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Miss Fortune

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Posts posted by Miss Fortune

  1. Hopefully somebody that is more knowledgeable can give you better guidance. Was able to get S/L near soft capped and melee def soft capped. S/L/E resistance soft capped and F/C almost soft capped. Keep working at it and see what you can come up with. This build is not optimal in any way so maybe with a reply somebody else will take a look.

    Villain Plan by Mids' Villain Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Heavy Metal: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Jab -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(36)
    Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), StdPrt-ResDam/Def+(9)
    Level 2: Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(36), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(37), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Rech/Fury(37)
    Level 4: Lightning Field -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(39), SprUnrFur-Acc/Dmg/Rchg(39), SprUnrFur-Dmg/EndRdx/Rchg(39), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40), SprUnrFur-Rchg/+Regen/+End(40)
    Level 6: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11), GldArm-3defTpProc(13)
    Level 8: Haymaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46)
    Level 10: Knockout Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Dam%(31)
    Level 12: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(13), Rct-ResDam%(15)
    Level 14: Super Jump -- Empty(A)
    Level 16: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19)
    Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50)
    Level 20: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23)
    Level 22: Lightning Reflexes -- Run-I(A)
    Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(29)
    Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(27), ShlWal-ResDam/Re TP(29)
    Level 28: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(46), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(48), NmnCnv-Heal(48)
    Level 30: Rage -- RechRdx-I(A)
    Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Rchg/KDProc(34), FuroftheG-ResDeb%(34)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(40)
    Level 38: Superior Conditioning -- PrfShf-End%(A)
    Level 41: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Rchg/SlowProc(43)
    Level 44: Physical Perfection -- PrfShf-End%(A)
    Level 47: Power Sink -- RechRdx-I(A)
    Level 49: Taunt -- PrfZng-Dam%(A)
    Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
    Level 50: Cardiac Radial Paragon
    ------------

     

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    • Thanks 1
  2. This build is pretty expensive and was wondering if it is even viable or worth it. Looking for any input that experts would happen to have. Thanks!!

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    It's a Trap: Level 50 Technology Defender

    Primary Power Set: Traps

    Secondary Power Set: Beam Rifle

    Power Pool: Leaping

    Power Pool: Fighting

    Power Pool: Leadership

    Power Pool: Speed

     

    Hero Profile:

    Level 1: Caltrops

    • (A) Recharge Reduction IO

    Level 1: Single Shot

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (3) Superior Defender's Bastion - Damage/Recharge
    • (3) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (5) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (5) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (7) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

    Level 2: Charged Shot

    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Endurance
    • (11) Thunderstrike - Damage/Endurance/Recharge

    Level 4: Triage Beacon

    • (A) Recharge Reduction IO

    Level 6: Acid Mortar

    • (A) Recharge Reduction IO

    Level 8: Force Field Generator

    • (A) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Recharge Speed

    Level 10: Disintegrate

    • (A) Thunderstrike - Accuracy/Damage
    • (13) Thunderstrike - Damage/Endurance
    • (13) Thunderstrike - Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Endurance
    • (17) Thunderstrike - Damage/Endurance/Recharge

    Level 12: Poison Trap

    • (A) Recharge Reduction IO

    Level 14: Combat Jumping

    • (A) Kismet - Accuracy +6%
    • (42) Luck of the Gambler - Recharge Speed

    Level 16: Aim

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 18: Seeker Drones

    • (A) Siphon Insight - ToHit Debuff
    • (46) Siphon Insight - Accuracy/ToHit Debuff
    • (48) Siphon Insight - Accuracy/Recharge
    • (48) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (50) Siphon Insight - Accuracy/Endurance/Recharge
    • (50) Siphon Insight - Chance for +ToHit

    Level 20: Lancer Shot

    • (A) Apocalypse - Damage
    • (21) Apocalypse - Damage/Recharge
    • (21) Apocalypse - Accuracy/Damage/Recharge
    • (23) Apocalypse - Accuracy/Recharge
    • (23) Apocalypse - Damage/Endurance
    • (25) Apocalypse - Chance of Damage(Negative)

    Level 22: Boxing

    • (A) Empty

    Level 24: Tough

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (25) Steadfast Protection - Resistance/+Def 3%
    • (36) Unbreakable Guard - Resistance
    • (37) Unbreakable Guard - Resistance/Endurance
    • (37) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (37) Unbreakable Guard - +Max HP

    Level 26: Trip Mine

    • (A) Armageddon - Damage
    • (27) Armageddon - Damage/Recharge
    • (27) Armageddon - Accuracy/Damage/Recharge
    • (34) Armageddon - Accuracy/Recharge
    • (36) Armageddon - Chance for Fire Damage
    • (36) Fury of the Gladiator - Chance for Res Debuff

    Level 28: Penetrating Ray

    • (A) Sting of the Manticore - Accuracy/Damage
    • (29) Sting of the Manticore - Damage/Endurance
    • (29) Sting of the Manticore - Accuracy/Interrupt/Range
    • (31) Sting of the Manticore - Damage/Interrupt/Recharge
    • (31) Sting of the Manticore - Damage/Endurance/Recharge
    • (31) Sting of the Manticore - Chance of Damage(Toxic)

    Level 30: Weave

    • (A) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Recharge Speed

    Level 32: Time Bomb

    • (A) Overwhelming Force - Accuracy/Damage
    • (33) Overwhelming Force - Endurance/Recharge
    • (33) Overwhelming Force - Accuracy/Damage/Endurance
    • (33) Overwhelming Force - Damage/Endurance/Recharge
    • (34) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

    Level 35: Maneuvers

    • (A) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Recharge Speed

    Level 38: Overcharge

    • (A) Annihilation - Accuracy/Damage
    • (39) Annihilation - Damage/RechargeTime
    • (39) Annihilation - Accuracy/Damage/RechargeTime
    • (39) Annihilation - Accuracy/Damage/Endurance
    • (40) Annihilation - Accuracy/Damage/Endurance/RechargeTime
    • (40) Annihilation - Chance for Res Debuff

    Level 41: Assault

    • (A) Endurance Reduction IO

    Level 44: Tactics

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 47: Hasten

    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO

    Level 49: Victory Rush

    • (A) Endurance Modification IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 1: Vigilance

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Run Speed IO

    Level 2: Health

    • (A) Panacea - +Hit Points/Endurance
    • (19) Numina's Convalesence - +Regeneration/+Recovery
    • (19) Miracle - +Recovery

    Level 2: Hurdle

    • (A) Jumping IO

    Level 2: Stamina

    • (A) Performance Shifter - EndMod
    • (17) Performance Shifter - Chance for +End

    ------------

     

     

     

     

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