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Sweetcake

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Posts posted by Sweetcake

  1. I don't mind playing in teams but to be honest most of my time is spent soloing.  

    This was basically going to be a a badger so wanted something capable of doing all content.

    Hopefully the image below helps.  (it's just over 3 seconds short of perma hasten)

    Looking at it now I would change the slotting for ROF and Sleet around.

     

    image.thumb.png.e77e3c6853d11cd26abb3cf2e78ce743.png

     

    As for def vs corr I just found the defensive + resistance values were much easier to hit on the defender and would have to have multiple builds for the corruptor depending on the content I was facing.

    I do prefer to play corruptors and if I can come up with something decent enough will likely play that too.

     

    Thanks again for taking the time to respond.

     

  2. Hi,

    I'm trying to make what will be my main character on the game.

    If anyone has any improvements or advice they could give to help improve the following build it would be much appreciated.

    Thanks in advance 🙂

     

     

    This Hero build was built using Mids Reborn 3.4.6
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Cold Domination
    Secondary Power Set: Fire Blast
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Ice Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    Level 1: Flares
    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (3) Superior Defender's Bastion - Damage/Recharge
    • (3) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (5) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (5) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (7) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
    Level 2: Infrigidate
    • (A) Accuracy IO
    Level 4: Fire Ball
    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (7) Superior Vigilant Assault - Damage/RechargeTime
    • (9) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
    • (9) Annihilation - Chance for Res Debuff
    • (11) Annihilation - Accuracy/Damage
    Level 6: Glacial Shield
    • (A) Defense Buff IO
    Level 8: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 10: Rain of Fire
    • (A) Artillery - Accuracy/Recharge/Range
    • (11) Artillery - Accuracy/Damage/Recharge
    • (15) Artillery - Accuracy/Damage
    • (17) Annihilation - Chance for Res Debuff
    • (17) Positron's Blast - Chance of Damage(Energy)
    Level 12: Arctic Fog
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (13) Reactive Defenses - Defense
    • (13) Reactive Defenses - Defense/Endurance
    Level 14: Maneuvers
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (15) Reactive Defenses - Defense/Endurance
    • (34) Kismet - Accuracy +6%
    • (34) Reactive Defenses - Defense
    Level 16: Hover
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (21) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (21) Reactive Defenses - Defense
    • (33) Reactive Defenses - Defense/Endurance
    Level 18: Benumb
    • (A) Accuracy IO
    • (19) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 20: Aim
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 22: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (23) Kinetic Combat - Damage/Recharge
    • (25) Kinetic Combat - Damage/Endurance/Recharge
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (25) Gladiator's Armor - TP Protection +3% Def (All)
    Level 26: Sleet
    • (A) Artillery - Accuracy/Recharge/Range
    • (27) Artillery - Accuracy/Damage/Recharge
    • (27) Artillery - Accuracy/Damage
    • (29) Ragnarok - Chance for Knockdown
    • (29) Annihilation - Chance for Res Debuff
    • (31) Achilles' Heel - Chance for Res Debuff
    Level 28: Blaze
    • (A) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (31) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
    • (31) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (33) Gladiator's Javelin - Chance of Damage(Toxic)
    • (33) Thunderstrike - Accuracy/Damage/Endurance
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 32: Heat Loss
    • (A) Power Transfer - EndMod
    • (34) Power Transfer - Chance to Heal Self
    • (36) Power Transfer - Damage/Recharge
    • (36) Power Transfer - Damage/EndMod
    • (37) Power Transfer - Damage/Accuracy/Endurance
    • (37) Power Transfer - Damage/Accuracy/Recharge/Endurance
    Level 35: Blazing Bolt
    • (A) Superior Winter's Bite - Accuracy/Damage
    • (37) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
    • (39) Superior Winter's Bite - Damage/RechargeTime
    • (39) Superior Winter's Bite - Accuracy/Damage/Endurance
    • (39) Superior Winter's Bite - Accuracy/Damage/Recharge
    • (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
    Level 38: Inferno
    • (A) Superior Avalanche - Accuracy/Damage
    • (40) Superior Avalanche - Damage/Endurance
    • (40) Superior Avalanche - Recharge/Chance for Knockdown
    • (42) Superior Avalanche - Accuracy/Damage/Endurance
    • (42) Superior Avalanche - Accuracy/Damage/Recharge
    • (42) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    Level 41: Soul Drain
    • (A) Accuracy IO
    • (43) Recharge Reduction IO
    Level 44: Dark Embrace
    • (A) Reactive Armor - Resistance
    • (45) Reactive Armor - Resistance/Endurance
    • (45) Reactive Armor - Resistance/Recharge
    • (45) Reactive Armor - Resistance/Endurance/Recharge
    Level 47: Weave
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (48) Reactive Defenses - Scaling Resist Damage
    • (48) Reactive Defenses - Defense
    • (48) Reactive Defenses - Defense/Endurance
    Level 49: Frostwork
    • (A) Healing IO
    Level 1: Vigilance 
    Level 1: Brawl
    • (A) Superior Blistering Cold - Accuracy/Damage
    • (46) Superior Blistering Cold - Damage/Endurance
    • (46) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (50) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (50) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (50) Superior Blistering Cold - Recharge/Chance for Hold

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 1: Swift

    • (A) Flight Speed IO

    Level 1: Hurdle

    • (A) Jumping IO

    Level 1: Health

    • (A) Panacea - +Hit Points/Endurance
    • (43) Numina's Convalesence - +Regeneration/+Recovery
    • (46) Miracle - +Recovery

