Jump to content

Kaballah

Members
  • Posts

    95
  • Joined

  • Last visited

Reputation

64 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Really not a fan of this diminishing returns scheme on targets over 5 / 10. Too complicated, no real justification for it. Just lower the AOE damage if you're going to lower AOE damage, applying diminishing returns to targets I can't control the selection of just sucks.
  2. Please consider adding a trawl effect to GDF similar to Black Hole, it makes sense and would be fun. Thanks.
  3. Big approval to the change to Synaptic Overload, the current version on live servers is very frustrating if you misjudge the radius between targets and it only lands on one (or it misses), this is much more friendly. Feels a lot more comfortable overall and more in line with the other control sets.
  4. Good changes today. I was a little iffy about Psychokinetic Barrier, I think this is much more appealing.
  5. yeah I can not imagine skipping Aura of Insanity, it's the signature power of the set. everything else is just un-flashy "make me less likely to die" - not that any of that is bad, it's just all really basic numerical stuff without a big blatant effect on enemy behavior. e: it interacts in very nifty ways with Cognitive Interface and Control Hybrid, it's going to be a really interesting armor set late game 🤷‍♀️
  6. It sure doesn't feel like a good opener, it just feels bad to try to leverage. I feel like it should be more like 10-15 seconds or more, especially in a team you would have to have super tight coordination for it to be at all helpful. Oh hey guys wait, let me open with this power and then all of you immediately blast away in the 3 or so second window it creates imagine trying to use this in a team of 8 people, like on a task force. imagine everybody knows what to do and is playing hard ball, not just following the controller passively. where is the "oh wow what was that?? that rules!" power in this set?
  7. That's neat, I hadn't noticed that but yeah I agree that's pretty great as it is. Thanks for the info!
  8. Glittering Column feels very bad, it just aggros enemies and immediately poofs and then they turn on the caster. Puzzled at what it's intended to be used for. Sparkling Chain doesn't seem to give any feedback when it misses, nothing in the log beyond "You activated the Sparkling Chain power." Would be nice to know what the chance to hit was or whatever. e: I'm looking for an analogue to Ice Slick, Bonfire, Static Field, Earthquake, or any of the other sets' staple "OH WOW CONTROLLERS ARE AWESOME" big showy power with high uptime and there just doesn't seem to be one for this set.
  9. One thing I'd like to see is a Universal Control enhancement set, akin to Universal Damage.
  10. Overall really happy with this how this set works, except I think Psychokinetic Barrier is very skippable. The absorb is fine, the 20% debuff resist in various types doesn't feel very exciting at all. Would rather have a narrower set of debuff resistance types in larger amounts or some other utility effect. The power FX makes it look like something awesome is happening and the mechanics don't really feel like a big deal at all, Memento Mori feels much more impactful. Otherwise I think it's a great set and has a bunch of interesting options to it, I really like Aura of Insanity because it encourages a lot of odd choices in incarnate power choices and gearing.
  11. Very pleased with the changes to Electric Control, it's been my least favorite control set for a long time. Re: the change to Gravity control's Gravity Distortion Field, please consider having it do a pull/trawl, I think that would be a tremendously popular change.
  12. yeah it's a great idea and I hope it becomes a common thing (e.g. how about a version of Storm/Hurricane that does a trawl instead of repel)
  13. patches that have a durational effect are unequivocally a lot better than the standard click/done powers in my experience, these changes are very good.
  14. Congratulations on finally pulling the trigger on AOE confuse rebalancing, it's about damn time. the Adaptive Recharge concept is very smart, good job finally making those "situational" top tier long recharge powers into something much more appealing instead of something easily skipped.
×
×
  • Create New...