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Everything posted by GrimJack.
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Really love these changes overall some probably need a bit more refinement, but overall amazing and long awaited changes like sleep. i wanted to make a request to change Black hole but then saw it in the patch notes, I already know there is going to be so many Jubilees from the new Pyrotechnics Power-set. Id love to see some Spider Powers for a future New powerset.
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Focused Feedback: New Power Customization & Fixes
GrimJack. replied to The Curator's topic in [Open Beta] Focused Feedback
My Protoss Cosplay Character close to reaching its ultimate form -
Focused Feedback: Powerset - Dark Miasma
GrimJack. replied to The Curator's topic in [Open Beta] Focused Feedback
I don't think Intangible works well for a Control ability. The concept of a black hole is that it would pull the Enemies together and then either damage them heavily or have some kind of Hold effect that they cant escape the black hole AOE from. People get really upset when you use a ability that makes enemies intangible. -
Focused Feedback: Powerset - Dark Miasma
GrimJack. replied to The Curator's topic in [Open Beta] Focused Feedback
If i understand this correctly "phased" in this context means intangible like the ability would do before? -
Thank you so much, i had all of these builds worked out myself over a period of Time, but after losing all of my data its just super frustrating not knowing what i was even doing with a Character making me not wanna play the game
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Well ive never played a Warshade thats the thing, from what ive seen its a damage dealer with aoe and multiple forms? Id like to see what someone would recommend me to play as someone who is new to the class.
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Hey i updated MidsReborn and i lost all of my Builds... after the program specifically told me that will not happen *HadesRage.gif* So i know this might be a bit too much to ask for but i hope you have some stuff for these combinations. I searched through the topic but i sadly couldnt find any matches for these builds Corruptor - Fire/cold -Res Stacker Corruptor - Dual Pistols/Time Defender - Poison/Sonic - Healer/Buff with -Res Tanker - Dark Armor/Broad Sword Brute - Titan Weapons/Fiery Aura Blaster - Beam Rifle/Devices Mastermind - Beast Mastery / Storm Summoning Dominator - Illusion Control / Thorny Assault (attempt at Phantom Army + Thorny Ranged Attack) Stalker - Ninja Blade/ Super reflexes Arachnos Widow - Melee Widow Toxic DoT Mastermind - Necro/Dark Miasma Scrapper - Claws/Regeneration Blaster Electrical/Eletricity Manipulation Scrapper - Psionic Melee/Energy Aura (Pretty much Starcraft 2 Protoss Zealot Cosplay) Controller - Darkness/Darkness Affinity Dominator - Gravity/Radioactive Tanker - Bio Armor/Fiery Melee Warshade - Umbral/Umbral
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Alright then @SeraphimKensai was right it would hit 100 -res with all Procs and abilities, Burnout still nice for uptime on the Buffs and Debuffs.
