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Carnifax

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  1. I used to be all support all the time. Controllers mainly, with masterminds, defenders and corruptors supplementing that. While I still have a controller and defender all my recent addictions in Homecoming now include 2 Brutes, a Domi which ive Perma-domed (first time ever) and now a Stalker who started to really bloom in the last few days in his 30s. And a Warshade but I always loved the random hodgepodge of a tricked out WS. So more melee for me, which I never did for long on Live. Plus one of my brutes can run S&L farms at a rate to fund lowbies as they level which is excellent. Jump on for 30 mins, 40 million which is enough for whatever set the current levelling build needs. Never farmed on Live (I know its not "proper" farming but its good enough and he's still a decent char outside).
  2. Carnifax

    Savage guide

    Oohhhh! Never even thought of that
  3. Thanks both! I discovered I could also change the Default to my level, then set all my IOs to that default. But the number thing I never knew at all!
  4. So a usage question : Is it possible to set the level for individual slotted IOs? Or set everything to a specific level rather than Min / Max? I have a WIP build and want to see current figures rather than what Level 50 IOs would net me.
  5. Carnifax

    Savage guide

    I've been running Savage/Shield this week and the damage is fantastic. Just hit 33 and started slotting out Savage Leap. But my god the End issues. I'm running with 3 stamina + Performance Shifter, Health with Panacea + Miracle and I've been slotting sets and frankenslotting for End reduction and it can still be a struggle, especially if any Elec enemies get into the mix. My shield toggles are all 3 slotted for Defense only (no sets in there yet) so maybe its that but at times it's so painful. Also is 35.7% the max DDR Shields can get. Doesn't seem to be slottable in Mids (Grant Covers seems to ignore Def bonuses and Active Defense won't take them). Is that just how it is for Shields? But it's a hell of a lot of fun so far. Unless a bloody Super Stunner shows up with his damn Rez.
  6. He said "mains" plural in the subject. I ran with that. 😀
  7. Sei Fude, my Warshade, lives in the sea. Possibly in a pineapple, who knows. Snookered, my Staff/Nrg Brute frequents the pool halls of Bricks and Founders. Pool is probably as close as he'll get in Paragon City and he's a robot so doesnt need a place to crash. Mombie, my Necro/Nature mastermind definitely lives at the edge of Perez Paek where theres.plenty of green spaces for the children to run around and plenty of low level gang members available as snacks for hungry wee ones. Iron Brew, my War Mace/Rad probably Founders too with all the construction going on. A wrench comes in handy since he's still got a sideline plumbing. Carnifax, Croatoa without a doubt. Plenty of leylines for an Imp to feed on. Activ-808, Time/Sonic Troll DJ has a pad in Talos since that's where the best clubs are. And possibly a crash space in St Martial too.
  8. My new Savage / Shield Stalker : The Binman A former sanitation worker turned Vigilante (okay, will-turn-Vigilante-once-I-remember-to-go-to-an-interdimensional-nightclub-and-talk-to-a-seagull) (I'm not sure how the name was free on Reunion but chanced it on Monday and here we are)
  9. Everyone forgets about Nature. Nature gives Resists too, plus the Absorb shield. The Tier 9 Damage buff isn't as great on Brutes as other ATs but the targetting regen / recovery patch is rather nice too.
  10. So it turned out I was already at Permadom levels without the ATO or the Doctored Wounds. So rejigged things to replace some spare recharge with ranged defense (since I'm never in melee range anyway). Lucked out on a S/L farm on another char this morning too while earning the Inf for the ATOs and two purples dropped so crafted and converted them into PROCs for my hold and Trick Shot. So my build ended up like this : Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Orblivion: Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Martial Assault Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Ice Mastery Villain Profile: Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5), UnbCns-Dam%(5), GhsWdwEmb-Acc/Hold/Rchg(19) Level 1: Shuriken Throw -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(9), Dcm-Dmg/EndRdx(11) Level 2: Living Shadows -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-ToHitDeb/EndRdx(13), Acc-I(50) Level 4: Trick Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(15), Dcm-Acc/EndRdx/Rchg(15), Dcm-Dmg/Rchg(17), Dcm-Acc/Dmg/Rchg(17), Apc-Dam%(19) Level 6: Possess -- MlsIll-Acc/Conf/Rchg(A), MlsIll-Acc/Rchg(7) Level 8: Fearsome Stare -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprAscoft-EndRdx/Rchg(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprAscoft-Rchg/+Dmg%(43) Level 10: Fly -- Empty(A) Level 12: Heart of Darkness -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(23), Stp-Acc/EndRdx(29), Stp-Stun/Rng(29), Stp-Acc/Stun/Rchg(31), CldSns-%Dam(31) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 16: Envenomed Blades -- RechRdx-I(A), GssSynFr--Build%(33) Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-+Res(Pets)(21), ExpRnf-EndRdx/Dmg/Rchg(21), ExpRnf-Acc/Dmg(27), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(48) Level 