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Guardian

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Posts posted by Guardian

  1. New to farming.

    Just got a Rad/Fire Brute complete and have been able to start this experience for a couple of days now.


    I had found that keeping endurance up was a very close watch all the time waiting for Consume to recharge. 
    So, I went with Cardiac for the Alpha slot for the 45% discount. 

    This seemed to help a lot and I could go several mobs without worrying about Endurance.

    Then someone suggested Musculature in the Alpha slot for the 45% damage boost.

    I understand more damage means faster destruction which means less Endurance. However.. I still can't past the feeling of have the Endurance reduction is better?

    I would love to hear the thoughts and opinions from the Farmer Experts here.

    Thank you

  2. As of this new patch. The fly animation poses no longer work to cycle.

    Using this:
    /bind z, "e flypose4$$e flypose3$$e flypose2$$e flypose1$$powexec_toggleON Fly$$autorun 1"

    When flying and pressing the z button, you would cycle through all four poses.
    With this patch, you can only go to fly pose 4 ... continuing the press the z button, it does not move to next fly pose.

  3. I would love to see that the 'neck cover' feature be adjusted so that it would enforce all of the chest options so they could 'match'.
    Also to see the 'neck cover''s color match the color of the chest.
    Right now, black doesn't look like the black from the chest, nor does any of the colors match.

     

    • Like 4
  4. Today I am getting constant disconnects to DBServer.

    I am lucky if I can stay connected for five to ten minutes at a time.

     

    Anyone have any ideas?
    Using broadband 1 GIG connection so I doubt it is that.

    Alienware R7 computer so probably not that.

     

    Any suggestions would be appreciated.

    Thanks

  5. As with many others here. I went with En/En blaster. It was based off of Champions that I had played. 

    On that day "Cosmic Herald" was born again.
    I still remember that inner 'glee' that I got when I hit the hover button for the first time and could FLY! Upwards to the top of the Globe, The buidling.. ALL the buildings, that taunting blimp!!!

    Sooo slow but I lived every ever loving, long, drawn out, slow movement of Hover.


    Progressed him to 40, then hit the 40's! Far too many times I hit the pavement and worked up a Scrapper! Took his silly little DM/Regen all the way to 50 and then, went back to finish my first.. my main!

    Very good times even through all the changes both good and bad. 

     

  6. Hi everyone,
    I am posting for those in the know to critique this and give opinions.

    Fly and afterburner are a must so they must stay.

     

    Let me know your honest opinions please.

    Thank you in advance

     

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

     

     

     

    Level 50 Natural Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Sonic Attack
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Transfusion -- NmnCnv-Heal/EndRdx/Rchg(A), DctWnd-Heal/EndRdx/Rchg(3), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(5), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5), TchoftheN-Acc/EndRdx/Rchg(7)
    Level 1: Shriek -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(11)
    Level 2: Siphon Power -- Acc-I(A), RechRdx-I(11)
    Level 4: Fly -- Flight-I(A)
    Level 6: Scream -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(13), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(15)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
    Level 10: Hover -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(21), Ksm-ToHit+(48)
    Level 12: Speed Boost -- RechRdx-I(A), Run-I(21), EndMod-I(23), EndMod-I(23), EndMod-I(46)
    Level 14: Afterburner -- Flight-I(A)
    Level 16: Siphon Speed -- Acc-I(A), RechRdx-I(25)
    Level 18: Shout -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(25), Dcm-Dmg/Rchg(27), Dcm-Acc/EndRdx/Rchg(27), Dcm-Acc/Dmg/Rchg(29)
    Level 20: Amplify -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(29), AdjTrg-ToHit/EndRdx/Rchg(31), AdjTrg-EndRdx/Rchg(31), AdjTrg-ToHit/EndRdx(46)
    Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/Rchg(33), LucoftheG-Def/EndRdx(46)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(33), EffAdp-EndMod/Acc/Rchg(33), EffAdp-Acc/Rchg(34), EffAdp-EndMod/Acc(34), EffAdp-EndMod/EndRdx(34)
    Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--ToHit/Rchg/EndRdx(36), RctRtc-Pcptn(36)
    Level 30: Howl -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(37), SprDfnBst-Dmg/EndRdx/Rchg(37), SprDfnBst-Acc/Dmg/EndRdx(37), SprDfnBst-Acc/Dmg/EndRdx/Rchg(39), SprDfnBst-Rchg/Heal%(39)
    Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(40), RechRdx-I(40), RechRdx-I(40)
    Level 35: Increase Density -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(42)
    Level 38: Dreadful Wail -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Mlt-Dmg/Rchg(43)
    Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45)
    Level 44: Boxing -- Acc-I(A)
    Level 47: Tough -- GldArm-ResDam(A), GldArm-End/Res(48), GldArm-3defTpProc(48)
    Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50), LucoftheG-Def/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 1: Vigilance 
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17)
    ------------

     

  7. 20 hours ago, Natures_Fury said:

    New Badges are live.  Here are the /loc for the Bloody Bay and Siren's Call ones:

     

    Bloody Bay

     

    What Lurks Beyond (-1490.0, -22.9, -1883.9)

    Burgermeister (2000.9, -16.0, 1817.1) - or thereabouts.  Couldn't find the marker, but that's where I was awarded the badge.

    Mostly Harmless (-192.3, 96.3, 2064.5)

    Restless (-716.3, 0.0, 489.3) - or thereabouts. -  I got this one walking behind the two mausoleums near this location. (Guardian)

     

     

    Siren's Call

     

    Wasted Resources (-324.9, 71.3, 1227.4)

    Hot Dog (1472.1, 0.2, -149.5)

    Still Standing (-324.1, 191.1, -105.1)

    Volitile (-635.6, -132.2, 300.6)

     

     

    Happy Badging!

     

  8. Really?

    No one has this issue?
    Game is going alone just fine, when.. the screen freezes for a brief second. Then the game crashes to the desktop.

    It is repeating, but random as to when it does this.

     

    I have discord, updated drivers, antivirus software, and three other programs running. 

    I have an I7 processor, 16 gig ram, 

    GTX 1080

     

    I run the tequila 64 version.

     

    I have no idea why this is crashing to desktop.

     

    Any ideas?

  9. Hi all,

    First of all the issue. Whoever was playing with Ms Liberty in Atlas Park, can you please put your toys away in the correct spot! :)

    She is now forward off center of her platform :)


    Question:

    Has anyone else noticed some oddity with moving inspirations around in the tray, or trying to trade them between characters?

    You grab one and start to move it and suddenly it is another one that was moved or traded.

    Very odd behavior

     

    Thanks all :)

     

  10. Hmm

    I had put one post up showing that I had cleared and how, but it seems like that post is gone now.

     

    To help those out there with this.

     

    I had went to another computer and that one didn't show where I had previously been (naturally).

    So starting out fresh, I made sure I was IN the water and using the swim animation. Then I went to each location again but using the flight in the water. Making sure the swim animation was going, I was able to fly to each location again.

     

    I did find my missing badge near one of the bridges that is right on the water and not above the water. So be careful around those two bridges.

     

    Make sure you stay IN the water I would suggest.

     

    Thanks

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