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Kai Moon

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  1. Many of my alts have their origins in the past. Here's one who got his powers in a tragic lab accident involving a hologram laser as a famous comet approached Earth.
  2. And now for the reverse - an AI image of a costume I designed. I had fun generating this. I did a lot of research on this costume - if you can call binge watching Zack Pinsent and Bernadette Banner and okay fine a little Bridgerton "research". So I knew specific keywords to recreate the look in Stable Diffusion consistently. Think "1830s", "equestrian", "tailcoat", "cravat", "sideburns". The AI was definitely on the same wavelength as me, and I didn't even have to inpaint. I did have to wrestle it out of a historic 1830s fashion plate style, and into a modern digital comic book art style, though.
  3. Okay, let me explain. About a year ago, I was completely blocked for costume ideas for one of my alts. Normally, I struggle for a few weeks, maybe a few months. But for this alt, I'd already been stuck for over a year. I couldn't even think of a decent text-to-image generation prompt. So I decided to go even lazier. I asked ChatGPT to write a text-to-image generation prompt for a morally ambiguous, young adult, male comic book mutant with cold powers. It spat out a decent prompt, referring to icy whites and blues and a cloak and some other style tokens. I then fed that prompt into Stable Diffusion. Finally, I picked an image I liked, and recreated it in game. So this is, in essence, an AI-generated costume.
  4. Update, the bug appears to be intermittent. Second try, the Repair Field power was revoked when we destroyed the generator, as expected. The goliath took about two minutes or so for 9 of us to defeat, normal for a GM.
  5. Bug still exists. Destroying the generator didn't revoke the Goliath's Repair Field power. I confirmed with Power Analyzer that the Repair Field buffs were still active. We had to brute force with a full league. (Not literally a "full" league. Two-team league, plus a few more people who were outside the league but helping us.) https://cod.uberguy.net/html/power.html?power=council.goliath_event.weaken&at=boss_monster https://cod.uberguy.net/html/power.html?power=council.goliath_event.repair_field&at=boss_monster
  6. During Moonfire's task force, the 6th mission briefing (Compound6) still refers to Dr. Ann-Marie Engles. It should refer to Dr. Francois instead.
  7. Starting a new thread instead of necro'ing a 3-year-old one. Follow up to this 2020 bug report and partial fix: Transfusion was partially fixed. The timing window for Transfusion to fail was reduced, and it happens less frequently, but it can still happen, especially on teams. I didn't test Transference and Fulcrum Shift in 2020, but testing today, they both have the same issue Transfusion had. The timing window for Transference and Fulcrum Shift to fail remains large, so they fail 5/5 with the below steps, regardless of timing. See attached videos comparing i26 VM v3 with i27 page 7 test server. Steps to reproduce 1. Log in a high level character with Will Domination, Transfusion, Transference, and Fulcrum Shift. 2. Stand next to enemies you can one-shot with Will Domination. 3. Target an enemy. 4. Use Will Domination, then use Transfusion/Transference/Fulcrum Shift immediately before the enemy is defeated. Expected result Transfusion's AoE heal still occurs, same as old pseudopet mechanics. Transference restores endurance and shows the recovery vfx on your character. Fulcrum Shift debuffs multiple enemies and grants multiple buff stacks. Actual result Transfusion's AoE heal visual and sound effects play, but no healing occurs (2/5). Transference's AoE visual and sounds effects play, but no endurance is restored, and no recovery vfx on your character (5/5). Fulcrum Shift debuffs only the defeated target, and grants only one buff stack (5/5). fulcrum-shift-i26v3.mp4 fulcrum-shift-i27p7.mp4 transference-i26v3.mp4 transference-i27p7.mp4 transfusion-i26v3.mp4 transfusion-i27p7.mp4
  8. This one drove me crazy. I used Short Circuit to check my audio sync, and I actually thought my system audio was borked. But, no, it's just Homecoming. Public i26 VM v.3 - slow animation, slow sound, synced Everlasting (i27p6) - fast animation, slow sound, desynced Test Server (i27p7) - fast animation, slow sound, desynced Given the date of this bug report (2022), and the absence of the bug in the public VM (2019), the likely cause is the Issue 27 Page 3 patch (2021). That patch shortened the time for Short Circuit to do damage, and sped up the animation, but didn't change the sound, resulting in desync. Short-Circuit-sync-VMv3.mkv Short-Circuit-desync-i27p6.mkv
  9. Mission ID: SL3_CoT_Errand1 Wiki reference: https://homecoming.wiki/wiki/Mission:Common_-_Hit_the_streets_and_stop_the_Circle_of_Thorns_rituals Version: Issue 27 Page 7 test server There are no Circle of Thorns spawns in Boomtown. Steel Canyon is the only other hero zone with 15-19 CoT (Hollows only to 15), so this could say "Steel Canyon" instead of "Boomtown". (Condolences to the person in helpchat who was looking for CoT in Boomtown.)
