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Call Me Awesome

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Posts posted by Call Me Awesome

  1. 16 hours ago, Socks10 said:

    This post has evolved so quickly. All of the information has been super helpful. I basically spent the night last night playing around in the AH. Now I'm addicted to another part of the game. 🙂

     

    Thanks for this guide. It's very helpful. 

    Your cash problems should be well on their way to being solved.  As the saying goes, Welcome to the dark side, we have cookies.

  2. 4 hours ago, Ura Hero said:

    That's where the meme originated.  At the time I started using the avatar and it was popular I did technical support and I always wanted to be able to email customers back and tell them; "I have no idea what you just asked, but here's a picture of a bunny with a pancake on it's head."

     

    For the record, it wasn't me that emailed you.

     

    If you are interested (not likely that you are, but anywho);  Oolong is the name of the rabbit.  

     

    https://www.newstatesman.com/science-tech/internet/2017/11/living-meme-what-happened-bunny-pancake-its-head

    Interesting and no, I didn't know about the history.  Knowing that company and that salesman I figured he was an idiot and contacted the warehouse.  That was the only time I saw that meme and it was probably close to 10 years ago.

  3. I had a 50 Mind/Kin back before shutdown.  In the early going it was good with a lot of damage making it a leading set in the early game.  Once you got into the 20's it started to slow down and by the time other sets matured it was at the back of the pack.  Not bad, but definitely lower tier than the frontrunners, it peaked early and low.

     

    With Containment the set dropped even farther back as it had very few ways to benefit.  No immobilize and poor hard control outside of Confuse left me playing a Kinetic with a few control tricks.  Not useless by any means, but certainly not in the same league as Ill, Fire, Plant and the like.

     

    As we all know sleeps have very limited value, particularly in the current fast paced game.  I'd suggest adding an immobilize ability to the sleeps when they're broken early, it should be short duration but it would make them useful and provide containment.  I'd also echo the suggestion to have Confuse also provide containment.

  4. Quite a few will be able to solo an AV.  Illusion is the classic choice with PA to handle the tanking although many other sets will be able to handle most AV's.  I've soloed a few with my Perma-PA Ill/Rad back before shutdown and I know several flavors of Fire/ have done it as well.

     

    Anything with enough DPS/sustained -regen and a way to survive the damage from the AV can do it.

    • Like 1
  5. 1 hour ago, Socks10 said:

    Huh, I have been in and out of the AH constantly trying to get the right IOs for my Tanker at a decent cost and I never thought once about buying and selling to try to build my Influence. This is a great tip. Thank you. I'm going to start messing around with it and doing some reading, but you've given me a great starting point. 

    You're welcome.  You know you can type /ah anywhere outside of your base or a mission and open the auction house interface?  I frequently head to the Steel Canyon university and go to the invention tables so I can buy, craft, convert and sell without having to move around.

  6. 1 minute ago, Socks10 said:

    Oh, actually it was a Rad/Fire Brute that I made to farm with at some point. He’s already level 37 due to helpful AE fire farms. My thoughts were to use him to help friends level and to help farm for influence for my Tanker. I’m pretty new back to the game and am not yet into the swing of things with what activities I should be doing and what the best way to make money is. I’m just having fun. But I do see these set IOs and would like to get them someday. Perhaps the farmer is not needed and I’ll get more than enough money just playing my tank. 

    The Auction House is the easiest way to make money actually.  Here's a tip, any vendor will pay 5k for a level 50 yellow recipe and 10k for a level 50 orange recipe.  Look over the recipes for sale and you'll find lots of them going for under 1k, just buy them from the auction house and sell them to a vendor for instant profit.  Once you have some money built up that way then look for yellow recipes at level 31 and craft them.  Buy uncommon yellow recipes because they do not use valuable rare salvage.  Then spend some inf on Enhancement Converters (going rate is $90k each) and convert those worthless IO's to get something good.  Why level 31?  Because that level has the best ratio of valuable IO's to crafting costs.  On average you'll have 5k in the recipe & salvage, 30-50k in crafting costs and maybe 5 converters to get you an IO that sells for over a million.  If you get a winner like a Luck of the Gambler, Shield Wall, Numina's or other pricey IO's then it can sell for 4 million and up... several can bring upwards of 10 million.

