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Posts posted by Captain Paragon
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Sorted was a problem my end.
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Also to add now when im trying to download homecoming launcher im getting this message...
QuoteThe connection has timed out
An error occurred during a connection to manifest.cohhc.gg.
The site could be temporarily unavailable or too busy. Try again in a few moments.
If you are unable to load any pages, check your computer’s network connection.
If your computer or network is protected by a firewall or proxy, make sure that Firefox is permitted to access the web.Cant see my anti virus blocking it anywhere
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Any ideas on how to fix this my power just went out and now when I load up tequila it says this
QuoteManifest download error for http://patch.savecoh.com/manifest.xml
Unable to connect to the remote serverI have tried to revalidate it but just keeps repeating this message
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Hey guys,
So I have been making a couple of characters with resist auras lately and was wondering if it could be done to have a toggle to show all aura's in costume creator so that you could see how all your different colour auras combine together? Like maybe a tick box on each power in the colour screen of costume creator that keeps that power active while looking at different power.
Not sure if it could be done but would be nice QoL feature for people who like to mix and match powers and costumes etc.
Thanks!
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Not to side rail the thread but does anyone want the original defiance back on blasters? Having like 1hp means you can 1 shot most things! Totally crazy would be funny to see it with a fully kitted out incarnate blapper now.
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Such a great thread to read through.
I like lower level teams were team work actually matters tanks need to tank defenders need to buff etc, before it becomes who can kill the entire map quickest. Also like running missions that aren't get to lvl 20 using DFB. Hoping the new ITF makes team work a thing as I've not managed to play it yet.
I like characters that are CoH themed or use the lore. I had a Invun/SS tank on live named Skyway Sam that was a troll turned good. Try to make most of my characters have some lore from CoH about them.
Traveling without insta teleports! I will admit I use them but I miss the days when you had to use yellow and green lines and goto this zone for that zone etc. It has taken some of the social aspect of the game away as you are definitely all in a race even if no one says it! But also was a good time to chat if u was the cruiser at the back.
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So been reading through this thread. I was thinking of rolling a Water/Storm corr soon, but it seems that a Storm/water fender would be better? Don't mean to side track thread but any help would be appreciated.
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I have many but my favourite at the moment...
"The Leveller" cause that's what he does. Level things....
Em/Bio scrapper!
and it's one of my favourite bands! 🤘
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Count me in I love the idea of the set theme the complexities of powers give me another reason to make a troller or fender. Definitely sign me up on this one! Great work. Dark/Wild already got some characters I could remake for it.
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1 hour ago, twozerofoxtrot said:
Then you don't understand your own argument. I'm not trying to be mean; if you have a point you're trying to make you need to fully understand the context in which you're operating.
You're saying "why should I lose out if I want to do X?" with you having defined "missing out" as not choosing the optimal power sets for combat when you would also like to choose the optimal sets for convenience.
But there is always going to be a "best way" to do something. Everywhere, not just in the game: my example alluding to both Zeppelins and Stealth Bombers having the capacity for areal bombardment but one obviously being better than the other. Maybe that was a bad analogy.
The bottom line is, you need to make a choice somewhere. If that's taken away, then we're literally all playing the same hero, and that means none of us are super anymore.
Well maybe the idea of having the Acro and Hasten as a inherent has opened a can of worms that i did not foresee. My main gripe is that Super Jump gets all forms of mez resist. My initial idea was go with inherent without thinking of some of the concerns you guys have come up with. What i would propose then is bringing all original travel powers into line so that no one in particular is the better choice and that we can choose which our character theme most fits. So for example (this is just a quick idea) also going to leave teleport out.
Super speed
lvl 4 hasten
lvl 4 Flurry
lvl 4 Super speed
lvl 14 burnout
lvl14 Speed Freak (first name I can think of)
and while speed freak is activated Super Speed get an ability to run up walls much like DCUO but when in combat provides the same buff as acro and combat jumping (So KB resist Hold Resist and immob resist) Maybe also give you an ability similar to athletic run in which you can slot for def and run speed.
Super Jump
lvl4 jump kick
lvl4 combat jumping
lvl 4 super jump
lvl 14 spring attack
lvl 14 acro
So i would remove immob resist from CJ and add it to acro. Then to make acro in line with speed freak i would add a double jump feature so that it has a use out of combat with SJ and in combat you have mez resist.
Flight
lvl 4 hover
lvl4 Air Supiority
lvl 4 fly
lvl 14 group fly
lvl14 afterburner
Afterburner would stay the same but instead remove just affecting self. Add a suppression that if attacked (and hit) or you attack maybe a 10-15sec. wait to reapply +def and +flight speed.
However if hover is activated while after burner is on the def is gone and KB, Hold and Immob resist is active.
That way all Travel powers are the same (not really sure how you do this to TP) and feel equal but also their own flavour.
Also im open to taking away Afterburners +def as I know this could get exploited
So scrap the inherent idea and maybe just realign travel powers so we can have acrobatics in some shape or form no matter what travel power we prefer. Thoughts?
**Sorry didn't realise i have logged into my other account on my pc** It is the same Captain Paragon
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Hi guys,
Just wondering as Ive been looking at making a new build for me rad/shield brute. Why cant we slot the brute ATO's into Irradiated ground as it seems like a perfect match?
Is there any specific reason?
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[Enhancement Catalyst]
in Suggestions & Feedback
Posted
So I've been leveling a new brute this week and loving him a lot. I've been turning off xp so that I can experience the stories as I feel I haven't done it in so long, and a brute is still fun even without SO's or IO's. However here is my suggestion, Could we get a way so that I can use an enhancement catalyst without needing to be the same level as the enhancement? I have many level 50's with spare LOTG +rech lying round in the base. But I can not use them on my lower level characters cause I would need to log on to my 50 use the catalyst on them, then unslot them and then I can add it to my lower level character. Is there any possibility that we could stream line this to make it easier? Just my thoughts, I don't see any problem with stream lining it but maybe I overlooked something?