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Dispari

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Dispari last won the day on January 29

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About Dispari

  • Birthday 01/01/1004

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  1. Well, I've definitely offered enough feedback on the set, for what it's worth. It's clearly going to be a huge mess and I have no interest in playing or testing it now so... good luck everybody!
  2. So you're going to add floating text for a status effect to sets like Water Blast that don't even use said status effect and have no context for, so a different person on the team can know they're going to get an effect they probably don't even know about unless they carefully read the power description since they otherwise have no way to generate or use it? ...Okay.
  3. Is that the only example? Because there are several key differences. The obvious thematic pairing to the set (Archery) does have a way to trigger it, which is not the case for Traps or Arsenal Assault. Also, you can trigger it with more than one Incarnate power, and with damage procs from IOs. Hell you can even do it with one of the Origin powers!
  4. A reliable immobilize would also have a -KB effect. And pair well with obvious pairings to the set like Buckshot, Ignite, Caltrops, and Tripe Mine that normally cause scatter. Not that your idea isn't cool, but they did say we aren't getting any significant changes to the set at this point. They did open the door that Liquid Nitrogen could just have an immobilize in it though.
  5. Also is this the only set that triggers an effect based on a condition that the set itself cannot create? Doms/Controllers don't even have good access to secondaries that have this effect. They basically have to rely on a completely random other teammate to just happen to have this effect. I wouldn't even call it a bonus because of how rare these powers are. No. I disagree. Just remove the wet effect. Abandon it entirely. Just make the power immobilize or don't. Why go through these extra steps that rely on random teammates and completely external powers to the set? This wild goose chase is ridiculous.
  6. What the heck is "Wet?" The power doesn't explain itself at all. "The Liquid Nitrogen dispenser can spray a target location with liquid nitrogen creating a large patch of ice. Those caught in the patch of ice are dramatically slowed, take cold damage over time, tend to fall down and will be unable to jump. Enemies that occur to be wet will also have a chance to be immobilized in ice." Occur to be wet? The power's detailed info does have a proc for immobilize "if target is wet" but it doesn't explain how that works. The immobilize also isn't mentioned on the right click info, nor is it slottable in the power. For that matter you can't slot the slow either. The power doesn't seem to make them "wet" so they are not immobilized with just the power itself. None of the other powers in the set seem to make them wet or mention doing so (not that I can imagine why they would). Well, maybe Cryo Freeze Ray does but you wouldn't be able to tell since they're held. Was this added as a joke?
  7. Not sure if it's a result of Arsenal Control or Arsenal Assault, but every time I go to edit my weapon (set to Celestial Rifle that sits on back), it's reset to default, and tries to charge me money to change it.
  8. You know you could preserve your character concept as having fun thematic powers AND they could also not suck, right?
  9. The thing is, sleeps aren't completely useless. There are situations where they could help, and you could always manufacture a situation in a vacuum where sleep would solve it. Every time you say "nobody likes sleeps" someone inevitably says "well what about (scenario that might happen once every 15 missions)." I wouldn't deny that it is theoretically possible for sleep to contribute occasionally. I would just rather have a power that actually reliably does something useful in every single fight. But "drop the sleep for an immobilize" has been feedback since day one of closed beta, so it's safe to say it's not going anywhere. They did, briefly, test an AoE immobilize in the set; a web grenade that did smashing damage, but they did so by replacing the stealth power, which nobody wanted. Someone on the dev team really likes sleep powers I guess.
  10. Except, a Corruptor is support, but not according to this system.
  11. Scatter is always problematic. That's why all but like 2 control sets have AoE immobilizes. It's why the devs eventually introduced KB->KD IOs, because everyone hates AoE knockback. It's why later sets like Water Blast do knockdown by default. It's why repel effects are rare. Yes you CAN manage all these things if you want to do extra work just to prove you can, but you shouldn't have to. Just because there are a couple powers that cause scatter that aren't managed doesn't mean it's a good idea.
  12. There's plenty of precedent for bad powers yes, but that doesn't mean we should do more of it.
  13. Enemies wander and scatter when disoriented, which isn't a problem for sets with immobilizes.
  14. I will also say the criticisms of the set and suggested changes here in open beta are identical to what closed beta looked like. Aside from the pet glow-up (which I do appreciate) and some power order changes, the set has not substantially changed.
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