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Kai Moon

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  1. Typos from i28p2 Dark Armor changes: Cloak of Fear: Short description should say both -ToHit and -DMG "ouptupt" -> "output" Soul Transfer: 2X "concious" -> "conscious" Obscure Sustenance: "Netherworld increase your regeneration" -> "Netherworld to increase your regeneration" "making you resistance" -> "making you resistant" Shadow Dweller (sentinel version): doesn't have immob protection or perception Stalker version does, so is fine
  2. I went way overboard to test it. Test server, multiboxing, alt account with Trick Arrow. Gave alt the instant-recharge QA power. Made a macro to summon oil slicks at the alt's own location. Spam spam spam spam spam spam spam. Head Splittered the stacked oil slicks. Again, I don't play tankers much, but I suspect the crazy lengths I went to is some kind of game design smell. Like, maybe, just maybe, this can't happen in normal gameplay, and the target cap extension on some of these powers is a "buff in theory only".
  3. I didn't want to get too opinionated because I don't play tankers much. But if you want it... It's reasonable to say powers in the left column hit more targets. Radius up, target cap up too. Only 1 power per set, if any, but it's something. Powers in the right column, obviously no. Powers in the middle columns... a mixed bag. I had to get creative to test if Head Splitter hits 10 targets. It can, in theory. In practice, come on. Big picture, there are five power sets with no power in the left column. Battle Axe, Electrical Melee, Spines, Stone Melee, Super Strength. All those sets have 15' radius powers in the third column, target caps increased from 10 to 16. Maybe that's something. Except... for Electrical Melee, that power is Lightning Clap - the high knockback, no damage power. That makes Electrical Melee the odd one out. I can't say "Electrical Melee tankers hit more targets than other ATs" with a straight face just because of Lightning Clap.
  4. But do they, really? Now that radius and target cap increases are baked in, on a power by power basis, there's only one way to answer this question: A solid week of testing while out sick from work, and a spreadsheet. Woo! Tanker melee power differences Power Set +Radius and +Target Cap +Radius only +Target Cap only Neither Battle Axe — — Pendulum*, Axe Cyclone, Cleave — Broad Sword Whirling Sword — Slice, Head Splitter — Claws Spin — Eviscerate Shockwave Dark Melee Touch of Fear — Shadow Maul, Dark Consumption* Soul Drain* Dual Blades Typhoon's Edge — Sweeping Strike, One Thousand Cuts — Electrical Melee — — Jacobs Ladder, Thunder Strike, Lightning Clap Chain Induction, Lightning Rod Energy Melee Whirling Hands — Power Crash — Fiery Melee Fire Sword Circle — Combustion, Breath of Fire — Ice Melee Frozen Aura — Frost Ice Patch Katana The Lotus Drops — Flashing Steel, Golden Dragonfly — Kinetic Melee Burst — Repulsing Torrent — Martial Arts Dragon's Tail — — — Psionic Melee Mass Levitate — Psi Blade Sweep — Radiation Melee Atom Smasher Irradiated Ground Proton Sweep — Savage Melee Rending Flurry Normal — Shred, Rending Flurry Large, Savage Leap — Spines — Quills Spine Burst, Ripper Throw Spines Staff Fighting Eye of the Storm — Guarded Spin, Innocuous Strikes — Stone Melee — — Fault, Tremor — Street Justice Spinning Strike — Sweeping Cross — Super Strength — — Hand Clap, Foot Stomp — Titan Weapons Whirling Smash — Arc of Destruction Defensive Sweep, Titan Sweep War Mace Whirling Mace — Shatter Crowd Control * Pendulum's power info doesn't state a target cap increase, but it has one, 5 normal damage + 5 reduced damage. Radius increases for Dark Consumption and Soul Drain are reverted on test server, and are disregarded in this table.
  5. Adding to same thread since related. Tanker version of Kinetic Melee, Repulsing Torrent power info says it has a target cap of 16+6 = 22. (I wish!) But I only hit 16 Clockwork in a huge pile - 10 for normal damage, 6 for reduced damage. Power info should reflect that it's 10+6 = 16, same as Burst.
  6. Pendulum's power info and description don't say it uses i28p2 target cap mechanics. Players might be confused why it does low damage on some targets. Stats and description should be same as Cleave. Target cap 5, with a note in the description, "Notes: Thanks to gauntlet, this power can hit up to 5 targets above its cap at 1/3rd effectiveness."
  7. I didn't test every proc, but the ones that I did can proc outside 20'
  8. No more Execute_Power bug on Brilliant Barrage, as far as I can tell. Hypnotizing Lights (Close) and Brilliant Barrage (fear missile) go off every time. It's possible I mistimed it, but I'd guess these two powers aren't affected by the bug. I don't know if Catherine Wheel's Intercept Proc also uses Execute_Power, but I didn't see any bug, just the occasional missed tohit roll which is normal.
  9. It's not in today's patch notes, but Catherine Wheel's Rocket Twirl was reduced to 0 range. Catherine Wheel at long range no longer tries to use Rocket Twirl first, then its ranged attacks. It instead fires its ranged attacks first, then closes to melee before using Rocket Twirl. new-rocket-twirl.mp4
  10. Yes both parts, Glittering Column Aura and Glitter Explosion, go from 30% to 34%/36%.
  11. Checked just in case, Acc+Tohit Debuff enhancements work fine in Glittering Column
  12. Stalker Ice Armor's Moisture Absorption has "+DEF(All but Psionics)" in its short description. Should just be "+DEF(All)".
  13. I can't be sure acc+debuff slotting would work for Glittering Column's autohit debuff aura, but it works for Dark Servant's autohit debuff aura (Chill of the Night), so I'm hopeful.
  14. Uh oh, Brilliant Barrage has the ExecutePower bug. Fear rocket does nothing if main target is defeated. Brilliant Barrage allows you to use a defeated target, so this may become a common occurrence. defeated-before-animation.mp4 defeated-during-animation.mp4
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