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Eden

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  1. After having taken some time to play around with the new flight options, it feels a little clunky to me; but, I strongly appreciate the overall design direction. Bundling Afterburner into Fly is a pretty cool thing, but the heavy cooldown on it feels a tad off putting. Would it be possible to have Afterburner activate the same way as the improved jump on the new Superspeed? i.e., after X seconds of continual flight, the Afterburner speed boost is applied? Evasive Maneuvers is a neat power, but it has quite an endurance cost for what it offers. It also feels as though it is somewhat overlapping with the new (and very cool) ability to run Hover + Fly at the same time. Seeing as this power exclusively improves the other flying abilities, design wise it might be nice to see it as an auto power that, if Hover was active would provide the additional movement speed; if Fly (and Group fly?) was active would provide the increased control of movement; and then perhaps an adjustment to to the +res it offers to compensate for it being auto. Alternatively, taking the power could provide 2 different powers (or an always on active aspect of the toggle)- one auto which had the +flight speed and +movement control respectively that always remained on, and then one power which could be activated for a moderate amount of endurance to provide the additional +res +def. Regardless, thanks for working on the travel powers. 🙂
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