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Doctor FX

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Posts posted by Doctor FX

  1. 20 minutes ago, Uun said:

    The way a scrapper helps a team is killing stuff. Irradiated Ground should be slotted for damage, not defense debuff. Radiation Siphon should be slotted for damage and heal, not defense debuff. Ground Zero should be slotted for damage, not healing and defense debuff. Can't understand why you would skip Devastating Blow or Meltdown.

    Your right in that a Scrapper's job is to increase the overall damage a team can do. I'll see if I can find a better set for Radiation Siphon. Meltdown is just a power I never had to use at all. Devastating Blow felt too slow when I had it last. The difference between Ground Zero slotted for damage and not slotted is almost nothing, I'll grab DB and Meltdown (8 minute recharge) but where is best to steal slots?

  2. 1 hour ago, Nightmarer said:

    Sorry but I do not understand what are you after with that build. Resistances are really low and since you don't have any useful def, I guess you rely solely on Barrier for surivablity which is something I would personally avoid. Also, can't understand a 6 slotted Air Superiority and leaving Devastating Blow out of the build. If you are happy with the build for what you intend to do with the scrapper, fair enough, personally, I do not understand taht build at all.

    Well, my stats are below and I rarely die. I'm going for being a team scrapper that debuffs Def, To Hit, and some Resistance. Barrier I rarely use (utility power I save to rez others just in case mainly). Are you suggesting Tough and Weave? Regarding Devastating Blow I found the animation time to be way too long for rooting and Air Superiority gives me the same results as a second Radioactive Smash (perma boss bounce). Leadership give everyone in the party +3.64 def all and is an SG requirement. Like I said, welcome constructive options...

    Doctor FX Def-Res.gif

  3. I regularly play this Rad/Rad scrapper with my controllers and corrupter friends. My role is mini tank, AOE debuffer, and boss lockdown via perpetual knockdowns. This is a fast +4 / x8 character but I respecced out of a couple of the big set powers and I'm wondering if I'm really leaving DPS/Defense on the table. I always have Speedboost due to the corrupter so I always have one of 3 single target (knockdown) power up and ready. What can I replace the two Concealment and Teleport Foe/Team Teleport powers with to make incremental improvements without requiring significant slots?   

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Doctor FX: Level 50 Science Scrapper
    Primary Power Set: Radiation Melee
    Secondary Power Set: Radiation Armor
    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Teleportation
    Power Pool: Leadership
    Ancillary Pool: Weapon Mastery
    Level 1: Radioactive Smash

    • Superior Critical Strikes - Accuracy/Damage
    • Superior Critical Strikes - Damage/RechargeTime
    • Superior Critical Strikes - Accuracy/Damage/RechargeTime
    • Superior Critical Strikes - Damage/Endurance/RechargeTime
    • Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
    • Superior Critical Strikes - RechargeTime/+50% Crit Proc

    Level 1: Alpha Barrier

    • Aegis - Resistance/Endurance
    • Aegis - Resistance/Recharge
    • Aegis - Endurance/Recharge
    • Aegis - Resistance/Endurance/Recharge
    • Aegis - Resistance
    • Aegis - Psionic/Status Resistance

    Level 2: Gamma Boost

    • Healing IO
    • Healing IO
    • Endurance Modification IO
    • Endurance Modification IO

    Level 4: Air Superiority

    • Overwhelming Force - Accuracy/Damage
    • Overwhelming Force - Endurance/Recharge
    • Overwhelming Force - Accuracy/Damage/Endurance
    • Overwhelming Force - Damage/Endurance/Recharge
    • Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

    Level 6: Fly

    • Flight Speed IO

    Level 8: Proton Armor

    • Impervium Armor - Resistance/Endurance
    • Impervium Armor - Resistance/Endurance/Recharge
    • Impervium Armor - Resistance/Recharge
    • Impervium Armor - Endurance/Recharge
    • Impervium Armor - Resistance
    • Impervium Armor - Psionic Resistance

    Level 10: Radiation Siphon

    • Analyze Weakness - Defense Debuff
    • Analyze Weakness - Accuracy/Defense Debuff
    • Analyze Weakness - Accuracy/Recharge
    • Analyze Weakness - Defense Debuff/Endurance/Recharge
    • Analyze Weakness - Accuracy/Endurance/Recharge
    • Might of the Empire - Damage/Recharge/Knockdown

    Level 12: Fallout Shelter

    • Aegis - Resistance/Endurance
    • Aegis - Resistance/Recharge
    • Aegis - Resistance/Endurance/Recharge
    • Aegis - Resistance

    Level 14: Fusion

    • Recharge Reduction IO

    Level 16: Radiation Therapy

    • Performance Shifter - EndMod
    • Performance Shifter - EndMod/Accuracy/Recharge
    • Performance Shifter - EndMod/Accuracy
    • Touch of the Nictus - Healing
    • Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • Touch of the Nictus - Accuracy/Healing

    Level 18: Irradiated Ground

    • Analyze Weakness - Defense Debuff
    • Analyze Weakness - Accuracy/Defense Debuff
    • Analyze Weakness - Chance for +ToHit
    • Analyze Weakness - Defense Debuff/Endurance/Recharge
    • Analyze Weakness - Accuracy/Endurance/Recharge

    Level 20: Beta Decay

    • Endurance Reduction IO
    • Taunt Duration IO
    • Dampened Spirits - To Hit Debuff
    • Dampened Spirits - To Hit Debuff/Endurance
    • Undermined Defenses - Defense Debuff
    • Undermined Defenses - Defense Debuff/Endurance

    Level 22: Stealth

    • Endurance Reduction IO

    Level 24: Recall Friend

    • Recharge Reduction IO

    Level 26: Maneuvers

    • Luck of the Gambler - Defense/Endurance
    • Luck of the Gambler - Defense/Recharge
    • Luck of the Gambler - Endurance/Recharge
    • Luck of the Gambler - Defense/Endurance/Recharge
    • Luck of the Gambler - Defense
    • Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 28: Particle Shielding

    • Healing IO
    • Healing IO
    • Endurance Modification IO
    • Endurance Modification IO

    Level 30: Assault

    • Endurance Reduction IO
    • Endurance Reduction IO

    Level 32: Atom Smasher

    • Superior Scrapper's Strike - Accuracy/Damage
    • Superior Scrapper's Strike - Damage/Recharge
    • Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • Superior Scrapper's Strike - Damage/Endurance/Recharge
    • Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • Superior Scrapper's Strike - Recharge/Critical Hit Bonus

    Level 35: Tactics

    • Endurance Reduction IO
    • Endurance Reduction IO

    Level 38: Ground Zero

    • Accuracy IO
    • Damage Increase IO
    • Healing IO
    • Achilles' Heel - Defense Debuff
    • Achilles' Heel - Defense Debuff/Recharge
    • Achilles' Heel - Chance for Res Debuff

    Level 41: Caltrops

    •  Slow IO

    Level 44: Teleport Foe

    • Recharge Reduction IO

    Level 47: Team Teleport

    • Recharge Reduction IO

    Level 49: Invisibility

    • Endurance Reduction IO

    Level 2: Health

    • Healing IO
    • Healing IO

    Level 2: Stamina

    • Endurance Modification IO
    • Endurance Modification IO

    Level 50: Musculature Core Paragon 
    Level 50: Mighty Radial Final Judgement 
    Level 50: Reactive Core Flawless Interface 
    Level 50: Robotic Drones Core Superior Ally 
    Level 50: Barrier Radial Epiphany 
    Level 50: Support Radial Embodiment 
    ------------

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