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Guardian

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  1. New to farming. Just got a Rad/Fire Brute complete and have been able to start this experience for a couple of days now. I had found that keeping endurance up was a very close watch all the time waiting for Consume to recharge. So, I went with Cardiac for the Alpha slot for the 45% discount. This seemed to help a lot and I could go several mobs without worrying about Endurance. Then someone suggested Musculature in the Alpha slot for the 45% damage boost. I understand more damage means faster destruction which means less Endurance. However.. I still can't past the feeling of have the Endurance reduction is better? I would love to hear the thoughts and opinions from the Farmer Experts here. Thank you
  2. As of this new patch. The fly animation poses no longer work to cycle. Using this: /bind z, "e flypose4$$e flypose3$$e flypose2$$e flypose1$$powexec_toggleON Fly$$autorun 1" When flying and pressing the z button, you would cycle through all four poses. With this patch, you can only go to fly pose 4 ... continuing the press the z button, it does not move to next fly pose.
  3. Thanks for the replies. I appreciate it as one of my characters is 9899 right now. I always knew I could do the conversion but got curious on the 'raw' amount. Thanks!
  4. As the title says. How many merit reward tokens can a character hold 'on hand'? 99999 9999 Is it more? Thanks for your input everyone.
  5. I would love to see that the 'neck cover' feature be adjusted so that it would enforce all of the chest options so they could 'match'. Also to see the 'neck cover''s color match the color of the chest. Right now, black doesn't look like the black from the chest, nor does any of the colors match.
  6. First... Abraxus, are you the same Abraxus from Justice Server on live? If so, I'm still trying to wrap my head around you talking about blasters when I remember you as a Tank and a mighty fine Tank indeed haha. Never knew you were a En/En blaster first. Cosmic Herald Justice Server
  7. I rebooted my cable modem and that seems to have solved the issue for now. Just noting this so others may benefit perhaps.
  8. Today I am getting constant disconnects to DBServer. I am lucky if I can stay connected for five to ten minutes at a time. Anyone have any ideas? Using broadband 1 GIG connection so I doubt it is that. Alienware R7 computer so probably not that. Any suggestions would be appreciated. Thanks
  9. Since the patch and the hotfix, I have been getting 'lost connection to server' many many times each playsession.
  10. I can confirm that this bug still exists.
  11. As with many others here. I went with En/En blaster. It was based off of Champions that I had played. On that day "Cosmic Herald" was born again. I still remember that inner 'glee' that I got when I hit the hover button for the first time and could FLY! Upwards to the top of the Globe, The buidling.. ALL the buildings, that taunting blimp!!! Sooo slow but I lived every ever loving, long, drawn out, slow movement of Hover. Progressed him to 40, then hit the 40's! Far too many times I hit the pavement and worked up a Scrapper! Took his silly little DM/Regen all the way to 50 and then, went back to finish my first.. my main! Very good times even through all the changes both good and bad.
  12. Thanks for your thoughts Infinitum, I appreciate your take on it.
  13. Hi, As the topic asks.. which of the two is 'better'. Invulnerable side well they should be a very close match. Which one has more damage? Which one has more mitigation? I'm asking the experts here! Thanks for the forthcoming discussion and answers everyone.
  14. Hi everyone, I am posting for those in the know to critique this and give opinions. Fly and afterburner are a must so they must stay. Let me know your honest opinions please. Thank you in advance Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Defender Primary Power Set: Kinetics Secondary Power Set: Sonic Attack Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Transfusion -- NmnCnv-Heal/EndRdx/Rchg(A), DctWnd-Heal/EndRdx/Rchg(3), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(5), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5), TchoftheN-Acc/EndRdx/Rchg(7) Level 1: Shriek -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(11) Level 2: Siphon Power -- Acc-I(A), RechRdx-I(11) Level 4: Fly -- Flight-I(A) Level 6: Scream -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(13), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(15) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19) Level 10: Hover -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(21), Ksm-ToHit+(48) Level 12: Speed Boost -- RechRdx-I(A), Run-I(21), EndMod-I(23), EndMod-I(23), EndMod-I(46) Level 14: Afterburner -- Flight-I(A) Level 16: Siphon Speed -- Acc-I(A), RechRdx-I(25) Level 18: Shout -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(25), Dcm-Dmg/Rchg(27), Dcm-Acc/EndRdx/Rchg(27), Dcm-Acc/Dmg/Rchg(29) Level 20: Amplify -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(29), AdjTrg-ToHit/EndRdx/Rchg(31), AdjTrg-EndRdx/Rchg(31), AdjTrg-ToHit/EndRdx(46) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/Rchg(33), LucoftheG-Def/EndRdx(46) Level 24: Assault -- EndRdx-I(A) Level 26: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(33), EffAdp-EndMod/Acc/Rchg(33), EffAdp-Acc/Rchg(34), EffAdp-EndMod/Acc(34), EffAdp-EndMod/EndRdx(34) Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--ToHit/Rchg/EndRdx(36), RctRtc-Pcptn(36) Level 30: Howl -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(37), SprDfnBst-Dmg/EndRdx/Rchg(37), SprDfnBst-Acc/Dmg/EndRdx(37), SprDfnBst-Acc/Dmg/EndRdx/Rchg(39), SprDfnBst-Rchg/Heal%(39) Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(40), RechRdx-I(40), RechRdx-I(40) Level 35: Increase Density -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(42) Level 38: Dreadful Wail -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Mlt-Dmg/Rchg(43) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45) Level 44: Boxing -- Acc-I(A) Level 47: Tough -- GldArm-ResDam(A), GldArm-End/Res(48), GldArm-3defTpProc(48) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50), LucoftheG-Def/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 1: Vigilance Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17) ------------
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