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  1. Hi folks With my Fire/Nature Corruptor being almost "done" I'm thinking of a Fire/Traps TPer as my next char. Didn't want a Grav / Traps as I've already got a Grav / Trick Arrow in the works. Also considered Elec/Traps but Gremlins are meh and Elec overall is so low damage I think Fire might be a better choice. Picked Earth as the Epic because procced up Fissure and Seismic are fun, especially on a melee-controller. Downside is I look a bit fragile overall. Some caps hit but it's a bit of an "eggshell" build (I have caps but no DDR and nothing behind them to save me if things do go south). Thoughts / Suggestions welcome. As usual I don't go for Purples & Winters (but I have some stashed so if there's a good reason for 1 or two sets I'd be open to it). This Hero build was built using Mids Reborn https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Kludge: Level 49 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Traps Power Pool: Teleportation Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Stone Mastery Hero Profile: Level 1: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(3), SprEnt-End/Rchg(3), SprEnt-Acc/Hold/End/Rchg(5), SprEnt-Acc/Hold/End(5) Level 1: Web Grenade -- Acc-I(A) Level 2: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33) Level 4: Triage Beacon -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(37) Level 6: Fire Cages -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(9), Artl-End/Rech/Rng(11) Level 8: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(43) Level 10: Acid Mortar -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(23), AnlWkn-Acc/Rchg/EndRdx(23), RechRdx-I(25), TchofLadG-%Dam(33) Level 12: Flashfire -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Rchg/Dmg%(29) Level 14: Teleport -- BlsoftheZ-Travel/EndRdx(A) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), DefBuff-I(36) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 20: Poison Trap -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(33), BslGaz-Acc/EndRdx/Rchg/Hold(34), BslGaz-EndRdx/Rchg/Hold(34) Level 22: Teleport Target -- Acc-I(A) Level 24: Fold Space -- Acc-I(A), RechRdx-I(37), RechRdx-I(45) Level 26: Bonfire -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(39) Level 28: Smoke -- ToHitDeb-I(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 32: Fire Imps -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Rchg(42), ExpRnf-+Res(Pets)(42) Level 35: Trip Mine -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(43), SuddAcc--KB/+KD(43) Level 38: Fissure -- Acc-I(A), PstBls-Dam%(39), ExpStr-Dam%(39), Bmbdmt-+FireDmg(46), FrcFdb-Rechg%(46) Level 41: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), DefBuff-I(49) Level 44: Seismic Smash -- Acc-I(A), TchofDth-Dam%(45), Mk'Bit-Dam%(45), UnbCns-Dam%(47), GhsWdwEmb-Dam%(48), Hct-Dam%(48) Level 47: Seeker Drones -- Thn-Acc/Dmg/Rchg(A), Thn-Dmg/Rchg(48), Thn-Dmg/EndRdx/Rchg(47) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(13) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------
  2. Will of the Controller is excellent. Recharge and ranged Def. The other one not so much. People tend to slot the Font if any of it.
  3. Time bomb is poop. Avoid. Caltrops is a "maybe". Seekers don't do a huge amount. Personally I'd pick one or the other. Assault will boost Phantasm but not PAs. Weirdly PAs can boost themselves with the Chance for Buildup purple pet recipe.
  4. This week my forever character is my Fire/Nature Corruptor.
  5. Ah I see. My only direct experience was the warshade version and I was wondering if there was a difference between them. It's revamped my Warshade for me and my next char is looking to be a Fire/Traps/Stone controller with Fold space.