     

    Doing that is the fastest way to pick up inf I know of, this afternoon I spent 15 minutes and cleared over 150 million in profit, which will fund the majority of most of my character's builds.  Email the inf to your alt that needs cash and you're golden.  Check out the Market forum for more ideas; making inf in the game is really trivially easy if you try.  I don't bother to push for having billions of inf on hand so I work the market to pay for my builds and call it good.  I do know some of the serious marketers make billions a day on the market; I'm not interested in going to that much trouble.

  7. 17 hours ago, Ura Hero said:

    Smells like pancakes.. I'll have waffles.

    Your avatar reminds me of an email I got from a salesman for a rigging company.  He said "I don't know what you asked for but here's a picture of a bunny with a pancake on his head".  Geeze, all I asked for was a harness for a scissor lift.  Not the sharpest pencil in the drawer. 

  8. Dark and Rad are both top choices.  While AM is a great buff for the team it's ALSO a great buff for YOU so the fact that the team also benefits is just gravy.

     

    Choosing between them is a tough decision... they both offer significant debuffs and they're both able to fill the role.  If you're thinking Dark/Dark you'll be able to absolutely neuter an entire spawn's ability to hit the team, my Dark/Dark back on Live was capable of maintaining over -100% tohit on a single mob and over -50% to an entire spawn.  It also offered a helping of +resist & +defense to you and the team along with -damage/resistance/regeneration.  

     

    Rad/Sonic is another excellent debuffer, it won't nuke tohit like the Dark/Dark but it'll gut their resistance, drop their defense/tohit/regeneration while raising the team's damage, recharge, recovery and movement speed.

     

    I don't think you'll be disappointed with either Dark or Rad; both can get the job done.  Dark may be a bit more fiddly with Tar Patch to manage but Rad has the two anchor debuffs that you'll likely only use later on against AV/s and other hard targets... teams kill off spawns fast enough that the mobs are dead by the time you get the debuffs out.  I tend to toss out Enervating Field at the start and then start blasting... it's a short animation and it deals -res and -damage.  Rad infection takes over 3 seconds to animate and it's a considerable -def/tohit so I use it on hard targets.  There's a reason both sets are considered top tier.

    • Like 3
  9. 6 hours ago, Socks10 said:

    I got into a bigger group last night with my Ice/Ice Tanker. There were a couple of Brutes, but I did well keeping aggro. I still have to get used to the roll of being a Tanker, but it was fun. I did die a couple of times to the same group of spawns. The mission was mostly all werewolves, so I have no idea what was different with this one group of spawns, but it took me out in seconds. Every other group of spawns I jumped right in and held my ground. 

     

    I have gotten amazing help from people in the community, so thanks. I have a decent bankroll and am working on slotting my powers with regular IOs. I am not sure when I'll start buying the set IOs, as they are crazy expensive, but I'll start looking into what I should be purchasing first and keeping an eye on prices. 

     

    The help I have received has also inspired me to make a Rad/Fire Tanker to maybe one day run some Fire Farms for other people. I doubt he'll ever get to the point that he's able to run one, but it's the thought that counts? 🙂

    At a guess you ran into a group of  Vampires, they deal negative & psionic damage and you're weak to Psi.  Council is mostly S/L damage outside of those mobs.  Were you running missions in Strigga Island?  Some of the missions will be mostly Vampires and Psi is your kryptonite.  Hoarfrost is your solution to those situations; that and your inspiration tray.  They don't do large amounts of damage but they DO bypass your defenses.

     

    Also, don't worry about farming; frankly it's a fairly boring activity and Tankers aren't the best suited for it.  Scrappers, Stalkers and Brutes are better at it since they have considerably higher damage and adequate durability.  Most farmers are built for a specific type of enemy and they're not much use outside of that particular situation.

  10. 1. Is it possible to combine a taunt/provoke ability while flying above the range of an enemy to get them to target you but be unable to damage you?

     

    Entirely possible, however in general characters with a Taunt ability don't need to avoid aggro for one and for another they're melee characters so they WANT to be able to punch the bad guy in the face.  One highly effective tactic for squishy characters is to hover or fly high enough to be out of melee range while attacking.  Yes, all mobs do have a ranged attack, but for many their ranged attack is their weakest attack so you'll avoid a great deal of damage if that's all they can hit you with.  Exception - there's a fair number of mobs that are primarily ranged damage dealers, this doesn't help a lot against them, but it makes a huge difference against melee mobs.

