Jump to content

Kaballah

Members
  • Posts

    80
  • Joined

  • Last visited

Everything posted by Kaballah

  1. this is going to be an overwhelmingly popular change, sorry you're not on board but I predict there's going to be a huge number of new mind control users
  2. My concern isn't about Bonfire specifically, something is drastically different for other powers as well (Earthquake). It's not because they were buffing each other with shouts either, this behavior manifests immediately when you start combat. I strongly encourage anybody with a KB power at all like EQ, Ice Slick etc to go compare how these powers are behaving on this beta/RC patch vs what is on the live servers right now. e: I don't thiiiiink those Cim mobs were buffing each other (I didn't see or hear them doing their shout buff or see the FX of the buff on characters) but I will test this some more with my various controllers with AE mobs too to remove that concern e: not behaving this way as of this morning (even vs. cimerorans) so I guess I could have been stupendously unlucky while testing earlier or something was changed/changing server side without a client update
  3. The proposed change to Bonfire currently on Brainstorm are terrible. Generally I'm very supportive of balance changes the HC team have made but this particular one really feels like some bad math is going on. It knocks very infrequently, feels like about 1/5th as much as it does on live version. Please reconsider. e: some more observations: I 6 slotted Bonfire with a full set of Sudden Acceleration on it, and spent some time testing it on Cimerorans. It was only able to KD Surgeons as far as I saw, it literally never knocked anything else at all, not even once. Only Surgeons. e: something is VERY WRONG with knockback/knockdown across the board, Earth Control/Earthquake is also behaving wildly different from how it performs on live. no longer repeatable as of 8:40 US CST 2/13
  4. Any of these types of powers that can be slotted for Endurance Modification, put a Performance Shifter +Endurance and/or Power Transfer +Health proc piece in them (possibly both but usually I am happy with just the Power Transfer piece) Every version of this category of power is a huge no-brainer for any blaster build, they are all very good and some are straight up bananas (drain psyche e.g.)
  5. Post 50 you can just use Destiny/Clarion, which remains available when exemped down to 45. gearing for ranged def is also a massive help (some people prefer s/l def as mentioned earlier) although be aware a couple of the dumbest CCs with the longest durations are AOE, e.g. there's a Malta stun grenade with a duration of around 45 seconds. Clarion really fixes everything though if you mostly do 45+ content, it can be fired while CC'd and the T4 version gives essentially permanent status protection vs all types. adding to this, Blessing of the Zephyr 2-piece bonus is 1.25% ranged def which can be stacked up to 5 times if you have, say, hover/fly/evasive maneuvers and/or like combat teleport/teleport/fold space, if you can spare slots for this and value the extra speed/range or KB protection
  6. This was with two characters, one that was already 50 and one that I got to 50 via the instant "level to 50)" command - I can just make a character now and level it 1 at a time though and get back to you. kind of looking like it's on unlocking an incarnate slot actually e: yeah leveling 1 at a time at the trainer to 50 didn't provoke it, it appeared once I did "Level 50 Plus" and it gives you all the incarnate slot unlocks, in between the new contact notification popups for Nolan and Ortis.
  7. Getting a message on levelup / logging in a leveled character that looks like a broken/incorrectly configured contact:
  8. Defender/Corruptor Psychic Mastery Epic pool versions of Telekinesis on the test server still have the original power behavior (5 targets etc) - seems like this is an oversight, fyi.
  9. That's a reasonable workaround for intermediate+ players but the default behavior just sucks, especially for brand new people, of which we have many lately.
  10. While you're tinkering with this set, consider making the location you can summon Storm Cell more permissive, it's really annoying to be constantly hunting for an eligible target location because there's an ineligible object or wall in front of the mouse or "target in air". E.g. the behavior of Teleport's location placement would be fine. For example, this is really annoying to be told "target is in air"
  11. No reservations from me about this set, it looks good. Smoke canister is very interesting, good to see a new form of AOE confuse.
  12. I mean, yes, that is the tradeoff. Would you rather it was harder to use and the same numerically? I'd be okay with that personally, w/e
  13. Tanker: Kinetic Melee: Quick Strike Description seems to be cut/pasted from Ice Melee ("Frozen Fists encrusts your hands in Ice") none of the other versions of Kinetic Melee seem to have this text error.
  14. Yeah Sonic Dispersion is hands down much easier to use, it's a toggle you turn on and never touch again, no comparison to Faraday Cage. e: I do agree that the concept of single-target status cleanses like Clarity has never been very fun or easy to work with, consider just making them have a moderate AOE radius
  15. Agree with pretty much all of this except honestly I don't care wither the main target gets a hold or immob, I really like the current behavior of TK on the test server and I hope it stays very close to or the same as what it is now. I know that the ~design philosophy~ puts huge weight on hold vs immob but in practice, in a full team, this is an imperceptible difference so whichever, whatever, just keep the general behavior of TK the way it is, it's super interesting and fun and unique, Mind has needed something neat and fresh like this since Live. ps: still a good time to get some parity between Mass Confusion and Seeds though
  16. Since Mind Control is getting re-evaluated (excellent change to Telekinesis!), this would be a good time to get some parity between Mass Confusion and Seeds of Confusion.
  17. IMO all of the Assault Rifle changes as of the morning of 4/9 are very good, replacing Bean Bag with Aim and the rework of Ignite make two very skippable powers into two super appealing ones that are hard to justify skipping. The other changes are fine. Everything about the Psychic Blast rework (at least on Blaster) is wonderful, the set feels very strong now and comparable to the other popular Blaster sets, and it combos very well with Mental Manipulation. The only thing I'd ask for related to this is a Psionic focused epic set just to complete the theme but the current changes are wonderful.
  18. "You have the right to respond CONSTRUCTIVELY to an idea. If you don’t like it, no problem. Just say “I don’t like it”. You don't have to say why if you don’t want to. If you have a reason why you don’t like it, please tell us why. Focus your response on the idea, not the person. "
  19. It causes critters to attack each other and sometimes they run away from each other, or shoot ranged attacks, or knock each other around. Sometimes it causes them to cluster up but sometimes it causes them to scatter or KB other unengaged groups.
  20. Confuse doesn't do this. It's a great status effect but this is not a selling point for it.
  21. Framing your disagreement with a suggestion as "rookies don't understand" is really unhelpful and unwelcome.
  22. I don't agree that Mind Control is popular on either dominators or controllers, I see it used very rarely at all. I make pickup teams literally all day long and I practically never run into anyone (besides me) playing the Mind Control set. This is totally subjective of course but some basic data mining by the admins could show this very easily one way or the other.
  23. by itself this is enormous justification for OP's suggestion.
  24. seems like providing the option for one person to do this for their own power (the owner of group fly) is a lot less onerous than expecting every other player to do what you're describing.
×
×
  • Create New...