
adran06
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Hitting Enter should accept Terms of Service
adran06 replied to adran06's topic in Suggestions & Feedback
If I had to do it once and that was it, that'd be fine. I have to do it every time though. EDIT: Also, no one I know actually reads those or agrees with them, they just kind of move on and pretend they agreed. -
Right now, when I enter my password, I can hit enter to move on, but then i always have to click the accept on terms of service. I'd like to just be able to hit enter twice. It only saves maybe a few seconds, but it'd just be a nice QOL thing.
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That's great to hear. I've submitted my application. Mainly hoping to help design powers and write stories, as long as coding isn't involved those are the two things I'm most talented at (been making up stories in one way or another for over 20 years, even if none of it is professional XD)
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Sadly, Content Creation looks like it needs coding, which puts what I'd love the most out of my reach. I'd have loved to be able to write stories for the world. I'd also apparently need to be more familiar with the game's stories than I am, but I could have at least worked on that problem. At least I can sign up for the powers section.
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I mean, that part was obvious, but I was asking for more specifics so I know if I qualify XD
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What exactly is required of Developers?
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Can we get Generic Hero/Villain groups in Battles? (AE)
adran06 replied to adran06's topic in Suggestions & Feedback
I specifically need boss/AV to boss/AV (or at least to be allowed to use them, and for battles to actually enforce only 1 copy of the characters if a setting is checked (maybe call them Epic Battles?). -
Can we get Generic Hero/Villain groups in Battles? (AE)
adran06 replied to adran06's topic in Suggestions & Feedback
If that can be done, that's fine. Really, I just need background characters as part of the story to fight against strong villains in the background while the players either join the melee and help the heroes win, or rush past to complete their actual objective. I don't much care how it's done. -
The name says it all. I've been working on a Storm/Storm Corrupter, and I'm about to hit level 10, but I want to find out what good macros/binds players have made. I've already gotten some help with Storm Cell, but am hoping to see what else there is.
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This isn't a matter of AE lagging though. The option is already doable in AE, it's just not doable on real characters.
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Fair.
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Might be a bit much in terms of purely passive stuff in there. Certainly passives should be in there, but I've always liked more active power sets, and Time seems like something that should be active. Tier 1 - Slows close in attacks, provides some damage resistance. (Resist smash/lethal damage. Some melee defense.) (having relooked at Rudra's effects, I agree with this one entirely now) Tier 2 - Aging Touch from Blaster on offensive-oriented characters; On others, Chronolock - Passive Resist slows of all types (movement and attack), something else? Actually looking at it this is basically what Rudra already was suggesting and I hadn't looked at that again til just now, so I guess I agree on that one XD Tier 3 - Time Dilation: Toggle PBAoE. Reduces enemy speed much like Time Crawl (probably lower numbers because AoE?). Some amount of Resist damage types and/or melee defense (that part of your idea I definitely agreed with XD) to allies in the field. Probably a relatively small AoE though, not one of the larger ones. I'll probably come back and edit this more in the future when I come up with more ideas. Time Dilation specifically was something I really want though, along with a PBAoE speed+recharge effect for yourself and allies.
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I agree on the idea of Time Armor for the tankier classes, but the others maybe instead ways to recover from a fight faster by "speeding time around you up" and things like that? Though I think that's partly covered by some of the powers already in the set's PBAoEs (not sure what all of them do XD) A super-speed-type power would be really damn useful, but unless it's particularly useful with the design, people'd probably just take Super-Speed. Same with making a "teleport" where you stop time for everyone else and move at high speed. Perhaps an ability that is the only "ranged" option, but it counts as melee for effects, where you target an area, hit everything in that area, and if you have a character targeted by you in that area you appear next to them, and if not, you appear in the center of the targeted area? A sort of "stop time, zap everything with melee attacks, unstop time?
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I'm not gonna pretend I'm an expert on this game. I've only ever gotten to level 15 myself, though I've been power leveled to 35 and screwed around a bit at 50 on the test server. In neither case have I actually done CONTENT at those levels mind you. That being said, what's already in the power set seems really good. I'd definitely put a big focus on the PBAoEs so that wherever the melee fighter is fighting, time is warping. The only parts I'm not sure what to do with are the single-target ranged effects that would have to become either melee, self, or PBAoE. I'm sure people more familiar with the game than I am can come up with better ideas on what specifically to do with that part. I'm just not quite comfortable with the high-end mmo stuff to give specific feedback on those parts.