     

    I do NOT recommend getting Provoke from the Presence pool, any character who can benefit from it already has a better power in their primary or secondary powers.  Other AT's are better off avoiding aggro than hollering "Shoot ME!  Not him, shoot at ME!!!"   There's almost no situations where a character will benefit from having this power which is an inferior version of a Tanker's Taunt ability.

     

     

    2. With enough ranged attack range increase... is it possible to aggro only one monster in a group, getting them to leave their group, and this pick off enemies one at a time instead of aggroing the whole group... would be useful for 1v1 dps if possible?

     

    Pulling a single mob is possible, you'll need to make sure only the one mob has line of sight of you and fire, then break line of sight.  Ideally shoot him in the back from range and duck around a corner before he turns around... he'll come running to say hello and won't tell his buddies what's going on.  You don't even need a great deal of range, 20' is usually enough.

     

    There ARE exceptions to this however, for example Vahz zombies are too stupid to pull, they'll loose interest after a couple of steps.  The other Vahz mobs however will usually bring their zombies with them... make sure to kill them first as the zombies are too stupid to be dangerous with the other mobs dead.  Additionally trying to pull a boss is more likely to result in him bringing friends than pulling a minion.

  11. 9 minutes ago, Murcielago said:

    What is a charge mechanic?

    A means of quickly closing to melee range of your target, something that's common in melee classes in other games.  SWTOR has this with several classes doing an instant flying leap into combat from across the room.  Shield Charge, Lightning Rod and similar powers also have the same effect coupled with a large AOE attack... the discussion is to have a Scrapper get the "jump into melee from a distance" effect, likely in the Confront power, without the AOE damage.  Target baddie, hit Confront and teleport right into his face so you can tell him about his mother.

    • Like 2
  12. 1 minute ago, Sif said:

    For saving your current build there's /buildsave and (IIRC) /buildsavefile, which create a file in a format that Mids can typically read most of (I'm not sure if updates have made it work better, it wasn't 100% at least a few months ago and Mids lose a large chunk of the build when loading).

     

    There's also a character "builder" being developed by the HC team, which would be able to directly pull your characters builds from the game. The initial version is planned to be read only though (IIRC there was no mention about modifying your actual character, just maybe being able to make/edit builds in the web ui a la Mids).

    I saw that a bit ago, I'd forgotten about the /buildsave command.  The real time saver in a respec would be the ability to import the finished build so you don't have to go through the entire power/slot/enhancement routine.  An "import build" button on the respec screen.

  13. The history is frequently nonexistent unless you refresh it repeatedly and occasionally wildly incorrect (for example I've seen Miracle +Recovery listed as last 5 selling in the 20 million range when they're actually going in the 4-6 million range)  This is less of an issue when buying as you can simply increment your bid until it goes through; however when selling if you list for what the history says is the right price you may end up eating the fees when you have to relist it for the actual going price.

     

    The interface is also buggy and the sorting functions frequently don't work.  Still, we're stuck with it warts and all.

  14. You know I could see a Vet level benefit that gives you another row of inspirations... that tray already increases as you level up so it fits thematically and it wouldn't drastically overpower the characters.  On the other hand I don't use my inspirations very much once my build matures so it's just expanding the "oh crap" button a bit.

     

    I'm ambivalent about another enhancement tray, ever since it expanded to the current number I've never filled it other than while crafting and marketing.  On a respec it's very rare for me to be replacing more than 20 IO's in the build.   I wouldn't object to this, but I'm not sure how important it may be.  On the other hand IF the coding of the trays is remotely sensible (ROTFLMAO) that change may be a simple parameter edit.  Much easier to give to everyone than to tie it to a vet level.

     

    One thing occurs to me, often I need to make a small modification to my IO's, currently I use unslotters for that.  I wonder if getting x number of unslotters per VL, or per 5 VL would make sense?  Then again the cost of unslotters generally isn't an issue for level 50 characters.  Of course we've all wanted a "respec lite" to only shift around a few slots without having to do the current "start from scratch" method.   I wonder if a "slot mover" is possible?

     

    Heck, if we're just brainstorming one thing that's been requested practically from the moment respec's came about is a way to import a Mid's build directly complete with IO's, and to export a current build directly to Mids.  I know there's some folks working on an online character builder; it'd be fantastic if it could link to your account and import/modify/export your builds.

  15. 1 hour ago, ArchVileTerror said:

    I still occasionally read the title of this thread as "The Random Bauble Thread."

