Here's an actual example from a test I just made...
Razorvine MISSES! Spur power had a 34.86% chance to hit, but rolled a 71.33.
Razorvine HITS you! Pummel power had a 34.86% chance to hit and rolled a 9.03.
Razorvine hits you with their Pummel for 119.57 points of Smashing damage.
Razorvine MISSES! Thorn Blast power had a 34.86% chance to hit, but rolled a 82.83.
Razorvine HITS you! Pummel power had a 34.86% chance to hit and rolled a 19.34.
Razorvine hits you with their Pummel for 119.57 points of Smashing damage.
Razorvine MISSES! Spur power had a 34.86% chance to hit, but rolled a 99.94.
And so I can see that the 34.86% chance to hit that the Ravorine had must be its net 'to hit' score (after deducting my defence, etc, etc) but what are the 71.33, 9.03, 82.83 scores? I can only guess these are also % scores (and out of 100) but why do the lower scores 'HIT' and the higher scores 'MISS'? And that hit roll also entirely random and to me seem the 'wrong way round'. IE take the first one at 71.33 (%) and reverse that (out of 100) and you get a net 28.67(%) which to my brain then makes sense: The critter needed to score 34.86% or higher but only rolled 28.67% - which is not high enough. I guess the game/wording is doing the opposite is really calculating the 'chance to miss' at this point. Is that just me or are these numbers/calculations doing something completely different to what I think?
Anyways, would love to know, if any of you guys who have clearly done the maths and checked the code, and know.
X