Kai Moon
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This only happens on the first attempt to combo after zoning. It may be related to unsheathe animation timing, or an unsheathe animation time offset. Steps to reproduce: 1) Load into the game, or change zones, with a Dual Blades brute/scrapper/tanker. 2) Without pre-drawing your swords, attack an enemy with Nimble Slash. 3) Immediately queue Ablating Strike. Expected results: Nimble Slash sets Weaken/Empower combo mode 1. Ablating Strike sets Weaken/Empower combo mode 2. Typhoon's Edge and Blinding Feint are highlighted as combo finishers. Actual results: Nimble Slash sets Weaken/Empower combo mode 1. Ablating Strike doesn't appear to advance the combo. Ablating Strike remains highlighted as the next combo step. Typhoon's Edge and Blinding Feint don't finish the combo. Reproducibility: 5/5 on the first combo attempt after loading into the game or changing zones. 0/5 on any further combo attempts. dual-blades-broken-combo.mkv
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New mechanics Kinetics doesn't buff/heal if target defeated
Kai Moon replied to Kai Moon's topic in Bug Reports
Thanks for finding that! i27p1 is my guess for the culprit. The powers that fire but have no effect or a partial effect if the target goes down at the wrong time, as far as I can tell, all use the "execute power" mechanic. And if there's a partial effect, it's always the part that isn't in the "execute power" that works. The December 1st patch after i27p1 shortened the window for Transfusion to misfire. But it still misfires when I'm extra unlucky with the timing, or extra laggy. And, like @Burk said about Transference, it happens a lot with "execute power" effects other than Transfusion. -
New mechanics Kinetics doesn't buff/heal if target defeated
Kai Moon replied to Kai Moon's topic in Bug Reports
In this thread, I posted videos of the Kinetics powers working in an early i26 build. This was broken on Homecoming within the past few years. -
Change Death from Below's Cadaver Counter badge
Kai Moon replied to kelika2's topic in Suggestions & Feedback
I'd agree with that statement if there were an option to launch DFB with a "hard mode" Meinst whose cadavers are invincible until after she went down. That being how Ouroboros handicaps work. -
Change Death from Below's Cadaver Counter badge
Kai Moon replied to kelika2's topic in Suggestions & Feedback
If this badge didn't exist, taking the zombies out last is easily the worst way to approach this fight. Meinst's ability to rez the zombies is insignificant. So it's one of those Badges Awarded For Playing Badly On Purpose. Personal preference, but I don't like those badges. I'd prefer if the encounter were changed so there's a strategic reason to avoid killing cadavers. Say, Meinst has a fast PBAoE to resurrect all nearby fallen zombies as embalmed, and you get the badge for preventing Meinst from rezzing any embalmed. Additional upside, there'd be multiple ways to succeed at that. -
Just popping in to say that DiB gives merits when launched redside, but not when launched blueside. Which is weird, man.
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New mechanics Kinetics doesn't buff/heal if target defeated
Kai Moon replied to Kai Moon's topic in Bug Reports
Add Marine Affinity's Whitecap to the list. If the target dies mid-animation, the caster teleports, but there are no further effects. I think it's safe to say all powers using this mechanic on Homecoming have this bug. -
Soothing Wave heal and Soothing Wave debuff are two separate powers, with an apparent delay between their activations. The heal's timing is normal, and goes the direction faced at the beginning of the activation, as expected. But the debuff goes somewhere else if the caster is turning or moving. Video 1: Heal goes left, debuff goes right. Video 2: Heal goes close, debuff goes far. The videos may appear forced, but this happens all the time for me in normal gameplay. I use a face keybind and have a mobile playstyle. Possible fix: Use the Medicine > Injection mechanic instead. The same power affects both friend and foe, with different effects for each. heal-left-debuff-right.mp4 heal-close-debuff-far.mp4
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AI 6 months ago vs AI today. This is why your brother-in-law won't shut up about that Nvidia stock he bought. 305201983613792265.mp4
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Couple of Lord Recluse Strike Force typos: Mission 4 (assault Vindicators base) entrance pop up text: Should be "allowing you to get past". Task force completion reward window: Statesman isn't in LRSF anymore.
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I have a habit of only editing slot 0. That means every time I accidentally open the costume window... Eww! That's how I left chargen? What are thooooose? I was so desperate to dump that look, I'd try anything. Even steampunk. But actually it turned out good.
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The contact definition for Percy Winkley (35-50) includes introductions to Cadao Kestrel (35-39), Madeleine Casey (40-45), or Harvey Maylor (46-50) when complete. Percy never introduces any of these contacts, though. Instead, Percy says to come back at level 50 for an introduction. Then, at level 50, he still doesn't introduce a contact. This bug is present in COH-VM3-i26 (2019), and I vaguely remember it happening before 2012 as well. Possible fix: Percy's redside counterpart, Ashley McKnight (14-50), also has a max level of 50. She has Cap Au Diable contacts as friend/peer introductions, and that works as expected. Changing Percy's introductions to be friend/peer introductions instead of complete/next introductions may fix him. Workaround for players: If your blueside magic contact chain (Cadao Kestrel, Madeleine Casey, Harvey Maylor) is broken by Percy Winkley as a dead-end contact, you can resume the chain by getting a friend/peer introduction from a contact in the blueside mut/nat/sci/tech chains.
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Confirmed it's Crey Protectors only. Also confirmed it's Homecoming only. i26 VM3 build doesn't have this bug. May be related to Crey changes on Homecoming.
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Level 10-14 contact Wes Schnabel doesn't offer any missions
Kai Moon replied to Chill's topic in Bug Reports
Beginning at level 11, Wes Schnabel stops offering missions, and starts introducing a next-tier contact. It looks like Wes Schnabel's failsafe and/or max level is erroneously set to 10. His levels should be the same as whatever Willy Starbuck's are, since Willy Starbuck has the same mission set and is working correctly. Wes Schnabel is also outleveled at 11 on my VM3-i26 local test server, so this was probably happening before 2019, and not Homecoming specific. Screenshots: Wes Schnabel at 10, Wes Schnabel at 11 (no missions, next-tier introduction ready), Willy Starbuck at 10, Willy Starbuck at 11.