Adja - Scrapper (Energy Melee - Willpower).mbdThanks for the reply, just now seeing it. I messed around and finally got a build together, first one I've ever built, just kind of took info that I could from other discussions on the forums. Curious what anybody thinks on it. Want to try and squeeze as much out of it as I can as it is my main atm. I like the powers I currently have just curious if I can get more def/res or something by moving around some slots maybe? I know I have tons of rec atm too.
Adja - Hero Scrapper Build plan made with Mids' Reborn v3.6.6 rev. 3
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Primary powerset: Energy Melee
Secondary powerset: Willpower
Pool powerset (#1): Flight
Pool powerset (#2): Speed
Pool powerset (#3): Leaping
Pool powerset (#4): Fighting
Epic powerset: Mu Mastery
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Powers taken:
Level 1: Energy Punch
A: Mako's Bite: Accuracy/Damage
15: Mako's Bite: Damage/Endurance
15: Mako's Bite: Damage/Recharge
21: Mako's Bite: Accuracy/Endurance/Recharge
23: Mako's Bite: Accuracy/Damage/Endurance/Recharge
23: Mako's Bite: Chance of Damage(Lethal)
Level 1: High Pain Tolerance
A: Gladiator's Armor: TP Protection +3% Def (All)
3: Impervious Skin: Status Resistance/Regeneration
37: Steadfast Protection: Resistance/+Def 3%
Level 2: Bone Smasher
A: Superior Scrapper's Strike: Accuracy/Damage
5: Superior Scrapper's Strike: Damage/Recharge
5: Superior Scrapper's Strike: Accuracy/Damage/Recharge
7: Superior Scrapper's Strike: Damage/Endurance/Recharge
7: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge
9: Superior Scrapper's Strike: Recharge/Critical Hit Bonus
Level 4: Mind Over Body
A: Unbreakable Guard: Resistance
36: Unbreakable Guard: Resistance/Endurance
36: Unbreakable Guard: Endurance/RechargeTime
37: Unbreakable Guard: RechargeTime/Resistance
37: Unbreakable Guard: Resistance/Endurance/RechargeTime
40: Unbreakable Guard: +Max HP
Level 6: Fly
A: Hypersonic: Flying / Increased Fly Protection
Level 8: Power Crash
A: Obliteration: Damage
9: Obliteration: Accuracy/Recharge
11: Obliteration: Damage/Recharge
11: Obliteration: Accuracy/Damage/Recharge
13: Obliteration: Accuracy/Damage/Endurance/Recharge
13: Obliteration: Chance for Smashing Damage
Level 10: Indomitable Will
A: Luck of the Gambler: Defense/Increased Global Recharge Speed
48: Reactive Defenses: Scaling Resist Damage
Level 12: Build Up
A: Adjusted Targeting: Endurance/Recharge
46: Adjusted Targeting: Recharge
48: Adjusted Targeting: To Hit Buff/Recharge
48: Adjusted Targeting: To Hit Buff/Endurance/Recharge
Level 14: Fast Healing
A: Miracle: +Recovery
40: Miracle: Heal
43: Miracle: Heal/Endurance
Level 16: Rise to the Challenge
A: Numina's Convalesence: +Regeneration/+Recovery
17: Numina's Convalesence: Heal
17: Numina's Convalesence: Heal/Endurance/Recharge
19: Numina's Convalesence: Heal/Recharge
19: Numina's Convalesence: Endurance/Recharge
21: Numina's Convalesence: Heal/Endurance
Level 18: Whirling Hands
A: Superior Avalanche: Accuracy/Damage
25: Superior Avalanche: Damage/Endurance
25: Superior Avalanche: Accuracy/Damage/Endurance
27: Superior Avalanche: Accuracy/Damage/Recharge
27: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
29: Superior Avalanche: Recharge/Chance for Knockdown
Level 20: Quick Recovery
A: Performance Shifter: Chance for +End
40: Performance Shifter: EndMod
Level 22: Total Focus
A: Superior Critical Strikes: Accuracy/Damage
31: Superior Critical Strikes: Damage/RechargeTime
31: Superior Critical Strikes: Accuracy/Damage/RechargeTime
31: Superior Critical Strikes: Damage/Endurance/RechargeTime
33: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime
33: Superior Critical Strikes: RechargeTime/+50% Crit Proc
Level 24: Heightened Senses
A: Shield Wall: Defense/Endurance
50: Shield Wall: Defense/Recharge
50: Shield Wall: Defense/Endurance/Recharge
50: Shield Wall: Defense
Level 26: Energy Transfer
A: Hecatomb: Damage/Recharge
33: Hecatomb: Damage/Recharge/Accuracy
34: Hecatomb: Recharge/Accuracy
34: Hecatomb: Damage/Endurance
34: Hecatomb: Chance of Damage(Negative)
36: Touch of Death: Chance of Damage(Negative)
Level 28: Hasten
A: Invention: Recharge Reduction
29: Invention: Recharge Reduction
Level 30: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 32: Kick
(Empty)
Level 35: Tough
A: Impervious Skin: Status Resistance/Regeneration
Level 38: Weave
A: Shield Wall: Defense
39: Shield Wall: Defense/Endurance
39: Shield Wall: Defense/Recharge
39: Shield Wall: +Res (Teleportation), +5% Res (All)
Level 41: Zapp
A: Apocalypse: Damage
42: Apocalypse: Damage/Recharge
42: Apocalypse: Damage/Recharge/Accuracy
42: Apocalypse: Recharge/Accuracy
43: Apocalypse: Damage/Endurance
43: Apocalypse: Chance of Damage(Negative)
Level 44: Ball Lightning
A: Superior Frozen Blast: Accuracy/Damage
45: Superior Frozen Blast: Damage/Endurance
45: Superior Frozen Blast: Accuracy/Damage/Endurance
45: Superior Frozen Blast: Accuracy/Damage/Recharge
46: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
46: Superior Frozen Blast: Recharge/Chance for Immobilize
Level 47: Electric Shackles
A: Decimation: Chance of Build Up
Level 49: Resurgence
A: Invention: Recharge Reduction
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Inherents:
Level 1: Critical Hit
Level 1: Brawl
(Empty)
Level 1: Sprint
A: Invention: Endurance Reduction
Level 2: Rest
(Empty)
Level 1: Swift
A: Invention: Run Speed
Level 1: Hurdle
A: Invention: Jumping
Level 1: Health
A: Panacea: +Hit Points/Endurance
3: Regenerative Tissue: +Regeneration
Level 1: Stamina
A: Performance Shifter: Chance for +End
Level 1: Energy Focus
Level 6: Afterburner
Level 49: Quick Form