Jump to content

VanguardXL

Members
  • Posts

    27
  • Joined

  • Last visited

Posts posted by VanguardXL

  1. On 9/11/2019 at 5:11 AM, EyeLuvBooks said:

    Point 3) For those that say 'Mez isn't a problem until you're high enough to make it Perma anyhow' I cite Buckshot Hellions being able to knock you down at lvl 1.

    The entirety of the Hollows, holds from Death Dolls and Death Walkers, Hellion (as stated) and Skull Buckshot, Slammers, and Sluggers. There's a lot of CC from start to finish.

    • Like 3
  2. 5 hours ago, MetaVileTerror said:

    I mean, all things considered, I found Dr. Graves arcs to be FAR more awful.  The writing robs the player of any agency of motivation or emotion, and casts your character as an idiot thug with anger issues.  Who even wrote that?

    That's because City of Villains is actually City of Henchmen. Both Graves and Twinshot are "tutorial" arcs to ease players into the game. Twinshot shows what it's like to be a low-level hero. Graves shows that you'll be someone's minion for your whole career.

    • Like 2
    • Haha 3
  3. I don't think this can be stated often or strongly enough: NCSoft has no control, no ability to shut down, no directive control, no input, nothing whatsoever. 

    Making the game a sub model would, IMO, be a death knell. Frankly, that game model has long since been dead and in the ground. If given the choice between the lights staying on as it is now, or the possibility that NCSoft (or anyone else for that matter) getting a wild hair and shutting everything down again (but having the possibility of further development), I'll take the lights staying on as they are now.

    Anything else, literally anything else, is bonus beyond that,

    • Like 2
    • Thanks 1
    • Haha 1
  4. It seems to be based on a percentage of damage done, which at even or higher level, will be paltry. Putting it into a AoE does get slightly better results, but only because you're getting more than one proc. The best proc I've gotten so far was barely enough to absorb a single hit. Absolute trash proc for a ATO.

  5. 16 minutes ago, DR_Mechano said:

    I will point out that VGs worked on Union mainly because, unlike Virtue, Union had a lower population that meant it could be combined into communal story telling. Dr Mechano was a well known villain who went from grumpy old man with robots to head of a major science corporation whose products even Heroes were purchasing (The Walkie-talkie toaster to be precise...for toast on the go!) and that came about because someone mentioned, off hand, in an RP story that they'd bought one and then it kept cropping up in other peoples stories til eventually it seemed like it was agreed en masse that everyone bought one.

     

    I remember VEAT  focused groups lasting quite some time. My favorite was always a group which was the sort of 'suicide squad' of Arachnos. It was all the cast off that's made it through basic training, so they were still useful but all had some quirk that made them not fit into other Arachnos units. For example we had a Narcoleptic wolf spider who, nobody knows how, made it through basic training AND flight instructions to be the groups Flyer pilot (since he was the only one trained). Two cat girls who were the results of Arachnos Scientists doing what lonely nerdy scientists do then trying to explain why they'd be useful for Arachnos by shoving them into this reject bin of a unit. We had a long suffering Arbiter in charge of the whole unit who was on...sketchy..terms with the rest of Arachnos and this was her last chance to keep her post and her head by making the unit into something actually useful.

     

    The most successful VGs were always based around Merc companies or the like though.

    That sound amazing, actually.

  6. The personal Lore that several of my characters use among my little group of RPers is that at the conclusion of the Mot War (the DA arc) Paragon and Etolie were basically hazardous and unlivable, and had to be evacuated. Those characters either retired/traveled the world, or moved to Millennium City (ala Champions Online) for a time. Once Paragon City was returned to a state of livability, most everyone came back.

    We use some bits of CO's lore to cover some non-conflicting details of the larger world, since CoX kept details of anywhere outside of Paragon City or the Rogue Isles painfully sparse.

  7. As I said about CoV in another, similar thread...

     

    Quote

    As has been said, I didn't buy it to play "City of Henchmen".

    Adding to that, playing it on Virtue was an exercise in watching VG after VG collapse in on themselves, not for lack of players, but that villains don't work or play well together. Someone has to be in charge, and nobody wants to take orders. Not to mention you always get two or three of lunatic characters trying to be the Joker with the serial numbers filed off, but only succeeded in being "lolsorandom" and working against anything trying to be done, simply to watch it all burn.

    I've seen a few, a bare handful, of exceptions, but by and large being a villain means either you're a henchmen, or you're a mastermind that is trying to ride herd on psychotic cats. Villainy just isn't set up for group play in RP.

     

    • Like 1
  8. 2 hours ago, THEDarkTyger said:

    It wouldn't have gotten off the ground if he hadn't had people reigning him in during development, though. Even then, after he left, the game made vast improvements specifically through discarding some of his early design philosophies.

    True. The Tanker Wars after ED, but before IOs came out, were where a lot of people lost all respect for Jack, myself included. Turned out his design philosophy wasn't too far off the mark of the trinity, in that if you were playing a tanker, you weren't supposed to really do anything by Taunt. Many great ideas for improving tankers ere suggested, devs responded, Jack thought they were great...

    ... and then folded every one of them into Brutes, leaving tankers high and dry.

    • Like 1
  9. As has been said, I didn't buy it to play "City of Henchmen".

    Adding to that, playing it on Virtue was an exercise in watching VG after VG collapse in on themselves, not for lack of players, but that villains don't work or play well together. Someone has to be in charge, and nobody wants to take orders. Not to mention you always get two or three of lunatic characters trying to be the Joker with the serial numbers filed off, but only succeeded in being "lolsorandom" and working against anything trying to be done, simply to watch it all burn.

    I've seen a few, a bare handful, of exceptions, but by and large being a villain means either you're a henchmen, or you're a mastermind that is trying to ride herd on psychotic cats. Villainy just isn't set up for group play in RP.

  10. My main character, Roughshod, a big Oklahoman cowgirl.

     

    "Monologuin'! Dear GAWD, would y'all just shut up already! Do somethin', leave, or fall down, but fer gawd's sack stop borin' me t'death with yer whole damn PowerPoint presentation of how we'll all 'rue th'day'!"

     

    "Oh, an' caves. I'm 8 foot, 2 inches tall. Those things are a righteous pain in th'butt."

×
×
  • Create New...