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Everything posted by Sythlin
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Update 4.0.4 is live: Mostly bug fixes and Quality of Life updates.
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Updated post with new guides and links.
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Just to update everyone, just did another update. The tool now reads in City of Data, and has 2 new tabs to act on that data. Read the patch notes in the Discord server! Be safe and enjoy!
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Thanks for the reference @Carnifax
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Hey all, Will be getting back to giving out updates here soon, sadly my company was hit by layoffs last month and been taking care of friends who have been hit and focusing on RL. Thanks for your patience! Sythlin
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@jkwak Thanks for the comment! The DPS Tool is mostly for people to help fine tune their builds and to learn reveal a lot of interesting data about their abilities, and what works/doesn't.
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As an update, I am now loading in all of City of Data into the tool to help categorize abilities and be able to include more details about total animation time and durations. A new youtube video will be coming in soon to cover all of the new features!
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Who could I talk to for trying to see if we can pin this?
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@SomeGuy Just to help in the breakdown of DPS. In the tool, we start the combat timer when you Attempt to Attack(Hit or Miss) or when you get hit (Hit or Miss). We stop the combat timer when there have been no incoming or outgoing dmg for 4 secs(those 4 secs are not added to the total combat time, it based on the timestamp of the last hit). If it doesn't seem accurate, please send me your log in discord and we can run through it! I have been working with a lot of people all over the community to get data as accurate as possible! I swear COH has the best community and support! Love it!
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New Update Today! Added the ability to apply combat filters to your log file. If you are trying to review dmg that was allied to a certain target, or review how a certain ability did over a run. You can use the filter and the timeline view to update the existing views to accurately target this information. A lot of requests for this by our 4* runners.
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Updated Today! Please see discord for all new features/fixes.
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@mistagoat Very happy to hear! For updates, please just download the newest exe from the discord channel linked at the top. Currently I don't have an installer or deployment method with a server to serve this. Right now just using Discord to help with that.
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Hello all, just added a huge new feature which is timeline graph view with full functionality for zooming and live updating during combat. With that a lot more features which are listed in the discord channel! Please enjoy!
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@High_Beam Thank you so much! Currently working on a new timeline feature that I already have working. Just need to do a lot of UI work to make it easy to use! This will allow people to dial in to certain time stamps of combat, dynamically tag sessions, or auto create sessions based on a timeframe that the user can specify(If there are 2 mins of no combat, create new session).
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@ScarySai Thanks, worked really hard on making it easy/fun to use! I can understand the overkill damage would be huge for minions or LT's, but for Bosses/EB's/AV's, that overkill would be a smaller %. Just for my curiosity, why is the overkill damage so important? Are you looking for just a more pure applied damage? Because if you deal 500 damage, and something only has 300 life...you ability still dealt 500 dmg, but the applied damage was only 300. When it comes to customization of the PVE overlay, please add that to the discord feature suggestion panel and I can see when I can fit it in. That should be a simple change.
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@Hedgefund I apologize, I fixed the link, thank you for the call out! @Doomrider Appreciate it! Thank you! @ScarySai Just to make sure, overkill is the amount of damage over the health pool of a target? So if a mob has 500 life, you hit for 600, there is 100 overkill damage? If this is correct, then currently COH doesn't output that type of data in the logs, and if it isn't in the logs, I can't display it. The tool is restricted purely on the games ability to output logs.
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Hello all, After certain amount of time in development and testing with friends, I figured it would be good to share this tool with the larger community. A few disclaimers first: - This external tool reads log files in real-time to organize and present data clearly. It's not a mod. - If you think using this tool will ruin your COH experience, don't use it. Many players enjoy mastering builds with various abilities and enhancements. This tool lets you see the results of your efforts in real-time, whether you're doing PVP, PVE, or farming. COH players are passionate which I love, enjoy the game in the way it makes you happy! Restrictions of COH: - Currently, COH only logs information about yourself and the pets you own. You will not be able to track other people's information. Features: - Live DPS tracking - Basic PVE overlay to use while live tracking - Basic PVP overlay to track status diminishing returns - Detailed breakdown of all outgoing/incoming damage - Information about Support effects(heals/end/absorb/buffs/debuffs) - Tracking of all Status effects - Timeline view of whole log to help break down certain maps or parts of fights. - Detailed Combat Filter, allows you to target certain mobs and certain abilities - City of Data integration giving detailed ability analytics and simulation. - Able to save out your data as basic text files or Json's so you can import them into excel Discord: Sythlin DPS Tool Discord Link Youtube Demonstration: Tool View's Breakdown: Summary Tab: Basic view to show all important information in a clear and easy to read view. Damage Out View: This view breaks down each ability/power details. If a power has a proc or enhancement proc, it will include it automatically in the power's total DPS/DMG. This view is great for Pets also: Detailed Damage Out View: In this view, we just enable the Detailed Mode checkbox. This allows you to get deep into each ability/power, seeing all of the elements of that power, internal or external procs, types/categories of damage. This view also works for Pet builds: Damage In View: Shows all of the Damage you or your pets have taken. Detailed Damage In View: This goes deeper into the type of damage you have taken. Great to see where you are taking more damage, and where to work on your defenses. Heals / Buffs View: This view goes into detail about capturing almost all non damage abilities. (Seconds Active will not work unless you have City of Data activated.) Combat Filter: This allows you to break down damage in different ways, you can pick a single or multiple targets to focus on, or with abilities. This view is very good at seeing deep details for certain mobs or abilities. Once applied, it will update all of the current views, this doesn't modify the file, it just narrow's the current view of the log. Once the Combat Filter is disabled, the logs will go back to normal. City of Data: This pulls in a special precompiled binary file of all of the City of Data for COH Homecoming. To activate, fill out the 3 drop downs, then submit your character to enable other views to take benefit of the City of Data. This allows use of the ability Simulation. Ability Simulation: This requires an active log and City of Data to be setup, once activated, it will try and simulate all damage abilities to help you get the most information for each ability/power, and where to focus your rotation. Timeline: At anytime you can drag on the timeline to zoom, this will dive deeper into that time section highlighted. This will update all current views for the specific time. This timeline is for the whole log. Timeline Zoomed in View: This is what time line looks like zoomed in, once you are done, you can reset the view back to normal by clicking the button in the lower left(The circle with a line through it). Status Effects: For your abilities and pets, we log all Status Out so you can review them. PVE Overlay View(In windowed Mode) Thank you everyone that has joined the Discord and heavily helped me develop the tool. The tool is what it is today because of you guys! Please join us in Discord with the link above and share your DPS with everyone! Thank you all and see you in Pocket D! Sythlin
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