Miss Fortune
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This build is pretty expensive and was wondering if it is even viable or worth it. Looking for any input that experts would happen to have. Thanks!!
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
It's a Trap: Level 50 Technology Defender
Primary Power Set: Traps
Secondary Power Set: Beam Rifle
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Hero Profile:
Level 1: Caltrops
- (A) Recharge Reduction IO
Level 1: Single Shot
- (A) Superior Defender's Bastion - Accuracy/Damage
- (3) Superior Defender's Bastion - Damage/Recharge
- (3) Superior Defender's Bastion - Damage/Endurance/Recharge
- (5) Superior Defender's Bastion - Accuracy/Damage/Endurance
- (5) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
- (7) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
Level 2: Charged Shot
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Damage/Endurance/Recharge
Level 4: Triage Beacon
- (A) Recharge Reduction IO
Level 6: Acid Mortar
- (A) Recharge Reduction IO
Level 8: Force Field Generator
- (A) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Recharge Speed
Level 10: Disintegrate
- (A) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Endurance
- (17) Thunderstrike - Damage/Endurance/Recharge
Level 12: Poison Trap
- (A) Recharge Reduction IO
Level 14: Combat Jumping
- (A) Kismet - Accuracy +6%
- (42) Luck of the Gambler - Recharge Speed
Level 16: Aim
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 18: Seeker Drones
- (A) Siphon Insight - ToHit Debuff
- (46) Siphon Insight - Accuracy/ToHit Debuff
- (48) Siphon Insight - Accuracy/Recharge
- (48) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (50) Siphon Insight - Accuracy/Endurance/Recharge
- (50) Siphon Insight - Chance for +ToHit
Level 20: Lancer Shot
- (A) Apocalypse - Damage
- (21) Apocalypse - Damage/Recharge
- (21) Apocalypse - Accuracy/Damage/Recharge
- (23) Apocalypse - Accuracy/Recharge
- (23) Apocalypse - Damage/Endurance
- (25) Apocalypse - Chance of Damage(Negative)
Level 22: Boxing
- (A) Empty
Level 24: Tough
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (25) Steadfast Protection - Resistance/+Def 3%
- (36) Unbreakable Guard - Resistance
- (37) Unbreakable Guard - Resistance/Endurance
- (37) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (37) Unbreakable Guard - +Max HP
Level 26: Trip Mine
- (A) Armageddon - Damage
- (27) Armageddon - Damage/Recharge
- (27) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Accuracy/Recharge
- (36) Armageddon - Chance for Fire Damage
- (36) Fury of the Gladiator - Chance for Res Debuff
Level 28: Penetrating Ray
- (A) Sting of the Manticore - Accuracy/Damage
- (29) Sting of the Manticore - Damage/Endurance
- (29) Sting of the Manticore - Accuracy/Interrupt/Range
- (31) Sting of the Manticore - Damage/Interrupt/Recharge
- (31) Sting of the Manticore - Damage/Endurance/Recharge
- (31) Sting of the Manticore - Chance of Damage(Toxic)
Level 30: Weave
- (A) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Recharge Speed
Level 32: Time Bomb
- (A) Overwhelming Force - Accuracy/Damage
- (33) Overwhelming Force - Endurance/Recharge
- (33) Overwhelming Force - Accuracy/Damage/Endurance
- (33) Overwhelming Force - Damage/Endurance/Recharge
- (34) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
- (34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 35: Maneuvers
- (A) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Recharge Speed
Level 38: Overcharge
- (A) Annihilation - Accuracy/Damage
- (39) Annihilation - Damage/RechargeTime
- (39) Annihilation - Accuracy/Damage/RechargeTime
- (39) Annihilation - Accuracy/Damage/Endurance
- (40) Annihilation - Accuracy/Damage/Endurance/RechargeTime
- (40) Annihilation - Chance for Res Debuff
Level 41: Assault
- (A) Endurance Reduction IO
Level 44: Tactics
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 47: Hasten
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 49: Victory Rush
- (A) Endurance Modification IO
Level 1: Brawl
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Sprint
- (A) Empty
Level 1: Vigilance
Level 2: Rest
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
Level 2: Health
- (A) Panacea - +Hit Points/Endurance
- (19) Numina's Convalesence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
Level 2: Hurdle
- (A) Jumping IO
Level 2: Stamina
- (A) Performance Shifter - EndMod
- (17) Performance Shifter - Chance for +End
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- (A) Recharge Reduction IO
SS/Elec Brute Help
in Brute
Posted
Hopefully somebody that is more knowledgeable can give you better guidance. Was able to get S/L near soft capped and melee def soft capped. S/L/E resistance soft capped and F/C almost soft capped. Keep working at it and see what you can come up with. This build is not optimal in any way so maybe with a reply somebody else will take a look.
Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/
Click this DataLink to open the build!
Heavy Metal: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Jab -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(36)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), StdPrt-ResDam/Def+(9)
Level 2: Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(36), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(37), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Rech/Fury(37)
Level 4: Lightning Field -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(39), SprUnrFur-Acc/Dmg/Rchg(39), SprUnrFur-Dmg/EndRdx/Rchg(39), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40), SprUnrFur-Rchg/+Regen/+End(40)
Level 6: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11), GldArm-3defTpProc(13)
Level 8: Haymaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46)
Level 10: Knockout Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Dam%(31)
Level 12: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(13), Rct-ResDam%(15)
Level 14: Super Jump -- Empty(A)
Level 16: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50)
Level 20: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23)
Level 22: Lightning Reflexes -- Run-I(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(27), ShlWal-ResDam/Re TP(29)
Level 28: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(46), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(48), NmnCnv-Heal(48)
Level 30: Rage -- RechRdx-I(A)
Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Rchg/KDProc(34), FuroftheG-ResDeb%(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 38: Superior Conditioning -- PrfShf-End%(A)
Level 41: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Rchg/SlowProc(43)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Power Sink -- RechRdx-I(A)
Level 49: Taunt -- PrfZng-Dam%(A)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 50: Cardiac Radial Paragon
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