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Don't get me started about Archery. Asteroids and Rikti Pylons do not concern me, but just about every metal armored enemy laughs at CoH Lethal damage. Listen and you will hear them giggle and say that tickles. Any other damage type and they collapse pretty fast. So I think maybe Lethal, when it is resisted it is very high resistance. And at 30 and up you get a lot of robots and Freakshow, which are metal. Also, the blade weapon sets are all lethal damage. It's not like other sets where attack damage type varies. Like Energy has a Smashing component or Assault Rifle has Fire attacks mixed in.
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So, I have played CoH since 2004 beta. It's a great game and I play it most days still. My one ongoing complaint is how attacks doing lethal damage are fine at first, but at around level 30 they become useless because most enemies have huge resistance to it. It seems like you are sawing logs, not swinging a sword and so your armors/defenses wear out with the battle only half done. So what seems most balanced to me is have lethal damage wear down those defenses over time. That way bosses would eventually fall, but be tough at first and mobs would be mostly the same as now. It could be a new kind of fun. 🥳
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That makes sense. Any other damage dealer can chain more damaging attacks together in half the time. Still you would not want Assassin;s Strike to do more damage than it does currently. But I just came off two Task Forces where I might as well not have even been there with a Ninja Blade/ Ninjitsu Stalker. The other Scrappers and Tanks had everything defeated before my Assassin's Strike had charged even if I ran to the back of the enemy groups.. But that is all I was left with at level 28-29. This is because Stalkers have had their AoE attacks stripped from there power sets. They are locked into that Assassin's Strike and it can't keep up with teams. My solution is give Stalkers the Attack Powers: Lotus Drops, Typhoon's Edge, Whirling Arc, etc. We are not bound by PvP balancing and really, PvP for Stalkers will always be Assassin's Strike, Placate, repeat anyway. Having meaningful PBAoE attacks would allow Stalkers flexibility to have something to do on advanced teams. Staff gets 'Eye of the Storm', and when on a team I would use that attack more than Assassin's Staff. Team's move so fast now there is rarely time for Assassin's Strike, but it is handy for solo leveling still. How would you do it? Make it optional. Like you can take Typhoon's Edge, but you have to give up 1000 Cuts or Vengeful Slice. Or just let them pick 9 of the 10 powers. I would gladly give up 1000 Cuts for Typhoon's Edge. Typhoon's Edge is the signature power of Dual Blades and Stalkers don't get access. How did that happen?
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New Warriors faction seems more like a level 40 faction now.
Omega9 replied to Omega9's topic in General Discussion
I may have to revisit INV. I think the last time I started an INV toon Unyielding locked you in place. That was my first Tanker. But I think INV would be pretty good the way it is now. Dark Melee would boost Invincibility/Tough Hide. -
I am not going to say the Warriors are OP, but some powersets like Regeneration are not given the powers needed to to counter the speed of the Warrior's new Boss and Lt. attack rates until level 30 or so. At level 21 my Regen Scrapper is slaughtered by Warrior Bosses in under 10 seconds usually. You really need to hit a near full slotted Dull Pain as the battle starts to have time to get off a fully slotted Reconstruction even with slotted Resilience. I don't have major problems with Warrior bosses with any other powersets or archetypes so maybe it is Regen that is nerfed too much for low level Content in it's present form? Although Regen can defeat Family mobs/Bosses with the same challenge level as other powersets. You can say don't compare powersets at low levels, but the game should be shaping up better by the early 20's also. Anyway, been playing since the old days, new Warriors vs Regeneration Scrappers is a mismatch. I feel more like a 2004 Blaster than a Scrapper. Of course there is plenty of other 'scrappy' stuff to do. 😉
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Kinetic Melee is too slow or too weak for a Scrapper. Feels like a Tanker with half the armor. Looks good on paper so maybe it's the animations. Repulsing Torrent is a good interrupter, but you still get overwhelmed by mobs which seem to take too many attacks to put down. Even Freakshow which should be weak to Kinetic attacks. I'll keep leveling it though.
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I certainly like the gameplay with Tri-Cannon. Keep that as is. Maybe it would be possible to switch the Tri-Cannon to a robot at the tailor. We can't do that yet on any archetype as far as I know, maybe something to consider for the future. I guess I'll get robot pet after level 50 for my character concept.
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I would feel more like other Controllers/Dominators with a special pet. Assault Bot or similar would do this. Maybe include it as a power appearance selection at the tailor like your rifle's appearance.
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Omega9 changed their profile photo
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Please not the Auto Cannon power from Devices. No one takes that. If they do they never use it. City of Heroes has evolved such good pets over the years, have Tri-Cannon be some kind of robot. It can do the same damage and even be called Tri-Cannon, just not the Auto-Cannon animation. What kind of Pet is that for a Dominator or Controller in City of Heroes 2024? Also, are those damage figures right for Trip Mine? They seem too low in the pip.
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Thanks! I see how the patching works now. Got it working!
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I tried Mids version 3.5.5.7 from loadedcamel, but looks very old. No Sentinel AT, no Blaster Ninjitsu, etc. Errors on start. I have the old Mid's Reborn on my older PC. Is that going to be it?
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Seems like Cortex didn't count towards the Epidemiologist accolade for me in the Graveyard Shift TF. I was missing one before fighting Cortex and still missing one after the TF completed and I had defeated Cortex. I am not repeating Graveyard Shift anytime soon. Can someone link the locations of the the Graveyard Shift bosses in the Abandon Sewer Network?
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Add Seishinteki Kyoyo to Ninjitsu. You could drop Caltrops. I never even take Caltrops, when I did I never had the need to use them. You force me to take Unrelenting by dropping Seishinteki Kyoyo from Stalker Ninjitsu.
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Seems to be a bug then.
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I ran into something I didn't understand; when slotting Venmous Gas for range it listed as PBAoE range 70 boosted to 84. something. What is being boosted to 84 feet? I am wondering if Dual Pistols is Bugged somehow with Poison. I have never seen it so weak even when fully slotted with IO's for damage and now running Assault as well. I have other Corrupters with Dual Pistols and they all fair pretty well. As far as chains, I shoot whatever is ready unless I need AoE specifically. Getting Stunned all the time even with Scorpion Armor and Defense around 26 percent base.