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Also i wanna swap from clarion to Barrier for Hard Cap Def and Res
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Yea i do this with Inferno i updated the build and also swapped To Dark Mastery for Dark Embrace which adds more res for the build i was lacking in Toxin, Negative, Energy, Psychic Also removed Apocalypse 6 in Fireblast and replaced it with Decimation for more Damage uptime with Build up Moved the KB from Karma to Vengeance and finished the Arctic Fog set for more res and Mrez which puts me at 100% Repel and Teleport aswell + the Res also replaces the 1 Luck of the gambler set with Reactive Defenses as it gives better Res and also has Recharge Enhancement at 6 Slots which is higher than the Luck of the Gambler one + the Scaling Damage resistance which gives All res% is very nice. I am trying to stack -res and have perfect uptime on Heat Loss, Sleet, Rain of Fire etc. having Annihilation on Sleet and Rain of Fire lets you Proc better and have higher uptime on the -res, also on packs you can space them out while the other is on cooldown so you always have either sleet or Rain of Fire up for each pack And of course all the damage Fire does is very nice. Now i am wondering with Burnout if i repeat Heatloss and Sleet who have inherent -res if they stack with themselves or refresh their old application. Corruptor (Fire Blast - Cold Domination).mbd
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This is what i came up with, tell me what you think # **Hero Corruptor** ### *Build plan made with Mids' Reborn v3.7.5 rev. 21* ---- - **Primary powerset: Fire Blast** - **Secondary powerset: Cold Domination** - **Pool powerset (#1): Sorcery** - **Pool powerset (#2): Leadership** - **Pool powerset (#3): Speed** - **Pool powerset (#4): Fighting** - **Epic powerset: Energy Mastery** ---- # **Powers taken:** **Level 1: Fire Blast** - A: Apocalypse: Damage - 3: Apocalypse: Damage/Recharge - 3: Apocalypse: Damage/Recharge/Accuracy - 5: Apocalypse: Recharge/Accuracy - 5: Apocalypse: Damage/Endurance - 45: Apocalypse: Chance of Damage(Negative) **Level 1: Infrigidate** - A: Achilles' Heel: Chance for Res Debuff **Level 2: Fire Ball** - A: Ragnarok: Damage - 7: Ragnarok: Damage/Recharge - 7: Ragnarok: Damage/Recharge/Accuracy - 9: Ragnarok: Recharge/Accuracy - 9: Ragnarok: Damage/Endurance - 19: Ragnarok: Chance for Knockdown **Level 4: Mystic Flight** - A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range - 43: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance - 45: Blessing of the Zephyr: Knockback Reduction (4 points) **Level 6: Rain of Fire** - A: Annihilation: Chance for Res Debuff - 11: Superior Scourging Blast: Accuracy/Damage - 11: Superior Scourging Blast: Damage/RechargeTime - 13: Superior Scourging Blast: Accuracy/Damage/RechargeTime - 19: Superior Scourging Blast: Damage/Endurance/RechargeTime - 39: Superior Scourging Blast: RechargeTime/PBAoE +End **Level 8: Maneuvers** - A: Luck of the Gambler: Defense/Endurance - 13: Luck of the Gambler: Defense/Recharge - 15: Luck of the Gambler: Endurance/Recharge - 15: Luck of the Gambler: Defense/Endurance/Recharge - 17: Luck of the Gambler: Defense - 17: Luck of the Gambler: Defense/Increased Global Recharge Speed **Level 10: Hasten** - A: Invention: Recharge Reduction **Level 12: Aim** - A: Gaussian's Synchronized Fire-Control: Chance for Build Up - 46: Invention: To Hit Buff **Level 14: Super Speed** - A: Blessing of the Zephyr: Knockback Reduction (4 points) **Level 16: Spirit Ward** - A: Preventive