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Posts posted by Call Me Awesome
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I'd agree with Fire/EM as one of the bottom dwellers, in it's current form EM is by far the worst tanker secondary so that's a given to have it. On the primary side it's arguable which set is weakest. SR is admittedly a one trick pony but in all fairness it's a fairly good trick and it will tend to survive pretty well. Fire has historically been among the squishiest tanker primaries.
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15 minutes ago, Greycat said:
I'm solidly "Meh" about it. Didn't even know it existed.
Likewise, didn't know, could care less.
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I had a perma-PA Ill/Rad back on Live, the Radiation secondary is a huge help with the recharge bonus in Accelerated Metabolism. As Adeon mentioned you'll need to find about 205% in recharge bonuses after slotting PA to the ED cap recharge. Hasten is worth 70%, AM is worth 30% leaving 105% from IO bonuses. Luck of the Gambler +7.5% recharge is another chunk leaving you to find 67.5% in other IO bonuses. Doable, but it will get expensive. Back on Live a Perma-PA Ill/Rad cost around a billion inf; an Illusionist with a secondary that didn't provide +recharge could jack that price up almost double. The good news is IO prices are MUCH better here and merits are much easier to come by so it'll cost you far less than it used to.
Or you can get a buddy to toss Speed Boost on you, or team with another Radiation character so you'll have two AM's (60% recharge there). If you're running a static team with a few friends it's MUCH easier.
Edit
Hmm, just realized this was a necro post. Well, I assume the OP has gotten everything squared away by now.
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Issue 0 - The Great Age of the Blaster
Issue 2-4 - The Great Age of the Tanker
Issue 5 - The Fall of the Tanker
<lotta stuff in between>
NOW - The Rise of the Tanker
If you wait long enough things come back into fashion.
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Agreed that it's hard to fault pairing Shield with much of anything. I've never even studied Savage much less played it so I can't talk about that particular combination but Shield will certainly get the job done.
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There's not really a bad pairing for Shield... well, except for the few that aren't available like Claws. The top popular pics seem to be Electric, Fire and Broadsword. I've played all of these, but admittedly only SD/Fire as a tanker, and all of them are quite effective.
Of the sets you've listed I've only played Dark Melee and that only into the upper 20's before abandoning it due to a lack of AOE. I admit to a bias against SS, originally due to the fact that back in the old days it seemed like every other tank you saw was Inv/SS and later because I disliked the way Rage works. While I haven't played Mace I had a friend with an Inv/Mace tank back in the issue 5-9 era and the set seemed quite effective albeit very endurance heavy.
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Well, it lists ACCURATE to hit debuffs but NOT ToHit Debuffs on the allowed enhancements. Sounds like it's an omission rather than a bug per se.
I'd agree that if it'll take the Accurate version it should also take the standard version as well. That it doesn't is either an oversight or a deliberate decision by the Dev team.
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Remember the first rule of the Forum Cartel.
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1 hour ago, MunkiLord said:
I think that's a Fire issue with the lack of secondary mitigation. Try Ice/Fire Blaster and you can do some crazy shit. Or Ice/Most Things.
Build for ranged defense and a Fire/EM blaster becomes quite godly. Heck, any blaster becomes godly when they get high enough defenses to handle the return fire.
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36 minutes ago, Heraclea said:
Er, um, that was the joke. But now I'm tempted to make a Stone Armor character that runs Invisibility.....
You do come up with some unusual concepts there, no doubt about that🤣
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47 minutes ago, Heraclea said:
Unfortunately, the other toggles all have the same issues. Stone Armor remains a throwback to the early days of the game. Now I've been trying recently to put together what exactly is wrong with Regeneration and figure out what it needs to be viable. But Stone Armor is something I really don't care about.
At least not until it gets ported to Stalkers. That would be totally worth it.....
Er, just HOW would Stone Armor work on Stalkers? Penalties of -run, -jump, -recharge, -damage baked into Granite Armor. It's a not well thought out tanker set that doesn't lend itself to a damage oriented AT.
