Jump to content

crakerhacker

Members
  • Posts

    12
  • Joined

  • Last visited

Posts posted by crakerhacker

  1. Why is Voltaic Sentinel for Elec still a thing?  Does anyone use it or even find it worth using?  Us Electric users need something better I think.  I'd like it completely removed and something else put in it's place but if that's not an option then possibly make it a pet that doesn't need to constantly be summoned.  Just summon once and have it stay with you.

  2. On 5/20/2021 at 1:12 AM, Arklide said:

    Congrats on your first 50! Love the inspiration. Bad news is the build you posted would fold very quickly in serious endgame content. Sadly regen needs *a lot* of help to hold it's own at high levels so you can still feel super. Especially when you dont have allies at your back. You need some degree of defense and resistance bc regen just cannot keep up otherwise. But all is not lost! I modified my own regen brute for ya to keep it as close to your theme as possible and still save the day with plenty of gusto.

    One of regen's bigger flaws is the severe lack of debuff resistance/protection. Ageless Radial Destiny is the perfect for you bc it offers recharge and debuff res. This also lets you use a different alpha bc the alpha incarnate is treated as an enhancement bonus, so any procs in your attacks are getting their chances to go off drastically lowered using spiritual. Tho at first glance spiritual is a great option, but we can do better. Vigor will ensure you have maximum accuracy vs +4 mobs, give you even more HP/regen (with it you'll be camping at HP cap regenerating over 100hp/sec just standing around), and a little endurance reductions never hurts when running street justice.

    Interface and hybrid can be largely to taste and preference. Degenerative and reactive are excellent damage boosters if you solo a lot. But you have some flexibility. Running any that dont have a dmg component is usually just a waste of potential. The others have debuffs you would barely notice to be honest. I went assault radial bc I often run with kins or nature toons who are already buffing my damage, so I get more bang for buck running the doublehit over the +dmg. If you wanna embrace full bulk mode the melee hybrids are amazing.

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Lucent Arklide: Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Regeneration
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Initial Strike

    • (A) Superior Brute's Fury - Damage/Recharge
    • (3) Superior Brute's Fury - Recharge/Fury Bonus
    • (3) Superior Brute's Fury - Damage/Endurance/RechargeTime
    • (5) Crushing Impact - Accuracy/Damage
    • (39) Crushing Impact - Accuracy/Damage/Endurance

    Level 1: Fast Healing

    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (5) Numina's Convalesence - Heal
    • (7) Numina's Convalesence - Heal/Recharge

    Level 2: Reconstruction

    • (A) Preventive Medicine - Heal
    • (7) Preventive Medicine - Heal/Endurance
    • (9) Preventive Medicine - Endurance/RechargeTime
    • (9) Preventive Medicine - Heal/RechargeTime
    • (11) Preventive Medicine - Heal/RechargeTime/Endurance
    • (11) Preventive Medicine - Chance for +Absorb

    Level 4: Fly

    • (A) Flight Speed IO

    Level 6: Quick Recovery

    • (A) Performance Shifter - Chance for +End
    • (15) Performance Shifter - EndMod
    • (17) Performance Shifter - EndMod/Recharge

    Level 8: Rib Cracker

    • (A) Superior Unrelenting Fury - Accuracy/Damage
    • (17) Superior Unrelenting Fury - Damage/RechargeTime
    • (19) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
    • (19) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
    • (21) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
    • (46) Superior Unrelenting Fury - RechargeTime/+Regen/+End

    Level 10: Dull Pain

    • (A) Panacea - Heal/Endurance
    • (21) Panacea - Endurance/Recharge
    • (23) Panacea - Heal/Recharge
    • (23) Panacea - Heal/Endurance/Recharge
    • (25) Panacea - Heal

    Level 12: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (25) Reactive Defenses - Scaling Resist Damage
    • (27) Kismet - Accuracy +6%
    • (33) Shield Wall - Defense
    • (50) Shield Wall - Defense/Endurance

