crakerhacker
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Posts posted by crakerhacker
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Why is Voltaic Sentinel for Elec still a thing? Does anyone use it or even find it worth using? Us Electric users need something better I think. I'd like it completely removed and something else put in it's place but if that's not an option then possibly make it a pet that doesn't need to constantly be summoned. Just summon once and have it stay with you.
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On 5/20/2021 at 1:12 AM, Arklide said:
Congrats on your first 50! Love the inspiration. Bad news is the build you posted would fold very quickly in serious endgame content. Sadly regen needs *a lot* of help to hold it's own at high levels so you can still feel super. Especially when you dont have allies at your back. You need some degree of defense and resistance bc regen just cannot keep up otherwise. But all is not lost! I modified my own regen brute for ya to keep it as close to your theme as possible and still save the day with plenty of gusto.
One of regen's bigger flaws is the severe lack of debuff resistance/protection. Ageless Radial Destiny is the perfect for you bc it offers recharge and debuff res. This also lets you use a different alpha bc the alpha incarnate is treated as an enhancement bonus, so any procs in your attacks are getting their chances to go off drastically lowered using spiritual. Tho at first glance spiritual is a great option, but we can do better. Vigor will ensure you have maximum accuracy vs +4 mobs, give you even more HP/regen (with it you'll be camping at HP cap regenerating over 100hp/sec just standing around), and a little endurance reductions never hurts when running street justice.
Interface and hybrid can be largely to taste and preference. Degenerative and reactive are excellent damage boosters if you solo a lot. But you have some flexibility. Running any that dont have a dmg component is usually just a waste of potential. The others have debuffs you would barely notice to be honest. I went assault radial bc I often run with kins or nature toons who are already buffing my damage, so I get more bang for buck running the doublehit over the +dmg. If you wanna embrace full bulk mode the melee hybrids are amazing.
This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Lucent Arklide: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy MasteryHero Profile:
Level 1: Initial Strike- (A) Superior Brute's Fury - Damage/Recharge
- (3) Superior Brute's Fury - Recharge/Fury Bonus
- (3) Superior Brute's Fury - Damage/Endurance/RechargeTime
- (5) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Accuracy/Damage/Endurance
Level 1: Fast Healing
- (A) Numina's Convalesence - +Regeneration/+Recovery
- (5) Numina's Convalesence - Heal
- (7) Numina's Convalesence - Heal/Recharge
Level 2: Reconstruction
- (A) Preventive Medicine - Heal
- (7) Preventive Medicine - Heal/Endurance
- (9) Preventive Medicine - Endurance/RechargeTime
- (9) Preventive Medicine - Heal/RechargeTime
- (11) Preventive Medicine - Heal/RechargeTime/Endurance
- (11) Preventive Medicine - Chance for +Absorb
Level 4: Fly
- (A) Flight Speed IO
Level 6: Quick Recovery
- (A) Performance Shifter - Chance for +End
- (15) Performance Shifter - EndMod
- (17) Performance Shifter - EndMod/Recharge
Level 8: Rib Cracker
- (A) Superior Unrelenting Fury - Accuracy/Damage
- (17) Superior Unrelenting Fury - Damage/RechargeTime
- (19) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
- (19) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
- (21) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
- (46) Superior Unrelenting Fury - RechargeTime/+Regen/+End
Level 10: Dull Pain
- (A) Panacea - Heal/Endurance
- (21) Panacea - Endurance/Recharge
- (23) Panacea - Heal/Recharge
- (23) Panacea - Heal/Endurance/Recharge
- (25) Panacea - Heal
Level 12: Hover
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (25) Reactive Defenses - Scaling Resist Damage
- (27) Kismet - Accuracy +6%
- (33) Shield Wall - Defense
- (50) Shield Wall - Defense/Endurance
Level 14: Kick
- (A) Empty
Level 16: Integration
- (A) Panacea - Heal
- (27) Panacea - Heal/Endurance
- (29) Panacea - Endurance/Recharge
- (29) Panacea - Heal/Recharge
- (31) Panacea - Heal/Endurance/Recharge
Level 18: Spinning Strike
- (A) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (31) Superior Brute's Fury - Accuracy/Damage
- (31) Superior Brute's Fury - Accuracy/Damage/Recharge
- (33) Force Feedback - Chance for +Recharge