    Wasn't there a post on the original forums about that?  A tongue-in-cheek Dev response about w.o.w luring weak-willed players away with shiny baubles?  My memory's fuzzy . . . 

    Look at the Shiny Shiny new thing, pay no attention to the Nerf behind the curtain.

  16. Personally I play a Stalker like a Scrapper who can choose his moment to start the party.  Close to melee, pop off my AOE opener then on to my Kill Them All rotation moving from spawn to spawn as my toys get broken.  AOE's to kill off the trash, ST attacks to finish off the Bosses and then directly into the next.  Whenever the Hide proc fires off use a heavy hitter ST power or AOE depending on recharge and remaining playmates in proximity.

     

    Scrapperlock.  It's not an AT, it's a way of life.

    • Like 1
  17. 10 hours ago, Uun said:

    I don't know what game you're playing, but in 9 years the number of times somebody has preemptively applied anti-mez to all the non-melees on a team every 90 seconds is 0. 

     

    47 minutes ago, Greycat said:

    Don't know who you've played with, then...

    Must be the same kind of people I've played with.  Nobody consistently bothers with short term buffs; it's even a rare Kinetic who consistently keeps SB on the team.

     

    I've been playing since 2004 and I've yet to team with anyone who consistently kept a short duration buff on the team.  Not a single player has consistently kept it up.

  18. 2 hours ago, Lines said:

     

    I think the instances are a lot smaller than you're suggesting, and are more to do with how the new Atlas Park arc starting with Matthew Haber... Haberdashery? change the environment. The closest one to Atlas Park is directly west of where a new hero spawns in, where in one instance there is a large crowd of hellions and later in the plot they're being arrested by PPD.

     

    I don't know how they work, though. It might be that the mobs themselves are flagged according to the player's point in the plot rather than the actual areas being instanced in some way. Not sure, worth testing.

    The only area of AP that comes to mind is that section to the west of the courthouse; admittedly I haven't spent much time around the zone other than snagging badges since those changes went in.

  19. 13 hours ago, summers said:

    I like them the way they are since I don't feel any obligation to get the clicky ones on every single character at 50. They are nice niche powers and I'm happy with that 🙂

    In other words, "It's nice that they're not very useful so I don't feel the need to go to the trouble of getting them."

     

    Hmm, I'm not really sure that's a good design point...

    • Like 1
  20. 3 hours ago, Sir Myshkin said:

    What's interesting about this case is that, in some circumstances, you only need ONE capable player to tackle that entire scenario. A scenario that once required attentive action planning that can now be handled by a single Blaster. Now that I'm getting more of the Incarnates fleshed out on my current project, things have progressed to the point where I see a room with multiple spawns packed together and my only thought is "Oooh Yeaah." BU+Blizzard+Atom Smasher on the first spawn, Pyronic Judgement on the second, and then move into the third with Ice Storm and another Atom Smasher, and anything that didn't insta-wipe from the first two (usually just a couple of Bosses) chase after me; then it just becomes a quick game of whack-a-mole.

     

    I have definitely--mind unintentionally--altered the perspective of a couple of Tankers in the last two weeks about crowd control, and their purpose on the team. When I nuke out a spawn, and am whittling away a Boss in short order of the remnants, and they start for the next spawn and I Judgement it into non-existence. More than once I've watched a player stop and just go "Well then..."

     

    And I feel a little bad about it, seeing it from their perspective. The truth of the matter is that I'm not invalidating their existence, in fact I'm absolutely abusing their existence on the fact that just walking around and punching things taunts and keeps enemies focused on them, and not me. The fact that there's builds out there (especially once Incarnates get involved) that are walking Nuclear Bombs on tap, it can totally feel like a Tanker lacks purpose.

     

    So to those Tanks I say: Just keep punching, please, it does more than it may seem. And if I land in the middle of a spawn looking drugged and wobblin' about the place, punch harder!

     

    *I did a cut quote with removed notification prompt since I wasn't speaking to you (Gulbasaur) directly, but to the scenario itself.

    A high end Blaster build can be incredibly effective; my Fire/EM/Fire Blaster is built to soft cap Ranged defense and to have 97% To Hit (Still has the old fast snipe build).  I CAN pull off similar stunts although if the RNG hates me I can also go down quickly.  What I can't do is position mobs or monopolize aggro like a Tanker can, nor can I survive a run of bad luck with the Random Number Generator.

     

    Good tankers are always a valued member of any team, bad tankers are of limited usefulness.

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