Medicine: Chance for +Absorb **Level 18: Blaze** - A: Superior Malice of the Corruptor: Accuracy/Damage - 21: Superior Malice of the Corruptor: Damage/Recharge - 21: Superior Malice of the Corruptor: Accuracy/Damage/Recharge - 23: Superior Malice of the Corruptor: Damage/Endurance/Recharge - 23: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge - 25: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage **Level 20: Arctic Fog** - A: Karma: Knockback Protection - 25: Luck of the Gambler: Defense/Endurance - 27: Luck of the Gambler: Endurance/Recharge - 27: Luck of the Gambler: Defense/Endurance/Recharge - 29: Luck of the Gambler: Defense - 29: Luck of the Gambler: Defense/Increased Global Recharge Speed **Level 22: Blazing Bolt** - A: Executioner's Contract: Accuracy/Damage - 31: Executioner's Contract: Damage/Endurance - 31: Executioner's Contract: Damage/Interrupt - 31: Executioner's Contract: Damage/Range - 33: Executioner's Contract: Damage/Recharge - 33: Sting of the Manticore: Chance of Damage(Toxic) **Level 24: Benumb** - A: Invention: Recharge Reduction **Level 26: Inferno** - A: Armageddon: Damage/Recharge - 33: Armageddon: Damage/Recharge/Accuracy - 34: Armageddon: Recharge/Accuracy - 34: Armageddon: Damage/Endurance - 34: Armageddon: Chance for Fire Damage - 36: Fury of the Gladiator: Chance for Res Debuff **Level 28: Sleet** - A: Annihilation: Chance for Res Debuff - 36: Achilles' Heel: Chance for Res Debuff - 46: Invention: Slow - 50: Superior Frozen Blast: Recharge/Chance for Immobilize **Level 30: Heat Loss** - A: Synapse's Shock: Damage/Rechage - 36: Synapse's Shock: EndMod/Recharge - 40: Synapse's Shock: EndMod - 40: Synapse's Shock: Damage/Recharge/Accuracy - 40: Synapse's Shock: Damage/Accuracy/Endurance - 42: Synapse's Shock: EndMod/Increased Run Speed **Level 32: Rune of Protection** - A: Aegis: Psionic/Status Resistance - 37: Aegis: Resistance/Recharge - 37: Aegis: Endurance/Recharge - 37: Aegis: Resistance/Endurance/Recharge - 39: Aegis: Resistance - 39: Aegis: Resistance/Endurance **Level 35: Assault** - A: Invention: Endurance Reduction **Level 38: Vengeance** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 46: Shield Wall: +Res (Teleportation), +5% Res (All) **Level 41: Burnout** - A: Invention: Recharge Reduction **Level 44: Conserve Power** - A: Invention: Recharge Reduction **Level 47: Temp Invulnerability** - A: Impervium Armor: Resistance/Endurance - 48: Impervium Armor: Resistance/Recharge - 48: Impervium Armor: Endurance/Recharge - 48: Impervium Armor: Resistance/Endurance/Recharge - 50: Impervium Armor: Resistance - 50: Impervium Armor: Psionic Resistance **Level 49: Power Build Up** - A: Invention: Recharge Reduction ---- # **Inherents:** **Level 1: Scourge** **Level 1: Brawl** - (Empty) **Level 1: Sprint** - A: Celerity: +Stealth - 45: Celerity: RunSpeed **Level 2: Rest** - (Empty) **Level 1: Swift** - (Empty) **Level 1: Hurdle** - (Empty) **Level 1: Health** - A: Numina's Convalesence: +Regeneration/+Recovery - 42: Panacea: +Hit Points/Endurance - 42: Miracle: +Recovery **Level 1: Stamina** - A: Invention: Endurance Modification - 43: Performance Shifter: Chance for +End - 43: Performance Shifter: EndMod **Level 4: Translocation** **Level 14: Speed Phase** **Level 49: Quick Form** ---- # **Accolades:** - **Force of Nature** ---- # **Incarnates:** **Reactive Core Flawless Interface****Assault Radial Embodiment****Pyronic Core Final Judgement****Clarion Core Epiphany****Agility Core Paragon****Phantom Radial Superior Ally** ---- # **Stats Breakdown:** ### ***- Defense -*** - **Smashing:** 61.64% - **Lethal:** 61.64% - **Fire:** 67.26% - **Cold:** 67.26% - **Energy:** 64.76% - **Negative:** 64.76% - **Toxic:** 39.91% - **Psionic:** 68.51% - **Melee:** 61.64% - **Ranged:** 67.89% - **AoE:** 68.2% ### ***- Resistance -*** - **Smashing:** 75% - **Lethal:** 75% - **Fire:** 67.67% - **Cold:** 67.67% - **Energy:** 53.42% - **Negative:** 38.42% - **Toxic:** 53.42% - **Psionic:** 64.42% ### ***- HP & Endurance -*** - **Regeneration:** 214% - **Max HP:** 1159.35 | - **End Recovery:** 6.74/s - **End Use:** 1.28/s End. (Net gain: 5.46/s) - **Max End:** 80.85 ### ***- Movement -*** - **Run Speed:** 193.51 km/h - **Jump Speed:** 56.92 km/h - **Jump Height:** 3.65 m - **Fly Speed:** 165.12 km/h ### ***- Stealth & Perception -*** - **Stealth (PvE):** 30.48 m - **Stealth (PvP):** 210.01 m - **Perception:** 152.4 m ### ***- Misc -*** - **Haste:** 348.75% - **ToHit:** 233.78% - **Accuracy:** 63% - **Damage:** 341.25% - **End Rdx:** 119.2% - **Threat:** 0 ### ***- Status Protection -*** - **Held:** 47.87 - **Stunned:** 47.87 - **Sleep:** 47.87 - **Immobilized:** 47.87 - **Knockback:** 137 - **Repel:** 10 - **Confused:** 30 - **Terrorized:** 47.87 - **Taunt:** 0 - **Placate:** 0 - **Teleport:** 0 ### ***- Status Resistance -*** - **Held:** 174.11% - **Stunned:** 174.11% - **Sleep:** 222.55% - **Immobilized:** 174.11% - **Knockback:** 10000% - **Repel:** 100% - **Confused:** 174.11% - **Terrorized:** 174.11% - **Taunt:** 165.91% - **Placate:** 165.91% - **Teleport:** 100% ### ***- Debuff Resistance -*** - **Defense:** 0% - **Endurance:** 0% - **Recovery:** 0% - **PerceptionRadius:** 0% - **ToHit:** 0% - **RechargeTime:** 70% - **SpeedRunning:** 70% - **Regeneration:** 0% ---- # **Set Effects Breakdown** __**Apocalypse**__ (Fire Blast) - 16% (0.71 HP/sec) Regeneration - 32.13 HP (3%) HitPoints - 4% DamageBuff(All) - +10% Enhancement(RechargeTime) - 5% Defense(Psionic) __**Ragnarok**__ (Fire Ball) - 4% (0.07 End/sec) Recovery - 6% Resistance(Fire,Cold), 10% Status Resistance - +15% Enhancement(Accuracy) - +10% Enhancement(RechargeTime) - 6% Resistance(Toxic,Psionic), 10% Status Resistance __**Blessing of the Zephyr**__ (Mystic Flight) - 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative) - 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold) - Knockback Protection (Mag 4) __**Superior Scourging Blast**__ (Rain of Fire) - 3.6% Max End - +10% Enhancement(RechargeTime) - +15% Enhancement(Accuracy) - 4% (0.07 End/sec) Recovery __**Luck of the Gambler**__ (Maneuvers) - 10% (0.45 HP/sec) Regeneration - 12.05 HP (1.12%) HitPoints - +9% Enhancement(Accuracy) - 3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance - 4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance - +7.5% Enhancement(RechargeTime) __**Blessing of the Zephyr**__ (Super Speed) - Knockback Protection (Mag 4) __**Preventive Medicine**__ (Spirit Ward) - GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine __**Superior Malice of the Corruptor**__ (Blaze) - 32.13 HP (3%) HitPoints - +10% Enhancement(Range) - 4% DamageBuff(All) - 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) - +10% Enhancement(RechargeTime) __**Karma**__ (Arctic Fog) - Knockback Protection (Mag 4) __**Luck of the Gambler**__ (Arctic Fog) - 10% (0.45 HP/sec) Regeneration - 12.05 HP (1.12%) HitPoints - +9% Enhancement(Accuracy) - 3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance - +7.5% Enhancement(RechargeTime) __**Executioner's Contract**__ (Blazing Bolt) - 2% (0.03 End/sec) Recovery - 3% Resistance(Fire,Cold), 5% Status Resistance - 10% (0.45 