I played a Tanker out of the gate in 2004 but stopped playing CoH before Going Rogue came out, so probably 2008ish. During those years, getting and keeping aggro was the primary job for the Tanker so I slotted +Acc, +Taunt, and +Recharge in my Taunt. Every time it recharged, I hit it again. I'd punch things between Taunts but my main job on the team was keeping aggro. And I know Tankers' hits also create aggro but they don't seem to do as much as an AoE Taunt.
Now, I know a lot changed in the game after 2008 so I a lot of what I'm seeing in the game now is new to me (which is kind of nice and refreshing). Would you say that a Tanker's job in a group has changed since I last played? Are other classes so less squishy now that holding all of the aggro isn't needed any longer?