    Level 1: Stamina

    • (A) Power Transfer - Chance to Heal Self
    • (43) Performance Shifter - Chance for +End

    Level 8: Afterburner 


    Level 49: Quick Form 
    Level 50: Agility Core Paragon 
    Level 50: Task Force Commander 
    Level 50: Portal Jockey 
    Level 50: The Atlas Medallion 
    Level 50: Freedom Phalanx Reserve 
    ------------

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  3. Build for a friend for some ideas

     

    This Hero build was built using Mids Reborn 3.4.6
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Science Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: War Mace
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Rock Armor

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (3) Luck of the Gambler - Defense/Endurance
    • (3) Kismet - Accuracy +6%

    Level 1: Bash

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (5) Superior Might of the Tanker - Damage/Recharge
    • (5) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (7) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (7) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (9) Superior Might of the Tanker - Recharge/Chance for +Res(All)

    Level 2: Stone Skin

    • (A) Defense Buff IO
    • (13) Aegis - Resistance/Endurance/Recharge
    • (13) Gladiator's Armor - TP Protection +3% Def (All)
    • (15) Aegis - Resistance
    • (15) Aegis - Resistance/Endurance
    • (17) Aegis - Resistance/Recharge

    Level 4: Jawbreaker

    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (46) Mako's Bite - Accuracy/Damage
    • (48) Mako's Bite - Accuracy/Endurance/Recharge
    • (48) Mako's Bite - Damage/Endurance
    • (48) Mako's Bite - Chance of Damage(Lethal)

    Level 6: Earth's Embrace

    • (A) Recharge Reduction IO

    Level 8: Rooted

    • (A) Harmonized Healing - Heal/Endurance
    • (17) Harmonized Healing - Endurance/Recharge
    • (19) Harmonized Healing - Heal/Recharge
    • (40) Harmonized Healing - Heal/Endurance/Recharge
    • (40) Harmonized Healing - Heal
    • (42) Harmonized Healing - Endurance

    Level 10: Taunt

    • (A) Accuracy IO

    Level 12: Crystal Armor

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (19) Luck of the Gambler - Defense/Endurance
    • (21) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 14: Mud Pots

    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Damage
    • (45) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Recharge
    • (46) Endurance Reduction IO

    Level 16: Build Up

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 18: Minerals

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (21) Luck of the Gambler - Defense/Endurance
    • (23) Reactive Defenses - Scaling Resist Damage

    Level 20: Whirling Mace

    • (A) Superior Gauntleted Fist - Accuracy/Damage
    • (23) Superior Gauntleted Fist - Damage/RechargeTime
    • (25) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (25) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    • (27) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    • (27) Superior Gauntleted Fist - RechargeTime/+Absorb

    Level 22: Boxing

    • (A) Empty

    Level 24: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (29) Aegis - Resistance
    • (29) Aegis - Resistance/Endurance
    • (31) Aegis - Resistance/Endurance/Recharge
    • (31) Aegis - Resistance/Recharge
    • (31) Aegis - Psionic/Status Resistance

    Level 26: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Reactive Defenses - Defense
    • (33) Reactive Defenses - Defense/Endurance

    Level 28: Brimstone Armor

    • (A) Aegis - Resistance
    • (33) Aegis - Resistance/Endurance
    • (34) Aegis - Resistance/Recharge
    • (34) Aegis - Resistance/Endurance/Recharge
    • (34) Aegis - Endurance/Recharge

    Level 30: Clobber

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (36) Superior Blistering Cold - Damage/Endurance
    • (36) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (36) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (37) Superior Blistering Cold - Recharge/Chance for Hold

    Level 32: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (50) Reactive Defenses - Defense
    • (50) Reactive Defenses - Defense/Endurance

    Level 35: Shatter

    • (A) Superior Avalanche - Accuracy/Damage
    • (37) Superior Avalanche - Damage/Endurance
    • (39) Superior Avalanche - Accuracy/Damage/Endurance
    • (39) Superior Avalanche - Accuracy/Damage/Recharge
    • (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (40) Superior Avalanche - Recharge/Chance for Knockdown

    Level 38: Crowd Control

    • (A) Armageddon - Damage/Recharge
    • (42) Armageddon - Damage/Recharge/Accuracy
    • (42) Armageddon - Recharge/Accuracy
    • (43) Armageddon - Damage/Endurance
    • (43) Armageddon - Chance for Fire Damage

    Level 41: Conserve Power

    • (A) Recharge Reduction IO

    Level 44: Hasten

    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO

    Level 47: Super Jump

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 49: Physical Perfection

    • (A) Endurance Modification IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Gauntlet 


    Level 1: Sprint

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  4. Thanks again for the response, I decided to try out a build on the test server and you were not joking about it being an end hog.  I was planning on soloing with this but I will likely only team with it now.

  5. Awesome, I'll give a go at making a melee defence build later then.  With the changes Tex suggested the best I could get for range def was 32% with hardcap s/l resist.

    Unfortunately doing so put recharge down to 145.25% with hasten active, is that enough for perma dom?

  6. Thanks for the in depth responses.

    Usually I would choose fly/hover over super speed but I noticed a couple of the Earth powers need you grounded to activate.

    It did not even occur to me to use celerity which I am surprised by as it's normally a 'go to' proc for me when levelling characters.

    I wasn't sure what attack chain I would be using as it's barely into the teens at the moment.  A lot of my previous characters utilise early powers in the chain so thought that Grasp would be a safe bet for the ATO.

    I'm also unsure why I had the 'Attacked' function unchecked, it was the reason I chose Nerve as it would have put the build over softcap ranged.

    I had no idea about aura's being poor for proc rate so that is helpful for some of my other toons too.