  10. On Homecoming, the ghoulflex and tantrum emotes are unlocked for all players, so choosing them as rewards for the Neutropolis zone event does nothing. This could cause player confusion and a wasted reward choice.
  11. With the help of Ouro, you can already do Jenni Adair's arc twice to max her CXP. So that's a workaround for the bug. Another workaround is defeating the big bad, abandoning the turn-in epilogue task, and reaccepting the mission to defeat the big bad again. Still, it's confusing that her arc doesn't match her relationship thresholds. She's the only arc-only contact in the game with this issue (afaik). So players might reasonably ask, where's the rest of the arc? Did I fail it? Did I outlevel it? Or is there one more mission I didn't get? Ditto for the 15-19 contacts. (No, you did everything right, these five contacts just have bad numbers for their relationship thresholds.)
  12. Hamidon reward selection window uses the word "purchase" twice, but nothing is bought or sold in this window. Should say "choose" or "select" instead of "purchase" to avoid confusion.
  13. Possibly, though Cap au Diable has the same situation, and still has a findable contact 10-14.
  14. Wiki reference: https://homecoming.wiki/wiki/Find_Contact_Window Auto-introduced Contacts Praetorians automatically get Praetor White as a contact upon entering Nova Praetoria. Heroes and vigilantes automatically get Shauna Stockwell as a contact upon training to level 7. All characters automatically get Mistress Maria and Archmage Hellewise as contacts upon training to level 29. Villains and rogues automatically get Arbiter Rein as a contact upon training to level 35. As a result, these contacts take up space in the Find Contact list, but don't usually have any benefit for being there. Possible fix: Remove Praetor White, Shauna Stockwell, Mistress Maria, Archmage Hellewise, and Arbiter Rein from Find Contact. (Mistress Maria and Archmage Hellewise's levels are off, but should be corrected elsewhere.) Starter contacts Matthew Habashy and Operative Kuzmin are on Find Contact from 1-10. Their arcs scale up to 10, but they only offer their arcs from 1-7. As a result, level 8-10 players get introductions to contacts who give no missions. Possible fix: Change Matthew Habashy's and Operative Kuzmin's level ranges on Find Contact from 1-10 to 1-7. Mr. Bocor Mr. Bocor is on Find Contact from 6-10. His arc scales up to 10, but he only offers his arc from 5-9. As a result, level 10 players get an introduction to a contact who only gives a couple of missions, then won't give them an arc. Also, level 5 players might run paper missions to unlock him, not knowing they can get him for free at 6. Possible fix: Change Mr. Bocor's level range on Find Contact from 6-10 to 5-9. Eagle Eye Eagle Eye mentions the finale of Shauna Stockwell's arc as already having happened, so he comes chronologically after her. The Find Contact button lets players sequence break, which might be confusing. Possible fix: Remove Eagle Eye from Find Contact. City Representative Like Mr. Rodney, the City Representative is a legacy cape and aura unlock contact. Unlike Mr. Rodney, she doesn't appear on Find Contact, and one of her missions is 1 of 3 locations required for an exploration badge. As a result, players are unlikely to ever discover the 3rd location for that badge without outside help. Possible fix: Add City Representative to Find Contact for heroes and vigilantes from 20-50. Sharkhead Isle contacts Find Contact introduces one of the original broker-unlocked contacts in every level tier except for 20-24. As a result, contacts in the 20-24 level range are harder to unlock than every other