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DarkShadowen

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Posts posted by DarkShadowen

  1. So, based on the above, playing with this build now - almost all done, just a couple Hami's to still get. Thanks for all of the feedback in this thread - really appreciate it. I've also created a corruptor alternate of this toon with a mirror universe-esque bio, so we'll see how that build turns out. Good times!

     

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Electrical Blast
    Power Pool: Leaping
    Power Pool: Experimentation
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(46), TchoftheN-Acc/Heal(48), TchoftheN-Acc/EndRdx/Heal/HP/Regen(48), TchoftheN-Acc/EndRdx/Rchg(48)
    Level 1: Charged Bolts -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(3), SprVglAss-Rchg/+Absorb(3), SprWntBit-Acc/Dmg(45), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)
    Level 2: Siphon Power -- Acc-I(A)
    Level 4: Ball Lightning -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Rchg/Heal%(43)
    Level 6: Siphon Speed -- PcnoftheT-Acc/Slow(A), PcnoftheT-Acc/EndRdx(50), PcnoftheT-Rng/Slow(50), PcnoftheT--Rchg%(50)
    Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(9), BlsoftheZ-Travel/EndRdx(9), WntGif-ResSlow(37), ShlWal-ResDam/Re TP(40)
    Level 10: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), Obl-%Dam(11), Obl-Dmg(13), Erd-%Dam(15), Arm-Dam%(15)
    Level 12: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(13)
    Level 14: Increase Density -- StdPrt-ResDam/Def+(A)
    Level 16: Charge Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(34)
    Level 18: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19)
    Level 20: Zapp -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(21), SprVglAss-Acc/Dmg/EndRdx/Rchg(21), GldJvl-Dam%(23), StnoftheM-Dam%(23), Apc-Dam%(25)
    Level 22: Kick -- FrcFdb-Rechg%(A)
    Level 24: Tough -- HO:Ribo(A)
    Level 26: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(27), PreOptmz-EndMod/Rech(27), PreOptmz-EndMod/Acc/End(33), PreOptmz-EndMod/Acc/Rech(34), PreOptmz-EndMod/End/Rech(34)
    Level 28: Tesla Cage -- HO:Endo(A), GldJvl-Dam%(29), GldNet-Dam%(29), NrnSht-Dam%(31), GhsWdwEmb-Dam%(31), UnbCns-Dam%(33)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
    Level 32: Fulcrum Shift -- Acc-I(A), RechRdx-I(33)
    Level 35: Voltaic Sentinel -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37), ExpRnf-+Res(Pets)(37)
    Level 38: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), Rgn-Knock%(39), JvlVll-Dam%(39), Bmbdmt-+FireDmg(40), PstBls-Dam%(40)
    Level 41: Charged Armor -- GldArm-End/Res(A), GldArm-RechRes(42), GldArm-RechEnd(42), GldArm-Res/Rech/End(42), GldArm-ResDam(43), GldArm-3defTpProc(43)
    Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(45), Rct-Def(45)
    Level 47: Tactics -- HO:Cyto(A)
    Level 49: Inertial Reduction -- Jump-I(A)
    Level 1: Vigilance 
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- EndMod-I(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A)
    Level 1: Stamina -- PrfShf-End%(A)
    Level 1: Shocked 
    Level 49: Quick Form 
    Level 50: Ion Core Final Judgement 
    Level 50: Nerve Core Paragon 
    Level 50: Diamagnetic Core Interface 
    Level 50: Rebirth Radial Invocation 
    Level 50: Support Core Embodiment 
    ------------

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    • Thumbs Up 1
  2. 21 hours ago, Inverted said:

     

    Set bonuses apply even when the power is not active.  You do have to be within or above a certain level range for them to be applied. . . 

     

    Thanks for the clarification!

     

    14 hours ago, Darkir said:

    I have a few things to say/ask here (I ask these things with the idea of making a strong toon that can, but will not necessarily, solo +4x8 cimorrea missions):

     

    1. Why are you making a defender over a corruptor for this combo? Corruptors get more base damage, a higher damage cap, and scourge. With this combo in particular, I would recommend a corruptor as you get maxed damage shocks combined with scourge.

    To be honest, I have a Kin/Rad corruptor who I started as well, just trying out different combos - no real goal other than the combination and it looked fun.

     

    I'm wondering with the recharge bonus' from a lot of these sets if I should skip Hasten altogether. 

     

    I'm thinking about Repel, and the proc piece is very interesting. I hadn't thought of the knockdown/stun alternative to allowing me to be in melee range without worrying too much. I think that even though they're most blast powers, I'll probably be playing pretty close. 

