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  1. Bad for me, Whirling was excellent. A bit too excellent sure but I'd have much preferred to keep my screenful of "NRG Release"s and just drop the bonus damage to 50-60%
  2. Happy Thanksgiving to those who practice it! To the rest of us Happy Thursday! I am thankful we have CoH and the awesome CoH community back.
  3. 1) That's amazing. Well done. Especially with a combo most people (including me) would say "No chance!" 2) I now have The Petshop Boys stuck in my head
  4. Yikes. Boost Range + Umbral Torrent. You'd be hitting enemies 2 maps over.
  5. Carnifax

    Ice melee

    Ground Zero only recharges once every @35 seconds. You'll get more ooomph from it in Frost honestly because it'll be pinging all the time. When GZ & BU aren't available Frost > FA > Freezing Touch and it'll rain crits. Stick as many Damage Procs as you can in GZ instead once you've slotted for Acc & Dam. It especially likes Armageddon at 50 (my Brutes is 1 acc, 5 procs but Brutes are slightly different in that Fury is bolstering the base damage anyway).
  6. The in-game stats should show Flash at around 15%. I checked it on my Grav/TA and verified with a power analyser. In Mids Bopper tweaked Flash Arrow yesterday I believe. That's a manual update though as there's some changes still to go.
  7. Hi Bopper. Tried this a few times today. NRG Melee is there for scrappers but the Trick Arrow data seems to be the old version.
  8. Mutiple spawns at the same time is why my Tanks take taunt. Controlling aggro? Okay I guess. Grabbing more for the mosh pit? Hell yes.
  9. I do also love the bit in the third mission of the ITF. Past the bridge and up the hill. The swarm of romans who come running at you might be my favourite bit of the entire game (with the exception of the sound of Howling Twilight*). *Of course if I'm playing Carni then I can Howling Twilight the oncoming horde and be ultra-happy.
  10. Nope. Stalker or Scrapper. Cos you get a decent Tier 9, and if you miss the old one you can get that too. Ice Melee on a Stalker is excellent because poopy Greater Ice Sword turns into amazing Icy Death Move.
  11. Carnifax

    Ice melee

    I levelled one earlier in the year and he was a lot of fun. Build is in my sig (and below). Ice/Ice/Lev scraptroller. As others say you really, really, really want Frozen Aura. Think of it as Footstomp for Scrappers. The sleep is pretty meaningless. Frost (triggering the crit IO) -> Frozen Aura -> Freezing Touch is an amazing combo. Frozen Fists and Greater Ice Sword are pretty poop. I ignored Frozen Fists and took Cross Punch when I got there. Cross Punch won't crit but it is quicker than GIS, does slightly more damage and is a wee cone. Also it'll buff you slightly. I did respec at 30ish to do it, taking Air Sup and GIS 1-30 and then respeccing to my actual build at 30. I also IOd as I went. So from 30-50 I was pretty tough, especially once I'd "settled" in a fight and got Ice Patch out. At 50 Ice Patch isn't really needed but I kept it for "uh-oh" moments. If you corner pull / retreat and drop it you'll mitigate a lot of damage. It only needs one slot ever, which is amazing. Hero Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! iScream: Level 50 Mutation Scrapper Primary Power Set: Ice Melee Secondary Power Set: Ice Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Ice Sword -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(11), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(50) Level 1: Frozen Armor -- DefBuff-I(A), LucoftheG-Def(5), LucoftheG-Def/Rchg+(5) Level 2: Hoarfrost -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/EndRdx/Rchg(7), DctWnd-Heal/Rchg(7), DctWnd-Rchg(19), DctWnd-Heal(19) Level 4: Frost -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Acc/Dmg/Rchg(9), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(15), SprCrtStr-Rchg/+50% Crit(37) Level 6: Chilling Embrace -- EndRdx-I(A) Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(46) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Ice Patch -- RechRdx-I(A) Level 14: Kick -- Empty(A) Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), DefBuff-I(17) Level 18: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx/Rchg(23), Ags-ResDam(23), Ags-ResDam/Rchg(37), Ags-ResDam/EndRdx(43), Ags-EndRdx/Rchg(45) Level 20: Energy Absorption -- LucoftheG-Def/Rchg+(A), EndMod-I(21), PreOptmz-EndMod/End/Rech(45), PreOptmz-EndMod/Rech(48) Level 22: Cross Punch -- Erd-Acc/Dmg/Rchg(A), Erd-%Dam(25), Erd-Dmg(25), Mlt-Acc/Dmg(29), Mlt-Acc/Dmg/EndRdx(29), FrcFdb-Rechg%(40) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48) Level 26: Freezing Touch -- CrsImp-Acc/Dmg/Rchg(A), KntCmb-Acc/Dmg(27), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(34), UnbCns-Dam%(45) Level 28: Permafrost -- GldArm-3defTpProc(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), DefBuff-I(31) Level 32: Frozen Aura -- Erd-Dmg(A), Erd-Acc/Rchg(33), Erd-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Arm-Dam%(34), Obl-Dmg/Rchg(50) Level 35: Water Spout -- Artl-Acc/Dam(A), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Bmbdmt-Dam/Rech(36), Bmbdmt-Acc/Dam/Rech(43), OvrFrc-Dam/KB(48) Level 38: Icy Bastion -- Ags-ResDam(A), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-EndRdx/Rchg(39), Ags-ResDam/EndRdx/Rchg(13), Prv-Absorb%(50) Level 41: Hibernate -- RechRdx-I(A) Level 44: Icicles -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg(42), Erd-Acc/Dmg/Rchg(42), Mlt-Dmg/EndRdx(42), Mlt-Acc/Dmg/EndRdx(43) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 49: Boxing -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(15), PrfShf-EndMod(37) Level 50: Ion Core Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Rebirth Radial Epiphany Level 50: Melee Core Embodiment Level 50: Agility Core Paragon ------------
  12. To be honest it was more "It's 22:30 and I'm leading a PuG" more than speed running. I love love love the enemy variety in the arc though.
  13. You bought 100 of them?? Thank god I sold most of my stuff a few days ago on the market. Looks like an ingame recession is on the way.
  14. Good : Lots of stuff. Enjoying most of the new arcs. Love the Trick Arrow changes Bad : Whirling Hands change for Domi. It no longer spams the screen with NRG Release so the impact feels much less now. But I've flogged that dead horse multiple times so now I'm just abusing PROCs with it instead. Fugly : Base TP changes, although I totally understand them it did end up with a lot of travel. Tying into that, the middle of the hero arc which lead me on a multi-zone dance (Skyway -> Hollows talkie-> Skyway Hunt -> Skyway "run to these 4 points". Urrgh. Destroyed the flow of the arc and half my PuG team quit as I was doing it. Not out of badness, just the interruption let them realise what time it was so they called it a night).
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