    Level 14: Kick

    • (A) Empty

    Level 16: Integration

    • (A) Panacea - Heal
    • (27) Panacea - Heal/Endurance
    • (29) Panacea - Endurance/Recharge
    • (29) Panacea - Heal/Recharge
    • (31) Panacea - Heal/Endurance/Recharge

    Level 18: Spinning Strike

    • (A) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (31) Superior Brute's Fury - Accuracy/Damage
    • (31) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (33) Force Feedback - Chance for +Recharge
    • (33) Annihilation - Accuracy/Damage/Endurance

    Level 20: Resilience

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (34) Steadfast Protection - Resistance/+Def 3%
    • (34) Impervious Skin - Status Resistance
    • (50) Gladiator's Armor - Resistance

    Level 22: Tough

    • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (34) Unbreakable Guard - +Max HP
    • (36) Unbreakable Guard - Resistance
    • (36) Unbreakable Guard - Resistance/Endurance

    Level 24: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (36) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (37) Shield Wall - Defense/Endurance
    • (37) Shield Wall - Defense/Endurance/Recharge

    Level 26: Shin Breaker

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (37) Superior Blistering Cold - Damage/Endurance
    • (39) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (39) Superior Blistering Cold - Recharge/Chance for Hold
    • (40) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (45) Achilles' Heel - Chance for Res Debuff

    Level 28: Instant Healing

    • (A) Panacea - Heal/Endurance/Recharge
    • (40) Panacea - Heal/Endurance
    • (40) Panacea - Endurance/Recharge
    • (42) Panacea - Heal/Recharge
    • (42) Panacea - Heal

    Level 30: Hasten

    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO

    Level 32: Crushing Uppercut

    • (A) Hecatomb - Damage
    • (43) Hecatomb - Chance of Damage(Negative)
    • (43) Hecatomb - Accuracy/Recharge
    • (43) Hecatomb - Damage/Endurance
    • (45) Hecatomb - Accuracy/Damage/Recharge
    • (45) Unbreakable Constraint - Chance for Smashing Damage

    Level 35: Afterburner

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 38: Moment of Glory

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (46) Recharge Reduction IO
    • (46) Recharge Reduction IO

    Level 41: Superior Conditioning

    • (A) Power Transfer - Chance to Heal Self

    Level 44: Laser Beam Eyes

    • (A) Apocalypse - Damage
    • (48) Apocalypse - Chance of Damage(Negative)
    • (48) Apocalypse - Accuracy/Damage/Recharge
    • (48) Apocalypse - Accuracy/Recharge
    • (50) Apocalypse - Damage/Endurance

    Level 47: Physical Perfection

    • (A) Power Transfer - Chance to Heal Self

    Level 49: Combat Readiness

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 1: Fury 


    Level 1: Brawl

    Would you possibly have a build like this for rad/regen?  I'm at a stand still with how to build it atm.

  3. 14 hours ago, Garrickwest said:

    Whats ur focus playstyle or goal with him or his build?  Usually as long as u softcap his positional defense and try to get as much s/l resistance as u can ull be fine

     

    I'm just looking for an all around type of build.  Don't need anything to fancy.  I would like something that utilized the rework of touch of fear though.

  4. I have a fresh 50 dm/sr scrapper that I want to invest into but don't really know where to go with sets and power picks.  Everything I can find is pretty outdated now that dm got a rework.  Any help guys?

  5. Forgive me if this has already been posted, as I don't usually post on forums and my search-fu isn't very good.

     

    With that said, I would really love to see a little more options in the aura's.  There's some aura's that will use full body and eye glow and others that don't.  Like the bat aura with an option to add eye glow.

    Maybe open up the aura's just a little more?  Add 2 parts that we can mix and match.  Have an aura for tendril body and the second, an aura for fiery eye's or something?  I guess basically giving more than

    one aura option.  My customization would go up quite a bit with just a smidge more choices.

×
×
  • Create New...