- (33) Annihilation - Accuracy/Damage/Endurance
Level 20: Resilience
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (34) Steadfast Protection - Resistance/+Def 3%
- (34) Impervious Skin - Status Resistance
- (50) Gladiator's Armor - Resistance
Level 22: Tough
- (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (34) Unbreakable Guard - +Max HP
- (36) Unbreakable Guard - Resistance
- (36) Unbreakable Guard - Resistance/Endurance
Level 24: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (36) Shield Wall - +Res (Teleportation), +5% Res (All)
- (37) Shield Wall - Defense/Endurance
- (37) Shield Wall - Defense/Endurance/Recharge
Level 26: Shin Breaker
- (A) Superior Blistering Cold - Accuracy/Damage
- (37) Superior Blistering Cold - Damage/Endurance
- (39) Superior Blistering Cold - Accuracy/Damage/Endurance
- (39) Superior Blistering Cold - Recharge/Chance for Hold
- (40) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (45) Achilles' Heel - Chance for Res Debuff
Level 28: Instant Healing
- (A) Panacea - Heal/Endurance/Recharge
- (40) Panacea - Heal/Endurance
- (40) Panacea - Endurance/Recharge
- (42) Panacea - Heal/Recharge
- (42) Panacea - Heal
Level 30: Hasten
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 32: Crushing Uppercut
- (A) Hecatomb - Damage
- (43) Hecatomb - Chance of Damage(Negative)
- (43) Hecatomb - Accuracy/Recharge
- (43) Hecatomb - Damage/Endurance
- (45) Hecatomb - Accuracy/Damage/Recharge
- (45) Unbreakable Constraint - Chance for Smashing Damage
Level 35: Afterburner
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 38: Moment of Glory
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 41: Superior Conditioning
- (A) Power Transfer - Chance to Heal Self
Level 44: Laser Beam Eyes
- (A) Apocalypse - Damage
- (48) Apocalypse - Chance of Damage(Negative)
- (48) Apocalypse - Accuracy/Damage/Recharge
- (48) Apocalypse - Accuracy/Recharge
- (50) Apocalypse - Damage/Endurance
Level 47: Physical Perfection
- (A) Power Transfer - Chance to Heal Self
Level 49: Combat Readiness
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 1: Fury
Level 1: BrawlWould you possibly have a build like this for rad/regen? I'm at a stand still with how to build it atm.
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14 hours ago, Garrickwest said:
Whats ur focus playstyle or goal with him or his build? Usually as long as u softcap his positional defense and try to get as much s/l resistance as u can ull be fine
I'm just looking for an all around type of build. Don't need anything to fancy. I would like something that utilized the rework of touch of fear though.
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I just want Crushing Uppercut in street fighting to have an option to use Knockout Blow from Super Strength. I hate the way Crushing Uppercut looks.
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Does anyone have an updated build for this now with the changes to dark melee? All the post I find for this build are outdated now.
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I have a fresh 50 dm/sr scrapper that I want to invest into but don't really know where to go with sets and power picks. Everything I can find is pretty outdated now that dm got a rework. Any help guys?
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Ugh....just spent hours trying to get this working and though it was just me.....can't believe it's not worked on still in 2021......please GMs! We need this more than you know!
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Forgive me if this has already been posted, as I don't usually post on forums and my search-fu isn't very good.
With that said, I would really love to see a little more options in the aura's. There's some aura's that will use full body and eye glow and others that don't. Like the bat aura with an option to add eye glow.
Maybe open up the aura's just a little more? Add 2 parts that we can mix and match. Have an aura for tendril body and the second, an aura for fiery eye's or something? I guess basically giving more than
one aura option. My customization would go up quite a bit with just a smidge more choices.
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Well this went way off topic......
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How do you build a bane?
in Arachnos Soldier & Widow
Posted
I don't have a build to upload here or anything but I do use a pretty good Bane. I use all the mace melee skills and some of the ranged ones then I topped it off with mace mastery patron powers. It's a great single target destroyer.