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Kai Moon
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Stalker secondary -> Energy Aura -> Hide display_short_help says "+DEF(All but Psionics)". It should say defense to all, psi included.
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[OPEN BETA] Patch Notes for April 15th, 2025
Kai Moon replied to The Curator's topic in [Open Beta] Patch Notes
Last year's thread on low level players vs time capsule enemies difficulty: https://forums.homecomingservers.com/topic/51358-youre-not-crazy-the-anniversary-ambushes-are-hard-for-your-low-level-alt-to-kill As far as I can tell, the combat mechanics are unchanged this year on test server. Level 50 player versus low level time capsule enemy, the damage scales down, and it's fine, same as last year. Level 1 player versus high level time capsule enemy, takes forever, sometimes impossible, same as last year. Only the spawning mechanics seem to have changed. Time capsule enemies sometimes spawn at lower levels than they did last year. Possibly random, not zone dependent. My level 1 character got level 27 Nemesis in Atlas Park in this screenshot, very time consuming. Later, he got level 43 Nemesis medics, also in Atlas Park, completely impossible. -
Corrosive Vial, from Experimentation pool, isn't fully autohit. Its damage requires a to-hit check. In this video, you can see several damage ticks quietly miss an immobile target. So, Corrosive Vial should accept accuracy enhancements and accurate defense debuff sets. And the pseudopet's power should also allow accuracy enhancement. https://cod.uberguy.net/html/power.html?power=pool.experimentation.corrosive_vial https://cod.uberguy.net/html/power.html?power=redirects.pool_experimentation.corrosive_vial_splat corrosive-vial-not-autohit.mp4
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Battle Axe - Chop Chop is faster than Gash, both animation and recharge. This is probably meant to say "slower than Beheader". Beheader's the only faster animating attack in the set. It's also the only faster recharge attack in the set.
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Second mission of "The Hit List", The Radio's story arc. The version of Wolf Spider Huntsman you're required to defeat is 11+, which is potentially out of range for this arc. In this screenshot, the critter is 2 levels higher than the mission level (9), and the rest of the same spawn (also 9). (It's LT because solo bosses were off.)
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Howling Twilight accepts defender but not corruptor ATOs
Kai Moon replied to Kai Moon's topic in Bug Reports
While I'm on the subject, controller ATOs should also be allowed, since Howling Twilight's a stun. Secondary mez powers like Thunder Clap - also a mag 2 stun - usually allow controller ATOs. -
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D'oh, just happened to me. I logged out in the vault. When I logged back in, the mapserver decided I was close to the Door_Left_Whare_01 at coordinates [-186.71875 0 -736], and spawned me coming out of that door instead. That's outside the vault day job spot, so no day job credit. Possible fixes: * Move the door away from any day volumes. Also be careful of the Pain Specialist day job volume at [-116 32 -755]. * Or, setting that door !DOORTYPE_MISSIONLOCATION & !DOORTYPE_SPAWNLOCATION.
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Hmm, I think I see what you mean. The heading structure you did makes more sense. I'll give it a shot.
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Found a video from November 2019 with the Cutting Beam delayed fx. So this bug started sometime between November 2012 and November 2019. And just to clarify, this has nothing to do with Disintegration. My test character didn't have the Disintegrate power, and Cutting Beam never spreads Disintegration anyway.
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Got some video. Cutting Beam's visual and sound effects are playing on the primary target correctly. But they're delayed by 5 seconds on all other targets. Tested Original/Bright/Dark customizations, same delay. Tested Blaster/Corruptor/Defender/Sentinel, same delay. Found this 2012 video with no delay on Cutting Beam effects. Good chance this is a post-2012 bug. cutting-beam-delay.mp4
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Why should nothing happening to a target alert the target? Game mechanics should be intuitive unless there's a good reason otherwise. This reminds me of [Positioning] - a kludgy power that interrupts and de-stealths players despite having no effect on players. Players expect no effect to mean no effect, but there's a code quirk that alerts targets to nothing happening. Fortunately, the "notify mobs" flag to get around that code quirk already exists. Seems like a good use for that flag. (On that tangent, do the non-taunting melee hybrid powers interrupt or de-stealth mobs? That could be a minor exploit.)
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The Mysterious General Z arc from Christine Lansdale is 25-30, but the critter type used near a required glowie in last task appears to have a 28+ range. This can force the critter to be much higher than the mission level. The critter's surrounding spawn matches the mission level, as expected. Screenshot: Level 28 critter in level 24 mission at -1x1. Surrounding enemies are level 24 as expected.