I've played Stone Armor to 50 twice back in the issue 5-9 days and it's unrivaled for pure durability but it sacrifices everything that makes a damage AT to get there. It's a big, nearly immobile stone wall that will survive nearly anything the game can throw, but it can't fight back well. 30% damage and recharge debuff as I recall, inability to jump over a 6" curb and massively slowed movement speed is incompatable with a primarily damage dealing character.
I played it in the days after the Great Defense Nerf and ED destroyed the durability of all other tanker sets because it was best suited for a pure tanking role and the only set to approach the durability tankers took for granted in the old days. Once IO's came around and allowed other sets to once again compete on durability the penalties of Stone were no longer worth the benefits.
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9 hours ago, Marine X said:
Actually have about a 1/2 dozen tubs of 1970s-1990s Marvel, X-Men, New Mutants, X-Caliber, X-Factor, SubMariner, Machine Man, Wolverine, She Hulk etc. Going to catalog them for sale soon as a pre-retirement supplement. Even have a rough1940s Captain America that I found in a junk box at a Flea Market when I was in High School. Sold my 1970s-1980s Avengers and Fantastic Four 30 years ago for about $4000 so I figure the stuff I still have should price out well. Haven't even looked at them for years, just taking up space, just like all my music gear, lol.
I'd thought the same about 20 years ago and found that nearly everything from the 80's & 90's was mostly worthless. I had several thousand issues, mostly complete runs from the early 80's to the mid to late 90's and only got about 5 cents an issue on average. If I'd sold them myself piecemeal I might have done a bit better but still they weren't worth much. Apparently the comic market glutted in that era and there's way more supply than collector demand.
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7 hours ago, VileTerror said:
Ah yes! The classic "some random hero" as a character name, roleki. Always a hoot to see the NPCs make fools of themselves.
"It's some random hero! I heard they defeated Hamidon!"
A SG mate of mine on Live had fun with that with a couple characters, Local Man and Area Man. "Local Man, the most famous hero of all"
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10 hours ago, Oubliette_Red said:
❓
What movie would you like to see a remake of?
Personally, I'd love to see 'When Worlds Collide' remade and closer to the book. I'd also like to see 'After Worlds Collide' made for a sequel, which was never done with the original movie.
Wow, I found that omnibus book in my high school library around 1980 and loved it. The Hollywood "adaptation" seemed to have been done by someone who never even read the thing.
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3 hours ago, NNDeepdish said:
Ive been meaning to go replay that myself. Fun fact.. I own KOTOR II but have never played it.
I own both 1 and 2; it's been so many years that playing KOTOR 2 now is like a new game. I do suggest some of the graphics mods from Nexusmods.com for it to bring the resolution up to something relatively current; it is a 2004 game after all and by default unmodded runs at around 800x600.
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I've found when I'm stuck for a name that either going to a historical reference (Archery/TA blaster named Sagitarii after the Roman archery units) or loading up a Synonym checking site provides inspiration. For example, plugging in Ice gets Crystal, Frost, Glacier, Rime etc. Play around with it until something clicks. That approach way back in issue 4 got the name for my Dark/Dark Defender, Dusk til Dawn.
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19 hours ago, crkohl said:
Slash and Taunt.
Agreed, these are the two skippable powers in BS. Hack, even though it's the T1 is actually a quite good attack. Slice is a nice wide AOE. Parry, what more needs be said about it? Build Up is a staple in a Scrapper build. Whirling Sword is another nice AOE. Disembowel combines a lot of damage with a nice knock UP. Then you get to Headsplitter, technically an AOE but practically your best ST attack since the cone is so extremely narrow.
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11 hours ago, Bill Z Bubba said:
Can't be overstated. KB to KD proc in shockwave is a game changer.
I tend to think that ANY KB power is much better with the KD proc. Aside from a couple of Blaster secondary ST "Go AWAY" KB powers everything works better as KD.
