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Abomb4141

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Posts posted by Abomb4141

  1. Ok, I get it, poor choice of words in my last response.  There's not a lot of talk about DA and  what I do hear is mostly negative.  After talking with a friend they expressed frustration with their DA toon's end drain issues and were impressed by the toon I was using at the time and they asked for help, so I posted this build up for them, not for debating whether or not DA is a good armor set or not, because as you can see, I think it can be quite badass

    • Thumbs Up 2
  2. On 9/11/2021 at 4:39 PM, PLVRIZR said:

    Who said Dark Armor can't be unkillable?  Not this guy.  Well done, great numbers, even without incarnates.

                                                                         <-----------|

    Hey thanks , bro!  Really wanted to work against the common idea of DA being useless 😊

    • Thumbs Up 1
  3.  

    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Genicyte: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(11), StdPrt-ResKB(34)
    Level 1: Charged Brawl -- Hct-Dam%(A), Hct-Dmg/EndRdx(11), GldStr-Acc/Dmg(34), GldStr-Dam/Rech(36)
    Level 2: Murky Cloud -- GldArm-3defTpProc(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(5)
    Level 4: Havoc Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Acc/Dmg(37), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(47), SprBlsCol-Acc/Dmg/Rchg(47)
    Level 6: Jacobs Ladder -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(19), FuroftheG-Dam/Rech(19)
    Level 8: Obsidian Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46)
    Level 10: Dark Regeneration -- Erd-Dmg(A), Erd-Dmg/Rchg(17), Erd-Acc/Dmg/Rchg(23)
    Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(13), Rct-Def(13), Rct-Def/EndRdx(15), Rct-Def/Rchg(15)
    Level 14: Taunt -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(23), MckBrt-Taunt(25), MckBrt-Taunt/Rchg(25), MckBrt-Taunt/Rchg/Rng(34)
    Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17)
    Level 18: Thunder Strike -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg(40), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42)
    Level 20: Death Shroud -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(21), SprMghoft-Dmg/Rchg(27)
    Level 22: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), ShlWal-ResDam/Re TP(43), Krm-ResKB(45)
    Level 24: Fly -- BlsoftheZ-ResKB(A)
    Level 26: Kick -- FrcFdb-Rechg%(A)
    Level 28: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx(43), AdjTrg-ToHit(43)
    Level 30: Chain Induction -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg(31), SprGntFis-Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(46)
    Level 32: Oppressive Gloom -- Acc-I(A)
    Level 35: Lightning Clap -- Acc-I(A)
    Level 38: Lightning Rod -- Arm-Acc/Dmg/Rchg(A), Arm-Dam%(39), Arm-Dmg/EndRdx(39), Arm-Dmg(39), Arm-Dmg/Rchg(40)
    Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(42), GifoftheA-Def/EndRdx(45), GifoftheA-Def/Rchg(50)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(48), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(48), StdPrt-ResDam/Def+(49)
    Level 49: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(49), GifoftheA-Def/EndRdx(50), GifoftheA-Def/Rchg(50)
    Level 1: Gauntlet 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Mrc-Rcvry+(A), Mrc-Heal(33)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Acc(29), PrfShf-EndMod/Rchg(31)
    Level 22: Afterburner 
    ------------

    • Like 2
  4. Genicyte - Tanker.mxd

    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Genicyte: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(11), StdPrt-ResKB(34)
    Level 1: Charged Brawl -- Hct-Dam%(A), Hct-Dmg/EndRdx(11), GldStr-Acc/Dmg(34), GldStr-Dam/Rech(36)
    Level 2: Murky Cloud -- GldArm-3defTpProc(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(5)
    Level 4: Havoc Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Acc/Dmg(37), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(47), SprBlsCol-Acc/Dmg/Rchg(47)
    Level 6: Jacobs Ladder -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(19), FuroftheG-Dam/Rech(19)
    Level 8: Obsidian Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46)
    Level 10: Dark Regeneration -- Erd-Dmg(A), Erd-Dmg/Rchg(17), Erd-Acc/Dmg/Rchg(23)
    Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(13), Rct-Def(13), Rct-Def/EndRdx(15), Rct-Def/Rchg(15)
    Level 14: Taunt -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(23), MckBrt-Taunt(25), MckBrt-Taunt/Rchg(25), MckBrt-Taunt/Rchg/Rng(34)
    Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17)
    Level 18: Thunder Strike -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg(40), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42)
    Level 20: Death Shroud -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(21), SprMghoft-Dmg/Rchg(27)
    Level 22: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), ShlWal-ResDam/Re TP(43), Krm-ResKB(45)
    Level 24: Fly -- BlsoftheZ-ResKB(A)
    Level 26: Kick -- FrcFdb-Rechg%(A)
    Level 28: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx(43), AdjTrg-ToHit(43)
    Level 30: Chain Induction -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg(31), SprGntFis-Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(46)
    Level 32: Oppressive Gloom -- Acc-I(A)
    Level 35: Lightning Clap -- Acc-I(A)
    Level 38: Lightning Rod -- Arm-Acc/Dmg/Rchg(A), Arm-Dam%(39), Arm-Dmg/EndRdx(39), Arm-Dmg(39), Arm-Dmg/Rchg(40)
    Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(42), GifoftheA-Def/EndRdx(45), GifoftheA-Def/Rchg(50)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(48), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(48), StdPrt-ResDam/Def+(49)
    Level 49: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(49), GifoftheA-Def/EndRdx(50), GifoftheA-Def/Rchg(50)
    Level 1: Gauntlet 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Mrc-Rcvry+(A), Mrc-Heal(33)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Acc(29), PrfShf-EndMod/Rchg(31)
    Level 22: Afterburner 
    ------------

  5. Hey, thanks for all the great responses and comments, guys!  I was having the conversation with my brother just a few minutes ago before I checked back in to the forum.  The simplest summary we came up with was 

    Scrappers: go, go, go

    Stalkers: hide, hide, hide

    Brutes: aggro, aggro, aggro

     

  6. When I first started back on homecoming about a year ago I made a scrapper because I was relatively new coming into the game again since live.  I love my first toon but since I've been thinking, stalkers have hide and the ability to hide during battle for critical hits AND they have just as good survivability as scrappers, then with brutes, they do a little bit less damage depending on the rage built up but have far superior survivability than scrappers, my understanding is they are second to only tanks.  So with all these thoughts I was wondering what makes a scrapper so special and set apart from these two "Villian" ATs?

  7. I wonder if it would be easy to add the option of adjusting costume piece sizes.  Sometimrs I'm looking for a specific look and find the right item but it's too big or too small and I just thought I would make the suggestion and see what you all think.  Or, am I the only one with this thought?  Lol

    • Like 1
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