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emersonrp

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Everything posted by emersonrp

  1. Thanks for the report -- I really thought I'd had that in there, but clearly not. I've just released v0.8.1 which supports right and left double click bindings.
  2. Now at 0 .8: - Complex binds -- series of binds activated in rotation by multiple presses of the bound key.
  3. And version 0.7: - streamlining and features for Mastermind Page - clarifications to Gameplay Page - teeming handfuls of bugfixes and ui improvements As per usual, feedback is desperately craved... 😉
  4. Already released BindControl 0.6. In addition to squashing a handful of bugs, this release adds bufferbinds to the Custom Binds page: quick one-key multi-buffing for each teammate and/or pet. Enjoy!
  5. I've just released BindControl 0.5 out into the public eye after 12+ years of on-and-off tinkering. It's a port / clone++ of the original CityBinder 0.76, rebuilt in Python using the wxWindows toolkit. https://github.com/emersonrp/bindcontrol This is intended as an alternative to CityBinder (both the original and tailcoat's update-in-progress), with the hope of eventually achieving parity with CityBinder's feature set, updated for Homecoming changes. Features include: Custom Binds using PowerBinder Speed-on-Demand binds (currently as implemented in CityBinder; need updating for Issue 27 travel power changes) Mastermind Binds including Bodyguard Mode support Inspiration Popper Runs on Windows, MacOS, Linux (for my fellow Wine users) Check out the github page for more info. There's a prerolled Windows .exe on the releases page, and a completely experimental MacOS app in a zipfile. Feedback welcome. There will be bugs, please file issues on the github page. Thanks to Konoko and Monorail for CityBinder, and to tailcoat for working to preserve and modernize it. It's still the go-to solution for keybinds; BindControl is for the brave and reckless. Please check it out if that's you, and file bugs and give feedback. Thanks all!
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