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Kysmelly69

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Posts posted by Kysmelly69

  1. Good morning!  When you have the time can you pretty please come up with a fire/kin corr for farming?  Focusing on s/l defense and recharge?  Ive been attempting to get Inferno up for each mob, but I'm still coming up short.  Thank you sir and have a great day!

  2. As the title states.  Looking for an em/shield build.  Ive found a couple but I'm not sure they're updated.  Make it as expensive yet durable as possible.  Will be used for farming. Money is no object.  Thank you!

  3. On 5/26/2021 at 4:10 AM, KaizenSoze said:

    I have tweaked my existing build and recorded a "Trapdoor" run.

     

     

    An excellent time is under 5 minutes for a scrapper. Most high damage builds are closer to 6 mins.

     

    I could probably get mine close 8 mins with practice. Still happy with the damage.

     

     

    Build:

      Reveal hidden contents

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    SpecOps Pixie: Level 50 Natural Defender
    Primary Power Set: Trick Arrow
    Secondary Power Set: Dual Pistols
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(3), SphIns-Acc/Rchg(3), SphIns-ToHitDeb/EndRdx/Rchg(5), SphIns-Acc/EndRdx/Rchg(5), SphIns-%ToHit(7)
    Level 1: Pistols -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(7), SprVglAss-Dmg/EndRdx/Rchg(9), Thn-Acc/Dmg(9), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(11)
    Level 2: Entangling Arrow -- Acc-I(A)
    Level 4: Glue Arrow -- RechRdx-I(A)
    Level 6: Ice Arrow -- GhsWdwEmb-Dam%(A), UnbCns-Dam%(19), GldNet-Dam%(19), NrnSht-Dam%(21), SprEnt-Rchg/AbsorbProc(21), ImpSwf-Dam%(23)
    Level 8: Poison Gas Arrow -- Acc-I(A)
    Level 10: Swap Ammo
    Level 12: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(23)
    Level 14: Acid Arrow -- PstBls-Dam%(A), SprVglAss-Acc/Dmg/EndRdx(25), SprVglAss-Acc/Dmg/EndRdx/Rchg(25), Bmbdmt-+FireDmg(27), TchofLadG-%Dam(27), SprVglAss-Rchg/+Absorb(29)
    Level 16: Bullet Rain -- FrcFdb-Rechg%(A), Bmbdmt-Dam(29), Bmbdmt-Acc/Rech/End(31), Bmbdmt-Dam/Rech(31), Bmbdmt-Acc/Dam/Rech(31), Bmbdmt-+FireDmg(33)
    Level 18: Disruption Arrow -- RechRdx-I(A)
    Level 20: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)
    Level 26: Oil Slick Arrow -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(34), SprDfnBst-Dmg/EndRdx/Rchg(36), SprDfnBst-Acc/Dmg/EndRdx(36), SprDfnBst-Acc/Dmg/EndRdx/Rchg(36), SprDfnBst-Rchg/Heal%(37)
    Level 28: Executioner's Shot -- ImpSwf-Dam%(A), AchHee-ResDeb%(37), TchofLadG-%Dam(37), ShlBrk-%Dam(39), ExpStr-Dam%(39), Thn-Acc/Dmg(39)
    Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(40)
    Level 32: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-Rchg/Hold(40), BslGaz-EndRdx/Rchg/Hold(42)
    Level 35: Piercing Rounds -- PstBls-Dam%(A), Ann-ResDeb%(42), Bmbdmt-+FireDmg(42), ImpSwf-Dam%(43), PstBls-Dmg/EndRdx(43), Bmbdmt-Dam(43)
    Level 38: Hail of Bullets -- FuroftheG-ResDeb%(A), Arm-Dam%(45), Erd-%Dam(45), ScrDrv-Dam%(45), ExpStr-Dam%(46), ImpSwf-Dam%(46)
    Level 41: Scorpion Shield -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(46), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
    Level 44: Boxing -- Acc-I(A)
    Level 47: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48), StdPrt-ResKB(50)
    Level 49: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50)
    Level 1: Vigilance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(13), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
    Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(15), PrfShf-End%(17), PrfShf-EndMod(17)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: Musculature Radial Paragon
    Level 10: Chemical Ammunition
    Level 10: Cryo Ammunition
    Level 10: Incendiary Ammunition
    ------------

     

     

     

    This looked interesting so I went ahead and copied your build exactly.  Im curious though, what is the attack chain?  Its definately squishy so I must be missing button somewhere that helps me kill before I get squished. Thanks!

