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Peerless Girl

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Posts posted by Peerless Girl

  1. 2 hours ago, Vanden said:

    Let's think about this. There's 26 set of ATOs in the game, yet 4 of them are being claimed to be much better than the rest. Does that sound like we should consider those 4 sets to be the "par" level?

     

    Given the Inf Price of getting these ATOs, yeah I think I'd rather see the others brought up, than those brought down. That or the cost of the ATOs brought down.

  2. 9 hours ago, Haijinx said:

    Its a lot of merits though.  

    Not a bad Solo Ouro arc for Scrappers/Stalkers/Brutes 


    My decision to run something doesn't revolve around Merits. I've always been a roleplayer first and foremost. I could also probably solo it easily on my main (Inv/SS Tanker) before the Tank changes, I know I could now. Least if she was built as she was on Live. 

  3. 3 hours ago, Haijinx said:

    No no no.

     

    You warn them way in advamce, so they can exploit moar for a while.

     

    AND lobby to keep the exploit going.  

     

    That way you make the problem worse AND increase the drama. 

     

    The way they did it, you only get a few diehards complaining, and everyone else just shrugs. 

     

     

     

    Oh right. Silly me. I wasn't thinking properly. 

    • Thanks 1
  4. 37 minutes ago, QuiJon said:

    However my problem is that this change was done so in the dark and called an Exploit to justify changing it with little to no discussion. Once the offense of calling me an "exploiter" wears off, I am left with thinking that nothing that we did in our farms was to use anything but tools that had been in the game since the development of Day jobs and the AE itself, and used them as the original developers created them. This was not an exploit. This was a change based on a small group of people (the devs) philosophical beliefs in how the game should be played to solve a perceived problem.

     

    But we don't know what might have been, because we were called exploiters and a change was stealthed into the game. Granted I don't like the change anyway, but I am honestly more upset at the lack of discussion prior to a blanket change. We have seen months of discussions on these boards when it comes to things like tanker changes, new power sets, dominator changes etc. Why suddenly was this not worthy of the same attention and community input?

     

     

    Yeah, an exploit is an exploit, and you don't discuss it before it's fixed. It's by definition not stealthed if it's an exploit. You can decide you think it was "called" an exploit, but at that point you're effectively calling the devs liars. No one is per se calling YOU an exploiter (as Jimmy said, most were using it and not even aware of it being such). If however you knowingly ran level 49 farm maps to take advantage of it, then you ARE an exploiter. I'm sorry it has upset you so much, but sometimes changes have to be made for the good of everyone that not everyone likes. I enjoyed getting XP when EXd down myself, but I'm not going to explode over it because it was necessary. 

  5. 4 hours ago, DeepRootz said:

    In WoW my friends would ask me to come and just do a normal raid with a pug.  "It will be quick, like 40 mins tops."  3hrs later I havent gone to bed, and the group has wiped more times than I can count.  Doing a heroic raid with my guild...similar situation depending on how many times we had done it.  Coming back to CoH it's really nice to be able to progress with the limited amount of time I have. I was actually disappointed to see that we got all the incarnate mats, without grinding incarnate content or DA.  Also even without the leveling buffs here it's still no where near what WoW is for me.  When a new xpac is released it takes me at least a week to get to level cap (usually 10 levels).  Without the xp buff here it would probably take me about the same.  Point being there is nothing even remotely grindy about this game.  I will concede that WoW has gotten quite a bit easier in recent years, but it's still a much greater time commitment imo.

     

    Yeah, though if you ever run a Quarterfield or some of the earlier old version TFs like Posi, you'll have that in CoH too, but in *general* that is exactly it. 

  6. 2 hours ago, SwitchFade said:

    Tank ATOs are very powerful. It's quite easy to stack 10-15% resist. I'm at 80-90% resist all on my invuln tank while attacking. No change needed.

     

    The issue is a resist heavy tank set needs less of what they're offering. It's not TOO bad for an Invlun, but Inv is hybrid Res/Def, and it would be nice to have the option to choose either.

    • Thanks 1
  7. 10 hours ago, Panthonca7034 said:

     

    That would be a HORRIBLE idea, making reaching Incarnate Level that much harder and impossible to reach, that's what THIS sounds like...