range. Possible fix: Add Captain Petrovich to Find Contact for villains and rogues from 20-24. (Adding Lorenz Ansaldo or Vince Dubrowski would disincentivize working with them during Vincent Ross's arc.) Neutropolis contacts Find Contact introduces Aaron Walker, Bobcat, and Crow from 12-20, but their arc ranges are 14-20. As a result, level 12-13 players get an introduction to contacts who give no missions. Also, Dr. Hetzfeld is the first contact in the Neutropolis Power storyline, but doesn't appear in Find Contact. Players following the Power storyline may accidentally skip him. Possible fix: Change Aaron Walker's, Bobcat's, and Crow's level range on Find Contact from 12-20 to 14-20. Add Dr. Hetzfeld to Find Contact for loyalists from 14-20. One-over contacts David Wincott is on Find Contact from 5-15. His arc scales up to 15, but he only offers his arc from 5-14. As a result, level 15 players get an introduction to a contact who only gives one mission, then won't give them an arc. Veluta Lunata is on Find Contact from 10-15. Her arcs scale up to 15, but she only offers her arcs from 10-14. As a result, level 15 players get an introduction to a contact who gives no missions. Seer Marino is on Find Contact from 15-20. Her arc scales up to 20, but she only offers her arc from 15-19. As a result, level 20 players get an introduction to a contact who gives no missions. Golden Roller is on Find Contact from 15-20. His arc scales up to 20, but he only offers his arc or any other missions from 15-19. As a result, level 20 players get an introduction to a contact who gives no missions. Oberst Straxt is on Find Contact from 20-25. His arc scales up to 25, but he only offers his arc from 20-24. As a result, level 25 players get an introduction to a contact who only gives a few missions, then won't give them an arc. Diviner Maros is on Find Contact from 25-30. His arc scales up to 30, but he only offers his arc from 25-29. As a result, level 30 players get an introduction to a contact who only gives a few missions, then won't give them an arc. Darla Mavis is on Find Contact from 25-30. Her arcs scale up to 30, but she only offers her arcs from 25-29. As a result, level 30 players get an introduction to a contact who gives no missions. Vivacious Verandi is on Find Contact from 30-35. Her arc scales up to 35, but she only offers her arc from 30-34. As a result, level 35 players get an introduction to a contact who gives no missions. Basse Croupier is on Find Contact from 35-40. His arc scales up to 40, but he only offers his arc from 35-39. As a result, level 40 players get an introduction to a contact who only gives a few missions, then won't give them an arc. Possible fix: Change: David Wincott's level range on Find Contact from 5-15 to 5-14, Seer Marino's level range on Find Contact from 15-20 to 15-19, Veluta Lunata's level range on Find Contact from 10-15 to 10-14, Golden Roller's level range on Find Contact from 15-20 to 15-19, Oberst Straxt's level range on Find Contact from 20-25 to 20-24, Darla Mavis's level range on Find Contact from 25-30 to 25-29, Diviner Maros's level range on Find Contact from 25-30 to 25-29, Vivacious Verandi's level range on Find Contact from 30-35 to 30-34, and Basse Croupier's level range on Find Contact from 35-40 to 35-39.
  15. Mission ID: SL8_Malta_KillTask11 Wiki reference: https://homecoming.wiki/wiki/Mission:Indigo_-_Fight_Malta_agents_in_Peregrine_Island Version: Test Server, Issue 27 Page 7 Mission acceptance text says "About 45 of them should be enough..." but the objective is for 50. Debriefing text uses two different spellings for "archaeologist"/"archeologist".
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