  4. 1 hour ago, Oysterhead said:

     

    I'd guess the other Stalker ATO set, Assassin's Mark, was intended there. 

     

    This build should still be fine. Some skip Hemorrhage on SM for Stalker's now, since it was nerfed, but its still fine to take. There's probably some ways to work procs into this and drop defense a bit, but that's easy enough to do.

    Thank you for the insight.  I'll most likely roll with how this is built.  Thank you again.

  5. On 12/25/2019 at 3:26 AM, Hyperstrike said:


    Even better!

    Villain Plan by Mids' Villain Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Savage Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Maiming Slash -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(3), Mk'Bit-Dmg/Rchg:50(3), Mk'Bit-Acc/EndRdx/Rchg:50(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(5), Mk'Bit-Dam%:50(7)
    Level 1: Hide -- LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:50(7), Rct-ResDam%:50(9), Ksm-ToHit+:30(9)
    Level 2: Savage Strike -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(11), OvrFrc-Acc/Dmg/End:50(11), OvrFrc-Dmg/End/Rech:50(13), OvrFrc-Acc/Dmg/End/Rech:50(13), OvrFrc-Dam/KB:50(15)
    Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(19), RctArm-ResDam/Rchg:40(19), RctArm-ResDam/EndRdx/Rchg:40(21), GldArm-3defTpProc:50(21), StdPrt-ResDam/Def+:30(23)
    Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(23), SprStlGl-Acc/Dmg/Rchg:50(25), SprStlGl-Dmg/EndRdx/Rchg:50(25), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(27), SprStlGl-Rchg/Hide%:50(27)
    Level 8: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(31)
    Level 10: Build Up -- RechRdx-I:50(A)
    Level 12: Dull Pain -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(31), Pnc-Heal/Rchg:50(31), Pnc-Heal/EndRedux/Rchg:50(33), Pnc-Heal:50(33)
    Level 14: Kick -- FrcFdb-Rechg%:50(A)
    Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(34)
    Level 18: Rending Flurry -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(34), SprCrtStr-Acc/Dmg/Rchg:50(36), SprCrtStr-Dmg/EndRdx/Rchg:50(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(36), SprCrtStr-Rchg/+50% Crit:50(37)
    Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(37), RctArm-ResDam/Rchg:40(37), RctArm-ResDam/EndRdx/Rchg:40(39)
    Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(40)
    Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40)
    Level 26: Hemorrhage -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(40), SprBlsCol-Acc/Dmg/EndRdx:50(42), SprBlsCol-Acc/Dmg/Rchg:50(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(42), SprBlsCol-Rchg/HoldProc:50(43)
    Level 28: Reinforced -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43)
    Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43)
    Level 32: Savage Leap -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/Rchg:50(45), SprAvl-Acc/Dmg/EndRdx/Rchg:50(46), SprAvl-Rchg/KDProc:50(46)
    Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(46)
    Level 38: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(48)
    Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
    Level 44: Superior Conditioning -- PrfShf-End%:50(A)
    Level 47: Laser Beam Eyes -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(50), SprWntBit-Acc/Dmg/Rchg:50(50), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50)
    Level 49: Physical Perfection -- RgnTss-Regen+:30(A)
    Level 1: Assassination
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
    Level 1: Blood Frenzy
    Level 50: Cardiac Core Paragon
    ------------

     

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    Mid's isnt loading what should go into Rending Flurry.  It looks like a scrapper set?  Any ideas what to put in its place?  This post is older, so with that said, is the build still relevant?  Thank You!

  6. On 6/4/2019 at 10:32 AM, Hakarne said:

    Hey a Plant/Storm thread. I'll join the party! Here's my build with a video of it clearing a pack of +4/x8 in under 30 seconds with 2 bosses. Softcapped range defense, good all-around resists, and perma Carrion Creepers (thanks to Recharge Proc in Lightning Storm). Build is in the description:

     

     

     

    Also thanks Ringo, your info on Plant/Storm in some of the other threads is what made me roll one and it's now my favorite character of all time in COH (replacing my IO'd out Thugs/Traps MM from live). Thanks for the GREAT info!

    what add on program or option do you have that puts the timers on your powers?