    Unleash potential seems to give much more benefit than I thought it would and so it's something I will need to look at.

    I noticed that you chased melee defence over range, does dark/earth lend itself better for close combat at end game combat?

     

    Thanks again both of you, you've given me some things to think about 🙂

     

     

     

     

  7. Hi,

     

    I'm new to doms and was hoping for some advice.

    I like to have a build ready for before I hit 50 but as this is the first dom I have used outside of my farmer on live I am unsure on the power choices or if I should be focussing on procs once I have high enough recharge rather than defence/res.

    Please be constructive with criticism rather than just "go play scrapper" and let me know what I'm doing wrong.

    Thanks in advance 🙂

     

    This Villain build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Darkness Control
    Secondary Power Set: Earth Assault
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Dark Grasp -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprAscoft-EndRdx/Rchg(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(15)
    Level 1: Stone Spears -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Build%(5)
    Level 2: Living Shadows -- SprDmnGrs-Rchg/Fiery Orb(A)
    Level 4: Tremor -- FrcFdb-Rechg%(A)
    Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(7), CrcPrs-Acc/Conf/Rchg(7), CrcPrs-Acc/Rchg(9), CrcPrs-Conf/EndRdx(9), CrcPrs-Conf%(11)
    Level 8: Super Speed -- WntGif-ResSlow(A)
    Level 10: Boxing -- Empty(A)
    Level 12: Heart of Darkness -- Arm-Dam%(A), Arm-Acc/Dmg/Rchg(50)
    Level 14: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(17), CldSns-Acc/Rchg(17), CldSns-ToHitDeb/EndRdx/Rchg(19), CldSns-Acc/EndRdx/Rchg(19), CldSns-%Dam(21)
    Level 16: Power Up -- RechRdx-I(A)
    Level 18: Tough -- GldArm-3defTpProc(A), TtnCtn-ResDam(21), TtnCtn-ResDam/EndRdx(23), TtnCtn-ResDam/EndRdx/Rchg(23)
    Level 20: Heavy Mallet -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(46)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25), Rct-ResDam%(25), Rct-Def/EndRdx(34), Rct-Def(46)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 26: Shadow Field -- UnbCns-Hold(A), UnbCns-Acc/Hold/Rchg(27), UnbCns-Acc/Rchg(27), UnbCns-EndRdx/Hold(29), UnbCns-Dam%(29)
    Level 28: Seismic Smash -- Lck-Acc/Hold(A), Lck-Acc/Rchg(31), Lck-Rchg/Hold(31), Lck-EndRdx/Rchg/Hold(31), Lck-Acc/EndRdx/Rchg/Hold(33), Lck-%Hold(33)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(34)
    Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36)
    Level 35: Mud Pots -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Rchg(39), Erd-%Dam(39), FuroftheG-ResDeb%(40), EndRdx-I(40), EndRdx-I(40)
    Level 38: Fissure -- OvrFrc-Dam/KB(A)
    Level 41: Dark Embrace -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(42), TtnCtn-ResDam/EndRdx(42), TtnCtn-ResDam/EndRdx/Rchg(42)
    Level 44: Soul Drain -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-%Dam(46)
    Level 47: Dark Obliteration -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
    Level 49: Stealth -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(37), Mrc-Rcvry+(37)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(36), PwrTrns-+Heal(37)
    Level 8: Speed Phase 
    Level 50: Nerve Core Paragon 
    Level 50: Born In Battle 
    Level 50: High Pain Threshold 
    Level 50: Invader 
    Level 50: Marshal 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  8. 10 hours ago, DreadShinobi said:

     

    Combat Jumping is an excellent defense pad with super low endurance cost. It also provides immobilize protection. The OP's power selections included exactly 5 defense powers for 5 LotG bonuses

     

    Blaster CJ with a +5 LotG = 2.1% def-all at 0.07 EPS 

    Blaster Stealth with a +5 LotG = 2.1% def-all 0.33 EPS

    Blaster Manuevers with a +5 LotG = 2.73% def-all at 0.39 EPS

     

    CJ is still a good choice for a hover blaster and especially for a hover blaster that wants to include some melee attacks! 

     

    That's a fair enough point but I was kind of interested in if he chose it for a secondary power.  There are only 23 powers he listed out of 24.

    On 12/17/2021 at 7:41 AM, thebondfamily said:

    Good luck and thank you Heroes. If you DO decide to retrain some abilities please tell me why and what they were. The only thing I am adamant about is using hover/fly as a travel power.

     

    I tried to come up with something although I'm not great at builds and haven't played psy since live.

    The first is softcapped range and perma hasten.

    The second softcapped s/l/nrg and perma hasten.

    I didn't bother with the last power selection as I wasn't sure what you wanted.

    I would advise waiting on someone else to tell you if they're garbage before building them.

