Tested on a BA/Psi/Psi Scrapper to get a better idea of how the set performs. To echo what many others have said, my first thought is that this should be a defense-based set. That’s not just based on my own subjective opinion of what a psionic armor would conceptually look like, but also on precedent already in-game: Psionic-themed epics, Fortunatas, Arachnos units, and other NPCs that lean heavily on defense as their first layer of protection.
The damage aura does a laughable amount of damage, coupled with random mez effects. While clearing Cimerorans on the wall, I initially thought it was contributing—until I realized they weren’t mezzed at all; they had just run out of endurance. The set needs to commit—either go all in on mez or go all in on damage. Right now, it’s not leaning toward the controller-esque side like Dark Armor, or the offense-heavy side like Radiation Armor. As a result, the set lacks a clear identity.
At present, Psionic Armor feels like it’s trying to do too much and failing to do any of it well. Other hybrid-layered sets succeed because they still have a clear emphasis. For instance, Willpower combines resistance, defense, and +HP, with a generous dose of situational regen to make those middling layers work together. It’s passive, and when you’re going down, you usually know it’s coming to react accordlingly. Psionic Armor, in contrast, feels like the active version of Willpower—except you’re supposed to have more control over your survival.
But here’s the issue: if you use your active clicks to boost/refresh regen, your absorb is down and Mori is on cooldown, you’re out of luck. And those clicks were wasted. Because the set lacks DDR, what little defense it does provide is quickly stripped away, leaving you reliant on middling resistance and absorb. Once those are gone, the regen won't save you.
I also tested the new Regen set alongside Psi Armor and found it just as viable in most situations, despite all of Psi’s supposed "layers." Regen is known to be vulnerable to burst damage and alpha strikes, but the rework has improved it significantly. If I’m going to rely on active clicks and get no added offensive benefit, I’ll stick to the classic.