HP/sec) Regeneration - 3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance __**Armageddon**__ (Inferno) - 4% (0.07 End/sec) Recovery - 6% Resistance(Fire,Cold), 10% Status Resistance - +15% Enhancement(Accuracy) - +10% Enhancement(RechargeTime) __**Synapse's Shock**__ (Heat Loss) - 7.5% Movement Speed - 10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying) - 8% (0.36 HP/sec) Regeneration - +6.25% Enhancement(RechargeTime) - 4.5% Resistance(Energy,Negative), 7.5% Status Resistance - 15% SpeedRunning __**Aegis**__ (Rune of Protection) - 7.5% Movement Speed - 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) - 3% Resistance(Smashing,Lethal), 5% Status Resistance - 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold) - 4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance - 5% Resistance(Psionic), 20% Status Resistance __**Luck of the Gambler**__ (Vengeance) - +7.5% Enhancement(RechargeTime) __**Shield Wall**__ (Vengeance) - 5% Resistance(All), 100% MezResist(Teleport) (20% chance) __**Impervium Armor**__ (Temp Invulnerability) - 2.5% (0.04 End/sec) Recovery - 1.88% Defense(Psionic) - 2.25% Max End - 3.75% Resistance(Fire,Cold), 6.25% Status Resistance - 4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance - 6% Resistance(Psionic) __**Celerity**__ (Sprint) - 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance __**Performance Shifter**__ (Stamina) - 7.5% Movement Speed ---- # **Set Buffs Totals** __**Damage(All) (8% Total)**__- +4% Damage(All) (From Apocalypse in Fire Blast) - +4% Damage(All) (From Superior Malice of the Corruptor in Blaze) __**Fire/Cold Defense (5.63% Total)**__- +3.13% Fire/Cold Defense (From Aegis in Rune of Protection) - +1.56% Fire/Cold Defense (From Aegis in Rune of Protection) - +0.94% Fire/Cold Defense (From Blessing of the Zephyr in Mystic Flight) __**Energy/Negative Defense (3.13% Total)**__- +2.5% Energy/Negative Defense (From Superior Malice of the Corruptor in Blaze) - +0.63% Energy/Negative Defense (From Blessing of the Zephyr in Mystic Flight) __**Defense (Psionic) (6.88% Total)**__- +5% Defense(Psionic) (From Apocalypse in Fire Blast) - +1.88% Defense(Psionic) (From Impervium Armor in Temp Invulnerability) __**Defense (Ranged) (6.25% Total)**__- +5% Defense(Ranged) (From Superior Malice of the Corruptor in Blaze) - +1.25% Defense(Ranged) (From Blessing of the Zephyr in Mystic Flight) __**Defense (AoE) (6.56% Total)**__- +3.13% Defense(AoE) (From Aegis in Rune of Protection) - +1.88% Defense(AoE) (From Blessing of the Zephyr in Mystic Flight) - +1.56% Defense(AoE) (From Aegis in Rune of Protection) __**Max Endurance (5.85% Total)**__- +3.6% Max Endurance (From Superior Scourging Blast in Rain of Fire) - +2.25% Max Endurance (From Impervium Armor in Temp Invulnerability) __**Enhancement (Accuracy) (63% Total)**__- +15% Enhancement(Accuracy) (From Ragnarok in Fire Ball) - +15% Enhancement(Accuracy) (From Superior Scourging Blast in Rain of Fire) - +15% Enhancement(Accuracy) (From Armageddon in Inferno) - +9% Enhancement(Accuracy) (From Luck of the Gambler in Maneuvers) - +9% Enhancement(Accuracy) (From Luck of the Gambler in Arctic Fog) __**Enhancement (Range) (10% Total)**__- +10% Enhancement(Range) (From Superior Malice of the Corruptor in Blaze) __**Enhancement (RechargeTime) (78.75% Total)**__- +10% Enhancement(RechargeTime) (From Apocalypse in Fire Blast) - +10% Enhancement(RechargeTime) (From Ragnarok in Fire Ball) - +10% Enhancement(RechargeTime) (From Superior Scourging Blast in Rain of Fire) - +10% Enhancement(RechargeTime) (From Superior