     

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Psychic Blast
    Secondary Power Set: Atomic Manipulation
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Mental Blast -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(5), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Dmg/EndRdx/Rchg(9)
    Level 1: Electron Shackles -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(40), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(43), Thn-Dmg/EndRdx/Rchg(43)
    Level 2: Telekinetic Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(25)
    Level 4: Fly -- BlsoftheZ-ResKB(A), WntGif-ResSlow(43)
    Level 6: Positron Cell -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(37), Thn-Acc/Dmg(39), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(40)
    Level 8: Psychic Focus -- GssSynFr--Build%(A)
    Level 10: Ionize -- RechRdx-I(A)
    Level 12: Psionic Lance -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17), SprBlsWrt-Rchg/Dmg%(17)
    Level 14: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), ShlWal-ResDam/Re TP(48)
    Level 16: Beta Decay -- AchHee-ResDeb%(A), AnlWkn-%ToHit(33), DefDeb-I(33), EndRdx-I(33)
    Level 18: Psionic Tornado -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/Rchg(29), SprDfnBrr-Acc/Dmg/EndRdx(29), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(31)
    Level 20: Metabolic Acceleration -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25)
    Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27)
    Level 28: Atom Smasher -- Obl-Dmg/Rchg(A), Obl-Acc/Rchg(46), Obl-Dmg(48), Obl-Acc/Dmg/Rchg(48), Obl-%Dam(50)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
    Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Dmg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dam%(37)
    Level 35: Radioactive Cloud -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(36), SprEnt-Acc/Hold/End(36), SprEnt-Acc/Hold/End/Rchg(36), SprEnt-Rchg/AbsorbProc(37)
    Level 38: Positronic Fist -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(50)
    Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), Ksm-ToHit+(42)
    Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
    Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 49: [Empty] 
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Flight-I(A)
    Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Pnc-Heal/+End(5)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(3), PrfShf-End%(50)
    Level 4: Afterburner 
    Level 49: Quick Form 
    Level 50: Agility Core Paragon 
    Level 50: The Atlas Medallion 
    Level 50: Task Force Commander 
    Level 50: Portal Jockey 
    Level 50: Freedom Phalanx Reserve 
    ------------

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    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Psychic Blast
    Secondary Power Set: Atomic Manipulation
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Mental Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx(7), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(9), SprBlsWrt-Rchg/Dmg%(9)
    Level 1: Electron Shackles -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/EndRdx(3), EnfOpr-Acc/Immob/Rchg(3), EnfOpr-Acc/Immob(5)
    Level 2: Telekinetic Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(11), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(13), SprDfnBrr-Rchg/+Status Protect(17)
    Level 4: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(48), WntGif-ResSlow(50)
    Level 6: Positron Cell -- Apc-Dmg(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dam%(29)
    Level 8: Psychic Focus -- Empty(A)
    Level 10: Ionize -- Empty(A)
    Level 12: Psionic Lance -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(31), Thn-Acc/Dmg/Rchg(34), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Dmg/EndRdx/Rchg(36)
    Level 14: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), Ksm-ToHit+(15)
    Level 16: Beta Decay -- AchHee-ResDeb%(A)
    Level 18: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Knock%(46), Ann-ResDeb%(46)
    Level 20: Metabolic Acceleration -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(29)
    Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(25), KntCmb-Knock%(27)
    Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27)
    Level 28: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(42)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), ShlWal-ResDam/Re TP(31)
    Level 32: Psychic Wail -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dam%(34), FuroftheG-ResDeb%(34)
    Level 35: Radioactive Cloud -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-Acc/Hold/End(43), SprEnt-Acc/Hold/End/Rchg(43), SprEnt-Rchg/AbsorbProc(43)
    Level 38: Positronic Fist -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(40), AchHee-ResDeb%(40)
    Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
    Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
    Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 49: [Empty] 
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(48), Pnc-Heal/+End(50)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(48), PrfShf-End%(50)
    Level 4: Afterburner 
    Level 49: Quick Form 
    Level 50: Agility Core Paragon 
    ------------

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  9.  

    The Panacea proc in Stygian will only have a chance to activate when the power is activated, I would always slot in Health unless I was going for the full set bonus.

    I've not played a Warshade since live but I would aim to have capped resists and eclipse permanent.

    I would try to build something but it would be gimped as I'm not sure on the power selections anymore.

     

    18 minutes ago, Ohsirus said:

    Any chance you can post the build for those of us without MIDs atm.

     

    image.thumb.png.38cd3458c57135cf937b20719902680b.png

  10. 1 hour ago, Nemu said:

    Good effort. 

     

    Echo the comment about enzymes, they are better served in other builds because disruption field doesn't do any to hit or defense debuffs, A generic end redux IO works better in that.

     

    I'm on the fence about shout. I can see the need for it to round out your ST chain early game but I hate the power with a passion due to root time and late damage delivery. I like shockwave as a fairly reliable soft control tool and I'd take that over shout, but you have some flexibility there to choose which one you want. I can certainly understand why you'd want to take shout instead though.

     

    I also think you can defer disruption field later, it can be rough on your endurance early on and if you solo a lot it has no value.

     

    Here's what I came up with. Normally I'm not a fan of wasting 6 slots on 2.5% defense but in this case I made an exception and stuffed 2 such sets in. I fit tactics in before level 30 and pushed weave back. I think for lowbie content, as long as you are not doing +3 or +4s, 37% range defense will still serve you well. 

     

    Liquefy and Dominate are both loaded with procs, tactics is taken before those picks to ensure that they both have a 95% chance to hit against +4s.

     

    It's not as endurance friendly as your build hence cardiac to boost both resistances and end redux. I figured that you can get the p2w serums and use those to help you get by, those are fairly cheap and won't break the bank.

     

     

    Wow, I have not seen someone post anything procced out that much.

    Is this DPS boost from procs vs 100% damage noticeable? (I've never built like that as I've never tested it)

    If I was to run something like that would it be better to go ageless rather than cardiac?  Even with cardiac in there the recovery would be quite low and it seems to have fairly decent sleep/hold mitigation in already.

    As you could probably tell from my original build, I have no idea what I'm doing so the power choices were more from experience with other powersets 😄

    To be perfectly honest I won't be teaming with anyone till level 20+ so I would probably leave the external buffs until 14-20 (for Posi access)

    Thanks again for your input.

