
Kai Moon
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Second mission of "The Hit List", The Radio's story arc. The version of Wolf Spider Huntsman you're required to defeat is 11+, which is potentially out of range for this arc. In this screenshot, the critter is 2 levels higher than the mission level (9), and the rest of the same spawn (also 9). (It's LT because solo bosses were off.)
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Howling Twilight accepts defender but not corruptor ATOs
Kai Moon replied to Kai Moon's topic in Bug Reports
While I'm on the subject, controller ATOs should also be allowed, since Howling Twilight's a stun. Secondary mez powers like Thunder Clap - also a mag 2 stun - usually allow controller ATOs. -
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D'oh, just happened to me. I logged out in the vault. When I logged back in, the mapserver decided I was close to the Door_Left_Whare_01 at coordinates [-186.71875 0 -736], and spawned me coming out of that door instead. That's outside the vault day job spot, so no day job credit. Possible fixes: * Move the door away from any day volumes. Also be careful of the Pain Specialist day job volume at [-116 32 -755]. * Or, setting that door !DOORTYPE_MISSIONLOCATION & !DOORTYPE_SPAWNLOCATION.
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Hmm, I think I see what you mean. The heading structure you did makes more sense. I'll give it a shot.
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Found a video from November 2019 with the Cutting Beam delayed fx. So this bug started sometime between November 2012 and November 2019. And just to clarify, this has nothing to do with Disintegration. My test character didn't have the Disintegrate power, and Cutting Beam never spreads Disintegration anyway.
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Got some video. Cutting Beam's visual and sound effects are playing on the primary target correctly. But they're delayed by 5 seconds on all other targets. Tested Original/Bright/Dark customizations, same delay. Tested Blaster/Corruptor/Defender/Sentinel, same delay. Found this 2012 video with no delay on Cutting Beam effects. Good chance this is a post-2012 bug. cutting-beam-delay.mp4
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Why should nothing happening to a target alert the target? Game mechanics should be intuitive unless there's a good reason otherwise. This reminds me of [Positioning] - a kludgy power that interrupts and de-stealths players despite having no effect on players. Players expect no effect to mean no effect, but there's a code quirk that alerts targets to nothing happening. Fortunately, the "notify mobs" flag to get around that code quirk already exists. Seems like a good use for that flag. (On that tangent, do the non-taunting melee hybrid powers interrupt or de-stealth mobs? That could be a minor exploit.)
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The Mysterious General Z arc from Christine Lansdale is 25-30, but the critter type used near a required glowie in last task appears to have a 28+ range. This can force the critter to be much higher than the mission level. The critter's surrounding spawn matches the mission level, as expected. Screenshot: Level 28 critter in level 24 mission at -1x1. Surrounding enemies are level 24 as expected.
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The Pecking Order badge mission (Eliza Thorpe / Lorenzo Tate) is level 25-29, but the critter type used for the third task's boss appears to have a 30+ range. This can force the boss to be much higher than the mission level. The boss's surrounding spawn matches the mission level, as expected. Screenshot: Level 30 boss in level 26 mission at -1x1. Surrounding enemies are level 26 as expected.
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Another example, Elec Affinity gets its tier 9. Annoying. Fortunately, the tier 9 isn't very good. So it's not just Marine Affinity, it's the overall approach to the feature. Not saying "not a defect", though. It contradicts and undermines the story. They have powers I can't have, so I don't buy Rollister's dialogue that they're copies. They're more like the Flawed Clone with random powersets from Dean MacArthur's arc. Amusing, in an "I wonder what powers it has" kind of way. Not what the writer intended, but that's where I'm at.
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This only happens on the first attempt to combo after zoning. It may be related to unsheathe animation timing, or an unsheathe animation time offset. Steps to reproduce: 1) Load into the game, or change zones, with a Dual Blades brute/scrapper/tanker. 2) Without pre-drawing your swords, attack an enemy with Nimble Slash. 3) Immediately queue Ablating Strike. Expected results: Nimble Slash sets Weaken/Empower combo mode 1. Ablating Strike sets Weaken/Empower combo mode 2. Typhoon's Edge and Blinding Feint are highlighted as combo finishers. Actual results: Nimble Slash sets Weaken/Empower combo mode 1. Ablating Strike doesn't appear to advance the combo. Ablating Strike remains highlighted as the next combo step. Typhoon's Edge and Blinding Feint don't finish the combo. Reproducibility: 5/5 on the first combo attempt after loading into the game or changing zones. 0/5 on any further combo attempts. dual-blades-broken-combo.mkv
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New mechanics Kinetics doesn't buff/heal if target defeated
Kai Moon replied to Kai Moon's topic in Bug Reports
Thanks for finding that! i27p1 is my guess for the culprit. The powers that fire but have no effect or a partial effect if the target goes down at the wrong time, as far as I can tell, all use the "execute power" mechanic. And if there's a partial effect, it's always the part that isn't in the "execute power" that works. The December 1st patch after i27p1 shortened the window for Transfusion to misfire. But it still misfires when I'm extra unlucky with the timing, or extra laggy. And, like @Burk said about Transference, it happens a lot with "execute power" effects other than Transfusion. -
New mechanics Kinetics doesn't buff/heal if target defeated
Kai Moon replied to Kai Moon's topic in Bug Reports
In this thread, I posted videos of the Kinetics powers working in an early i26 build. This was broken on Homecoming within the past few years.