Malice of the Corruptor in Blaze) - +10% Enhancement(RechargeTime) (From Armageddon in Inferno) - +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Maneuvers) - +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Arctic Fog) - +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Vengeance) - +6.25% Enhancement(RechargeTime) (From Synapse's Shock in Heat Loss) __**HitPoints (88.35 HP Total / 8.25% of Base HP)**__- +32.13 HP (3%) HitPoints (From Apocalypse in Fire Blast) - +32.13 HP (3%) HitPoints (From Superior Malice of the Corruptor in Blaze) - +12.05 HP (1.12%) HitPoints (From Luck of the Gambler in Maneuvers) - +12.05 HP (1.12%) HitPoints (From Luck of the Gambler in Arctic Fog) __**JumpHeight (22.5% Total)**__- +7.5% JumpHeight (From Synapse's Shock in Heat Loss) - +7.5% JumpHeight (From Aegis in Rune of Protection) - +7.5% JumpHeight (From Performance Shifter in Stamina) __**Mez (Knockback) (-12 Total)**__- +Knockback (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Mystic Flight) - +Knockback (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Super Speed) - +Knockback (Mag -4) (From Karma: Knockback Protection in Arctic Fog) __**Mez (Knockup) (-12 Total)**__- +Knockup (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Mystic Flight) - +Knockup (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Super Speed) - +Knockup (Mag -4) (From Karma: Knockback Protection in Arctic Fog) __**MezResist(All) (118.75% Total)**__- +20% MezResist(All) (From Aegis: Psionic/Status Resistance in Rune of Protection) - +10% MezResist(All) (From Ragnarok in Fire Ball) - +10% MezResist(All) (From Ragnarok in Fire Ball) - +10% MezResist(All) (From Armageddon in Inferno) - +7.5% MezResist(All) (From Luck of the Gambler in Maneuvers) - +7.5% MezResist(All) (From Synapse's Shock in Heat Loss) - +7.5% MezResist(All) (From Aegis in Rune of Protection) - +7.5% MezResist(All) (From Impervium Armor in Temp Invulnerability) - +6.25% MezResist(All) (From Luck of the Gambler in Maneuvers) - +6.25% MezResist(All) (From Luck of the Gambler in Arctic Fog) - +6.25% MezResist(All) (From Executioner's Contract in Blazing Bolt) - +6.25% MezResist(All) (From Impervium Armor in Temp Invulnerability) - +5% MezResist(All) (From Executioner's Contract in Blazing Bolt) - +5% MezResist(All) (From Aegis in Rune of Protection) - +3.75% MezResist(All) (From Celerity in Sprint) __**MezResist (Teleport) (100% Total)**__- +100% MezResist(Teleport) (20% chance) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Vengeance) __**Recovery (16.5% Total)**__- +4% (0.07 End/sec) Recovery (From Ragnarok in Fire Ball) - +4% (0.07 End/sec) Recovery (From Superior Scourging Blast in Rain of Fire) - +4% (0.07 End/sec) Recovery (From Armageddon in Inferno) - +2.5% (0.04 End/sec) Recovery (From Impervium Armor in Temp Invulnerability) - +2% (0.03 End/sec) Recovery (From Executioner's Contract in Blazing Bolt) __**Regeneration (54% Total / 10.34 HP/s)**__- +16% (0.71 HP/sec) Regeneration (From Apocalypse in Fire Blast) - +10% (0.45 HP/sec) Regeneration (From Luck of the Gambler in Maneuvers) - +10% (0.45 HP/sec) Regeneration (From Luck of the Gambler in Arctic Fog) - +10% (0.45 HP/sec) Regeneration (From Executioner's Contract in Blazing Bolt) - +8% (0.36 HP/sec) Regeneration (From Synapse's Shock in Heat Loss) __**ResEffect (SpeedFlying) (10% Total)**__- +10% ResEffect(SpeedFlying) (From Synapse's Shock in Heat Loss) __**ResEffect (RechargeTime) (10% Total)**__- +10% ResEffect(RechargeTime) (From Synapse's Shock in Heat Loss) __**ResEffect (SpeedRunning) (10% Total)**__- +10% ResEffect(SpeedRunning) (From Synapse's Shock in Heat Loss) __**S/L Resistance (21.5% Total)**__- +5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Vengeance) - +3.75% S/L Resistance (From Luck of the Gambler in Maneuvers) - +3.75% S/L Resistance (From Luck of the Gambler in Arctic Fog) - +3.75% S/L Resistance (From Executioner's Contract in Blazing Bolt) - +3% S/L Resistance (From Aegis in Rune of Protection) - +2.25% S/L Resistance (From Celerity in Sprint) __**Fire/Cold Resistance (23.75% Total)**__- +6% Fire/Cold Resistance (From Ragnarok in Fire Ball) - +6% Fire/Cold Resistance (From Armageddon in Inferno) - +5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Vengeance) - +3.75% Fire/Cold Resistance (From Impervium Armor in Temp Invulnerability) - +3% Fire/Cold Resistance (From Executioner's Contract in Blazing Bolt) __**Energy/Negative Resistance (9.5% Total)**__- +5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Vengeance) - +4.5% Energy/Negative Resistance (From Synapse's Shock in Heat Loss) __**Resistance (Toxic) (24.5% Total)**__- +6% Resistance(Toxic) (From Ragnarok in Fire Ball) - +5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Vengeance) - +4.5% Resistance(Toxic) (From Luck of the Gambler in Maneuvers) - +4.5% Resistance(Toxic) (From Aegis in Rune of Protection) - +4.5% Resistance(Toxic) (From Impervium Armor in Temp Invulnerability) __**Resistance (Psionic) (35.5% Total)**__- +6% Resistance(Psionic) (From Ragnarok in Fire Ball) - +6% Resistance(Psionic) (From Impervium Armor: Psionic Resistance in Temp Invulnerability) - +5% Resistance(Psionic) (From Aegis: Psionic/Status Resistance in Rune of Protection) - +5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Vengeance) - +4.5% Resistance(Psionic) (From Luck of the Gambler in Maneuvers) - +4.5% Resistance(Psionic) (From Aegis in Rune of Protection) - +4.5% Resistance(Psionic) (From Impervium Armor in Temp Invulnerability) __**SpeedFlying (22.5% Total)**__- +7.5% SpeedFlying (From Synapse's Shock in Heat Loss) - +7.5% SpeedFlying (From Aegis in Rune of Protection) - +7.5% SpeedFlying (From Performance Shifter in Stamina) __**SpeedJumping (22.5% Total)**__- +7.5% SpeedJumping (From Synapse's Shock in Heat Loss) - +7.5% SpeedJumping (From Aegis in Rune of Protection) - +7.5% SpeedJumping (From Performance Shifter in Stamina) __**SpeedRunning (37.5% Total)**__- +15% SpeedRunning (From Synapse's Shock: EndMod/Increased Run Speed in Heat Loss) - +7.5% SpeedRunning (From Synapse's Shock in Heat Loss) - +7.5% SpeedRunning (From Aegis in Rune of Protection) - +7.5% SpeedRunning (From Performance Shifter in Stamina) Corruptor (Fire Blast - Cold Domination).mbd
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Hey a while ago i saw a somebodies Post on a Fire/Cold Corruptor for -res who had the math for how much -Res it could apply figured out. Sadly i cant find the post anymore so i am asking for some help with this Build 1. What is the best Ancillary/Epic Pool Power set that would be best for this build. 