     

  11. 15 hours ago, blazeredrow said:

    Let me know what you guys think/potential improvements. Defenses will be lower once in combat I'm just not sure how much lower. This is a general purpose build for all content and exempting down.

     

    I have no knowledge when it comes to dominators but I'm guessing your defences would be lower due to stealth?

    If so you can change the settings in mids to reflect that you have been attacked under the options/configurations.

     

    image.png.e35f22cc5a72ed2f585dade31fb31288.png

     

    image.png.2d7016357ed7562eda01a29780582f8b.png

    • Thanks 1
  12. 2 hours ago, Psyonico said:

    I see just a couple of things I would change.

     

    1. Disruption Field - Enzymes are expensive last I checked, no need to slot since the only thing they're doing is endrdx.  Just slow 2 level 50 Common End Reduxes

    2. Scream - Unless you're already level 47+ and have no intention of ever exemping down, I would try to fit this in earlier.  Maybe swap Maneuvers for it?

    3. Super Speed at 49 - Are you just taking this for full invisibility? you may be better off with Tactics or Assault in that slot.  That's just personal preference though.

    Thanks for your response.

    1. The enzymes aren't too bad, think they cost me about 8m each last I used them.

    2. Yeah, I was just seeing what powers/enhancements I could fit in so the order would be completely off.

    3. I would likely take it in place of flight for early on so I can stealth missions, I was considering swapping to tactics once it was 50.

    Is there any other major flaws you can see?

  13. Ok, so I gave it another go using some of your points.

    Please let me know if it is now worth building or if I still need to work on it.

    Capped ranged + S/L res.

    Using psychic mastery as you suggested.

     

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Science Defender
    Primary Power Set: Sonic Resonance
    Secondary Power Set: Sonic Attack
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Sonic Siphon

    • (A) Accuracy IO
    • (34) Accuracy IO

    Level 1: Shriek

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (5) Superior Defender's Bastion - Damage/Recharge
    • (7) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (7) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (9) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

    Level 2: Sonic Barrier

    • (A) Impervium Armor - Resistance/Endurance/Recharge
    • (33) Impervium Armor - Resistance/Endurance
    • (33) Impervium Armor - Resistance
    • (33) Impervium Armor - Resistance/Recharge

    Level 4: Howl

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (11) Superior Vigilant Assault - Damage/RechargeTime
    • (11) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
    • (13) Annihilation - Accuracy/Damage/Endurance/RechargeTime
    • (13) Annihilation - Accuracy/Damage/Endurance

    Level 6: Fly

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (21) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 8: Disruption Field

    • (A) HamiO:Enzyme Exposure
    • (34) HamiO:Enzyme Exposure

    Level 10: Sonic Haven

    • (A) Reactive Armor - Resistance
    • (23) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance/Recharge
    • (31) Reactive Armor - Resistance/Endurance/Recharge

    Level 12: Sonic Dispersion

    • (A) Reactive Armor - Resistance
    • (34) Endurance Reduction IO
    • (36) Reactive Armor - Resistance/Endurance
    • (37) Reactive Armor - Resistance/Recharge
    • (37) Reactive Armor - Resistance/Endurance/Recharge

    Level 14: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (15) Reactive Defenses - Scaling Resist Damage
    • (15) Reactive Defenses - Defense
    • (17) Reactive Defenses - Defense/Endurance

    Level 16: Shout

    • (A) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
    • (17) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
    • (19) Superior Winter's Bite - Accuracy/Damage/Recharge
    • (19) Superior Winter's Bite - Accuracy/Damage/Endurance
    • (21) Superior Winter's Bite - Accuracy/Damage

    Level 18: Boxing

    • (A) Empty

    Level 20: Amplify

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 22: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (23) Gladiator's Armor - TP Protection +3% Def (All)

    Level 24: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (25) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (25) Reactive Defenses - Defense
    • (27) Reactive Defenses - Defense/Endurance

    Level 26: Clarity

    • (A) Endurance Reduction IO

    Level 28: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (29) Kismet - Accuracy +6%
    • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 30: Hasten

    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO

    Level 32: Liquefy

    • (A) Artillery - Accuracy/Damage
    • (36) Artillery - Damage/Endurance
    • (36) Artillery - Damage/Recharge
    • (46) Artillery - Accuracy/Damage/Recharge
    • (46) Artillery - Accuracy/Recharge/Range
    • (50) Artillery - Endurance/Recharge/Range

    Level 35: Dominate

    • (A) Apocalypse - Chance of Damage(Negative)
    • (37) Gladiator's Javelin - Chance of Damage(Toxic)
    • (40) Unbreakable Constraint - Chance for Smashing Damage
    • (40) Superior Entomb - Recharge/Chance for +Absorb
    • (43) Thunderstrike - Accuracy/Damage/Endurance
    • (46) Thunderstrike - Accuracy/Damage

    Level 38: Dreadful Wail

    • (A) Armageddon - Damage/Recharge
    • (39) Armageddon - Accuracy/Damage/Recharge
    • (39) Armageddon - Accuracy/Recharge
    • (39) Armageddon - Damage/Endurance
    • (40) Armageddon - Chance for Fire Damage

    Level 41: World of Confusion

    • (A) Coercive Persuasion  - Confused
    • (42) Coercive Persuasion  - Confused/Recharge
    • (42) Coercive Persuasion  - Accuracy/Confused/Recharge
    • (42) Coercive Persuasion  - Accuracy/Recharge
    • (43) Coercive Persuasion  - Confused/Endurance
    • (43) Coercive Persuasion  - Contagious Confusion

