DA65945B4F534110C7F7D0532B5028859616815E29774AABBE1B1162548898AAA| |FF5D02EB05ADBE61C62E4D1AFE08BB7085E121F4DF4F378BF24DE5023EA8B97E3F4| |FC87DAD026CD6F777666F6BF33BB67E1F2ACF7E1D12B8784D679A46458563E57308| |D6A559A9E5C41C972410AFAB5D39232656CAE64943D341FD871CA2FC89294E9454B| |55CAAA8059A2BE382B9765D992E91955C99F34578C9ACB61F362C5146D8B954A299| |DAB4A59F43AC37969545579C5B733294AD35A5555BF333F56BEA42CB5A44A6A6DDD| |3F575585F44CA5B89E5F30AC3569AE8749D028FDAFA704FF6C5D2C13B2BA685905B| |D0A0C9F07A72E804F9244CD897189080D4674A147416F1C9C4E803752EC4AF9B55D| |F9F770FE4ECE3FC9F99F527E17F2BB5D6734C7A69F02F79E06E367C1E91C3386D80| |455DA8D58CD3DC1FB306F92160FB4B83D9B2DC877070CDC03C736C0A9BBCCFBE02D| |8A6DE5D8D65FB0B5FD66FE013BFF82933698152E87BDB4693B34B5B407A1377C026| |BD96D30443E1DC82F3AE2D0FB92EAE0E33AF8DEC1AFEB3DF30338F6111CFF044E6E| |81B749AF9FEBEEFF863DBBB799DFC1F11FCC9FE02BDAAF47D31C9D3D19D80221E2A| |02E22FB91F719F904F92C413E4B6F80D9053E279F107CEC0DD2D1C775EB3B8773ED| |33984B60A400C68BE098045F539E7EE7F6D8EEFE1EEC3F106006C1482F38140247C| |26037D573101AC420D77393B444B92651EE618C7B18E31EC6B88771EEE11BD290E0| |1E243826C9BE49F64DB2EF10F77B88F77B4BB129D69F62FDC3AC7F98F50FB3FE915| |DFA732EBCCF9AFE51BEBF0FE8824CF09926F8BE77D039D3EC97E67EF8C896615B86| |6D037AFD9DD7DA62DB22AAD75FB13DDEB49A69B2649B2C079A2C079B2CF38D16AEC| |BA25EFF2608CDF16AED12B5DA395AB6DA68954FA94D21E24BA3ED38BE2C9F1B6DA3| |F0FBFADFA66957F9155E031FD56E25EFF1A261FCB861FC0FB152F14D| |-------------------------------------------------------------------|
  10. I have heard that dark armor has endurance issues, but I still wanted to try a dark melee / dark armor brute. I am not sure if I can swing one fist before running out of endurance...half joking. I am sure once I hit 50 and get Cardiac things will be a lot better, but that is a long ways away right now. Suggestions on improvements please? At least I got 54.2% S/L Def and 78.5% S/L Res, but that may have to be lowered to get better endurance costs. Thanks. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Twilight Dancer Brute: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(46), CrsImp-Acc/Dmg/Rchg(46) Level 1: Dark Embrace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(3), RctArm-ResDam(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7) Level 2: Shadow Maul -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(48), SprBrtFur-Acc/Dmg/Rchg(48), SprBrtFur-Dmg/EndRdx/Rchg(50), SprBrtFur-Acc/Dmg/EndRdx/Rchg(50), SprBrtFur-Rech/Fury(50) Level 4: Murky Cloud -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(9), RctArm-ResDam(9) Level 6: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(13) Level 8: Siphon Life -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13), TchoftheN-Acc/Heal(46) Level 10: Obsidian Shield -- EndRdx-I(A) Level 12: Death Shroud -- Mlt-Acc/EndRdx(A), Mlt-Dmg/EndRdx(34) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Dark Regeneration -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/EndRdx(17), Mlt-Acc/EndRdx(17), Mlt-Acc/Dmg/EndRdx(45) Level 18: Dark Consumption -- Mlt-Acc/Dmg(A), Mlt-Dmg/Rchg(19), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(23), EffAdp-EndMod(45), EffAdp-EndMod/Rchg(45) Level 20: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23) Level 22: Boxing -- Empty(A) Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(27) Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43) Level 28: Cloak of Fear -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(29), SphIns-ToHitDeb/EndRdx/Rchg(34), SphIns-Acc/EndRdx/Rchg(37) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34) Level 35: Soul Tentacles -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Acc/Dmg/EndRdx(37) Level 38: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39) Level 41: Dark Obliteration -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(42), SphIns-Acc/Rchg(42), SphIns-ToHitDeb/EndRdx/Rchg(42), SphIns-Acc/EndRdx/Rchg(43) Level 44: Darkest Night -- EndRdx-I(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Soul Transfer -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(15) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1468;673;1346;HEX;| |78DA6594C96F525114C6EFEB7B94B12DD83274621268A195B6EADEA858632C49B5C| |66DF302572022E083465DBAD7C469E558AB6EDD38FD3326AE4D8A75583AE0E19E8F| |6AF208E4F7EE77CFB9E77CE702C5EB05DFEBD3378F09CD7BB26EB6DB9B27ACAD8E7| |414CD4AADA40B218217AED5EAB54AB5132F988D92B4E26ADF493B21F5B459947529| |F305D3BACC8F11960BF2926CB4B171DCBAD2B402671A5569C946273F78F0AD379BF| |5FC9A345BB54665442D56FBA5683536D82A4BAB5DADB53C6ABDD192B21C3ED5AA95| |F25C65A3B955DF2C9AED8EB46E44A8A7347D76C5E0D533C43A216988D43966EE3CF| |3D0065822AE18E2613F5C53390E11A58739430CC5C004D3488261E2AC21860FEB2A| |B7DB4F45AEB6CDDAD2737087B9F2027C09BE623EA62C9D73751D758751D785BA2ED| |40DD1D01D1CAB39829ACAF79DE573F64875C2B3139E3DF0EC8167DFC07390739ED0| |D2CDE7097742A81A8F085ED4F0B6793689ABCC301518E11A62E4E390D29ED26A4C0| |DAEA78FEDF2B9FECF20F2173BCC6F8400C73A022DD60E58E02F3E2FF49BB9780BBC| |CD7C4661E398D338BC4F4C807E66689CA9519F41F419ECD14BE8A484911DC694233| |1BEC508A63C85297FA7A8497439F993AB4FA1BB397437F707EC3173821D6F53D634| |D731A69DACCDB8403733E161A6BC4C837A9B456FB3701685B3289C45E1EC0745C57| |0CBB13B86D2E277C17BE07D66E201B34C6592C849BEE1691F7C0BBE03DF33531F98| |01EA298D9ED2E829839E32E829839E249D3F8FF3E7E1390BCF5978CEC2730E9E3FF| |98458C00D2D24B866926AE6F1CDCB2FB0B604EE1096F94EC432B41963FF574EEFFE| |2DE76CCAB24D59B129476CCA519BB26AECFF3BF4D66CBBEB063649D194E2F68BFE3| |742C5773DFBFF0ED8DDFBA768DA459EE2689727F3C516FDF5FFE8387B1F05FF025C| |A3EB2E| |-------------------------------------------------------------------|
  11. I saw a rad / rad brute in action, and thought he was great, so I decided to try making one myself. I am not sure how Irradiated Ground works, so I may need much better slotting than what I currently have. Suggestions are appreciated. Thank you. I got up to 85.2% S/L Resistance and 43.9% Def, but some other areas may need help as well. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Radical Radman: Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Contaminated Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(40), CrsImp-Acc/Dmg/Rchg(48), CrsImp-Acc/Dmg/EndRdx(48) Level 1: Alpha Barrier -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), GldArm-3defTpProc(9), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam(23), StdPrt-ResDam/Def+(48) Level 2: Radioactive Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(7), SprBrtFur-Dmg/EndRdx/Rchg(23), SprBrtFur-Acc/Dmg/EndRdx/Rchg(50), SprBrtFur-Rech/Fury(50) Level 4: Gamma Boost -- Prv-Absorb%(A), Prv-Heal(5), Prv-Heal/EndRdx(15), PrfShf-EndMod(19), PrfShf-EndMod/Acc(19), PrfShf-End%(46) Level 6: Fusion -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(7) Level 8: Combat Jumping -- LucoftheG-Rchg+(A) Level 10: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(43) Level 12: Proton Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(13), RctArm-ResDam/EndRdx/Rchg(15), RctArm-ResDam(17) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Fallout