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Gulbasaur last won the day on August 19 2020

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  1. There's only about a 5-level period where there's no Praetorian content. After Night Ward, you've got the old AV arcs, and then most of the incarnate trials are Praetorian. It's actually quite hard to not do Praetorian content when you get to the top end. That said, I would love another Task Force and I'd love to see a continuation of the Wards storyline. I liked the wartorn feel there - it's a nice contrast to the "parks and rectangles" of Paragon City and the "shanty town around an evil lair" of the Rogue Isles. Someone above mentioned having an Underground to the Wards - Night
  2. Thunderspy has always been quite driven to be the first to X (after the Sanctuary, which could be a bit too bleeding-edge for some people) and I like the focus on innovation. There has definitely been a sea change in Thunderspy in the last year - they took on a trans dev (or GM? not sure) as part of their team and when some idiot people took issue with this, a lot of the chan neckbeard die-hards either left in protest or were asked to leave because while it is broadly unmoderated, they do not tolerate personal attacks and there's a difference between "banter" and attacking someone's right to e
  3. I'll second dark - the debuffs are decent and make your life easier as a healer. Mind is good if you don't like pets (I don't like pets) and is excellent for small teams because that sleep lets you knock down enemies one by one. Gravity is a set you have to be somewhat careful with as some of the powers can annoy people, but it has a ton of utility if you use it well and is quite blasty for a control set.
  4. I almost exclusively play matched sets or nearly-matched sets. Both my dark/dark corruptor and dark/dark tanker were a lot of fun. The corruptor has solid -ToHit so felt sturdy and could heal through quite a lot, as well as doing respectable damage. It also gets a pet as its T9, and that pet has basically the same support powers as you so it goes from good to very good. The tanker is tough, although needed a bit of building. I like that dark armour has control auras so you actually don't need to build that much that early as they basically make minions irrelevant while the damage
  5. I disagree with this judgment - Mind it outstanding solo and in small groups where you aren't all completely overpowered. It plays like a fairly defensive blast set with utility from Confuse. That forcefield generator? Mine now. Ritki guardians with AoE buffs? Yes, I'll have one of those. No healer? I'll grab that surgeon in Cimerora. Longbow wardens bothering you with singularity? Confuse the warden and the pet will turn on them. Tsoo sorcerer? A bit annoying because they teleport away, but they're good at coming back to heal you. The AoE confuse is a complete game-cha
  6. I'm slow-levelling a grav/time controller solo and the knockback/knockup is absolutely worth it - it allows you to get an extra attack in while the enemy is still ragdolling in mid-air. I'd put my controller's ability to not die down to his debuffs as much as the mezzes. -recharge is surprisingly overpowered at low-mid levels.
  7. They stack. So, if you use a +3 mag hold then a +2 mag hold, you now have a +5 mag hold effect on that enemy. It doesn't matter where they come from - single targe, AoE, different casters etc - it's the magnitude on the target that matters. To mez a target, you have to get a higher magnitude stack than their protection - bosses have a default protection of 3. If I cast a mag 3 hold on a boss, nothing happens because 3 isn't more than 3. If I throw another mag 3 hold (or someone else does, or I cast a Mag 2 hold or something), the boss is held. You have to get higher than their pro
  8. Yeah... mapserver errors, powercuts, floods, random acts of sasquatch... anything totally out of your control and not related to gameplay doesn't count.
  9. The Community Information Terminals let you see how much XP debt you've accumulated - I guess a screenshot of that?
  10. Mediporter logs. Lord Recluse does not favour the weak. It would be better to turn yourself in and accept your fate.
  11. I did that yesterday! Purple woowoo attacks from the psi blast set are typed. White ring mez attacks from the mind control set aren't You should be okay! I think that was probably the hardest mission so far for me, but I'm using control as mitigation and not defence and the added range that psi has made it pretty rough because they all basically got an attack in before I could set up the good stuff.
  12. I think Mids assumes that all bonuses are on permanently, and that they stack, so if you have 3 powers with the FF +recharge proc, it will show you as having +300 recharge at all times. It also has some things that are just the wrong numbers. Report it and they usually fix it, though.
  13. : O My gut feeling says you should do it the hard way. Hmm. My only issue (not that it matters what I think) is that there is no downside to this so it feels a bit shakey. Give yourself an additional challenge to "pay" for it and just be open about how you did it? Personally, I'd rather have an interesting and challenging gameplay experience than uphold the exact terms of the challenge or trying to find loopholes, like I am not levelling once per session (in fact I'm freezing XP at milestones) but I have to clear a zone's story arcs and zone events, meaning I'm leve
  14. Yeah. I don't stream, so I mentally glossed over that. I mean, if I never stream then it doesn't apply, if I'm being obnoxiously literal-minded. I'm happy enough to give a Dogme 95-style confession of where I've strayed from the letter but not the spirit of the challenge as I interpret it. I have, after all, given myself extra restrictions. Perhaps not Iron... Stainless Steel? The same metal, but changed so that you can enjoy it over a longer time? Perhaps Fool's Gold given my character's location (iron sulphate, so it's extra punny)... anyway... One of the reasons I we
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