20: Kick -- Empty(A) Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(33), StdPrt-ResDam/Def+(34), Ags-ResDam/EndRdx/Rchg(34) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34) Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(36), GhsWdwEmb-Acc/Hold/Rchg(36) Level 28: Hover -- LucoftheG-Def/Rchg+(A) Level 30: Afterburner -- LucoftheG-Def/Rchg+(A) Level 32: Umbra Beast -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(37) Level 35: Masterful Throw -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dam%(40), GldJvl-Dam%(42) Level 38: Explosive Shuriken -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(43) Level 41: Sleet -- RechRdx-I(A), RechRdx-I(43) Level 44: Hoarfrost -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Regen/Rcvry+(45), NmnCnv-Heal/Rchg(45), NmnCnv-EndRdx/Rchg(46), NmnCnv-Heal/EndRdx(50) Level 47: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48), GldArm-3defTpProc(50) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) ------------
  11. This is the build I'm currently working toward. Few purples cos those are dear. I'm at the cusp of Perma-dom now depending on where Hasten is (I'm not perma-hasten). I think once I've gotten the ATO it'll be there. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Martial Assault Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Ice Mastery Villain Profile: Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5), UnbCns-Dam%(5), Apc-Dam%(39) Level 1: Shuriken Throw -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(9), Dcm-Dmg/EndRdx(11) Level 2: Living Shadows -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-ToHitDeb/EndRdx(13), Acc-I(50) Level 4: Trick Shot -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(15), Dcm-Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(17), GldJvl-Dam%(19) Level 6: Possess -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), AscoftheD-EndRdx/Rchg(19), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), AscoftheD-Rchg/+Dmg%(21) Level 8: Fearsome Stare -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(23), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/EndRdx(25), HO:Endo(27), DmnGrs-Rchg/Fiery Orb(43) Level 10: Fly -- Empty(A) Level 12: Heart of Darkness -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(23), Stp-Acc/EndRdx(29), Stp-Stun/Rng(29), Stp-Acc/Stun/Rchg(31), CldSns-%Dam(31) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 16: Envenomed Blades -- RechRdx-I(A), GssSynFr--Build%(33) Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(27), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50) Level 20: Kick -- Empty(A) Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(33), StdPrt-ResDam/Def+(34), Ags-ResDam/EndRdx/Rchg(34) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34) Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(36), GhsWdwEmb-Acc/Hold/Rchg(36) Level 28: Hover -- LucoftheG-Def/Rchg+(A) Level 30: Afterburner -- LucoftheG-Def/Rchg+(A) Level 32: Umbra Beast -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(37) Level 35: Masterful Throw -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dam%(40), GldJvl-Dam%(42) Level 38: Explosive Shuriken -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(43) Level 41: Sleet -- RechRdx-I(A), RechRdx-I(43) Level 44: Hoarfrost -- DctWnd-Heal/EndRdx(A), DctWnd-Rchg(45), DctWnd-Heal/Rchg(45), DctWnd-Heal(45), DctWnd-Heal/EndRdx/Rchg(46) Level 47: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48), GldArm-3defTpProc(50) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) ------------
  12. War Mace. Nice and chunky and the tier 9 with its 180 cone and knockdown just feels great. Staff Fighting. AoE > AoE > Quick slap > Breakdancing PbAoe which debuffs and procs and back to the start. Tier 9 feels great as a finisher too. Yes its silly but I like it. It seems to have longer ranges on everything too (??). Hayete the redraw. Why doesnt it have a redrawless version??? Claws, although I havent played it much in Homecoming. The knockback cone would be much nicer thanks to Kb2Kd. Didnt like Rad at all. Seems really Slow and the contaminated mechanism is hard to predict.
  13. How about Ice/Staff. Staff will bolster your lethal defense, it seems to have longer ranges on everything and it comes with 2 big melee cones and a pbaoe making it punchvoke-happy. The deal breaker might be the animations. They're not actually slow but they are busy (one is essentially a breakdance). Of course you can just lean into that and use it as concept (plenty of 80s hiphop with Ice in their names...)
  14. After leading a team yesterday I'm all for this. Was running +2 malta arc where everyone else was non-incarnate. The problem was everyone else was being murdered whereas I was pretty much unkillable. Dropping the diff would just mean I was 1 or 2 shotting everything, I was essentially level 51 and everyone else was 49. It was on Reunion so teams tend to be like this and it was an arc I wanted to play (Crimson) but I felt handicapped by an unwanted level shift. I guess I can craft a lesser Alpha, but it seems unnecessary to have it outside of Incarnate stuff.
  15. Hmmm. And Water has a bit of a heal to help with soloing. Interesting. Waiting for 35 levels for Sleet makes me slightly sad though, but I've never actually run a Cold before.
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