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2 hours ago, Oubliette_Red said:
- “Um, he’s sick. My best friend’s sister’s boyfriend’s brother’s girlfriend heard from this guy who knows this kid who’s going with the girl who saw Ferris pass out at 31 Flavors last night. I guess it’s pretty serious.”
He's always been a little twitchy, but this time I think he burned out a microchip.
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I tried out Star Wars Jedi Fallen Order. I've gotten to the third planet and I'm not really impressed. No ranged attacks... but the enemy usually have them and start shooting at you way before you close to melee. Nothing but mazes intricate enough to make Oranbega seem straightforward. Jump/move sideways/JUMP/RUN/force slow the pounding hammer/Jump/RUN again and if you're a half second slow you start over.
I'd expected a similar game to Knights of the Old Republic and got a maze puzzle game. No armor upgrades (or armor at all for that matter). No lightsaber upgrades other than purely cosmetic. I'm debating reloading KOTOR.
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7 hours ago, quixoteprog said:
This is not always true. I know plenty of people who managed to "fail up" for a large part of their careers. This guy probably the most obvious case of that. And I am not saying he does not work very hard and have a deep and lasting impact in the companies where he works. I am saying that his doing that, to my knowledge, has never been a good thing.
I don't know of any innovation or positive effect he has had on anything I enjoyed. I think CoH would have been a vastly different and far better game if he had never been involved in it.
He may have been effective in actually getting things done. Unfortunately I think he should have stuck to running the company instead of sticking his oar into the development. Ultimately I think COH was at it's best after he'd been shown the door.
He had his vision and whenever players didn't follow along with his vision he took it as a personal insult. Remember when he thought everyone would use multiple different enhancements in a power and was astonished that they'd maximize it's effectiveness instead? He tended to swing the nerf bat HARD. And then swing it again. And again. Then promise no more nerfs. Then the very next issue hit us with ED, the biggest nerf in the game's history. Then he made a snarky comment that it wasn't nerfing powers, it simply nerfed enhancements. Frankly I don't know of any player who wasn't thrilled when he left and Positron took over the top job.
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1 minute ago, Saikochoro said:
I mainly made a FA / SS as a reincarnation of my main on live. I chose that combo without knowing it was popular back in the day. I thought what could be more cool than a fire shield and being super strong? My first 50 on live (only one of 2 50s even after playing for years) was a SS / FA Brute. I figured I would resurrect him as a tanker.
It should work just fine. Since you're familiar with the way the Brute version worked you'll find the Tanker to be very similar. As you know Fire Armor isn't the toughest set but it's capable of handling most anything with a good build and intelligent play. It should play very similar to your Brute without needing to chase Fury.
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7 hours ago, Apparition said:
... What other ATs eating dirt? Considering that I use my Blaster to tank ITFs with, and heck even occasionally tank with a Corruptor, I don't see it.
My Blaster's plenty tough as a general rule but the cascading defense debuffs those Romans toss out are death to a defense build with no DDR.
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8 hours ago, Saikochoro said:
Quick update.
I ended up making two tankers. One is the shield defense / electric and another is fiery aura / super strength. Both are in their thirties and have been fun so far.
I’ll update again when I get one of them to 50. Might be a while with my altitis though haha.
Glad you're having fun with your tanks. I've played both Shield and Fire primaries on Tankers and they're nice. The Elec secondary I only have with my Elec/Shield Stalker and I've never played SS but both should be solid pairings.
Yeah, I know SS is the thematic Tanker secondary but I just never got into it. At first around issue 3-5 it was because every other Tanker you saw was Invuln/SS and later on because I wasn't a fan of the Rage mechanic. I know Hyper swears by it, I just figured I'd likely end up swearing at it.
Best ATs for different thematic pairings?
in General Discussion
Posted
Fire/EM blaster - Burn it from out of range. Boost Range is a fantastic power on a Blaster.