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MisterX

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  1. Many thanks @rudra and @srmalloy. I appreciated the reply/extra details on those. X
  2. Here's an actual example from a test I just made... Razorvine MISSES! Spur power had a 34.86% chance to hit, but rolled a 71.33. Razorvine HITS you! Pummel power had a 34.86% chance to hit and rolled a 9.03. Razorvine hits you with their Pummel for 119.57 points of Smashing damage. Razorvine MISSES! Thorn Blast power had a 34.86% chance to hit, but rolled a 82.83. Razorvine HITS you! Pummel power had a 34.86% chance to hit and rolled a 19.34. Razorvine hits you with their Pummel for 119.57 points of Smashing damage. Razorvine MISSES! Spur power had a 34.86% chance to hit, but rolled a 99.94. And so I can see that the 34.86% chance to hit that the Ravorine had must be its net 'to hit' score (after deducting my defence, etc, etc) but what are the 71.33, 9.03, 82.83 scores? I can only guess these are also % scores (and out of 100) but why do the lower scores 'HIT' and the higher scores 'MISS'? And that hit roll also entirely random and to me seem the 'wrong way round'. IE take the first one at 71.33 (%) and reverse that (out of 100) and you get a net 28.67(%) which to my brain then makes sense: The critter needed to score 34.86% or higher but only rolled 28.67% - which is not high enough. I guess the game/wording is doing the opposite is really calculating the 'chance to miss' at this point. Is that just me or are these numbers/calculations doing something completely different to what I think? Anyways, would love to know, if any of you guys who have clearly done the maths and checked the code, and know. X
  3. I know this is an old thread but I've been searching far and wide for any users commenting on the 'roll mechanic' itself which I haven't seen anyone talking about. IE there's tons of talk/explanation of the defence mechanism, soft caps 'to hits' vs defence mechanics, etc, which is not quite the focus of this thread what I was trying to understand is how/where the 'roll mechanic' comes into it? For example let's say I'm planning a new toon, which I am, with good defence, and let's say I've got my defence up to the soft cap (45%) and let's say a same-level minion is attacking me who has a default 50% chance to hit me (and nothing more) then the game, I believe, does chance attack roll (a throw of the digital dice I imagine) and the game log says something like ... "critter needed 35 and rolled a 28" etc - so what is that scale and how does it relate to the 'net chance to hit' (after subtracting the attack to hit from the defence)? Just curious, if anyone know? But isn't that 'roll' also part of this discussion/maths around any flaws/bugs? Many thanks. X
  4. Darn it. Haven't played for a good 4-6 weeks and happen to want to right now. 🙂 From the UK.. that is.
  5. Hi guys. Thanks Frostweaver and Hjarki for the "heated" debate in here. But keep it cool guys. A quick question about the reason I came here, if I may, I was looking for aAFK farmer/build ideas. I do have one very good fire farmer build based one of your excellent guides Frostweaver - and want to try an AFK tank build too (as I like team-friendly tanking too) BUT I've noticed not a single line/comment made on Masterminds for AFK farming - and I've seen one in action (and should have written the toon's name down, but didn't) - the toon/technique in question was using group flight and robots (although I didn't even clock what the secondary was, although Forcefield might be great for farm protection) and it worked great but is clearly not remotely comparable to active fire brutes/tanks for farming - but it was still effective for proper set-and-leave alone AFK farming. So the question for you guys is if you've tried it too (for AFK farming)? The big AFK advantage is clearly that you can have a whole pack of ranged robots firing (literally) at the massed mobs below but in terms of AFK DPS there must be some interesting stats going on there as you're not talking about a just 2-3 damage auras + Burn (on auto) but the constant firing/healing of a pack of well-trained robots! Any thoughts (or stats if anyone has them)? Would love to see them. Thanks for the thread meantime.
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