    Level 44: Mind Over Body

    • (A) Impervium Armor - Psionic Resistance
    • (45) Impervium Armor - Resistance/Endurance
    • (45) Impervium Armor - Resistance/Endurance/Recharge
    • (45) Impervium Armor - Resistance/Recharge

    Level 47: Scream

    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (48) Thunderstrike - Accuracy/Damage/Recharge
    • (48) Thunderstrike - Damage/Endurance/Recharge
    • (48) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (50) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (50) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime

    Level 49: Super Speed

    • (A) Celerity - +Stealth

    Level 1: Brawl

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 1: Vigilance 


    Level 2: Rest

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    • Thumbs Up 1
    • Thumbs Down 1
  14. 1 hour ago, Meknomancer said:

    Pretty sure i posted one of my builds somewhere a few pages back. Did some fiddling with yours and it looks more like the one i have. Hasten/AM perma, choking is a set mule but can be useful if you only run 1 build and like to team. Rain needs end red...soon as you fire it off you feel like half your endurance went with it. I definitely went mu i hate blue epics force picks before you can take a toggle armr:

     

     

     

    Wow, that definitely looks good to me.

    I do like Rain but I only took it as I ran out of slots for choking.

    To be perfectly honest it never even occurred to me to check Mu as most people say to use charged armour and I didn't realise it was in both.

    I've never really built with procs in mind, is the damage difference between being 90% damage enhanced and 3 procs massively noticeable?

    Thanks for taking the time to help out 🙂

  15. 5 hours ago, Doomguide2005 said:

         Some random thoughts.    The Numina's special is a proc 120 meaning you'll need to use your Radiant Aura at least once in every 120 seconds to maintain the buff to recovery and regen.

         Enzyme Exposure HOs work well in Radiation Infection.  I'd love to find 1 or 2 more slots for RI.  And add more Enzyme Exposure HO's especially since the dead anchor continues to debuff.  Even against +4's that's still a very potent debuff (~15% to hit debuff and ~30% defdebuff)

         I'd think about moving 2 slots off Hover.  Enhancing the base defense of Hover is likely not worth it.  You'll get more out of 2 more Enzyme Exposures against a +4 AV in RI than those slots for defense enhancements in Hover.  

         Consider 6 slotting Gladiator's Armor (+2.5% range def) and swapping the Steadfast +3% for the Aegis Resist/Recharge in Charged Armor.

     

    Back later

    Internet is being flakey ... 

    I'll have a look into what I can do swapping sets around to try and get a couple more slots.  The issue I have with getting rid of Aegis is that I lose 6% s/l resist if they are swapped out.

     

    3 hours ago, Obsinious said:

    Wait, are you telling me there's a more efficient way to grant the enhancement than what I've been doing?

     

    EDIT:  I Googled it and figured it out, can't believe I've been granting them manually all this time, but I'd never heard anyone mention exporting to test before.

    Yeah, I only realised it a week or so ago when I was going to post a build.  Doing it the other way is such a pain.

  16. Thank you, this is the build I was considering for solo, not sure if AM/Hasten will appear differently for you.

     

    This Villain build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Science Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Electricity Mastery

    Villain Profile:
    Level 1: Fire Blast

    • (A) Superior Malice of the Corruptor - Accuracy/Damage
    • (7) Superior Malice of the Corruptor - Damage/Recharge
    • (7) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
    • (9) Superior Malice of the Corruptor - Damage/Endurance/Recharge
    • (9) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
    • (11) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

    Level 1: Radiant Aura

    • (A) Numina's Convalesence - Heal/Endurance
    • (37) Numina's Convalesence - Endurance/Recharge
    • (37) Numina's Convalesence - Heal/Recharge
    • (37) Numina's Convalesence - Heal/Endurance/Recharge
    • (39) Numina's Convalesence - Heal
    • (39) Numina's Convalesence - +Regeneration/+Recovery

    Level 2: Fire Ball

    • (A) Artillery - Accuracy/Damage
    • (3) Artillery - Damage/Endurance
    • (3) Artillery - Damage/Recharge
    • (5) Artillery - Accuracy/Damage/Recharge
    • (5) Artillery - Accuracy/Recharge/Range
    • (13) Artillery - Endurance/Recharge/Range

    Level 4: Accelerate Metabolism

    • (A) Preemptive Optimization - Accuracy/Recharge
    • (17) Preemptive Optimization - EndMod/Endurance
    • (34) Preemptive Optimization - EndMod/Recharge
    • (36) Preemptive Optimization - EndMod/Accuracy/Endurance
    • (36) Preemptive Optimization - EndMod/Accuracy/Recharge
    • (36) Preemptive Optimization - EndMod/Endurance/Recharge

    Level 6: Radiation Infection

    • (A) Endurance Reduction IO
    • (13) Achilles' Heel - Chance for Res Debuff

    Level 8: Fly

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 10: Enervating Field

    • (A) Endurance Reduction IO
    • (11) Endurance Reduction IO

    Level 12: Aim

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 14: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (15) Kismet - Accuracy +6%
    • (15) Reactive Defenses - Defense
    • (17) Reactive Defenses - Defense/Endurance

    Level 16: Boxing

    • (A) Empty

    Level 18: Blaze

    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (19) Thunderstrike - Accuracy/Damage
    • (19) Thunderstrike - Damage/Endurance
    • (21) Thunderstrike - Damage/Recharge
    • (21) Thunderstrike - Accuracy/Damage/Recharge
    • (33) Thunderstrike - Damage/Endurance/Recharge

