Jump to content

Drow2100

Members
  • Posts

    21
  • Joined

  • Last visited

Posts posted by Drow2100

  1. 1 hour ago, CrusaderDroid said:

    @RudraI'm confused as to what your goal is here. Do you want @Drow2100to make better contributions to the forums, or do you just want them to stop posting, period? If it's the former, I tried to outline some of the stuff that I thought was a pain point with you in my own post, so that the next time Drow2100 has an idea, they're better equipped to pitch it. It might help to de-escalate if you explain what exactly you're trying to do here.

    Actually, no! That's why the mechanics matter. Assault Rifle, Dual Pistols, and Beam Rifle could have all been reskins of each other, but instead they've all got different mechanics behind them that make them stand out - Dual Pistols' ammo switching and Beam Rifle's Disintegrating mechanics being particular standouts. Even if they all looked like a generic gun, the powers would have been meaningfully different enough that we could have decisions made based on how they play. That's a good thing.

     

    Flavor is great. It can't carry a powerset though. Since they're basically the equivalent of classes or talent trees or specs or what have you in other MMOs, they need to be meaningfully distinct from all other sets so there's a good reason to pick them and not relegate them to a particle of some other powerset. I don't think people are opposed to, say, Teleport Melee, but you'd need to pitch a really cool hook to get people to seriously think about it instead of rightfully saying "just use Combat Teleport". Without that pitch, there's nothing to get anyone invested in it, even if it can be a really cool idea.

     

    The good news is you don't need that much to stand out. Ammo switching and Disintegrating were good enough to carry those powersets. Come up with a sweet core mechanic and you're already halfway there.

    Fair enough, I'll keep that in mind

  2. 12 minutes ago, Rudra said:

    Then let's try it from a different point of view. New Dawn has not been recognized by NCSoft, the IP owners of CoX, as an official server. Because they are still a pirate server, they have much more leeway in what they can try to get away with. Homecoming has been recognized by NCSoft as official, and that recognition carries specific requirements for Homecoming to meet. One of which is to not steal the IP of other companies like Marvel.

    That makes no sense as every powerset IN here can be said to be "stealing" from marvel or DC. Do YOU know specifically what they can and can't do? Were YOU there when they signed the agreement? Did they report to YOU??? No - talk to the hand

    • Haha 1
  3. 28 minutes ago, Rudra said:

    If you are telling me to go away, you don't have the right or authority to.

    I'm not the one coming into a thread saying that "I'm tired of answering this question" when no one elected you spokesperson. YOU chose to come in here and post. Also, regardless of the reasons any of those were created, they are STILL THE SAME GENERAL CONCEPT which is the point I was making. No one says there can't be a combat teleport for general archetypes but from your example, "why not make a specific type for Nightcrawler DIFFERENT from the base"?

    • Thumbs Up 1
  4. 23 minutes ago, CrusaderDroid said:

    Hi there!

    I like the whole magic thing myself, and I'm pondering making my own spin on the thing to try and avoid some of what's happened in this thread and in the prior Arcane Blast thread. Specifically, what was being asked of you there was "what does this do, mechanically speaking"? Mechanics are good! They're the best way to set powersets apart from each other - not visuals. Mechanics also get some people excited for what kind of builds they can put together with it. Without the mechanics, it gets really easy to slip into "well, Fire Blast can just be a Wizard's fireball" - which is also true, so you kinda brick there.

     

    I think if I were to do this, I'd probably have all the powers do some sort of different element, and then have each power grant their own buff for maybe 1 minute or 2x their normal recharge timer that increases damage by a small amount and some other stat by a small amount. That way, as you keep cycling through different powers, you get progressively more powerful, and that in turn translates to showing all of your pretty particle effects frequently. Which looks cool!

     

    If you can pin down some mechanical starting point, you're already well ahead of the Arcane Blast thread. Give it a try - what kind of thing would this powerset revolve around?

    Thanks for the heads up. Honestly, I didn't think in terms of drawing up any deep "mechanical detail". I was just going off of an idea. You're idea is pretty nice!

    • Like 1
  5. 52 minutes ago, Rudra said:

    Because using Combat Teleport with your primary/secondary instead of creating a new primary/secondary that is teleport melee lets a player create a teleport melee character, a teleport range character, a teleport control character, or a teleport support character without having to make each of those with multiple different breakouts for the different possibilities. The game already lets you make a Nightcrawler character without pigeonholing what it means to have an active combat teleporting character.

