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Alpha-One

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  1. Any artists here who are open for commissions, or anyone know of any? I have something pretty specific in mind but I don't know where to even look nowadays.
  2. I'm trying to track down an artist I commissioned back in the "old days" to draw several of my characters Bruce Timm style. Unfortunately I seem to have lost all but one and the artist is no longer on DeviantArt. They went by the handle "Leohiroc". I'm hoping they might be here or someone may know of them. Here's a link to the one example I still have: https://www.deviantart.com/gunsmoke78/art/Fluffy-the-Destroyer-TIMM-117616663. I'm hoping to recover the whole set if they still have them.
  3. I tend to skip most cone attacks, both melee and ranged, as they seem to draw more endurance than they're worth for the damage they do. While they can be great if you can get your position right, the way the game sequences the attack animation and damage vs the target's movement makes it rarely worth trying to reposition. One idea I had to improve cones would be to have their damage be inversely proportional to the number of targets hit. So a Heavy Burst into one target will apply all the damage to that one target while hitting multiple targets splits that damage up. It would be more "realistic" and particularly make cone attacks more effective vs AVs and such where there isn't always other targets to hit.
  4. 1) players who go into a PvP zone for the non-PvP objectives; and 2) players who go into a PvP zone to attack the first type of player. And since we're big on personal attacks today, you won't see my in RV anymore "griefer". I got my badges, learned as much as I could about the current state of PvP (*cough* proc-stacking *cough*) and came here to give my ideas. And for the person asking why I'm on Indom? Because that's the shard my crew and I chose to settle in when HC started up, before they even announced that it was the "unofficial" PvP shard. In other words, it was MY home first. And yet I couldn't see a stalker standing next to me, but he could see me. Either I've found a bug or something isn't right. But let's keep talking about how much "skill" it takes to AS someone clicking on a glowy...
  5. I see you think you're a better person than I, just because my preferences rub you the wrong way. I think the PvP zones offer an outlet for griefers that shouldn't be in the game. Zones that were added 2 years into the game's life. Yes I think they should be removed, not because I think PvP is silly, but because I think it brings the wrong kind of players into the game. The kind that should stick to Fortnite and CoD to get their kicks. If you feel that statement includes you, then I suggest you do some soul-searching.
  6. The stalker has stealth beyond the perception cap, I know I tried to make a blaster with capped Perception to try to thwart stalkers, still couldn't see them. But enjoy that mechanic if you like it.
  7. I would simply stop playing, I don't play multiplayer shooters or other competitive multiplayer games, and I hate PvP based MMOs (Aion, Archeage, etc). And I'm saying this AFTER trying them and give them a good go. I don't enjoy it and I'm certain I'm not alone. If City of Heroes was a PvP focused game I would never have started playing it. As you're saying removing PvE from the game, or making it all open PvP, would just make me uninstall the game. If removing the PvP from the game entirely would cause someone to quit I'd be perfectly OK with that.
  8. Again I can't empathize with someone who enjoys griefing other players. So yes, my intention is to discourage/eliminate opportunities for griefing. I'm sorry if that's an aspect of the game you enjoy.
  9. New suggestion: create instanced versions of the PvP zones available through LFG to allow players to get those badges and temp powers without being hassled.
  10. Technically it would be the devs doing the griefing as they code it and implement it. Meanwhile you'll still be able to PvP in the arena. Therefor the only "griefing" happening is that you will no longer have zones to "grief" in. And I'm perfectly fine with that.
  11. Actively attempting to foil another player from accomplishing their goal is what then?
  12. In essence there is no risk to be warned about. Another player is only able to slow down my efforts (griefing). The number of times I was killed didn't matter in the end. Again, it took two weeks but I have ALL the PvP badges now. The only time RV was relatively empty was during raid hours. I'm bringing up suggestions that might entice players like me to go engage in PvP. I can't empathize with someone who thinks griefing is fun because that's what RV and WB felt like. Might as well call them griefing zones. At least in RV the "fight-clubbers" stayed under atlas statue and left the carebears alone. The rest were hanging out by heavies waiting in ambush.
  13. And yet there is no way for someone to enter the zone and say "I want to do the stuff that's here but I don't want to be engaged in PvP". Again, Siren's Call is empty, for two reasons I can fathom 1) the level cap, and 2) the bounty system helps players track down and engage others actively. There's no spot to sit and wait in ambush like in the other 3 zones.
  14. That's what I heard way back on live too. I wouldn't go into a PvP zone if I didn't have something to do there that wasn't PvP. So those badges are just there to entice seals to go in and get clubbed.
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