    Level 20: Lingering Radiation

    • (A) Accuracy IO

    Level 22: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (23) Gladiator's Armor - TP Protection +3% Def (All)
    • (23) Aegis - Resistance
    • (33) Aegis - Resistance/Endurance
    • (34) Aegis - Resistance/Recharge
    • (34) Aegis - Resistance/Endurance/Recharge

    Level 24: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (25) Reactive Defenses - Scaling Resist Damage
    • (25) Reactive Defenses - Defense
    • (27) Reactive Defenses - Defense/Endurance

    Level 26: Blazing Bolt

    • (A) Superior Winter's Bite - Accuracy/Damage
    • (27) Superior Winter's Bite - Accuracy/Damage/Endurance
    • (31) Superior Winter's Bite - Accuracy/Damage/Recharge
    • (31) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
    • (33) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

    Level 28: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (29) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (29) Reactive Defenses - Defense
    • (31) Reactive Defenses - Defense/Endurance

    Level 30: Hasten

    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO

    Level 32: Inferno

    • (A) Armageddon - Damage/Recharge
    • (39) Armageddon - Accuracy/Damage/Recharge
    • (40) Armageddon - Accuracy/Recharge
    • (40) Armageddon - Damage/Endurance
    • (40) Armageddon - Chance for Fire Damage

    Level 35: Thunder Strike

    • (A) Fury of the Gladiator - Chance for Res Debuff
    • (50) Force Feedback - Chance for +Recharge
    • (50) HamiO:Nucleolus Exposure

    Level 38: EM Pulse

    • (A) Unbreakable Constraint - Hold/Recharge
    • (46) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (48) Unbreakable Constraint - Accuracy/Recharge
    • (48) Unbreakable Constraint - Endurance/Hold
    • (48) Unbreakable Constraint - Chance for Smashing Damage

    Level 41: Charged Armor

    • (A) Aegis - Resistance
    • (42) Aegis - Resistance/Endurance
    • (42) Aegis - Resistance/Recharge
    • (42) Aegis - Resistance/Endurance/Recharge

    Level 44: Power Sink

    • (A) Preemptive Optimization - Accuracy/Recharge
    • (45) Preemptive Optimization - EndMod/Endurance
    • (45) Preemptive Optimization - EndMod/Recharge
    • (45) Preemptive Optimization - EndMod/Accuracy/Endurance
    • (46) Preemptive Optimization - EndMod/Accuracy/Recharge
    • (46) Preemptive Optimization - EndMod/Endurance/Recharge

    Level 47: Rain of Fire

    • (A) Ragnarok - Chance for Knockdown
    • (50) Accuracy IO

    Level 49: Evasive Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Brawl

    • (A) Superior Blistering Cold - Recharge/Chance for Hold

    Level 1: Scourge 


    Level 1: Sprint

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  17. Just now, Doomguide2005 said:

    Is there a dot on the bar for AM?  The global effects of a power (such a AM's global recharge buff) won't show unless those are enabled properly, at least in the versions of Mids I'm familiar with prior to my internet being only via phone.

    Yeah, it allows me to toggle it, just does nothing.  I upgraded recently so that could be it.

    I'll have a look and see if I can find an older version and see if that works

     

    • Thumbs Up 1
  18. 1 hour ago, Meknomancer said:

    Not sure why mids isn't showing you the difference with hasten/AM off but you want both as close to perma as possible. Lots of ways to build them it will depend on your personal playstyle and i run 2 builds on mine, 1 with scorp for 45'ish % s/l defence and mostly teaming when i dont have to worry so much about endurance because someone will be running ageless and another with 45% ranged 75% s/l res with mu/power sink for soloing gm/av running hover. You won't get your def/res numbers til your high level and kitted out although you may be able to get the recharge in there. If your still levelling and haven't hit 50 i wouldn't worry about things like that, team mates will make up for a lot of whatevers missing, i don't try to aim for anything specific while low level theres not a lot of point your missing too many powers, can't slot purples/catlaysed bits from winter sets just enjoy the ride to 50 with teams and do your mids builds when you get there-its not like you'll be short on respecs if needed.

     

    Thanks for the response.

    Yeah, mids seems a bit weird for me right now.

    Showing -15.35 end recovery too.

    I play on a low population server so I generally slot as I level it with attuned for stuff I don't need to +5.

    It's not often there's is anything other than TF teams or 50 content so I mainly solo.

    I think the two builds will probably be the way to go for me.  Thanks again.

     

  19. I'm currently levelling a fire/rad and I wanted some advice prior to finishing it.

    Should I be focussing more on getting resists rather than def as the debuffs are so strong?  (the build I made is around 20 def to positional, is that enough?)

    Mids seems glitched to me so I can't see if hasten/am would be perma.  It shows 126 recharge before activating AM but AM is doing nothing.

    Would I be correct to assume that would be perma or does AM not affect hasten?

    I've tried loading it onto the test server but the popmenu function isn't working for me right now and I don't want to go through every enhancement.

    Thanks in advance.

  20. 38 minutes ago, Nemu said:

    You got most of the power picks that you should be getting per conventional wisdom from both sonic sets. I would make a case for clarity because mezzes suck and you can help fellow teammates without mez protection maximize their potential even if they go outside your bubble. Plus Clarity offers blind, terrorize, sleep, and confuse protection which your bubble does not. I would also make a case for dropping shout and picking up shockwave for a reliable source of active crowd control and another AoE.

     

    I think some posters will point out your single slot of sonic haven as not really committing yourself to support. In all honesty if you just plan to solo and only team for incarnate trials you don't even need those resist shield buffs as one can sleep through any incarnate trial by virtue of other people spamming their incarnates. Your buffs don't matter when half the league is spamming barriers. If that is your thought process then I echo what others are saying, play another AT.

