Hello all,
It's been many moons since I've played a high-level char in CoH and I need some help slotting my Bio (I'm not as worried about the attacks for now).
Is my use of slots/enhancements optimal? Is there a way to make it better? I have 5 slots left to work with; where might they be best utilized? Is getting Energy Mastery worth it or should I get some QoL stuff like superspeed and assault?
Thanks in advance.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
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Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Battle Axe
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Inexhaustible
(A) Numina's Convalescence - Heal
(7) Numina's Convalescence - Heal/Endurance
(7) Numina's Convalescence - Heal/Recharge
(11) Performance Shifter - EndMod
(13) Performance Shifter - Chance for +End
(25) Performance Shifter - EndMod/Accuracy
Level 1: Beheader
(A) Empty
(25) Empty
(34) Empty
(37) Empty
(40) Empty
(43) Empty
Level 2: Environmental Modification
(A) Luck of the Gambler - Defense
(3) Luck of the Gambler - Defense/Endurance/Recharge
(3) Luck of the Gambler - Defense/Endurance
(17) Luck of the Gambler - Defense/Recharge
(23) Luck of the Gambler - Endurance/Recharge
(23) Luck of the Gambler - Recharge Speed
Level 4: Hardened Carapace
(A) Gladiator's Armor - TP Protection +3% Def (All)
(5) Gladiator's Armor - Resistance
(5) Gladiator's Armor - End/Resist
Level 6: Adaptation
Level 8: Ablative Carapace
(A) Numina's Convalescence - Heal/Endurance
(9) Numina's Convalescence - Endurance/Recharge
(9) Numina's Convalescence - Heal/Recharge
(11) Numina's Convalescence - Heal/Endurance/Recharge
(31) Numina's Convalescence - Heal
(45) Numina's Convalescence - +Regeneration/+Recovery
Level 10: Boxing
(A) Empty Level 12: Evolving Armor
(A) Resist Damage IO
(13) HamiO:Ribosome Exposure
Level 14: Tough
(A) Aegis - Psionic/Status Resistance
(15) Aegis - Resistance
(15) Aegis - Resistance/Endurance
Level 16: Weave
(A) Shield Wall - +Res (Teleportation), +3% Res (All)
(17) Shield Wall - Defense
(50) Shield Wall - Defense/Endurance
Level 18: DNA Siphon
(A) Panacea - Heal/Endurance
(19) Panacea - Endurance/Recharge
(19) Panacea - Hea/Recharge
(21) Panacea - Heal/Endurance/Recharge
(45) Panacea - +Hit Points/Endurance
(45) Panacea - Heal
Level 20: Taunt
(A) Perfect Zinger - Chance for Psi Damage Level 22: Super Jump
(A) Empty Level 24: Combat Jumping
(A) Empty Level 26: Genetic Contamination
(A) Scirocco's Dervish - Accuracy/Damage
(27) Scirocco's Dervish - Damage/Endurance
(27) Scirocco's Dervish - Damage/Recharge
(29) Scirocco's Dervish - Accuracy/Recharge
(29) Scirocco's Dervish - Accuracy/Damage/Endurance
(31) Scirocco's Dervish - Chance of Damage(Lethal)
Level 28: Whirling Axe
(A) Empty
(36) Empty
(36) Empty
(36) Empty
(37) Empty
(37) Empty
Level 30: Hasten
(A) Recharge Reduction IO
(31) Recharge Reduction IO
Level 32: Parasitic Aura
(A) Touch of the Nictus - Healing
(33) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
(33) Touch of the Nictus - Accuracy/Healing
(33) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
(34) Touch of the Nictus - Accuracy/Endurance/Recharge
(34) Touch of the Nictus - Chance for Negative Energy Damage
Level 35: Cleave
(A) Empty
(42) Empty
(42) Empty
(42) Empty
(43) Empty
(43) Empty
Level 38: Pendulum
(A) Empty
(39) Empty
(39) Empty
(39) Empty
(40) Empty
(40) Empty
Level 41: Maneuvers
(A) Empty Level 44: Focused Accuracy
(A) Empty Level 47: Physical Perfection
(A) Endurance Modification IO
(48) Healing IO
Level 49: Tactics
(A) Empty Level 1: Brawl
(A) Empty Level 1: Gauntlet
Level 1: Prestige Power Dash
(A) Empty Level 1: Prestige Power Slide
(A) Empty Level 1: Prestige Power Quick
(A) Empty Level 1: Prestige Power Rush
(A) Empty Level 1: Prestige Power Surge
(A) Empty Level 1: Sprint
(A) Empty Level 2: Rest
(A) Empty Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO Level 2: Health
(A) Healing IO Level 2: Hurdle
(A) Jumping IO Level 2: Stamina
(A) Performance Shifter - Chance for +End
(21) Performance Shifter - EndMod/Accuracy
(46) Performance Shifter - EndMod/Recharge
(46) Performance Shifter - EndMod
Level 6: Defensive Adaptation
Level 6: Efficient Adaptation
Level 6: Offensive Adaptation
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