  7. i gave it a shot.  Seems like the changes were very unnoticeable.  I think at this point I need to give everything more thought so im able to have perma hasten and take less damage.  thanks! 

    I'm ready to spend all sorts of influence to make this thing a brick house with some mega recharge. 

     

     

    Here's my take. To be honest I had to put my 'feel' to the build. By that I mean I tend not to do things like slot more than the default in my build up or travel powers. I did however have  'extra' slots so I threw in some Kismets, Regen tissue, Impervium Armor and Pounding Slug fest.

     

    There are a few shortcomings that can be plugged with Alpha and Hybrid Incarnate powers later on.

     

    Tell me what you think

     

    Kysmelly Hot Plate Avenger Diff
    Defense
    Smashing 20.9 23.4 2.5
    Lethal 20.9 23.4 2.5
    Fire 18.7 19.4 0.7
    Cold 18.7 19.4 0.7
    Energy 20.9 22.2 1.3
    Negative 20.9 22.2 1.3
    Psionic 14 17.8 3.8
    Melee 49.3 50.5 1.2
    Ranged 49.3 48 -1.3
    AoE 44.9 42.4 -2.5

    Resistance
    Smashing 43.4 47 3.6
    Lethal 43.4 47 3.6
    Fire 20.3 31.3 11
    Cold 20.3 31.3 11
    Energy 18 23 5
    Negative 18 23 5
    Toxic 18.8 17.8 -1
    Psionic 7.5 12.5 5

    Health/Endurance
    Regen 232 275 43
    Max HP 134.9 130.4 -4.5
    EndRec 195 172 -23
    EndUse 1.51 1.57 0.06
    Max End 107.1 105 -2.1

    Misc
    Haste 127.5 137.5 10
    ToHit 0 6 6
    Accuracy 51 66 15
    Damage 32.5 30 -2.5

    Shield Charge
    End Cost 7.59 10.16 2.57
    Recharge 36.37 30.29 -6.08
    Accuracy 158 155.9 -2.1

    Fire Circle Sword
    End Cost 9.61 12.53
    Recharge 8.65 6.43
    Accuracy 182.1 208.8

     

     

     

    Villain Plan by Mids' Villain Designer 1.962

    http://www.cohplanner.com/

     

    Hot Plate Avenger: Level 50 Magic Brute

    Primary Power Set: Fiery Melee

    Secondary Power Set: Shield Defense

     

     

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  8. Well, my first attempt at a build.  So far so good, minus the recharge.  I currently farm fine.  No issues with defense or regeneration.  What Im lacking is shield charge up every mob.  I could also use a faster recharge on my fire circle sword.  Im afraid if I start plopping in purple sets Im going to lose to much defense.  Any suggestions?  Feel free to redo the entire build, keeping in mind the sets I currently have.  Thanks!

     

     

    Villain Plan by Mids' Villain Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 50 Magic Brute

    Primary Power Set: Fiery Melee

    Secondary Power Set: Shield Defense

    Power Pool: Leaping

    Power Pool: Speed

    Power Pool: Fighting

    Power Pool: Concealment

    Ancillary Pool: Energy Mastery

     

    Villain Profile:

    Level 1: Fire Sword

    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (5) Touch of Death - Accuracy/Damage/Endurance
    • (5) Touch of Death - Damage/Endurance/Recharge
    • (7) Touch of Death - Chance of Damage(Negative)

    Level 1: Deflection

    • (A) Red Fortune - Defense/Endurance
    • (7) Red Fortune - Defense
    • (9) Red Fortune - Endurance
    • (9) Red Fortune - Defense/Recharge
    • (11) Red Fortune - Endurance/Recharge
    • (11) Red Fortune - Defense/Endurance/Recharge

    Level 2: Cremate

    • (A) Touch of Death - Accuracy/Damage
    • (13) Touch of Death - Damage/Endurance
    • (13) Touch of Death - Damage/Recharge
    • (15) Touch of Death - Accuracy/Damage/Endurance
    • (15) Touch of Death - Damage/Endurance/Recharge
    • (17) Touch of Death - Chance of Damage(Negative)

    Level 4: Battle Agility

    • (A) Red Fortune - Defense
    • (17) Red Fortune - Defense/Endurance
    • (19) Red Fortune - Endurance
    • (19) Red Fortune - Defense/Recharge
    • (21) Red Fortune - Endurance/Recharge
    • (21) Red Fortune - Defense/Endurance/Recharge

