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ed_anger

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Posts posted by ed_anger

  1. 6 hours ago, Display Name said:

    Heh!  One minor correction:

     

    "You can use the Ourobo portal to easily transport out (of Peregrine Island,) but you have to wait 4:30 mins to come back."

     

    You can actually travel back to Peregrine Island by the "old fashioned" way of using the monorail to Talos Island, etc.  You don't HAVE to wait to use the Ouro portal!

    It’s kind of baffling that terrible zones like Croatoa and Kallisti Wharf (with nothing in it) are on the train, and PI is not (and it’s kind of the hub of leveling in your 40s).

     

    Yea, the tunnel is doable from some zones, but not many.

  2. 33 minutes ago, PhroX said:

    While I love both Dark Blast and Dark Miasma, I actually feel they're not a great pairing - Miasma already crashes the enemies ToHit so much that Blast's extra is kinda irrelevant, while getting a heal in your attack set isn't worth much when you're already got one of the best heals in the game. A D/D Corruptor or Defender isn't going to be a bad character by any means, but it's one I feel isn't going to quite get the best out of either of it's powersets. If you're willing to go for the recolouring option then a Fire/Dark corruptor would be a better use of Dark Miasma IMO. (while Dark blast goes better with sets like Cold or Storm but they don't recolour quite so well).

     

    A Dark Dark controller on the other hand has less unnecessary overlap (no redundant heals, and the secondary can't stack as much -ToHit as Miasma so having some more is nice) and Darkness Affinity is probably even better than Misama, so would be my suggestion is you want a "support" type build over a D/D corruptor or defender. For recolouring options, Fire/Dark is, again, a very good choice.

    It’s going to depend on how you want any to play. The defender/corrupter variant will be more active and more damage focused.  For pure support go controller. 

  3. What's the numeric value of level differences, ie what bonus does a +2 or a +4 have to hit you? What about Lt, Boss, AV -- do they have to hit bonuses? If so the soft cap only applies to +0 regular mobs then, no?

  4. 6 hours ago, Primantis said:

    Some other notes to take into consideration are "competing" servers. While AFAIK,  HC is still "The Big Kid on the Block", its no longer the sole server..  Also the looming threat of an NCSoft shutdown is becoming less-and-less worrisome in the mind of the players. Going from "OMG it might be shut down next week, better cram all the play time you can" to "Eh, its probably pretty safe now". So there's a lot less urgency in milking the game. 

     

    Other servers are much, much worse, population wise. Pleiades just merged with Rebirth, both mostly deserted. From Reddit:

     

    Pleiades never recovered from the server debacle they had a few months ago, when they had to shut down and relocate... before it was a small server, but active, more or less on par with Rebirth; after it was pretty much deserted, 1 or 2 people online, sometimes none.”

  5. On 5/10/2019 at 12:55 PM, StPatty33 said:

    100% disagree with the AH changes. "Playing the AH" is one of the more entertaining aspects of other MMO's I've played, and CoH as well. Artificially normalizing prices means it will be rarer that we get the items for cheaper than that now, (and also that I've lost plenty of AH fee money for rare salvage I've posted for, say, 1.25m that will now never sell). No more thrill of finding an item that has low stock so I can, mayyyybe, sell for 1.5x it's value and be that much closer to funding my own build.

    And some people want to play the game and outfit their characters while leveling up without having to play the AH game as well. And I assume that on the larger live servers there was much more supply of rare items/salvage, that may not exist here.

  6. 2 minutes ago, GM Capocollo said:

     

    This would be a nice suggestion -- Guild Wars 2 works like this and it's pretty nice -- but it's not possible with the current codebase, full stop.  It can't happen barring some miraculous infrastructure refactoring that completely rebuilds the way the server and its data are structured from the ground up.

    Thanks, well aware it's not going to happen, just trying to show people how the change could cater conceptually to their needs as well, since they seem to keep arguing it couldn't.

  7. Just now, PaxArcana said:

    This has already been explained to you as being impossible.  It would require a ground-up rewrite of the game code, everywhere it interacts with Supergroups.

    That number is one per character for a damned good number of us.

    Nope.  It'd still make some of those RP interactions effectively impossible.

     

    ...

     

    Dude, seriously.  Just give it up, it's not happening the way you want it to.  Ever.

    Seriously explain how functionally this doesnt allow exactly whats possible with the status quo. I'll wait.

     

    Oh, and I already pointed out the dev input above, but since yall want to argue....

  8. 13 hours ago, Alty said:

    In RO, we have themed and specialized SGs. Some SGs are per AT (Think Tanks) or powersets (Shadows of Salvation - All dark powers) or both (Green Machine - Empathy Defenders) . Some of our SGs have specific set of ATs and costumes.

     

    ROers members like having their specific flavor of SG per alt. Kinetics are Pinball Wizards. Trick Arrow Archers are in TRICK. Psi Damage, PPD Psi Ops costumed alts are in Brain Damage...etc. Each SG has a different base, look and feel.

    1. have players join supergroups by global name

    2. players can join as many supergroups as they like

    3. you can set supergroup title per character, the same way you select badge titles

     

    work for your RP needs?

  9. On 7/26/2019 at 9:35 PM, WanderingAries said:

    I think you're missing something rather big here though. RP or not, people Intentionally will have some alts in one group and some in another. Especially those from the OG. What you're suggesting (if it were even Possible, which it's already been suggested is Not) would result in a mess where Every alt you make will go into that SG.

    I love the hissyfits people have over this suggestion.

     

    Have people join supergroup by global name, but let them join more than one supergroup. Easy fix. 

     

    Not that this discussion is even relevant, as there's already dev feedback. 

  10. 1 hour ago, Vanden said:

    We're back in the issue 4 days when fighting anything but all purples felt like a waste of time. And I think we all remember what happened back then, and it wasn't the option to spawn enemies +7 or higher.

    So sassy, so cryptic. See what I did there?

    • Haha 1
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