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So I think the psi resistance think is a bit overrated. Yes robots have high pain resistance and some AVs do as well. But all in all there is a lot who have no resistance and you can really lay into that. Also if you were worried, the two main melee attacks have great proc quality, as well as the range immob attack. Drain Psyche is the bees knees for it, as well as psychic shockwave. Once you add plant to it you will be a monster running through mobs. Plant is extremely procable with vines, roots, and carrion doing some massive work, adding in the handy -def as well. This can be an AOE hoser with some solid ST chain attacks. Epic/Patron would be more personal but with the little extra they add you can be a beast.
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I will say, I understand the pain sometimes that come up for this. I know there is a SG that Voltor is apart of that does planned MO events at times where you can sign up and do attempts with them. I was able to get a few hard runs with Voltor, as he is a machine for badging. If not, and I am around to play a game I can assist on that. I enjoy the old school challenges of this. It has been a while since I done old school MO runs.
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I will saw Death Shroud is a very strong power and good for fury buildup. I can understand the end resistance but I think with end and discount from Psi is very nice. Also Touch+End does so much for you too. I think a mix too is a good way to test some waters and get a better run on what you want. I have done quite a bit of tests on this too from Def heavy to a mix I have now. I will always kinda keep the mentality of layered defense. Especially if there is not inherant DEF in the build. I will always say leverage what the set is best at. Dark is resist and heal. So those are quality you want.
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Okay, I took a look over the new one you put up, a couple things I noted for the build. I think you are a bit light on KB protection with 8 I can count. You probably want 10-12 points of protection most times. With physical perfection and superior conditioning, you do not need to 3x slotted unless you are chasing the set bonuses. I would toss just a +End proc, and not worry much about end. I like concentrate on my builds as +to-hit and +dam is gonna help a lot against some end game enemies. The focus more on resistance, is better overall than chasing def, I like the plan for that, as without DDR def will only hold up so much. I would also not sleep on Oppressive Gloom, it is a mag 2 stun with minimal slotting or end requirement, it can help out when times get hairy. I am not a fan of mental strike, I feel it is very whelming of an attack, might be a slot you can look at an epic attack or something else to compliment. In Psi blade go 5 x Touch of Death, a little extra Res is better than the 1.25% of def. If you have open slots from the end powers, take one and move it into TK Blow for 5x Mako to get some more resistance there, and more damage. I would if possible make those 6x as the def bonus from ToD and Mako will help out more than the small percentage point. Take two slots from CJ and move it to Cloak of Death, and put the Reactive Defense slotting in there instead of Kismet. I tried to keep it out of any extra purples and high end stuff as you mentioned, but just some shifting as seen on the picture, and the file attached for him. I put in my brute which does include purps, PVP IOs and Winter. So not what you want, but just for reference. I would also look at Psi mastery as the End recovery there is very nice. Also Incarnate if you are going down that train Cardiac is fantastic. *EDIT* Forgot to turn off the To-hit proc, so you too hit bonus is not reflective of what it is usually. Brute (Psionic Melee - Dark Armor).mbd The Shaded One dark bugaloo - Brute (Psionic Melee - Dark Armor).mbd
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I do not have access to Mids right now, but I do have a Psi/Dark Brute, and she is a beast I feel, especially with Psi mastery Epic. I will add my build for you to take a look over. I am not sure how much purples I tossed in or some Winter's so you results may be different and investment of course.
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As others have mentioned it is very bland or not great. It can be abusable in the right storm but overall nothing impressive. I usually ran it in my Immob attack it was able to proc it a bit, but it did not help my too much. Tried it in AA and felt lackluster. I do not think I run it in my Earth dom, or Ill dom as I was never impressed by it.
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Currently on my DA brute, I am running all three toggles. Death Shroud was always #1 for this as it is a damage aura, and I put a Brute ATO in there for the fury generation. I take Oppressive Gloom, as it is very low cost to run, and only really needs base slotting. While I am chomping at a boss or AV, it keeps the minions a bit at bay and fodder for fury buildup, and various toggle buffs. And cloak of fear I have running no on the build, as another layer of defense with how it works. End is heavy for it, so I did not really use it till I had my Alpha done. Since then and the rework I have been enjoying it just to add another layer of mitigation to the set. Also since it can have Clouded Senses slotted into it, a nice set of IO bonuses.
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Current state of Mid's alternatives
Snokle replied to TG BrainFog's topic in Tools, Utilities & Downloads
Unless someone else is out there working on an alternative, most of them are not updated or really worth using. It is Mids or nothing. -
Should of had a Canadian with you, they know how to handle beavers.
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Myself and my wife both agree that Episode 5, sets the tone big time for the series, and easily the best that came out. Also choosing the song which my wife identified immediately from a very popular R&B/Pop band from the 90's was a perfect touch. Aside from keeping the art similar, and trying their best to keep VA to sound as close as the originals (and with originals 20 years later) I feel adds a great service. Episode 6, follows up on the 5th, with a couple people we know would be back sometime and confirms the Age of Apocalypse mentions, bringing a little bit of horror into it with the fears people have during mass wars. I am excited to see how the rest of the season goes, if they go like Invincible and have a major story arc that happens in the background and foreground over multiple seasons, or they will do major arc for a bit then hope to the next. I think I want to mention is Emma Frost and her simple comment in Episode 5, really got a smile from me to see her more devious side and not just boring evil mutant. I am hoping that this could bring in (or mention) a personal favorite X-Men book for me X-Force.
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Went through with a few more passes testing out different Epics/Patrons, and went back to fire after looking at adjacent builds, and plotting out some other ideas, and worked up this. A smoother attack chain, so I am just not standing around, the defense I feel is comfortable enough, with the damage resistance to handle combat and damage. Buffs are overall better, and just overall I feel a bit tighter, than the last few passes I went through and tested. I will go do some testing on it and see how it feels to run it now.
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Usually when I am building I do quite a bit of builds testing out a few things till I get a good feel for the character. Usually only building a character at a time, till I get it to 50, and some incarnate powers. So I am always interested in points from other people to see what can be done to optimize or something I am missing. I have done hover blaster that is more focused on survival, and I felt it was alright but wanted to focus on an old school feel of a more aggressive blaster. I will make the adjustments and look at assault/ltactics to see how it feels.
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Just came back to this character after some time having her benched and went through a couple passes to see if there is ways I can improve the character. I found Tough/Weave not the best on the toon, as my end was getting eaten up at times, and I was lacking in the damage portion, as I am not doing a lot of proccing on the build. But I feel like this could be tightened a bit better, and looking for an assistance on that. As the combo is not the absolute best, but provides some nice debuffs from to-hit, -def and -res. I would like to be able to solo comfortably, and of course teams are covered.
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So to note, I was thinking this build after your thread on your devices build. I thought that would be fun with Blizzard and LRM.
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Went back to the build and redid some stuff, which I feel has a bit of a better feel at the moment.