     

      

     

    That in itself is going to prove a near-impossible challenge given the lack-luster impediments of TO's, DO's, small dev team size (don't know if the team shrunk or grew) and lack of new content and development of Goldside (Praetoria for those who are not aware of Going Rogue and left prior to issues 16-20) which is by far more appealing than either Blueside or Redside (I've played almost about every single arc there is on both, and found it challenging if not impossible to even attempt progressing without joining friends in an RP type of story progression). I will say that the removal of power-leveling will do more harm than good, and might make some unhappy enough to leave altogether, but that's just my observation, however dismal it might seem.

     

     

    CoH has never been that "grindy" nor is it even vaguely impossible. It's not even close to the challenge level of MMOs that were it's contemporaries, let alone any of the modern fair. Take a look at the beta changes before you assume what TOs and DOs and SOs are going to be like. 

     

    10 hours ago, Yomo Kimyata said:

    One in the box!  (Meaning I trapped someone who was outraged at something I mentioned as a possibility that was then refuted.)

     

    I was merely speculating.  What I WANT is mostly theoretical, since this isn't my ball.  What the HC team wants, I presume, is long term stability of a game, and note this, that they themselves want to play long-term.  Should you have to grind for six months to want to play this game at the top level?  That's a question for the ages, but maybe you want to look into whether or not this game is really for you if ?10-50? hours of play is going to take you six months.  After all, there are plenty of Kirby games.

     

     

     

    Yeah, it took me years to 50 my first time, and I was in no rush to do it. It's fine if people don't feel that way again (and that's what the 2xp boosters are for). But people suggesting CoH is "hard" and "grindy" the Incarnate system WAS grindy on live, it certainly really isn't anymore. In fact, it's so easy that there isn't content really tough enough for the use of the system (because Coming Storm hasn't been finished yet, among other things). People's perspectives on this game really confuse me sometimes. 

    • Like 2
  8. On 4/22/2020 at 2:04 PM, MunkiLord said:

    I think the AH needs almost an entire UI overhaul, but I recognize that is likely a massive amount of work. 

     

    I believe Six or someone once mentioned they'd love to do it, just that it was a massive amount of work, and would take a long time. 

     

    On 4/22/2020 at 1:56 PM, ivanhedgehog said:

    You can say that about everyone. inf in the bank isnt affecting the economy. It is static, no matter if you are a farmer, marketeer or roleplayer. Players with huge accounts that see that their bid for 6 mill for that LOTG isnt hitting, raise it to 7, then 8 and are fine with paying 2 mill more than the going rate are what drives up prices. The borked purchase history doesnt help one bit with this either. I dont see any exploits, but there sure could be some improvements in the AH.

     

    edit: and the oops I put one too many zeros in that bid..ouch I am pretty sure most of us have done this a time or 2.

     

     

    Marketeers are actually taking Inf out of the market everytime they make a transaction, WW takes it's cut of them, that Inf is destroyed entirely. 

    • Thanks 1
  9. 4 hours ago, Crysis said:

    We are playing stolen code.  Anyone who dictates anything right now is by law a pirate and a criminal.  I’ll honor the guidelines but there should be no law here.  Anyone who argues this is just an righteous idiot.

     

     

    That is true unless and until HC becomes legally sanctioned by NCSoft. To be clear, HC never "stole" the code. (Neither did anyone on the old SCORE team, it was "stolen" by someone inside and handed to someone, so at worst that someone was "receiving stolen property"). That is though, as someone else said, irrelevant to this topic and discussion. Just thought I'd throw that out there though. 

    • Like 1
  10.  

     

    18 hours ago, Gremlin said:

    The devs have make it clear that they understand all this and they made this change explicitly to curb inflation by shifting the ratio of new recipes to new inf. They've also made it abundantly clear that they support all play styles.

     

    (I know this has been said a dozen times. I'm just recapping for those who haven't read this rather epic thread.)

     

    Yup.

     

    18 hours ago, golstat2003 said:

    It's clear reading up to this point that many folks don't actually know how the market (And I include converters and that process in that) works, and continue to not want to learn . . . even though there is an entire forum that's dedicated to telling exactly how to make billions on the market and EXACTLY how it does work.