     

    I'm more interested in pointing out your thought process and lack of synergy when you drew up your game plan around soul drain.

     

    First of all, dedicating the entirety of your build just so that you can ensure 3 seconds of safety in melee is horrible return on investment. Learn to joust, that will help you minimize your exposure to melee and change the way you play the game.

     

    Secondly, it's not lack of melee defense that will kill you. It's the other mobs taking potshots at you and softening you up at a distance. If you think you can just stand your ground and be heroic and derp it out with mobs that can debuff you and cause cascade failure then you will have a very tough time dealing with actual challenging content.

     

    Third - Mobs are dumb, you are not, learn mob AI mechanics, use movement and leverage soft control and range defense, because you have the option to dictate how mobs engage you by moving. Use that to your advantage. Go read my posts in the blaster forums about how to play melee blasters. Survival is not just defense and resistance, it's how you use your toolkit and whether you have the right tools in your kit. Try out shockwave, put a kd proc in it if knockback bothers you.

     

    Fourth -  does sonic blast really benefit that much even from a saturated soul drain? The blast set is low damage and takes time to ramp up, the AoE cones root you for more time than necessary if you took and used them. And sonic resonance doesn't really do much in the -res debuff department to really help you capitalize on the damage buff. Lastly what if you are fighting a single target like an AV? You just invested the entirety of your build to beef up melee defense just so you can have an 8% damage boost for 30 seconds. You say you want to cap resists but there are other armor epics that lets you cap S/L resists too, what about psy mastery? You can proc out dominate and drop shout for it, it's a vastly superior option that will give you some consistent ST punch.

     

    My point is, consider the synergy, best case scenario AND worst case scenario when evaluating powers. Just because you have powers that need you to be in melee doesn't mean you need melee defense. Learn game mechanics and practice the art of movement.

    To be honest the thought of the build was not around soul drain.

    I originally was going to run with s/l range def capped via scorpion shield, however I wanted to try to cap resists to give it more damage mitigation when the def failure happens and by doing so I had a choice of either melee or ranged def.  I like to be in close as that was the majority of toons I played on live.

    As I said, I've not played a sonic character before so from the starting levels and looking at the powers in mids I felt any time I needed to solo would be a terrible experience, so chose soul drain as it helped with my time def.

    If I came across as disagreeing with anything in your last post I apologise, I agree completely, I was just annoyed at people saying play another AT rather than telling me what I'm doing wrong.  If someone is wrong, how can they learn without being told what the issue is.

    If I have time to play I generally have time for a couple beers so popping in and out is a struggle 😄.  I wanted something that would benefit teams on endgame content but with the ability to solo.  I play on Reunion so 99% of the time nothing is happening.

     

    As I said I will probably bench it at least for a while.

    Thank you for explaining what the issues were, I will keep them in mind when I attempt to make another build.

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  21.  

    7 hours ago, Nemu said:

    Not helpful, if you want to change the way people approach builds take the time to educate and enable them. Being bitter about the meta benefits no one.

     

    @Sweetcake I looked at the build. A few questions to understand your thought process:

     

    1 - Is this a solo build or are you looking to take it to teams?

    2 - Are you looking to be effective only when you get melee radial hybrid? Do you understand that only last 2 minutes with a longer cooldown so without it what are you going to do?

    3 - Let's say your melee defense allows you stay in melee for the 3 seconds you need to pop off soul drain, then what? What devastating attacks will you be unleashing on your poor victims to really take advantage of soul drain and what are you going to do in the next 27 seconds against a bunch of angry mobs shooting at you? How is your melee defense going to help you there?

    4 - Why did you choose soul drain in the first place?

     

    Bonus question:

    5 - Do you REALLY need hasten? What's the thought process behind including that in your build?

     

     

     

    1 - I play on a low population server so it was for solo most of the time but incarnate trials when available. (I wanted sonic to boost resists for the team)

    2 - I misunderstood the active component of it.  I was under the impression it acted like destiny with diminishing returns rather than 3 seconds and gone.

    3 - The idea was that melee radial would give range softcap long enough to take the alpha strike and a large proportion of mobs have melee attacks which would make them close the distance.  I did just test that on the test server doing an ITF and enough of the first mob melted that the rest died shortly after, but as you said the incarnate wore off and when I reached the second mob I got swatted.

    4 - I took it mainly as I had taken dark embrace to cap resists.  Also the lack of any decent AoE on sonic made me want to pump the DPS if I could.

    5 - You're right, I could skip it but the faster Soul drain recharge was a strong lure for me. 

     

    I do have multiple of a number of AT but I really don't enjoy hover blasting, hence the melee def.  (I don't feel particularly heroic flying 20 feet above and raining "arrest" down from above)

    As I said, I've never played a sonic before so I'm not even sure on what powers are the best choices.

    I'll bench him for now I think and try to make something more palatable later.

     

    Thanks for all the responses.

     

     

  22. I am looking for some feedback/improvements for my build.

    It currently has capped melee def and s/l resists.

    I am unsure if this is a good way to build as I've not played sonic before.

    The idea would be to have Melee radial active and jump into the group (with 5 enemies it should softcap range) hit soul drain and the nuke and then just pick apart what's left.

    If one of you kind folks could look it over and see if I am barking up the wrong tree it would be much appreciated.

     

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  23. 1 hour ago, PLVRIZR said:

    You sure can and I'll probably build them and the Banished Pantheon, since I understand there is an indestructible pet that helps, as well.

    It shows the banished is +end.

    Looking at them the knives of vengeance could be great with +30% damage

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