Except it depends on donations which will start to dry up as people lose interest. This is a "not for profit" deal which means a couple of poor months on donations will bring the end. The new car smell fades fast when people find nothing left to work towards.
I should not be worth a billion infamy at this point, I haven't had to work hard enough to reach this level.
A couple thoughts here - Let's separate the market from general gameplay.
1.) People leveling up and people earning boatloads of influence are 2 separate parts of the game. One part of the gameplay is pretty much required (leveling up), and the other is really entirely optional (the marketplace)
For example - I hate leveling too quickly - I know that if I want to level quicker, I have many options, but I'm frustrated that the only option to go slower is too turn off XP.
But the market...It's really easy to ignore if you want. In fact, you can level up to 50 and not play the market once - you still earn inf, still get enhancements and can still craft away...I don't do the enhancement converter game, at all, I have a lot, haven't tried to sell them yet, I'm just not interested...
2.) However, removing the Enhancement Converters from Reward Merits sounds like a case of "I got what I wanted, but now you can't get the same". While having them there means the price might stay low, removing them only ensures that those who already have them can earn more influence for theirs and no one else gets to play in the sandbox...doesn't sound fair...
3.) It is a double blind market - prices are going to go up and down based on supply/demand...My thoughts are let the long term work itself out...there are always levers the dev's can pull later if it continues to be a big problem (remove seeded items from the market, increase the cost for converters, etc)...but it feels too soon to worry...
I will be happy to give away every infamy that I have to contest if they fix this now.