     

    While Hover would definitely work, I was thinking of Speed more being in line with the theme, but good suggestion. 

     

    I was also trying to think about TF's and powers that'd be available on exemping, but there's so much to consider! 

     

    I love the conversation - feels like 2005! Thanks all!

  3. Thank you all for the feedback - this is really great!

     

    I will admit - my sets are all over the place for no other reason that I'm not 100% sure what I'm doing. Trying to pick combinations that increase defense, but not enough attention to which defense categories are more likely to run into. Point taken there.

     

    Nemu - extremely helpful write-up - thank you!

     

    So, I do have a question - how do the set bonus' work on powers like Increase Density? Do I get the flat bonus' of things like Unbreakable Guard or Gladiator's Armor regardless as long as it's slotted? Do they transfer to the target as well?

     

     

     

     

  4. 1 hour ago, Onlyasandwich said:

    A quick addendum here - Electric Fences is indeed awesome! Unfortunately, the Defender pool is only giving you the single target version.

    Now that's a bummer! Definitely makes not taking it a non-issue. Guess that's why it's "Electric Fence" and not "Electric Fences" - suppose I could read the descriptions more closely!

     

     

    2 hours ago, Onlyasandwich said:

    So I promised I would put together a build. Honestly, Kin/ is a bit of a hard set to focus for a good build! Since there isn't really much solid mitigation built into your primary, and primary powers themselves often don't even take sets, you really have to carefully consider where you focus your bonuses.

    Thank you for all the feedback and the detailed explanations. You weren't kidding about the procs, that's for sure!

     

    5 hours ago, Inverted said:

    My current build uses scorpion shield.  I want to switch over to a resist armor.  Seeing this post prompted me to design it and

    just wanted to share.

    Glad I could help :classic_tongue: Thanks for this build, though - much appreciated.

     

    Using some of both of what's been shared, I think I'm going to try this one out, see how it goes. I think it's a decent start for me to learn. Definitely not as many procs or resists as Onlyasandwich's build, but think it strikes a good balance. I was thinking there may be too many attacks, given that there are so few toggles/passives - maybe cutting down on my previous onslaught would help, so I mixed in some different takes. Heavily based on Inverted's feedback. If I made any glaring mistakes, please don't hesitate to call me out, though! Thanks again!

     

    Spoiler

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Doc Feedback 3: Level 50 Mutation Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Electrical Blast
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(3), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5), ThfofEss-Acc/Heal(5)
    Level 1: Charged Bolts -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(7), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(9), SprDfnBst-Rchg/Heal%(11)
    Level 2: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Rchg/SlowProc(15)
    Level 4: Siphon Power -- Acc-I(A)
    Level 6: Siphon Speed -- PcnoftheT-Acc/Slow(A), PcnoftheT-Acc/EndRdx(17), IceMisTrmt-+ColdDmg(19), IceMisTrmt-Acc/Dam/End/Rech(19)
    Level 8: Super Speed -- HO:Micro(A)
    Level 10: Ball Lightning -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(21), SprVglAss-Dmg/EndRdx/Rchg(21), SprVglAss-Acc/Dmg/EndRdx(23), SprVglAss-Acc/Dmg/EndRdx/Rchg(23), SprVglAss-Rchg/+Absorb(25)
    Level 12: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(17)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(27), LucoftheG-Def/EndRdx/Rchg(29), Krm-ResKB(29), Ksm-ToHit+(31)
    Level 18: Increase Density -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
    Level 20: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34)
    Level 22: Zapp -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(36), Apc-Dam%(36), GldJvl-Dam%(36)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37), LucoftheG-Def/EndRdx/Rchg(37), Rct-ResDam%(39), ShlWal-ResDam/Re TP(39)
    Level 26: Transference -- PreOptmz-EndMod/Acc/Rech(A), PreOptmz-EndMod/Acc/End(39), PreOptmz-Acc/Rech(40)
    Level 28: Charge Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(42)
    Level 30: Kick -- FrcFdb-Rechg%(A)
    Level 32: Fulcrum Shift -- Acc-I(A), RechRdx-I(43)
    Level 35: Charged Armor -- UnbGrd-Max HP%(A), Ags-ResDam/EndRdx(43), Ags-ResDam/EndRdx/Rchg(45), Ags-ResDam(45), Ags-ResDam/Rchg(45)
    Level 38: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Rchg/ImmobProc(48)
    Level 41: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(48), Ags-ResDam/EndRdx/Rchg(50)
    Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Vigilance 
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(43)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Shocked 
    Level 8: Speed Phase 
    Level 49: Quick Form 
    Level 50: Agility Core Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Polar Lights Core Superior Ally 
    Level 50: Support Core Embodiment 
    Level 50: Clarion Core Epiphany 
    Level 50: Reactive Core Flawless Interface 
    ------------

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    • Like 1
  5. Thank you both for the feedback - it's much appreciated. I've done some tweaking based on the comments. Lots more procs added. The theme is definitely Electric, so Mu makes more sense thank Psy. I do use Mu on several Brutes and like Electric Fences, but can see that I probably don't need it. How's this looking?