  6. Doesn't Fold Space have a cap of 16 enemies and 100 foot radius? How can you cluster a whole map with it?
  7. I did a Fire/Traps build without Fighting last week and managed to stretch S/L & Ranged caps. On a Defender I think you could take Fighting and an Epic, still fit in Fold Space and end up with rather silly Def numbers. Here's a NoPurples (well, 1 Purp) / NoWinters build which doesn't even bother with Scorpion Shield and still manages capped Melee, Ranged, NRG & Neg and damn close to capped S/L Defense AND resistances. Single target damage might be a bit low though This Hero build was built using Mids Reborn https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Defender Primary Power Set: Traps Secondary Power Set: Radiation Blast Power Pool: Teleportation Power Pool: Fighting Power Pool: Speed Ancillary Pool: Dark Mastery Hero Profile: Level 1: Caltrops -- Slow-I(A) Level 1: Neutrino Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 2: Triage Beacon -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(46), Pnc-Heal/+End(46) Level 4: Irradiate -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-%Dam(50) Level 6: Acid Mortar -- RechRdx-I(A), RechRdx-I(11), TchofLadG-%Dam(13), AchHee-ResDeb%(13) Level 8: Force Field Generator -- LucoftheG-Def/Rchg+(A), DefBuff-I(15), LucoftheG-Def(15), Ksm-ToHit+(17) Level 10: Teleport Target -- Acc-I(A) Level 12: Poison Trap -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(17), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(19) Level 14: Teleport -- BlsoftheZ-Travel/EndRdx(A) Level 16: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(21), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Dmg/ActRdx/Rchg(23), StnoftheM-Acc/ActRdx/Rng(23), Apc-Dam%(25) Level 18: Seeker Drones -- RechRdx-I(A), RechRdx-I(25) Level 20: Fold Space -- Acc-I(A), RechRdx-I(27), RechRdx-I(27) Level 22: Kick -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), ResDam-I(29) Level 26: Trip Mine -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33) Level 28: Cosmic Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(36) Level 30: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(36), DefBuff-I(36) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 35: Neutron Bomb -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(39) Level 38: Atomic Blast -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-%Dam(42) Level 41: Dark Consumption -- PreOptmz-EndMod/Acc/Rech(A), PreOptmz-EndMod/End/Rech(43) Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-Max HP%(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx(45) Level 47: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50) Level 49: Aim -- GssSynFr--Build%(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), EndMod-I(43) Level 49: Quick Form ------------
  8. Plant/Storm/Ice is SO much fun in the last area of Market Crash, as I discovered last night. "Hello 50,000 Sky Raiders. I have a Tentacle for each and every one of you"
  9. Don't think that's possible (300 second recharge against 30 second duration). In any case this isn't a Purpled out build, just a decent mid-priced IO build.
  10. Mine is in my sig. I used Cross Punch to get around the crappiness of Frozen Fists and Greater Ice Sword (it isn't). Obviously pick whichever Epic you like the most. I went Mako cos I needed a cone for my rogue icecream vendor. Something with a snipe would be a saner choice.
  11. As a very quick tweak to what you have here's what I'd quickly change about. No procs in your tornados, cos they won't. Also I don't like the payback from Procs in Chain Fences (or any AOE Immob). They just don't go off often enough.
  12. Can you post the data block / link so others can open it in Mids? I wouldn't put a Damage proc into a Confuse which doesn't alert things by the way. Also damage procs in Tornado are a waste. They won't go off often. My Plant/Storm build is in my sig if you want to see how I slotted Tornado & LS, but if you post the build data link I'll happily poke yours.
  13. Thanks. Yep, I've considered corruptor vs defender over and over. Decided I liked Scourging RoF too much. I've played Nature on a Mastermind and I know how much mez can mess them up. So decided a RoP build might be fun / less frustrating. I've been debating Fire Breath vs Entangling. It's pretty much a straight swap IO bonus-wise. As my recharge gets better (level 40 now) I find myself using Breath less. Things running out of RoF, especially solo is getting really annoying so something to at least help makes sense.
  14. This. Control is the key for dealing with MoG. Controllers and Domis (or anyone else with a Mez) should focus on locking them down Failing that my Fire/Nature was popping aim and Rain of Firing them. Things like Freezing Rain can help too.
  15. I'll second Plant / Storm. Plant is a great primary for Storm. I'll also second the End issues. Yeah it can be rough.
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