Shelter -- ResDam-I(A) Level 18: Radiation Therapy -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/EndRdx(45), Prv-Heal/Rchg(45), PrfShf-EndMod/Rchg(45), PrfShf-EndMod/Acc/Rchg(46), PrfShf-Acc/Rchg(46) Level 20: Beta Decay -- AnlWkn-Acc/DefDeb(A), AnlWkn-DefDeb/EndRdx/Rchg(21), AnlWkn-Acc/Rchg/EndRdx(21), AnlWkn-%ToHit(40) Level 22: Boxing -- Empty(A) Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(39) Level 26: Devastating Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(39), SprUnrFur-Rchg/+Regen/+End(39) Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(34) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31), ShlWal-ResDam/Re TP(50) Level 32: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Ground Zero -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: Meltdown -- RechRdx-I(A) Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42) Level 44: Irradiated Ground -- EndRdx-I(A) Level 47: Superior Conditioning -- EndMod-I(A) Level 49: Physical Perfection -- EndMod-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(43) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(43) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;685;1370;HEX;| |78DA6594DB4FD37014C77FA59D38E86E0E1808636CC2C6060EA6BE1B15300A4B101| |35F49337E8E26A323ED4CE4D1678DCA4D1F44052F8FDEF5EF30EA2B7F804651DFBD| |CCB37E0F48D266CBA7FD9E737A6E6D8B57C7F4E767AF9D144AEB998AE138B3A7ED2| |B35E92B1A65B3A40A218233C69C59322A7DC405C36A26A9DB75992DCA8A94F986D9| |A899550BD771D8C6E4656939FBADA7EC85AA1D3967CD4B5B5AB5FCEE893E5DAD56F| |253D25834AD72C0BD9830CBF335BA0AED9AE6A4EDCC9B8B3A5B6B96749CAEF145B3| |941FB7A45D5E9A2D1A4E4DDA4B28BD932A1CA0FFF5B4E0A3EE13D38494269A2E800| |767C0CC4570A4442C10E7C0678D5885637BE924A3092D418C53EC31D5F5D193D03B| |52E0480CF61B14AB70ACB209DFA62DF0C023B0E3315878C27C0A4E6685503956DD8| |1A67D06835FC0432B4DE01DF0E85DF026E5F5A15FC5778FB428E5DB003B686DCDB8| |AF686E575CFF5BE4EFE7F9F86F6BAED6B2CC5C01C3AB60660DCCAD832F28B615F75| |35B793E7A020CF25CC23C9718E50E208F086CA3D697141FE27A42C398F92BD222EE| |D0EBBEC837F43ACC3D0F7F65AE72CF6BCC75F035C546DDA1D7D5E87B686D1F981FC| |1CC2750A17ADAB99EF63A1D422525C6DDC4B89B4EEEA693BB4973372B94A98B37D4| |A5631A8703CC20D81F02D36166047C43B1DDC8AC76F3567BB8C31EEE30C99D6B545| |31C79B4386FACB78D196646C1C2246256E9FE09DE68620339FBEE331F301F82C94D| |E616F89662531C9BFA85491DF9CDFCC3FC0BF6D7990279DFA5F1C635263A30846D4| |6A8FE419EE920D79FE5FAB35C7F96EB5FA6F8217E1A869288F74784C8B396EF83A6| |9336CADA286B3DDADE5B4EBFC636731E65D4A3143CCA718F72C2A34C687B5F85FA9| |4C73AADB19114C555FC61D19890EBBFD3B2F75560EB8FFF8AA25CC22472E7F1947D| |F778FFDCEFCDBDE798FF00C526F6DA| |-------------------------------------------------------------------|
  12. I am enjoying playing my fire blast / martial combat blaster, but I was trying to use the combat log to find out how much damage Burst of Speed was doing, as well as Bonfire. The message I saw in the combat log said the Burst of Speed granted me more damage for a short while, and Bonfire just says activated. Perhaps I don't know where the damage listed is, but other powers are showing damage when I attack. Pine's shows some damage values for Bonfire, but nothing for Burst of Speed. I hope somehow can clarify what is going on or how I can see this information correctly. Thank you.
  13. Thank you for your feedback, I still have much to learn about optimizing slotting, I will put your suggestions to good use 🙂
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