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Foxbat40

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Posts posted by Foxbat40

  1. 22 hours ago, Lazarillo said:

    I mean, the Leadership toggles, which are apparently the focus here, are already pretty "MinFX".  I'm not sure how you'd make them any less graphically intensive without making them invisible entirely.

    The leadership powers are not minimal at all. They have motion color and brightness and we can't change any of them. We already see them on the buff bar we don't need to see them in world. Have you ever seen a comic book where the character is drawn with buffs floating around them ?

     

    This is low hanging fruit. Perhaps make these use their normal FX when doing PVP. Otherwise in PVE let us minimize them. 

  2. For certain Character designs it is nice to have a minimal amount of FX so that you can use the Auras and costume designer to make the visuals you want rather than the ones dictated by the power set. In order to do this we need a Minimal FX option for every toggle. This doesn't require any extra art just a no visual option. 

     

    One of the biggest offenders is the Leadership Pool. These powers all have a visual aura that doesn't doesn't fit any aesthetic as it can't be changed disabled or tinted. A floating shield is information that belongs on the buff bar not floating around our character. 

     

    Please provide a Minimal FX option for the Leadership Pool as a test case. Then expand this to all toggle powers as time permits. 

    • Like 8
  3. I have a scrapper that is Radiation Melee / Radiation Armor.

     

    I have placed the Critical Strikes 50% critical hit chance proc into Radiation Therapy. It has a 1 minute cool down and procs the crit chance 100% of the time. 

    I use this succesfully with the Electric Melee and Titan Weapon sets on my other scrappers.

     

    But for the Radiation Melee I am not seeing any Critical hits associated with my attacks immediately after seeing the Critical Hit Red text of the proc go off.

     

    I don't believe that Radiation Melee is working with the crit chance of the Scrapper IO set.

  4. We already have a buff bar for our character and our team. Buffs are shown again rotating around our character. I would like an option to disable these spinning floating indicators around my character. It would clean up the game space and improve FPS.

     

    You may even go as far as removing all player player miasmas and buff visual indicators so that my natural Scrapper looks like a regular Joe. Even if the display is client side only it should be simple to give us an option to toggle off visual effects on our character in two options.

    1. "Disable player visual aspect of buffs by self"

    2. "Disable player visual aspect of buffs by others"

     

    That should cover it.

     

    Thanks in advance,

     

    Foxbat

  5. For the Cool Down Counter just added in the recent patch 5/30/19 please add a check box that says "Only apply counter to powers with a longer than 29 second cool down".

     

     

    I don't need a numeric counter for a 4 second attack but would like it for my click buff that is up every two minutes.

     

    Thanks for adding these awesome features.

     

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    Foxbat

  6. For the Cool Down Counter just added in the recent patch 5/30/19 please add a check box that says "Only apply counter to powers with a longer than 29 second cool down".

     

     

    I don't need a numeric counter for a 4 second attack but would like it for my click buff that is up every two minutes.

     

    Thanks for adding these awesome features.

     

    ---------

     

    Foxbat

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