    So what you're saying is that it would be ability bloat? Why have dual pistols, rifle, laser rifle, devices, traps, Arachnos Soliers and munition type epic secondaries then??? Aren't THOSE different versions of the same general thing? It's called "flavor" and I happen to love it 😁

  6. 1 hour ago, Rudra said:

    Nightcrawler has to do the exact same thing. He has to teleport to his target, positioning his teleport, and then immediately launch into an attack when he exits his teleport. And if he wants to do a flurry of attacks like he has against some targets in the span of a single panel, then he has to rapidly teleport to his target multiple times in that span of time, positioning himself with every teleport, and launching an attack when he exits the teleport before launching into the next teleport in the sequence. If you want "bamf" animations? Ask for them. However, aside from the "bamf" and visual style of his teleports, you can already make Nightcrawler.

    Yes of course. I'm speaking in terms of game mechanics to make it a smoother process. Why click 8 times when you only need to do it once? I don't know if it's doable but an actual "bamf" animation would rock even if it's just for combat teleport!

  7. 35 minutes ago, Grouchybeast said:

     

    I think the issue with a lot of the 'we should have a magic powerset!' suggestions is that they rarely say what a magic powerset actually looks like.

     

    Maybe you could lay out at least a rough outline for what you're imagining?  What AT it's for, what the T1-T8 powers would look like and the approximate effects they'd have (damage type, mez type, buff/debuff etc).  Then people could get a better idea of the suggestion.  'Magic' is pretty vague, or at the very least is open to a lot of different interpretations!

    It could be as simple as making a magic "blaster" with lightning bolts, fireballs, eldritch blast, mirror image, ect - the kind of things they can do in DnD. It could be a controller with buffs, debuffs, control powers. Same as what is available just under a different theme in terms of appearance and animation. I'm sure it's not that difficult for the team

    • Like 1
  8. 1 hour ago, biostem said:

    Can you describe what makes something quintessentially "magic"?  If I made a character with fire blasts, what would differentiate said character projecting magical fire vs some mutant ability?  Is it just aesthetics?  What damage type would a magical blast set deal?  The thing is, I wouldn't be against, say, a "wand blast" set, if it included tech, steampunk, or other such less obviously magical implements, but I'd rather have wands & staves as alternate animation options instead.  Now let's look at the various firearms you mentioned - do you *know* for a fact how each and every character's weapons function?  What's to say they use a small magical charge to propel the bullet instead of gunpowder?  Maybe they don't fire bullets at all, and instead conjure small chunks of matter then launch them, no chemical reaction necessary?  Heck, maybe they are mundane weapons, but your character uses a magical ritual or enchantment to give them the skill to wield said weapons effectively.  In summary, magic is a "how", not a "what" - it describes how your character is able to do the things they do, but the end result is still energy, fire, ice, etc...

    Dude - it's not that deep... It's JUST a suggestion for a magic powerset. I don't understand the pushback. Maybe people just like to argue for argue sake...

  9. 5 hours ago, Rudra said:

    Click on one side of the part of the post you want to quote, hold the click, and drag the mouse until all you want to quote is highlighted. When you release the mouse button, a popup saying "Quote selection" will appear. Click that and the part of the post you want to respond to gets quoted in your response.

     

    Awesome! Ty!

     

    5 hours ago, Rudra said:

    I am rather tired of constantly explaining this, which is why I said you could just do a search and see how this topic has been debated so far.

    Sorry - WHO are you? Are you a moderator or something?

     

    5 hours ago, Rudra said:

    So if you want a multi-element set that uses magic themed animations? I'm fine with it because every power set has to have its base animations. If you want alternate animations for existing power sets that are more magic themed, I support it.

    I don't care how it's implemented as long as it works. I'm talking THEMES here, where someone might want to play a wizard with powers that support that role be it a "blaster", "controller", "MM", what have you.

     

    5 hours ago, Rudra said:

    Because Nightcrawler's combat skills are not teleport attacks. Nightcrawler can use those attacks regardless of whether he teleports or not. He incorporates his attacks into his teleports because it keeps his opponents off guard and handicapped. Which you can do with the Combat Teleport power. (Edit: At least to the extent that the game can process.)