     

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Electrical Blast
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(43)
    Level 1: Charged Bolts -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(3), SprVglAss-Rchg/+Absorb(5), Dvs-Hold%(50), PwrTrns-+Heal(50)
    Level 2: Lightning Bolt -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(5), SprVglAss-Acc/Dmg/EndRdx/Rchg(7), EnrMnp-Stun%(50)
    Level 4: Siphon Power -- Acc-I(A)
    Level 6: Siphon Speed -- IceMisTrmt-+ColdDmg(A), IceMisTrmt-Acc/Dam/End/Rech(7)
    Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), Ksm-ToHit+(37), ShlWal-ResDam/Re TP(37), LucoftheG-Def/EndRdx(45)
    Level 10: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(36), Rgn-Knock%(37)
    Level 12: Speed Boost -- BlsoftheZ-ResKB(A)
    Level 14: Short Circuit -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(17), Arm-Dam%(17), FuroftheG-ResDeb%(19)
    Level 16: Increase Density -- GldArm-3defTpProc(A)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
    Level 20: Boxing -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(23), Hct-Dam%(23)
    Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), Rct-Def/EndRdx(29), Rct-Def(34), Rct-ResDam%(34)
    Level 26: Transference -- PrfShf-End%(A), PrfShf-EndMod/Acc/Rchg(27), PrfShf-EndMod/Acc(27)
    Level 28: Charge Up -- GssSynFr--Build%(A), RechRdx-I(29)
    Level 30: Zapp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Rchg/SlowProc(33), Apc-Dam%(33)
    Level 32: Fulcrum Shift -- Acc-I(A), RechRdx-I(33)
    Level 35: Tesla Cage -- Thn-Acc/Dmg/EndRdx(A), Dcm-Build%(46), UnbCns-Dam%(46), GhsWdwEmb-Dam%(46), NrnSht-Dam%(48), GldJvl-Dam%(48)
    Level 38: Charged Armor -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(39), UnbGrd-ResDam(39), TtnCtn-ResDam(39), TtnCtn-ResDam/EndRdx(40), TtnCtn-ResDam/EndRdx/Rchg(40)
    Level 41: Thunderous Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(42), SprDfnBst-Dmg/EndRdx/Rchg(42), SprDfnBst-Acc/Dmg/EndRdx(42), SprDfnBst-Acc/Dmg/EndRdx/Rchg(43), SprDfnBst-Rchg/Heal%(43)
    Level 44: Electric Shackles -- GldJvl-Dam%(A), GldNet-Dam%(45), Lck-%Hold(45)
    Level 47: Super Speed -- HO:Micro(A)
    Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 1: Vigilance 
    Level 2: Rest -- IntRdx-I(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(48)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Stamina -- EndMod-I(A)
    Level 1: Shocked 
    Level 49: Quick Form 
    Level 47: Speed Phase 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    • Thumbs Up 1
  6. Hi All, 

     

    So, my alt-itis is gearing into overdrive, but I want to thank the Homecoming team for enabling me again after all these years! :classic_biggrin:

     

    That said, I'd love some feedback on the below build for Kin/Elec/Elec Defender I was toying with the other day. I'm not typically a min/max player, and haven't really dabbled in builds myself directly, so I'm sure there's lots to improve. I wasn't sure how to slot the Kin powers for the most part. The build below is expensive, that much I know, but that's what farming toons are for, right?

     

    No overall goal than to have fun, put out a decent amount of damage, and buff the team.

     

    Thoughts, suggestions, comments? Thanks in advance!