    Level 6: Build Up

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 8: Incinerate

    • (A) Touch of Death - Accuracy/Damage
    • (39) Touch of Death - Damage/Endurance
    • (40) Touch of Death - Damage/Recharge
    • (40) Touch of Death - Accuracy/Damage/Endurance
    • (40) Touch of Death - Damage/Endurance/Recharge
    • (42) Touch of Death - Chance of Damage(Negative)

    Level 10: True Grit

    • (A) Numina's Convalesence - Heal/Endurance
    • (46) Numina's Convalesence - Heal
    • (48) Numina's Convalesence - Heal/Recharge

    Level 12: Active Defense

    • (A) Recharge Reduction IO

    Level 14: Combat Jumping

    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Recharge

    Level 16: Against All Odds

    • (A) Endurance Reduction IO

    Level 18: Super Jump

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (42) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 20: Phalanx Fighting

    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense/Endurance/Recharge
    • (45) Luck of the Gambler - Defense

    Level 22: Hasten

    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (27) Recharge Reduction IO

    Level 24: Boxing

    • (A) Empty

    Level 26: Fire Sword Circle

    • (A) Scirocco's Dervish - Accuracy/Damage
    • (27) Scirocco's Dervish - Damage/Endurance
    • (29) Scirocco's Dervish - Damage/Recharge
    • (31) Scirocco's Dervish - Accuracy/Recharge
    • (31) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (31) Obliteration - Accuracy/Damage/Recharge

    Level 28: Tough

    • (A) Steadfast Protection - Resistance/Endurance
    • (46) Steadfast Protection - Resistance/+Def 3%
    • (46) Steadfast Protection - Knockback Protection

    Level 30: Weave

    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Defense/Endurance/Recharge

    Level 32: Greater Fire Sword

    • (A) Mako's Bite - Accuracy/Damage
    • (33) Mako's Bite - Damage/Endurance
    • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (33) Mako's Bite - Damage/Recharge
    • (34) Mako's Bite - Chance of Damage(Lethal)
    • (34) Mako's Bite - Accuracy/Endurance/Recharge

    Level 35: Shield Charge

    • (A) Armageddon - Damage
    • (36) Armageddon - Damage/Recharge
    • (36) Armageddon - Accuracy/Damage/Recharge
    • (36) Armageddon - Accuracy/Recharge
    • (37) Armageddon - Damage/Endurance
    • (37) Armageddon - Chance for Fire Damage

    Level 38: Superior Conditioning

    • (A) Endurance Modification IO

    Level 41: Physical Perfection

    • (A) Performance Shifter - Chance for +End

    Level 44: Stealth

    • (A) Luck of the Gambler - Recharge Speed

    Level 47: Grant Invisibility

    • (A) Luck of the Gambler - Recharge Speed

    Level 49: Super Speed

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Fury

    Level 1: Sprint

    • (A) Celerity - +Stealth

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Empty

    Level 2: Health

    • (A) Miracle - +Recovery
    • (25) Numina's Convalesence - +Regeneration/+Recovery

    Level 2: Hurdle

    • (A) Empty

    Level 2: Stamina

    • (A) Efficacy Adaptor - EndMod
    • (23) Efficacy Adaptor - EndMod/Recharge
    • (23) Efficacy Adaptor - EndMod/Accuracy

    Level 50: Cardiac Core Paragon

    Level 50: Rebirth Radial Invocation

    Level 50: Void Radial Judgement

    Level 50: Assault Partial Core Graft

    Level 50: Phantom Radial Ally

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  9. Ive just hit level 40 and I'm finding that if I run into a wall I die, lol.  Last night while playing I was named the squishiest scrapper the group had ever seen.  I have a final build made up, but currently I cant figure out how to live longer than 15 seconds and keep my endurance up.  Any suggestions on an entry level 50 build?  I need some help bad.  I dont remember my scrapper being this pathetic back when I was on live.  Thanks!

  10. Does anyone have a decent IO’d final build  made up?  I’ve never been good using mids builder and used to read forums non stop to get a build I enjoyed.  But I guess there’s new stuff in the game that wasn’t out when CoH cancelled so now it seems my old build is garbage.  Any help would be appreciated.  I’m so excited to get back and get in touch with my old gamer friends.  Thanks!

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