    I already have such a character using combat teleport. Yes he can make those attacks without teleporting. Yes it kinda works for the concept but you have to click combat teleport, select your spot and then click your attack. Why not cut out the middleman and just make one attack? Not ALL of his attacks have to be attributed to teleports but it would be cool to see a "bamf" attack from range or "bamf" blink attacks in an area. New Dawn proved it can be done. Is some stuff on that platform buggy? Yes, but they have a lot of great ideas that I think might translate well here if cleaned up a bit. The devs always talk about wanting to expand the game - well that's what this is about. Adding a bit more "flavor" to existing sets, making completely new ones creating new things (as they have done) refreshes the lifeblood of the game

  10. 9 hours ago, biostem said:

    *Every* powerset can be magic.  It's just where your powers come from or how they are powered that makes them magic, not the resulting blast itself.

     

    There is a speed power pool.  If you're talking about something more specific, like "speed melee", then I could get behind that.  Super Reflexes is kind of the armor version of this.

     

    We already have teleportation powers.  We also have sword or various martial arts powers as well.  Combine them as needed to achieve your very own version of Nightcrawler.

     

    There have been many proposals for Medieval/knights/fantasy MM sets.  Sadly, MM primaries seem to require the most amount of work to create, hence why we haven't seen any new ones.

     

    You can get some long robes already, doubly so if you include the long skirt options.  Maybe they could be ported over for male & huge body types to use as well.

    I don't know how to break down each topic the way some of you did so I will just answer here. These responses are for Rudra as well.

     

    Yes *every* powerset can be "magic" but why not actually have something actually dedicated TO magic as flavor? ALL powersets are just flavor and do essentially the same thing as the others within the archetype. Rudra says that there can't be a powerset specifically called any form of magic. Er - WHY is that? It's just a powerset name... Why do we need FIVE powesets dealing with guns, ammunition and devices not including secondaries?

     

    Yes, I meant a speed combat set

     

    Yes but why not tie various single and multi-target attacks TO the teleport to make "Nightcrawler". New Dawn did it and it's pretty cool!

     

    Fair enough on the MM

     

    I know about those options to make it look like long robes but it isn't quite authentic is it? Rudra however already gave a good explanation of why it would be difficult under the engine restraints, I was just seeing if any of those *might* be possible.

     

    Thanks for all of your feedback!

  11. I'm sure many of you have heard of the CoH "New Dawn" server? They are another private server doing amazing things with power sets! Of course, most of them are overpowered because you will be soloing through the entire game 😛

     

    I think many of those sets would translate well here with a bit of altering and I think these guys kind of work with them already as the "Arsenal" power set and the "Sybil" female attire were natives of that server.

     

    Here are some of the things I think would be great for this server:

     

    Mythical/Elemental Blast - This server has NO magic power sets whatsoever except for the sorcery secondary. It would be nice to add a touch of magic to the game.

     

    "Speedster" as inspired by Quicksilver

     

    "Nightcrawler" as inspired by the hero of the same name

     

    Outside of those, I think a "knight mastermind" would be interesting...

     

    Costume-wise, I would love to see a martial arts long robe, a samurai robe, mage robes and proper long, full body dresses for the females

     

    Just my .01 cents

  12. Sorry to necro this thread but I agree with the op's post from way back then. It seems to me that the people that were posting AGAINST the idea of a ranged nuke are the one's being selfish. Most people who play blasters want to play RANGED characters - I.E. not running up into combat. It makes ZERO sense to do so. Some of the "arguments" made against such a small change were some of the weakest excuses I have ever seen!

     

    The op made many good points that were just blatantly ignored which tells me that those against the idea were just against the idea with no good reason other than SELFISH ones.

     

    1) As the op stated, by the time you get the nuke and slot it for effectiveness the targets are already going down in .05 secs ANYWAY from not just ranged attacks but MELEE NUKES that happen to be convenient because you are up there anyway by default! Why should a RANGED character have to close the distance to do the same and then run back out??? Retarded, The thing that you "fear" ranged nukes being able to do should already be possible with melee nukes. I think what you fear is that you won't have a chance to use YOURS.

     

    2) The op pointed out that you can get that ranged nuke ANYWAY through incarnates powers! You don't have an issue with that as it is the same thing??? Where is your "argument" against that?

     

    3) The numbers can be adjusted to be similar to incarnate recharge times if being "overpowered" LOL is the issue in a game where high tier characters already are...

     

    In closing - stop being a wanker

    • Thumbs Down 3
×
×
  • Create New...