     

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Doc Feedback: Level 50 Magic Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Electrical Blast
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Transfusion -- TchoftheN-%Dam(A)
    Level 1: Charged Bolts -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(3), SprDfnBst-Dmg/EndRdx/Rchg(3), Thn-Acc/Dmg(37), Thn-Acc/Dmg/EndRdx(40), Thn-Acc/Dmg/Rchg(43)
    Level 2: Lightning Bolt -- SprDfnBst-Acc/Dmg/EndRdx(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Rchg/Heal%(37), Apc-Dam%(46)
    Level 4: Siphon Power -- Acc-I(A)
    Level 6: Siphon Speed -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/Slow(7)
    Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9), ShlWal-ResDam/Re TP(9), LucoftheG-Def(19), LucoftheG-Def/EndRdx(37)
    Level 10: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(11), Rgn-Acc/Rchg(11), Rgn-Dmg/EndRdx(13), Rgn-Knock%(13)
    Level 12: Speed Boost -- BlsoftheZ-ResKB(A)
    Level 14: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(19)
    Level 16: Increase Density -- GldArm-3defTpProc(A)
    Level 18: Super Speed -- HO:Enzym(A)
    Level 20: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34)
    Level 22: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(23), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(25)
    Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(25), Rct-EndRdx/Rchg(27), Rct-Def/Rchg(27), Rct-Def/EndRdx/Rchg(29), Rct-ResDam%(29)
    Level 26: Transference -- PrfShf-EndMod/Acc(A)
    Level 28: Charge Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(31)
    Level 30: Zapp -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(31), SprVglAss-Acc/Dmg/EndRdx(31), SprVglAss-Dmg/EndRdx/Rchg(33), SprVglAss-Dmg/Rchg(33), SprVglAss-Acc/Dmg(33)
    Level 32: Fulcrum Shift -- Acc-I(A)
    Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36)
    Level 38: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(40)
    Level 41: Electric Fence -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43)
    Level 44: Charged Armor -- StdPrt-ResDam/Def+(A), Ags-ResDam(45), Ags-ResDam/EndRdx(45), Ags-Psi/Status(45), UnbGrd-Max HP%(46), UnbGrd-ResDam(46)
    Level 47: Power Sink -- PrfShf-End%(A), PrfShf-EndMod(48), PrfShf-EndMod/Rchg(48), PrfShf-EndMod/Acc/Rchg(48), PrfShf-Acc/Rchg(50), PrfShf-EndMod/Acc(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 1: Vigilance 
    Level 2: Rest -- IntRdx-I(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Pnc-Heal/+End(5)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Stamina -- EndMod-I(A)
    Level 1: Shocked 
    Level 18: Speed Phase 
    Level 49: Quick Form 
    ------------
    ------------
    Set Bonus Totals:

    • 6.5% DamageBuff(Smashing)
    • 6.5% DamageBuff(Lethal)
    • 6.5% DamageBuff(Fire)
    • 6.5% DamageBuff(Cold)
    • 6.5% DamageBuff(Energy)
    • 6.5% DamageBuff(Negative)
    • 6.5% DamageBuff(Toxic)
    • 6.5% DamageBuff(Psionic)
    • 16.63% Defense(Smashing)
    • 16.63% Defense(Lethal)
    • 35.69% Defense(Fire)
    • 35.69% Defense(Cold)
    • 14.75% Defense(Energy)
    • 14.75% Defense(Negative)
    • 6% Defense(Psionic)
    • 15.06% Defense(Melee)
    • 10.38% Defense(Ranged)
    • 30.69% Defense(AoE)
    • 3.6% Max End
    • 6.25% Enhancement(Max EnduranceDiscount)
    • +39% Enhancement(Accuracy)
    • +20% Enhancement(Range)
    • +43.75% Enhancement(RechargeTime)
    • 15% SpeedFlying
    • 198.4 HP (19.51%) HitPoints
    • 15% JumpHeight
    • 15% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 63.75%
    • MezResist(Held) 63.75%
    • MezResist(Immobilized) 63.75%
    • MezResist(Sleep) 63.75%
    • MezResist(Stunned) 63.75%
    • MezResist(Terrorized) 63.75%
    • MezResist(Teleport) 100% (20% chance)
    • 24.5% (0.41 End/sec) Recovery
    • 20% (0.85 HP/sec) Regeneration
    • 60% ResEffect(SpeedFlying)
    • 60% ResEffect(RechargeTime)
    • 60% ResEffect(SpeedRunning)
    • 11% Resistance(Smashing)
    • 41% Resistance(Fire)
    • 41% Resistance(Cold)
    • 8% Resistance(Energy)
    • 8% Resistance(Negative)
    • 10.25% Resistance(Toxic)
    • 15.25% Resistance(Psionic)
    • 11% Resistance(Lethal)
    • 15% SpeedRunning
    • Thumbs Down 1
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