2 What Incarnates should i be using Alpha/Interface/Judgment/Destiny/Lore/Hybrid 3. Which IO Sets should i use and which Powers should get how many Slots? I am new to City of Heroes and this is the first Character i played to 50 and beyond so far ive noticed i had Endurance problems which i mostly fixed with Cardiac Alpha and i wanted to go for Reactive Core Flawless Interface for the -res Proc Mysterum - Hero Corruptor Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Fire BlastSecondary powerset: Cold DominationPool powerset (#1): SorceryPool powerset (#2): SpeedPool powerset (#3): LeadershipPool powerset (#4): ConcealmentEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Fire Blast A: Accuracy3: Damage Increase3: Recharge Reduction5: Range5: Endurance Reduction Level 1: Infrigidate (Empty) Level 2: Fire Ball A: Accuracy9: Damage Increase9: Damage Increase11: Endurance Reduction11: Recharge Reduction Level 4: Mystic Flight A: Flight Speed Level 6: Rain of Fire A: Accuracy13: Damage Increase13: Damage Increase15: Endurance Reduction15: Recharge Reduction17: Recharge Reduction Level 8: Spirit Ward (Empty) Level 10: Hasten A: Recharge Reduction Level 12: Aim A: Endurance Reduction17: Endurance Reduction19: Recharge Reduction19: Recharge Reduction21: To Hit Buff21: To Hit Buff Level 14: Super Speed (Empty) Level 16: Burnout A: Recharge Reduction Level 18: Blaze A: Accuracy23: Accuracy23: Damage Increase25: Damage Increase25: Recharge Reduction Level 20: Arctic Fog A: Defense Buff27: Endurance Reduction27: Endurance Reduction29: Resist Damage29: Resist Damage Level 22: Blazing Bolt A: Accuracy31: Accuracy31: Damage Increase31: Damage Increase33: Endurance Reduction33: Recharge Reduction Level 24: Benumb A: Endurance Reduction33: Recharge Reduction34: Recharge Reduction34: Range(Empty) Level 26: Inferno A: Accuracy36: Damage Increase36: Damage Increase36: Endurance Reduction37: Recharge Reduction37: Recharge Reduction Level 28: Sleet A: Defense Debuff37: Endurance Reduction39: Recharge Reduction39: Recharge Reduction39: Range40: Range Level 30: Heat Loss A: Accuracy40: Endurance Reduction40: Recharge Reduction42: Recharge Reduction42: Range(Empty) Level 32: Rune of Protection A: Endurance Reduction43: Endurance Reduction43: Resist Damage43: Resist Damage(Empty) Level 35: Maneuvers A: Defense Buff45: Defense Buff45: Endurance Reduction Level 38: Assault A: Endurance Reduction46: Endurance Reduction(Empty)(Empty) Level 41: Vengeance A: Defense Buff48: To Hit Buff48: Range Level 44: Conserve Power (Empty) Level 47: Force of Nature A: Endurance Reduction48: Endurance Reduction50: Recharge Reduction50: Recharge Reduction50: Resist Damage Level 49: Power Build Up (Empty) ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Scourge Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift A: Run Speed Level 1: Health A: Healing Level 1: Hurdle (Empty) Level 1: Stamina A: Endurance Modification7: Endurance Modification(Empty) Level 4: Translocation Level 14: Speed Phase Level 49: Quick Form ────────────────────────────── Stats Breakdown: - Defense - Smashing:0%Lethal:0%Fire:0%Cold:0%Energy:0%Negative:0%Toxic:0%Psionic:0%Melee:0%Ranged:0%AoE:0% - Resistance - Smashing:0%Lethal:0%Fire:0%Cold:0%Energy:0%Negative:0%Toxic:0%Psionic:0% - HP & Endurance - Regeneration:153.32%Max HP:1071 |End Recovery:2.36/sEnd Use:0/s End. (Net gain: 2.36/s)Max End:100 - Movement - Run Speed:33.79 km/hJump Speed:51.73 km/hJump Height:3.25 mFly Speed:0 km/h - Stealth & Perception - Stealth (PvE):0 mStealth (PvP):0 mPerception:152.4 m - Misc - Haste:100%ToHit:0%Accuracy:0%Damage:100%End Rdx:0%Threat:100 - Status Protection - Held:Stunned:Sleep:Immobilized:Knockback:Repel:Confused:Terrorized:Taunt:Placate:Teleport: - Status Resistance - Held:0%Stunned:0%Sleep:48.44%Immobilized:0%Knockback:0%Repel:0%Confused:0%Terrorized:0%Taunt:0%Placate:0%Teleport:0% - Debuff Resistance - Defense:0%Endurance:0%Recovery:0%PerceptionRadius:0%ToHit:0%RechargeTime:0%SpeedRunning:0%Regeneration:0% ────────────────────────────── Set Effects Breakdown ────────────────────────────── Set Buffs Totals