     

    You can't help folks who choose to remain uninformed.

     

    My grandmother used to say "you can lead a horse to water, but you can't make them drink".

     

    18 hours ago, MsSmart said:

       So the patch goes on, and the no exp is present, but there is no increase in influence, thus making the option totally dumb in my opinion, and frankly why even have it?

     

       

     

    So that people can turn their XP off and avoid outleveling story arcs/content. That was a big complaint to Paragon back in the day, even AFTER Oroborous went in for flashbacks. Some people want their hero's career to encompass certain (or all) arcs, and they leveled too fast to do that, and didn't want to use flashback (there are level and other barriers to entry to flashback too, and if you missed content in early game you had to be post 30 to be able to "fix" it). 

     

    18 hours ago, Digirium said:

    I've not witnessed prices get any lower since the great nerf at the start of the month - they stayed the same.

     

    Exactly. They stayed the same, despite the massive influx of user numbers due to Human Malware. Jimmy was correct, more or less.

     

    17 hours ago, Digirium said:

    That's been said so many times I wonder why it's not sinking in yet? Prices have remained the same on the game market so what Jimmy said was a bust - it was "make believe", that's all, to give a justification for the over-nerf of influence entering the game. That affected everyone, all the players but achieved nothing.

     

    One can use the same logic on you. Nothing we say is "sinking in" for you either. Jimmy was right, and will end up being proven right over the long term. Normally you'd see a SPIKE right now with so many more players (when almost every day can be considered a "weekend" due to the pandemic) and yet prices have stayed the same. That backs up Jimmy's argument quite well. 

     

    17 hours ago, Digirium said:

    I'd say the same about your opinions. Only one of us is right though, that's me.

     

    That is incorrect. 

     

    15 hours ago, Digirium said:

    I am correct; it was a nerf that went too far -- patrol XP ought to have been consumed when a player was under exemplar, it had to be fixed. Disabling the option to receive influence instead of XP was not right. You and others keep rolling out irrelevant economics waffle again and again to dismiss this very obvious issue with what was nerfed. You take affront at the rejection of your patterned economic thinking that you keep repeating mindlessly, when you forget that this is a video game with a pretend market place and fail to acknowledge the real objectives behind the nerf were nothing to do with economics at all. Players that use AE to farm influence have been under attack for a very long time -- the increase to mob damage output in the AE didn't play out, so this was the answer.

     

     

    And if you consumed Patrol XP while exemplared, and didn't have debt to pay off, guess what would happen. it would transfer to influence as it did under the old system, and the inflation problem would remain the same or get worse. That doesn't fix the problem, though it might well be the result you want.

     

    9 hours ago, Luminara said:

     

    Naked.

     

    >.>

     

    <.<

     

    Just me?

     

    Again?

     

    *sigh*

     

    Hawt. Did you run through the snow in Steel naked too? I thought it was just me.

    • Like 1
  11. 1 hour ago, Digirium said:

    What the? Your bias has been obvious for a long time. If farmers were farming a lot of influence from farms why would they also farm the auction house for influence as well? Attempting to take those two things together does not tie together within any sensible sense of reason. On the contrary, farmers tended to be "market neutral" and in fact supported the market selling recipes dropped during farms on the cheap - directly to the real negative drain on the game, the profiteering "doesn't play the game" marketeers providing a so-called "service" (for themselves, may be).

     

    You need to read more carefully, I was quoting someone else.

     

    57 minutes ago, Digirium said:

    Err, I've been reading their posts - they're biased completely against farming, keep on repeating the same unhelpful false narratives.

     

    Yes, I've been clear that I personally don't care for farming, and that if it were up to me, it would be severely curtailed, however I also said that it's good that it *isn't* up to me, and that's why we're lucky we have a dev team that rarely if ever lets their personal biases influence their dev decision. Nothing I've said in this thread has been false for sure, and I don't feel they've been unhelpful either, except in the sense where I expose other people's obvious bias and agendas. Might want to look in the mirror "Hector Projector" before accusing others of projecting bias. Bias is by the way, not inherently a bad thing, not even--arguably--in journalism, AS LONG AS said bias is clear and upfront and identified, not hidden. I have never been unclear or hidden about my personal dislike for farming.

     

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