Team shielding powers are a staple of 4 different support sets, but I think in their current iteration they are needlessly tedious to maintain. As of right now, shields are applied to the whole party except the user (fine - I'm not asking for direct power increase) and last for 4 minutes (I wish it were longer, but this is acceptable) which means they need to reapplied 2-3 times per mission at least.
The problem is that even though casting a shield has a good range, the range of which other allies in the area are shielded is only 30 feet. At the start of a mission this is no problem, but since it is necessary to reapply these effects mid mission you very often have people who are just out of range. This may sound like a weird nitpick, but Sonic Resonance and Force Field shield buffs are hard to distinguish on the buff bar and its hard to visually check the whole party. All of these factors combined means its very easy to let shields lapse on one or more players simply because they stood slightly too far away and you didn't see.
In a perfect world, I would love for shields to be a toggle aura that passively affected allies besides the other in a wide radius, but I am under the impression that the current version of shielding powers was at least to some degree deliberate. Instead, I ask that we get the following change.
All shield spells (Sonic Resonance, Thermal Radiation, Force Field, Cold Domination) changed from:
80 foot cast range, 30 foot area of effect
To: 30 foot cast range, 80 foot area of effect
In a perfect world, I think these shielding spells would be an always on toggle or some other way to remove the need to repeatedly refresh them, but if this is going to remain part of the design paradigm I would strongly plead that they be made easier to maintain on parties who aren't necessarily all clumped together.