Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
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Kitbash: Level 50 Technology Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Body Mastery
Hero Profile: Level 1: Charged Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Acc/Dmg(5), Hct-Dam%(7) Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(9), UnbGrd-EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(11) Level 2: Lightning Field -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(17), Obl-Acc/Rchg(17), Obl-Dmg(19), Obl-Dmg/Rchg(19) Level 4: Jacobs Ladder -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg(25), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Dmg/EndRdx/Rchg(29) Level 6: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(29) Level 8: Thunder Strike -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg(31), SprAvl-Acc/Dmg/EndRdx(33), FrcFdb-Rechg%(33) Level 10: Super Jump -- BlsoftheZ-ResKB(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 14: Static Shield -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34) Level 16: Grounded -- Ags-Psi/Status(A), ImpSki-Status(34) Level 18: Chain Induction -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(34), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Rchg/+50% Crit(37) Level 20: Energize -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37), Prv-EndRdx/Rchg(39), Prv-Heal(39), Prv-Heal/EndRdx(39) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(40), Rct-ResDam%(40), ShlWal-Def/EndRdx(40), ShlWal-Def(42), ShlWal-ResDam/Re TP(42) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(45) Level 26: Tactics -- GssSynFr--Build%(A) Level 28: Lightning Reflexes -- Run-I(A) Level 30: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-EndRdx/Rchg(43) Level 32: Lightning Rod -- Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(46) Level 35: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(48) Level 38: Vengeance -- LucoftheG-Def/Rchg+(A) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Kick -- KBDist-I(A) Level 47: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-EndRdx/Rchg(50) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(13), KntCmb-Dmg/EndRdx/Rchg(13), KntCmb-Dmg/Rchg(15) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(21), Mrc-Rcvry+(21) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Rchg(23), PrfShf-EndMod(23) Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment Level 0: Task Force Commander Level 0: Portal Jockey Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Reactive Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally ------------
I prioritized achieving Smashing/Lethal/Melee defense softcap, while having as many capped resistances as possible. Vengeance could be swapped out for Assault if you want to, but I prefer having another place to slot Luck of the Gambler 7.5% global recharge. Just eat more red vitamins.